Name:
Goldbrand
Rank:
Mythical
Type:
Weapon
Proof of Acquisition:
Oddity Purchase Post 69
Description:
Goldbrand is, as the name suggests, a revolver of excellent make that seems like it has been forged from solid gold, though possesses qualities of regular steel. The weapon doesn't really have too many immediately obvious exciting or outstanding qualities, other than its color, that is, though it comes with an ammo pouch that refills itself magically with enchanted projectiles engraved with arcane sigils. It is said that the weapon once belonged to a famous man called Lorenzo, who had, over time, gotten so good at maneuvering the harsh environments of the scorching hot nation of Desierto that people had begun calling him "Lorenzo of Desierto". His skillsets were put to the test in an extended conflict in the desert sands. Desierto had become enemy territory, but Lorenzo was sent to infiltrate the nation, in feats of great tactical prowess and sheer luck, again and again, defeating overwhelming enemy numbers with the help of tribesmen and women that rebelled against their overlords, the Desert Sultans of Desierto.
In the end, the man had garnered for himself so much fame and renown that the name Lorenzo became synonymous with Master of the Desert. Of course, it is not known whether this weapon is truly his or not, and the story in no way relates to this item or a desert theme, but ... who really cares? It's golden, shiny, and when you're out in the desert struggling for survival you'll, of course, take anything you can get your hands on.
Abilities:
Name: Flare
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Single Target, AoE - Blinding, Debuff
Damage: N/a
Range: 60 m | 30 m
Speed: 60 m/s | 15 m/s
Duration: 3 posts
Description: This round was originally meant to illuminate dark areas or as a signal flare, though, of course, it can also be repurposed for more direct combat situations. The user spins the cylinder and takes aim at a single person or point within the spell's range before firing a glowing bullet. After reaching the edge of its range, 60 meters, the bullet will explode, a blinding light erupting from the projectile. This affects an area of 30 meters around the epicenter of the explosion and spreads out at 15 meters per second, blinding any enemy in that area. This blinding effect will last for any affected opponent's next round. Further, the vision of those who were affected by the blinding flare will be blurred and distorted for the rest of the duration making it significantly harder to fight, debuffing their Spell Cost Reduction by 50% for the duration of the ability.
Name: Concussive Bullet
Rank: User Rank (Up to C)
MP Cost: User Rank
Category: Offensive
Type: Single Target, Burst - Immobilization
Damage: User Rank Burst Damage
Range: User Rank Single Target Range | User Rank Burst Range
Speed: User Rank Single Target Speed | User Rank Burst Speed
Duration: 1 post
Description: A round designed to hit an opponent with as much raw force as possible to stun them. The user spins the cylinder of the weapon before taking aim at a single opponent or point within the spell's range before firing a shot. As soon as the projectile has reached its target it explodes into a burst of concussive force, a shockwave bursting out from the bullet, covering an area of user rank burst range around the epicenter of the explosion at user rank burst speed. All those hit with the blast will be damaged and experience immense pressure and trauma, immobilizing all affected opponents for their next post.
Name: Elemental Shot
Rank: User Rank (Up to B)
MP Cost: User Rank
Category: Offensive
Type: Single Target
Damage: User Rank Single Target Damage + 50%
Range: User Rank Single Target Range + 50%
Speed: User Rank Single Target Speed + 50%
Duration: 1 post
Description: The user takes aim before firing an enchanted projectile at a single enemy within the ability's range. Upon impact, this bullet deals elemental damage of the user's choice. The user can choose between fire, ice, or electricity for the elemental nature of their shot, though must choose the element before firing the projectile. The opponent hit with the shot will suffer the ability's damage.
Name: Distortion Shot
Rank: User Rank (Up to A)
MP Cost: User Rank
Category: Auxiliary
Type: Burst, Negation
Damage: N/a
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: 1 post
Downside: 3 post cooldown
Description: The user takes aim at an enemy's spell, technique, or ability before firing a shot. This bullet is infused with enigmatic magic that, upon impact, will instantly cancel a spell, technique, or ability, provided the spell is of user rank (up to A) or lower. This can only be done once per post. This ability does not require MP to negate the spell, technique, or ability in question, but can only be used sparsely and requires a 3 post cooldown before the user may activate it again.
Name: AP Projectile
Rank: User Rank (Up to S)
Category: Offensive
Type: Single Target - Piercing, Debuff
Damage: User Rank Single Target Damage
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: User Rank Max
Description: Once per post for the duration of the ability the user can take aim at a single enemy within range before firing a shot, a sonic boom erupting as soon as the projectile leaves the barrel of the weapon. This projectile possesses an enchantment that allows it to easily breach through shields and armors, even those with anti-piercing effects, though only dealing 50% of its base damage if used in such a way. The opponent affected by this attack suffers from the heavy impact of the AP bullet.
Name: Desert Sun Round
Rank: User Rank (Up to H)
Category: Offensive
Type: Single Target, Burst - DoT, Debuff
Damage: User Rank Burst Damage per post
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: 5 posts
Downside: Can be used once per thread max
Description: The user spins the cylinder of the revolver before taking aim at a single target or a single point within the spell's range before firing a shot, an intense heat erupting from the end of the barrel as soon as the projectile leaves it. A trail of flame follows the enchanted bullet that nearly bursts with elemental magical energy to its target, exploding into a massive burst of overwhelming heat and flame upon impact, relentlessly and unforgivingly burning everyone and everything within like the scorching desert sun. The explosion of flame covers an area around the epicenter of the impact equivalent to user rank burst range and spreads out at user rank burst speed. The flames of the desert sun enchantment cannot be extinguished, meaning that this ability and its effects cannot be negated, redirected, or reflected in any way, setting all affected by the massive, fiery explosion alight with golden flame that deals user rank burst damage per post until the duration of the ability ends. Further, all those affected by the magical flames of the desert sun suffer from a 50% debuff to their Damage Resistance.
Goldbrand
Rank:
Mythical
Type:
Weapon
Proof of Acquisition:
Oddity Purchase Post 69
Description:
Goldbrand is, as the name suggests, a revolver of excellent make that seems like it has been forged from solid gold, though possesses qualities of regular steel. The weapon doesn't really have too many immediately obvious exciting or outstanding qualities, other than its color, that is, though it comes with an ammo pouch that refills itself magically with enchanted projectiles engraved with arcane sigils. It is said that the weapon once belonged to a famous man called Lorenzo, who had, over time, gotten so good at maneuvering the harsh environments of the scorching hot nation of Desierto that people had begun calling him "Lorenzo of Desierto". His skillsets were put to the test in an extended conflict in the desert sands. Desierto had become enemy territory, but Lorenzo was sent to infiltrate the nation, in feats of great tactical prowess and sheer luck, again and again, defeating overwhelming enemy numbers with the help of tribesmen and women that rebelled against their overlords, the Desert Sultans of Desierto.
In the end, the man had garnered for himself so much fame and renown that the name Lorenzo became synonymous with Master of the Desert. Of course, it is not known whether this weapon is truly his or not, and the story in no way relates to this item or a desert theme, but ... who really cares? It's golden, shiny, and when you're out in the desert struggling for survival you'll, of course, take anything you can get your hands on.
Abilities:
Name: Flare
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Single Target, AoE - Blinding, Debuff
Damage: N/a
Range: 60 m | 30 m
Speed: 60 m/s | 15 m/s
Duration: 3 posts
Description: This round was originally meant to illuminate dark areas or as a signal flare, though, of course, it can also be repurposed for more direct combat situations. The user spins the cylinder and takes aim at a single person or point within the spell's range before firing a glowing bullet. After reaching the edge of its range, 60 meters, the bullet will explode, a blinding light erupting from the projectile. This affects an area of 30 meters around the epicenter of the explosion and spreads out at 15 meters per second, blinding any enemy in that area. This blinding effect will last for any affected opponent's next round. Further, the vision of those who were affected by the blinding flare will be blurred and distorted for the rest of the duration making it significantly harder to fight, debuffing their Spell Cost Reduction by 50% for the duration of the ability.
Name: Concussive Bullet
Rank: User Rank (Up to C)
MP Cost: User Rank
Category: Offensive
Type: Single Target, Burst - Immobilization
Damage: User Rank Burst Damage
Range: User Rank Single Target Range | User Rank Burst Range
Speed: User Rank Single Target Speed | User Rank Burst Speed
Duration: 1 post
Description: A round designed to hit an opponent with as much raw force as possible to stun them. The user spins the cylinder of the weapon before taking aim at a single opponent or point within the spell's range before firing a shot. As soon as the projectile has reached its target it explodes into a burst of concussive force, a shockwave bursting out from the bullet, covering an area of user rank burst range around the epicenter of the explosion at user rank burst speed. All those hit with the blast will be damaged and experience immense pressure and trauma, immobilizing all affected opponents for their next post.
Name: Elemental Shot
Rank: User Rank (Up to B)
MP Cost: User Rank
Category: Offensive
Type: Single Target
Damage: User Rank Single Target Damage + 50%
Range: User Rank Single Target Range + 50%
Speed: User Rank Single Target Speed + 50%
Duration: 1 post
Description: The user takes aim before firing an enchanted projectile at a single enemy within the ability's range. Upon impact, this bullet deals elemental damage of the user's choice. The user can choose between fire, ice, or electricity for the elemental nature of their shot, though must choose the element before firing the projectile. The opponent hit with the shot will suffer the ability's damage.
Name: Distortion Shot
Rank: User Rank (Up to A)
MP Cost: User Rank
Category: Auxiliary
Type: Burst, Negation
Damage: N/a
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: 1 post
Downside: 3 post cooldown
Description: The user takes aim at an enemy's spell, technique, or ability before firing a shot. This bullet is infused with enigmatic magic that, upon impact, will instantly cancel a spell, technique, or ability, provided the spell is of user rank (up to A) or lower. This can only be done once per post. This ability does not require MP to negate the spell, technique, or ability in question, but can only be used sparsely and requires a 3 post cooldown before the user may activate it again.
Name: AP Projectile
Rank: User Rank (Up to S)
Category: Offensive
Type: Single Target - Piercing, Debuff
Damage: User Rank Single Target Damage
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: User Rank Max
Description: Once per post for the duration of the ability the user can take aim at a single enemy within range before firing a shot, a sonic boom erupting as soon as the projectile leaves the barrel of the weapon. This projectile possesses an enchantment that allows it to easily breach through shields and armors, even those with anti-piercing effects, though only dealing 50% of its base damage if used in such a way. The opponent affected by this attack suffers from the heavy impact of the AP bullet.
Name: Desert Sun Round
Rank: User Rank (Up to H)
Category: Offensive
Type: Single Target, Burst - DoT, Debuff
Damage: User Rank Burst Damage per post
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: 5 posts
Downside: Can be used once per thread max
Description: The user spins the cylinder of the revolver before taking aim at a single target or a single point within the spell's range before firing a shot, an intense heat erupting from the end of the barrel as soon as the projectile leaves it. A trail of flame follows the enchanted bullet that nearly bursts with elemental magical energy to its target, exploding into a massive burst of overwhelming heat and flame upon impact, relentlessly and unforgivingly burning everyone and everything within like the scorching desert sun. The explosion of flame covers an area around the epicenter of the impact equivalent to user rank burst range and spreads out at user rank burst speed. The flames of the desert sun enchantment cannot be extinguished, meaning that this ability and its effects cannot be negated, redirected, or reflected in any way, setting all affected by the massive, fiery explosion alight with golden flame that deals user rank burst damage per post until the duration of the ability ends. Further, all those affected by the magical flames of the desert sun suffer from a 50% debuff to their Damage Resistance.