- Canaries Ministration - Supportive:
Name: Canaries Ministration
Rank: H++
MP Cost: 210 MP
Category: Supportive
Type: Burst, Buff - Magical Resistance, Debuff - Spell Damage
Healing: 420 HP
Range: 1000 meters
Speed: 800 meters per second
Duration: 25 posts
Downside: N/A
Description: Hiding within the ranks of enemies, or even from afar to keep a safe distance, are those whom are considered to be canaries who sing tales to the ears of those who need it. These canaries hear things others tend to not, thus being able to inform others of what is ahead of them, sooner, before whatever is ahead come crashing down on them. When these canaries sing aloud though, those with Errings Risings guild mark are given an assistance with their endeavors and health.
Canaries Ministration is a buff that is activated for those whom have the guild mark on their bodies or are considered allies to Errings Rising. When the one dubbed the canary lets out a whistle, they begin to gather magic within them before letting out a second whistle that ends up being a higher pitch and louder than the first, releasing the magic around them. As that second whistle is let loose, those within the range with the guild mark, or an ally, are instantly healed for 420 HP and are buffed of their magical resistance by 50% while also debuffing the spell damage of anyone without a guild mark, or not an ally, by 57% at the same time while also debuffing the spell range and speed by 32%.
- Marauders Ire - Offensive:
Name: Marauders Ire
Rank: H++
MP Cost: 210 MP
Category: Offensive
Type: Multiple-Target, Lightning, Knockback
Damage: 316 HP
Range: 1400 meters
Speed: 1200 meters per second
Duration: 8 Posts
Downside: N/A
Description: Within the ranks of your enemies is the one whom attacks during the battle who can cause the most damage. They’re the ones you need to keep an eye out for in desperate times, of either side of the battle. Marauder’s seek out their next victims before they’re able to strike, intending for them to have all that they must before they go in for their kill.
Marauders Ire is an offensive lightning spell that’s main purpose is to cause harm to those who do not bear the guild symbol or are an ally. The one whom is dubbed the marauder of the guild is able to gather up the mana in their eyes, which causes them to glow a gastly color, and as soon as they spy their targets, they throw out their hand and bolts of light will shoot from above within the range, dealing damage to those outside of the guild circle. Alternatively the lightning can shoot just in front of the target and knock them back up to 70 meters from where they stood originally if hit every second round.
- Despoilers Ward - Defensive:
Name: Despoilers Ward
Rank: H++
MP Cost: 210 MP
Category: Defensive
Type: Multiple-Target, Invisible (partially)
Shield Defense: 950 HP
Range: 1400 meters
Speed: 1200 meters per second
Duration: 20 posts
Downside: The shield can not make one purely invisible, they can still be sensed, smelled, and loud footsteps can be heard.
Description: During the times of war, there are people who will take what was not theirs originally. Seemingly in secret without others knowledge sometimes. They claim the loot that was left behind, or even can take them before they’re left behind. The more one despoils from an area, or the pricier an object one collects, the better. But sometimes, one can loot during the midst of battle and would require protecting.
Despoilers Ward is a shield that works for those whom have the guild mark on their bodies or are considered allies to Errings Rising. For the one whom is dubbed the despoiler to cast the ward, they must hold their hand out and gather magical energy in it before letting out a pulse of energy. The energy will go out to up to 25 people who bear the guild mark or are allies, having a soft greenish glow to them before a barely visible domed shield is over them, protecting them for 950 HP total. While also shielding from attacks, the shield is able to make one appear to be like they are invisible on command by the despoiler, or even the one bearing the shield, by them giving off a soft whistle with the shield applied. For the purpose of plot this shield is able to make the ones underneath completely invisible, however, for pvp purposes they are only 70% invisible and almost leave an outline as they move.
Serilda Sinclair