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❝Any sufficiently advanced technology is indistinguishable from magic.❞ – by Arthur C. Clarke
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Magic Name: Mad Science Arts [V-α]
Magic Type:
- Datakinetic Arts [Requip] (Primary, Benefit: Character can have up to 3 Requip spells active at once)
- Medicosurgical Techniques [Combat Arts] (Auxiliary, Benefit: +25% to Melee Damage. Allows the user to replace their spells and abilities with techniques in the associated magic)
NOTE: 50% of Nikola's total MP has been converted into SP, currently giving him a base MP of 150 MP and a base MP of 150 SP, w/o any further enhancements.
Description:
This first magic system in Nikola's repertoire/arsenal is a bipartite one and it is one that he was ultimately inspired to create primarily due to the influence of his true form's basic nature (i.e., that of a magitek true cyborg). The other influence that led him to this is the long and rigorous tutelage that he has undergone since childhood in all the various secret supernatural arts, of both the medicosurgical and the technological variety, each of which he has inherited from as well as been taught by under the watchful eye of his family from his childhood. However, over the course of his life and professional scientific magus career thus far, he has truly started to make it his own since he has begun delving into its deeper secrets and has even created some unique designs and secret arts that he can certainly call as being his very own and not anything derived from his family's instructional sessions given to him.
One part of this first magic system in Nikola's repertoire/arsenal is technologically-themed and thus, this one falls into the category of datakinesis-type powers. Specifically, this first part is classified as "Requip" magic. It manifests itself in the form of various equipment-related spells, most of which is powered solely by his mana/magical energy as are the spells in standard magics practiced by any such other magus in existence. Each of these allow Nikola to compile data regarding various equipment pieces from his cyberbrain's database and then 3-D print those by converting this digital data directly into physical matter to effectively create usable, albeit makeshift models of said equipment pieces. He can then use each of these to manifest offensive, defensive, supportive, or auxiliary effects to suit the situation at hand and depending on the spell(s) in question that happen to be used at the time.
The other part of this first magic system in Nikola's repertoire/arsenal is healthcare-themed as well as metaphysically-themed and thus, this one falls into the category of biokinesis-type powers. Specifically, this other part is classified as "Combat Arts" magic. It manifests itself, at least in his case, in the form of various medicosurgical arts-related techniques, each of which is powered not by his mana/magical energy as are the contents of the "Requip" part of this first magic system, but rather by his stamina/life energy instead. He can use each of these to manifest offensive, defensive, supportive, or auxiliary effects to suit the situation at hand and depending on the technique(s) in question that happen to be used at the time.
Unique Abilities:
- True Cyborg Body (UNLOCKED AT D-RANK):
Nikola had been given a true cyborg body shortly after birth for the purposes of permanently correcting a life-threatening syndrome that had been plaguing him at that time. This artificial and permanent transformation of his body from its former fully organic nature to its current and permanent true cyborg nature has endowed it with a slew of multifarious passively operational physical prowess enhancement systems as well as passively operational energy concentration systems (of both the mana-type as well as life energy/stamina-type). Consequently, Nikola now has full and free access to the utilization of constitutively superior physical prowess along with constitutively superior energy reserves (of both the mana-type as well as life energy/stamina-type), more so than the average supernaturally-talented individual without this type of superior body. Effect Summary: Passive +25% to Nikola's Strength and Passive +20% to Nikola's Movement Speed (1 effect) along w/ Passive+25% to Nikola's MP and Passive+20% to Nikola's SP (1 effect). - Ability 2: LOCKED TILL B-RANK
- Ability 3: LOCKED TILL S-RANK
Signature Spells & Techniques Section:
Name: Self-Repair Module (Designation: Asklepieion Mk-I)
Rank: User Rank (currently C-rank)
Requip Type: Item
Grade: Normal
Linked Equipment: N/A (b/c Spell Item)
Requip Damage: N/A (b/c Item)
Requip Durability: N/A (b/c Item)
Range: User Rank Burst (currently C-rank, i.e., 30 m)
Speed: User Rank Burst (currently C-rank, i.e., 60 m/s)
Duration: User Rank
Downside: N/A
Description:
Nikola compiles all the data related to this special self-reparative module which he always has stored in his cyberbrain’s memory banks and then uses his life energy/stamina via employment of his biokinetic powers to give physical form to said data and in doing so, 3-D prints a fully functional model of this self-reparative module into existence. Then, this module docks with its assigned slot within his body and subsequently fully enters it after which point, it seals itself inside it and then begins to exert its associated special regenerative effect for him.
- Ability 1 (THIS ABILITY IS NOW A TECHNIQUE, NOT A SPELL):
Name: Medicosurgical Art: Anticipatory Regeneration (Iryōjutsu: Yosoku Saisei)
Rank: User Rank (currently C-rank)
SP Cost: 0 SP
Category: Supportive
Type: Single Target
Healing: User Rank HoT (i.e., 18 HP/post [up to a maximum of 90 HP])
Range: -100% of User Rank (i.e., Self Only)
Speed: -50% of User Rank (i.e., currently C-rank, 60 m/s)
Duration: 5 posts
Downside: +25% to Technique Healing in exchange for:- -100% to Technique Range
- -50% to Technique Speed
Description:
Nikola employs his vast knowledge of medicosurgical arts to analyze an opponent's facial expression, movements, the properties of their incoming technique(s)/abilities, and other such useful battle data he has gleaned from them to anticipate the manner in which he will be most likely attacked and wounded by said technique/ability. Then, he channels his life energy/stamina via the employment of his biokinetic powers and concentrates it on the area of his body where the attack will strike, and in doing so, he is able to commence healing-type medicosurgical treatment. By doing this, he can reduce the damage that he is likely to receive from these incoming techniques and/or abilities. Unlike his other healing abilities and techniques, in combat, this technique can only be used by Nikola on his own wounds and/or other injuries. Normally, this technique is used pre-operatively to decrease the extent of post-operative damage that a patient might suffer from a given medicosurgical procedure, but in battle it can also be used in the manner described above. Effect Summary: 18 HP per post HoT effect (for a total of 90 HP total healing over 5 posts total) applied to Nikola alone for this technique’s duration (i.e., next 5 posts).- -100% to Technique Range
Non-Signature Spells & Techniques Section:
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Requip Section (THIS SECTION'S CONTENTS ARE ALL SPELLS, AND NOT TECHNIQUES):
Name: Portable Microbiology Lab (Designation: Pandora’s Box Mk-I)
Rank: C
Requip Type: Item
Grade: Normal
Linked Equipment: N/A (b/c Spell Item)
Requip Damage: N/A (b/c Item)
Requip Durability: N/A (b/c Item)
Range: 30 m
Speed: 60 m/s
Duration: 5 posts
Downside: N/A
Description:
Nikola compiles all the data related to this special portable microbiology lab which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, 3-D prints a fully functional model of this lab in the form of a handheld, futuristic, canister-like device. This lab allows him to generate various fully customized, special pathogens, usually viruses, of his own design, each having its own unique effects which he can apply as he sees fit to and thus allows him to debilitate and/or take control of any enemies facing him and/or his allies to hinder any combat efforts they may undertake against him and/or his allies in the situation at hand. Additionally, this lab also has a function which allows him to generate various other fully customized, special pathogens, again usually viruses, of his own design, which let him augment himself and/or his allies to facilitate their combat efforts against their enemies, albeit not without cost.
- Ability 1:
Name: Virogenesis – Zombification Virus (Designation: Vrykólakaviridae Mk-I)
Rank: C
MP Cost: 30 MP
Category: Auxiliary
Type: AOE
Damage: N/A
Range: 60 m
Speed: 30 m/s
Duration: 5 posts
Downside: N/A
Description:
Nikola compiles all the data related to zombification-type viruses which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, generates it from the portable, canister-type, handheld microbiology lab in the form of an amethyst-colored smoke cloud which is then flows outwards from said device in a circular waveform (with the aforementioned device in Nikola’s hand being the epicenter of this cloud) to engulf all designated enemy target(s) within this spell’s/ability’s range. Upon successful impact, the viruses in this cloud infect the bodies and minds of the affected target(s) after which point, they not only debilitate them by causing a life-draining senescence effect in them, but also put them completely under Nikola’s control for this spell’s/ability’s duration. Effect Summary: 5% HP drain effect along with mind/body control effect (this mind/body control effect only being applicable to the same target once every other post and only upon reapplication of this spell/ability) applied to all affected enemy target(s) for this spell’s/ability’s duration (i.e., next 5 posts). Note: OOC permission is required for the mind/body control portion of this spell/ability to affect PCs and special NPCs (i.e., PC-related NPCs and event NPCs)
- Ability 2:
Name: Virogenesis – Zerkermorph Virus (Designation: Monstrogeneviridae Mk-I)
Rank: C
MP Cost: 30 MP
Category: Auxiliary
Type: AOE
Damage: N/A
Range: 60 m
Speed: 30 m/s
Duration: 5 posts
Downside: N/A
Description:
Nikola compiles all the data related to zombification-type viruses which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, generates it from the portable, canister-type, handheld microbiology lab in the form of a poison green smoke cloud which is then flows outwards from said device in a circular waveform (with the aforementioned device in Nikola’s hand being the epicenter of this cloud) to engulf all designated allied target(s) (including himself) within this spell’s/ability’s range. Upon successful impact, the viruses in this cloud infect the bodies and minds of the affected target(s) and enhance their physical prowess and magical potency, but at the cost of afflicting them with a magical energy drain for this spell’s/ability’s duration. Effect Summary: +20% to Strength/Melee Damage and +20% to Movement Speed along w/ 5% MP drain effect applied to all affected allied targets (including Nikola himself) for this spell’s/ability’s duration (i.e., next 5 posts).
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Name: Datakinetic Art – Variable Combat System α (Designation: Jäger Mk-I)
Rank: C
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A (b/c Spell Armor)
Requip Damage: N/A (b/c Armor)
Requip Durability: 120 HP
Range: 30 m
Speed: 60 m/s
Duration: 5 posts
Downside: N/A
Description:
Nikola compiles all the data related to this special powered combat suit which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, 3-D prints a fully functional model of this combat suit in the form of a shell that covers his entire body from head to toe. This combat suit allows him to generate a variety of firearms which usually take the form of sniper-type firearms, each having its own unique effects which he can apply as he sees fit to attack especially troublesome target(s) from long-range and beyond distances for the purposes of assassinating them from a safe distance and/or providing cover fire to distract target(s) from the combat efforts being undertaken by his allies. Additionally, this combat suit also has a function which allows him to perform comprehensive multispectral scans of the field he may be in at any time with which he can discern the weaknesses of any target(s) facing him and/or his allies and in doing so, this allows him to not only enhance the potency of attacks he does against their target(s) subsequently, but also increase the range and speed of said attacks as well.
- Ability 1:
Name: Datakinetic Art – Sniping Attack: Piercing Shot (Designation: Gungnir Mk-I)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single Target
Damage: 75 HP (37 HP if armor-piercing effect is applied successfully)
Range: 60 m
Speed: 60 m/s
Duration: 5 posts
Downside: +25% to Spell Damage in exchange for:- -50% to Spell Range
- -50% to Spell Speed
Description:
Nikola compiles all the data related to technologically sophisticated sniper rifles which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, generates it from the gauntlet attached to the combat suit’s left forearm in the shape of a standard-shaped, sleek, ultra-light, yet powerful sniper rifle into which he pours some more mana moments afterward to generate a specially-crafted, armor-piercing, energy bullet in the ammo chamber of said rifle. Then, he fires this special bullet at a single chosen target. Upon successful impact, this bullet tears through any defenses set up against it by the target, albeit at the cost of losing some of its total stopping power in the process. Effect Summary: 75 HP damage (or 37 HP w/ armor-piercing effect applied) dealt to the struck target for this spell’s/ability’s duration (i.e., next 5 posts).- -50% to Spell Range
- Ability 2:
Name: Datakinetic Art – Sniping Scope: Multispectral Scanner (Designation: Ajnagan Mk-I)
Rank: C
MP Cost: 30 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 60 m
Speed: 60 m
Duration: 5 posts
Downside: +50% to buff value in exchange for:- -50% each, Spell Range and Spell Speed
- -1 Spell Effect
Description:
Nikola compiles all the data related to multispectral sniper scopes which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, affixes it to the sniper rifle he creates with the primary ability of this combat suit, namely the ability called “Datakinetic Art – Sniping Assault: Piercing Shot”. He then uses this scope to perform a comprehensive scan of the battlefield terrain and of the enemy target(s) which then boosts the offensive potential, range, and speed of all spells/abilities he uses later for this spell’s/ability’s duration. Effect Summary: 27% each, to Nikola’s Spell Damage, Spell Range, and Spell Speed of all of his subsequently performed spells for this spell’s/ability’s duration (i.e., next 5 posts).- -50% each, Spell Range and Spell Speed
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Name: Datakinetic Art – Variable Combat System β (Designation: Panzer Mk-I)
Rank: C
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A (b/c Spell Armor)
Requip Damage: N/A (b/c Armor)
Requip Durability: 120 HP
Range: 30 m
Speed: 60 m/s
Duration: 5 posts
Downside: N/A
Description:
Nikola compiles all the data related to this special powered combat suit which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, 3-D prints a fully functional model of this combat suit in the form of a shell that covers his entire body from head to toe. This combat suit allows him to generate a variety of defensive constructs and even energetic barriers which usually take the form of shields and domes, each having its own unique effects which he can apply as he sees fit to ward off incoming damage sources and thus allows him to protect himself and/or his allies from said damage. Additionally, this combat suit also has a function which allows him to generate a variety of powerful gusts which allow him to not only damage any incoming enemies, but also to swiftly knock away them away to hinder any combat efforts they may undertake against him and/or his allies in the situation at hand.
- Ability 1:
Name: Datakinetic Art – Void Wall
Rank: C
MP Cost: 30 MP
Category: Defensive
Type: Multi Target
Durability: 168 HP (once per target, 5 targets max)
Range: 45 m
Speed: 32 m/s
Duration: 5 posts
Downside: +25% to Spell Durability in exchange for:- -50% to Spell Range
- -50% to Spell Speed
Description:
Nikola compiles all the data related to nullification-type energetic barriers which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, generates it from the large shield attached to the combat suit’s left forearm in the shape of translucent, multi-colored, circular barriers which are placed around designated allied targets (which may or may not include himself). These can not only protect the target(s) they are defending against harm to some extent, but can also cancel out any incoming magical effects, spells, and so on that are associated with said damage source(s). Effect Summary: Erection of up to and including five 168 HP standard barriers with built-in negation effect placed individually around up to and including five designated allied targets (which may or may not include Nikola himself) for this spell’s/ability’s duration (i.e., next 5 posts). Note: This effect can only negate up to and including C-rank spells, abilities, etc. which make full physical contact with the barriers in question once per post max and requires payment of the cost(s) of the negated spells, abilities, etc. on top of payment of this negation shield spell’s own cost.- -50% to Spell Range
- Ability 2:
Name: Datakinetic Art – Blowback Zephyr
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Multi Target
Damage: 56 HP (once per target, 5 targets max)
Range: 45 m
Speed: 32 m/s
Duration: 5 posts
Downside: +25% to Spell Damage in exchange for:- -50% to Spell Range
- -50% to Spell Speed
Description:
Nikola compiles all the data related to various types of gale-force gusts which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to generate a powerful vented fan construct onto his right forearm. Then, he uses that to alter the data comprising the mass of air that is present within the range of this spell/ability, and by doing so, imbues it with gale-force strength by energizing all the molecules therein. Afterwards, he directs this modified air mass in the form of directed as well as ferocious tornadoes at up to and including five distinct enemy target(s) max, with the ratio being one tornado per target. Upon successful impact, each tornado not only damages its struck target, but also knocks them back to a different location situated away from their original position(s), albeit still within the max range of this spell/ability. Effect Summary: 56 HP damage dealt to each struck target for up to and including 5 enemy target(s) max along w/ knockback effect afflicted on each struck target for this spell’s/ability’s duration (i.e., next 5 posts). Note: OOC permission is required for the knockback portion of this spell/ability to affect struck PC-type and special-NPC targets (i.e., PC-related NPCs and event NPCs) and the struck target(s) can freely determine if they are knocked back, down, upwards, etc., and if they are, how far they are knocked back.- -50% to Spell Range
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Name: Datakinetic Art – Variable Combat System γ (Designation: Schneider Mk-I)
Rank: C+
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A (b/c Spell Armor)
Requip Damage: N/A (b/c Armor)
Requip Durability: 180 HP
Range: 45 m
Speed: 90 m/s
Duration: 6 posts
Downside: N/A
Description:
Nikola compiles all the data related to this special powered combat suit which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, 3-D prints a fully functional model of this combat suit in the form of a shell that covers his entire body from head to toe. This combat suit allows him to generate a variety of melee blade weapon-type constructs which usually take the form of swords, each having its own unique effects which he can apply as he sees fit to attack and/or debilitate his target(s) and/or enhance the offensive potential, range, and speed of each one of his subsequently performed spells/abilities. Additionally, this combat suit also has a function which allows him to perform short to medium range ultra-high velocity movement feats with which he can either close in on his target(s) more swiftly and efficiently or move himself out of his opponents’ line of attack just as quickly and efficiently but can also use this to further enhance his own strength and movement speed as well.
- Ability 1:
Name: Datakinetic Art – Swallow Cutter: Six Flashes
Rank: C+
MP Cost: 45 MP
Category: Offensive
Type: Multi Target
Damage: 102 HP (once per target, 6 targets max)
Range: 67 m
Speed: 50 m/s
Duration: 6 posts
Downside: +50% to Spell Damage in exchange for:- -50% each, to Spell Range and Spell Speed
- -1 Spell Effect
Description:
Nikola compiles all the data related to sword-type energetic melee weapons which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, generates it from the gauntlet attached to the combat suit’s right forearm in the shape of a sleek, translucent, and medium-sized sword-type energy blade. Then, he rushes at a group of up to and including 6 enemy target(s) and then delivers high-velocity slash attacks unto them in a hexagonal pattern once from each of six different directions all around the chosen target(s) to effectively create what he calls “a cage made of cuts”. Upon successful impact, this spell/ability not only damages the target(s) once each, but also redirects the leftover momentum from itself to enhance the power, range, and speed for all of his subsequent spells and abilities. Effect Summary: 102 HP damage dealt once per target (for up to and including 6 enemy target(s) max) along w/ +45% to Nikola’s Spell Damage and +20% each, to Nikola’s Spell Range as well as Spell Speed for this spell’s/ability’s duration (i.e., next 6 posts).- -50% each, to Spell Range and Spell Speed
- Ability 2:
Name: Datakinetic Art – Photonic Step: Heavenly Stride
Rank: C+
MP Cost: 45 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 45 m
Speed: 112 m/s
Duration: 6 posts
Downside: +25% to Spell Speed in exchange for -1 Spell Effect
Description:
Nikola compiles all the data related to hypersonic velocity level movement methodology which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, captures many photons from his vicinity and focuses them on his entire body in the form of a skintight membrane. He then uses this membrane to swiftly move himself in a non-teleport-type way from point A to point B within this spell’s/ability’s range in any direction, once per post max, as he sees fit. Upon successful completion, this spell/ability also redirects the leftover momentum from itself to enhance Nikola’s strength and movement velocity for its duration. Effect Summary: Mobility effect applied to Nikola to allow him to move himself at this spell's/ability's Spell Speed in any direction from point A to point B once per post max within the max range of this spell/ability along w/ +45% to Nikola’s Strength and +40% to Nikola’s Movement Speed for this spell’s/ability’s duration (i.e., next 6 posts).
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Combat Arts Section (THIS SECTION'S CONTENTS ARE ALL TECHNIQUES, AND NOT SPELLS):
Name: Medicosurgical Art – Physician’s Eye (Iryōjutsu: Ishigan)
Rank: C
SP Cost: 45 SP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 60 m
Speed: 60 m/s
Duration: 5 posts
Downside: +50% to buff value in exchange for:
- -50% each, to Technique Range and Technique Speed
- -1 Technique Effect
Description:
Nikola channels some of his life energy/stamina into the energy networks connected to his eyes via employment of his biokinetic powers and this life energy forms itself into a pair of targeting reticules, one in each eye. When Nikola looks at a target with these, so long as said target is within the max range of this technique’s max range, various data about said target appears inside the targeting reticules as they would in a holographic HUD. Upon successful application, this technique moderately enhances the offensive potential and range of all techniques/abilities he performs for this technique’s duration. This technique is normally used to gather psychosomatic status information on the patient for their successful treatment. However, in battle, Nikola can use it to pinpoint a target’s various weak points. Effect Summary: +41% each, to Nikola’s Technique Damage and Technique Range for this technique's duration (i.e., next 5 posts). Note: This technique’s effect requires OOC permission to use for gaining any kind of information on or from any PCs and special NPCs (i.e., PC-related NPCs and Event NPCs) in any given situation.
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Name: Medicosurgical Art – Xénosómectomy (Iryōjutsu: Ibutsu Chūshutsu)
Rank: C
SP Cost: 45 SP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 15 m
Speed: 90 m/s
Duration: 5 posts
Downside: +50% to Technique Speed in exchange for:
- -50% to Technique Range
- -1 Technique Effect
Description:
Nikola channels his life energy/stamina into both of his hands via employment of his biokinetic powers while designating any one target with this technique’s max range by pointing at them. Then, he makes a slicing gesture with his fingers and points away from the target in the direction of the intended teleport. Upon successful application, this causes the chosen target to be moved from point A to point B in any direction within this technique’s max range. This technique is normally used to extract impacted foreign bodies from patients’ bodies when physical removal via surgery is not possible. However, in battle, Nikola can use it to either teleport himself or some other target from point A to B within this technique’s max range or to deprive some target of one possession. Effect Summary: Teleportation of one target (whether Nikola or some other) from point A to point B, in any direction within this technique’s max range for this technique’s duration (i.e., next 5 posts). Note: This technique’s effect requires OOC permission to be used for removing a possession from a PC or special NPC (i.e., PC-related NPCs and Event NPCs).
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Name: Medicosurgical Art – Prana Infusion (Iryōjutsu: Seiryoku Chūnyū)
Rank: C
SP Cost: 45 SP
Category: Auxiliary
Type: Multi Target (once per target, 5 targets max)
Damage: N/A
Range: 45 m
Speed: 32 m/s
Duration: 5 posts
Downside: +25% to buff value in exchange for -50% each, to Technique Range and Technique Speed
Description:
Nikola gathers his life energy/stamina via employment of his biokinetic powers and after concentrating it in the core of his body, he calibrates it so that it applies a regenerating and enhancing effect to the chosen targets and then manifests it in the form of a max of 5 long, ultra-flexible, ominously glowing, medicosurgical IV injection lines which are all shaped like snakes of various kinds. He then connects these to the posterior aspects of the necks of up to 5 targets max (with the ratio being one line per target max) and uses them to infuse the target(s) (which can include himself if need be) with his specially calibrated enhancement-type life energy. Upon successful application, this infusion of his life energy not only starts to regenerate the life energy of each of the affected targets, but also enhances their physical prowess and martial capacity, for this technique's duration. Effect Summary: +5% SP regeneration along w/ +20% each to Strength and Movement Speed as well as +14% each to Technique Range and Technique Speed for each target (for up to 5 targets max, which may or may not include Nikola himself) for this technique’s duration (i.e., next 5 posts).
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Name: Medicosurgical Art – Defibrillating Strike: 6 Palms (Iryōjutsu: Josaidōkigeki – Roku Shō)
Rank: C+
SP Cost: 60 SP
Category: Offensive
Type: Multi Target
Damage: 85 HP (once per target, 6 targets max)
Range: 67 m
Speed: 50 m/s
Duration: 6 posts
Downside: +25% to Technique Damage for -50% to Technique Speed and -50% to Technique Range
Description:
Nikola channels his life energy/stamina into the palm of each hand via employment of his biokinetic powers and after concentrating it there, he alters the mana’s elemental affinity to that of electricity, causing each palm to flash and spark with the effulgence of the electrical voltage and current output of a standard defibrillator found in any hospital. Then, he rushes at up to and including 6 target(s) within this technique’s max range while moving at his Character Speed and spins rapidly before attacking them with a flurry of open palm strikes, with the ratio being one strike per target max. Upon successful impact, this technique not only damages the struck target(s), but also causes each of them to suffer life-draining electrical burns alongside an artificially induced seizure which afflicts them with a moderate decrease to strength as well as to movement speed. Normally, this technique is used in the event of the lack of an actual automatic external/internal defibrillator availability to restart a patient’s heart and/or to reset a patient’s cardiac functionality to normal physiological parameters, but in battle, this technique can also be used in the manner described above too. Effect Summary: 85 HP damage along w/ 5% HP drain per post effect as well as -45% to Strength and -40% to Movement Speed, all dealt to up to and including 6 targets (with the ratio being once per target max) for this technique’s duration (i.e., next 6 posts).
Last edited by EISNIK003 on 19th June 2022, 8:13 pm; edited 220 times in total