❝A new scientific truth does not triumph by convincing its opponents and making them see the light, but rather because its opponents eventually die, and a new generation grows up that is familiar with it.❞ – by Max Planck.
Note: Credit for the special bbcode included within this posting template goes to the user named Janneline Ariel.
As Nikola and the members of his team took the opportunity to rest, the ghost of a wicked smirk made its way to his face as he mused silently That commander of their must be quite upset at seeing his subordinates failing to return twice in a row like this…if my estimation is correct, then in a few moments we should see…Sure enough, back at the area where the “Crusader” units were stationed, their commander was amidst an enraged rant in front of his remaining 4 subordinate “Crusader” units “WHAT IN BLAZES IS TAKING THOSE INCOMPETENTS SO LONG?!! IT SHOULD NOT TAKE THEM THIS LONG TO SLAUGHTER THESE PITIFUL, IDOLATROUS HEATHENS!!!...I SWEAR BY OUR LORD ARCANOS, WHEN THEY GET BACK, THEY WILL HAVE HELL TO PAY!!!” Of course, due to the long distance between the area where Nikola and his team were currently resting and the enemy camp with the remaining 5 “Crusader” units, Nikola could not hear this ongoing tirade by the “Crusader” commander. So, instead, he and his team of 1 “Berserker” allied unit and 4 “Assassin” allied units, each of whom were still alive albeit somewhat injured from the battles they fought till now, started to focus back on the task at hand, namely, making that final, decisive push towards eliminating the 5 enemy “Crusader” units who were left standing by this point. So…let us take stock of the situation, shall we, comrades?Nikola spoke thus to start off the discussion about said topic at hand and then fell silent to let the others speak First, we started off by systematically luring the first set of enemies, namely, the first several of the “Border Guard” enemies away a few at a time to make it more manageable for us to eliminate them without meeting our demise in the process…Thus spoke 2 of the 4 “Assassin” allies of Nikola’s in unison and then, Nikola heard them fall silent to let the other 2 “Assassin” allied units of their team speak as well Then, after successfully eliminating those units, then we repeated the process again and again until we achieved our first team goal of eliminating all 15 of the “Border Guard” enemy units…but then each of us, excluding our “Berserker”, ended up taking some moderate damage in the process…Once the remaining 2 “Assassin” allied units of Nikola’s spoke, Nikola heard them fall silent as well to let the remaining team members say their piece as well, at which point, Nikola spoke up again After that phase of our combat efforts till now was completed successfully, we then turned our attention to exterminating the 10 “Crusader” enemy units who remained at that point and by luring small cells of them away and setting our “Berserker” upon them while ambushing them from their blind spots via the use of the hammer-and-anvil tactic, we managed to eliminate a grand total of 5 of them, albeit not without our “Berserker” getting somewhat injured in the process by one of those 5 “Crusader” enemy units...After that, Nikola fell silent as well so that the “Berserker” on their team had the floor turned over to him Now we have 5 “Crusader” enemies remaining and we will crush each of them into dust.Nikola and his team’s 4 “Assassin” units smirked in concert when they heard their “Berserker” allied unit speak thus and then Nikola laid out the plan as he was now the group’s de facto strategist Even though there are only 5 enemies remaining, we cannot afford to become complacent at this point in our war effort. I propose that we move forward with just as much caution as we have been doing till now and to that end, only target…maybe 1 or perhaps 2 at most, of the remaining enemies till we have finished their extermination off successfully. To this, Nikola heard one of his “Assassin” allied units inquire regarding the details of this last strategy of their war effort on this specific battlefield Perhaps it would also be beneficial to examine our remaining resources at this point…my “Assassin” comrades and I can each perhaps use only our “Iceshatter Strike” attacks and even those, only once each at maximum, but since our “Northgleam Shadows” ability is innate to us, we can use it as often as is necessary to complete this mission successfully.In response to that, the “Berserker” allied unit of their team spoke up next In my case, I can use my “Winterborne Fury” one more time at maximum, but since my “Berserkirgang” ability is innate to me, I can use it as much as we need me to for finishing this battle successfully.After that, Nikola spoke up next to close out their discussion and to inform his team about his own status I have a few too many spells and techniques to speak out in depth but suffice it to say that I can keep on fighting for a few more rounds since my life force is still more or less intact…but to err on the side of caution, we should try to finish this battle as fast as possible since my mana and stamina are both going to run out very soon…so, the plan will be for me to rush them and make a quick, concerted strike against each of the 5 remaining “Crusader” enemies to soften them up and then quickly withdraw to avoid taking damage…while the “Assassin” units of our team will follow that up quickly with a blind spot ambush using some combination of basic attacks and their special “Iceshatter Strike” attacks and then quickly withdraw as well to avoid taking damage…and final wave of our assault will be our “Berserker” using his ”Winterborne Fury” and the subsequent empowered basic attacks. Is that clear to everyone now? If you have any questions, ask them now.In response, Nikola saw every member of his team nod in acceptance of that strategy and thus their plans were finalized for the final showdown. To that end, all of them snuck over to where the 5 remaining “Crusader” enemy units were stationed and took up their assigned positions. After that, Nikola rushed out of the thick grass cover and pounced upon the 5 “Crusader” enemy units using a combination of his “Heavenly Stride” spell and his “Swallow Cutter: Six Flashes” attack and thanks to the high velocity, he managed to get past the slow guard stance of the “Crusader” enemy units and land a moderately damaging slash attack on each of the 5. Naturally, said enemies tried to retaliate, but when they raised their swords to aim a slash at Nikola, each of Nikola’s “Assassin” allies struck at them quickly from behind after leaping out of the grass as well using only basic attacks and their innate “Northgleam Shadows” abilities, but each of them did this once with a dagger in each hand, for a total of two attacks against each of the 5 “Crusader” enemy units before withdrawing back into the protective cover of the grass just as did Nikola after his part of the plan was complete. Moreover, due to the distraction provided by Nikola and the 4 “Assassin” allied units, the “Berserker” was able to finish killing off the now severely wounded 4 of the remaining 5 “Crusader” enemy units after re-applying his “Winterborne Fury” ability once more and then using his subsequently empowered basic attacks once each against these 4 “Crusader” enemy units, but unfortunately the commander-level “Crusader” managed to dodge each and every one of their attacks, leaving him fresh and intact despite all of Nikola’s efforts and those of every member of his team. However, since he had to bear witness to his men being taken down in so ruthlessly efficient a manner, he became even more irate than he already seemed to be when Nikola spotted him before the start of this current battle round, as could be seen from his harsh words to Nikola and his team “YOU MISERABLE, INSUFFERABLE HEATHENS!!! YOU DARE ASSAULT US, THE CHOSEN WARRIORS OF OUR LORD ARCANOS?!! YOU WILL PAY DEARLY FOR THIS AFFRONT!!!” Nikola smirked as he saw the last of the “Crusader” enemy units rant and rave thus, partly fueled by religious fervor and partly by simple exasperation at not having been able to handle such a seemingly low-tier team of enemies, and this smug smirk of Nikola’s grew wider still as he saw the “Crusader” commander look about in a crazed manner for his would-be targets, only to see him find none of them within reach since they were all safely ensconced in the protective and obscurant cover of the lush grass that blanketed the battlefield in that area as it did in others. OOC:Overall Combat Log:Enemies:- Enemies Killed Thus Far: 15 of 15 “Border Guard”, 5 of 10 “Crusader”. Enemies Remaining at Start of this Round: 5 of 10 “Crusader”.
- Crusader:
HP: 200 HP MP: 300 MP Melee Damage: 80 HP per hit Movement Speed: 40 m/s
-----
Abilities Used: Name: Enchanted Armor Category: Auxiliary Type: Passive Description: Crusader Warriors are Crusader Knights of Bellum mobilized for war, equipped with arcane weaponry and armor, enchanted with strong magical enhancements and protections. The armor possesses a durability of 200 HP that deflects incoming damage before the user is harmed. This armor cannot be pierced by spells containing piercing effects.
- Battle Log Update:
“Crusader 6”: 400 HP (200 base HP + 200 armor HP) – 147 HP (from Nikola’s “Swallow Cutter: Six Flashes” attack) – 160 HP (from “Assassin” allied unit’s 2x basic attacks worth 80 HP damage each) – 240 HP (from “Berserker” allied unit’s “Winterborne Fury” ability’s 100% boost to “Berserker” Melee Damage [120 x 2 = 240 HP total]) = 0 HP of 400 HP left
“Crusader 7”: 400 HP (200 base HP + 200 armor HP) – 147 HP (from Nikola’s “Swallow Cutter: Six Flashes” attack) – 160 HP (from “Assassin” allied unit’s 2x basic attacks worth 80 HP damage each) – 240 HP (from “Berserker” allied unit’s “Winterborne Fury” ability’s 100% boost to “Berserker” Melee Damage [120 x 2 = 240 HP total]) = 0 HP of 400 HP left
“Crusader 8”: 400 HP (200 base HP + 200 armor HP) – 147 HP (from Nikola’s “Swallow Cutter: Six Flashes” attack) – 160 HP (from “Assassin” allied unit’s 2x basic attacks worth 80 HP damage each) – 240 HP (from “Berserker” allied unit’s “Winterborne Fury” ability’s 100% boost to “Berserker” Melee Damage [120 x 2 = 240 HP total]) = 0 HP of 400 HP left
“Crusader 9”: 400 HP (200 base HP + 200 armor HP) – 147 HP (from Nikola’s “Swallow Cutter: Six Flashes” attack) – 160 HP (from “Assassin” allied unit’s 2x basic attacks worth 80 HP damage each) – 240 HP (from “Berserker” allied unit’s “Winterborne Fury” ability’s 100% boost to “Berserker” Melee Damage [120 x 2 = 240 HP total]) = 0 HP of 400 HP left
“Crusader” enemies remaining henceforth: 1 of 10
Allies:- ”Berserker” re-uses “Winterborne Fury” which lasts 2 posts (1 of 2 posts elapsed thus far) and gives +100% boost to his Strength (Melee Damage) for this period and then attacks the 5 remaining "Crusader" enemies, successfully hitting 4 of the 5.
- Berserker:
HP: 525 of 600 HP left
SP: 150 SP – 150 SP = 0 SP left (due to using “Winterborne Fury” worth 150 SP)
Melee Damage: 120 HP per hit + 100% = 240 HP per hit (for next 2 posts, 1 of 2 posts elapsed thus far)
Movement Speed: 60 m/s
-----
Abilities Used:
Name: Winterborne Fury Rank: S SP Cost: 150 SP Category: Auxiliary Type: Single Target Damage: N/a Range: Self Speed: Self Duration: 2 posts Description: A technique that temporarily invokes the might of the unrelenting winter of Iceberg, increasing the Grauwolf Berserker's Strength by 100% for the duration of the technique. Additionally, the first strike they perform in every post this ability is active carries with it the same icy chill of winter, afflicting the opponent struck with grievous frostbite and draining their target of 10% of their maximum MP instantly upon successfully hitting them. If the target possesses no MP, this effect does not take hold
-----
Name: Berserkirgang Category: Auxiliary Type: Passive Description: The Berserkers of Iceberg are famous for never dropping their weapon, even when afflicted with the most severe of injuries, dying with blade in hand and continuing to fight until the very end. The Grauwolf Berserker benefits from a 50% buff to their Damage Reduction.
- Each of the 4 ”Assassin” allied units attack each of 5 “Crusader” enemy units during this round and use basic attacks along with their “Northgleam Shadows” ability to grievously injure 4 of the 5 remaining enemy “Crusader” units after Nikola attacks them in the opening part of this round and thus facilitate their final killing by their “Berserker” allied unit.
- Assassins 3 and 4 (ACTIVE):
HP: 400 HP of 400 HP left
SP: 100 of 200 SP left
Melee Damage: 80 HP per hit
Movement Speed: 80 m/s
Ability Used: Name: Northgleam Shadows Category: Auxiliary Type: Passive Description: Grauwolf Assassins seem to have the uncanny ability to blend with shadows that surround them and disappear, making them incredibly hard to track with vision alone. The sound of their movement is also greatly affected by this ability, further making it more difficult for them to be discovered via auditory senses.
- Assassins 1 and 2 (ACTIVE):
HP: 300 HP of 400 HP left
SP: 60 SP of 200 SP left
Melee Damage: 80 HP per hit
Movement Speed: 80 m/s
Ability Used: Name: Northgleam Shadows Category: Auxiliary Type: Passive Description: Grauwolf Assassins seem to have the uncanny ability to blend with shadows that surround them and disappear, making them incredibly hard to track with vision alone. The sound of their movement is also greatly affected by this ability, further making it more difficult for them to be discovered via auditory senses.
Appearance:
- Spoiler:
Text Legend:- Italics: Nikola’s silent thoughts
- Bold w/ Quotes: Nikola’s speech out loud
- Non-Italics, Non-Bold: Nikola’s action text
- Bold w/ Italics (No quotes): Nikola's whispered, covert speech
Actions
1. Nikola gets notified about the war between the Ironheart Pact and the Luminous Covenant forces and gets assigned to fight with the Viking forces from Iceberg who are currently invading Bellum’s territory near Lake Kyrie and thus heads off to meet the transport crew that has been assigned to take him there.
2. Nikola is taken to the battlefield (i.e., the Western Grasslands of Bellum near Lake Kyrie) and dropped off there after which point, he makes his way to the Ironheart Pact’s camp and meets with his Viking allies.
3. Nikola is greeted by his Viking allies and then heads into the camp wherein he waits for the scouts to come back and report about the enemy forces at which point, he listens intently to their report and memorizes the data given to him about them.
4. Nikola learns that he would be facing down a total of 15 “Border Guard” enemies and a total of 10 “Crusader” enemies while he would only have access to the deployment of 1 “Berserker” and 4 “Assassins” in terms of allies in the upcoming battle and so, he and his squad begin discussing their strategy for said battle.
5. Nikola and his squad of 1 “Berserker” and 4 “Assassins” split up into sub-cells comprised of Nikola w/ 2 Assassins while the other two team up under the “Berserker” after which point, Nikola prepared to ambush the enemy and to that end, he activates his “Physician’s Eye” technique and then approaches two squads of 6 “Border Guard” enemies total and tricks them into letting their guards down.
6. Nikola now attacks the 6 “Border Guard” enemies present in front of him with his “Defibrillating Strike – Six Palms” from their blind-spots, killing them swiftly and with a single strike in each case and then the 4 “Border Guards” that come in afterward to check on their comrades are each ambushed and killed just as swiftly by the 4 “Assassins” in Nikola’s squad, again with one strike per enemy “Border Guard” being sufficient for the takedown, and then Nikola and his squad move on to the next area of the battlefield to prepare for the next two phases of their battle plan.
7. Nikola along with 2 of the 4 "Assassin" units of his squad draw away the 5 "Border Guard" enemy units from their 10 "Crusader" units and then Nikola prepares to set the second assault wave in motion by setting up an attack on the 5 "Border Guard" enemy units while also covering himself in armor.
7. Nikola along with 2 of the 4 "Assassin" units manage to debilitate the 5 “Border Guard” enemy units but take some damage in the process as well, but in the end, Nikola kills of 3 of the 5 “Border Guards” with his “ Datakinetic Art – Swallow Cutter” Six Flashes” attack and the remaining 2 are killed off by his “Assassin” allied units each using their “Iceshatter Strike” abilities, thus leaving 0 of 15 “Border Guards remaining at present, but still leaving 10 of 10 “Crusaders” remaining alive and intact at present due to not engaging them at all.
8. Nikola along with 1 “Berserker” and “Assassin” 3 and 4 (previously inactive and now active) start to engage the “Crusader” enemies in combat by drawing 2 of 10 “Crusader” enemies away and then letting the “Berserker” power up with his “Winterborne Fury” and kill off 1 of the 2 drawn away while Nikola attacks the other 1 drawn away “Crusader” with his “Swallow Cutter: Six Flashes” attack alongside each “Assassin who attack with “Frostmist Knife”, and thus kill off their target “Crusader” as well, thus leaving only 8 of 10 “Crusader” enemies remaining.
9. Nikola and the 4 “Assassin” allied units on his team stay out of the fighting this round and instead act as distracting backup for the “Berserker” who, according to the plan that Nikola had laid out for them, uses ambush tactics combined with brute force to singlehandedly slaughter another 3 of the 10 “Crusaders”, thus leaving only 5 of 10 remaining, albeit not without taking some damage in return.
10. Nikola and his team plan out their attack on the 5 remaining “Crusader” enemy units and then carry it out, leading to them killing off 4 of the 5 remaining of the 10 total “Crusader” enemy units successfully, leaving only 1 of the 10 alive at this point.
- Spell Descriptions:
- Spell Descriptions:
Name: Medicosurgical Art – Defibrillating Strike: 6 Palms (Iryōjutsu: Josaidōkigeki – Roku Shō) Rank: C+ SP Cost: 60 SP Category: Offensive Type: Multi Target Damage: 85 HP (once per target, 6 targets max) Range: 67 m Speed: 50 m/s Duration: 6 posts (6 of 6 posts elapsed thus far) Downside: +25% to Technique Damage for -50% to Technique Speed and -50% to Technique Range Description: Nikola channels his life energy/stamina into the palm of each hand via employment of his biokinetic powers and after concentrating it there, he alters the mana’s elemental affinity to that of electricity, causing each palm to flash and spark with the effulgence of the electrical voltage and current output of a standard defibrillator found in any hospital. Then, he rushes at up to and including 6 target(s) within this technique’s max range while moving at his Character Speed and spins rapidly before attacking them with a flurry of open palm strikes, with the ratio being one strike per target max. Upon successful impact, this technique not only damages the struck target(s), but also causes each of them to suffer life-draining electrical burns alongside an artificially induced seizure which afflicts them with a moderate decrease to strength as well as to movement speed. Normally, this technique is used in the event of the lack of an actual automatic external/internal defibrillator availability to restart a patient’s heart and/or to reset a patient’s cardiac functionality to normal physiological parameters, but in battle, this technique can also be used in the manner described above too. Effect Summary: 85 HP damage along w/ 5% HP drain per post effect as well as -45% to Strength and -40% to Movement Speed, all dealt to up to and including 6 targets (with the ratio being once per target max) for this technique’s duration (i.e., next 6 posts).
- Spell Descriptions:
Name: Portable Microbiology Lab (Designation: Pandora’s Box Mk-I) Rank: C Requip Type: Item Grade: Normal Linked Equipment: N/A (b/c Spell Item) Requip Damage: N/A (b/c Item) Requip Durability: N/A (b/c Item) Range: 30 m Speed: 60 m/s Duration: 5 posts ( 5 of 5 posts elapsed thus far) Downside: N/A Description: Nikola compiles all the data related to this special portable microbiology lab which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, 3-D prints a fully functional model of this lab in the form of a handheld, futuristic, canister-like device. This lab allows him to generate various fully customized, special pathogens, usually viruses, of his own design, each having its own unique effects which he can apply as he sees fit to and thus allows him to debilitate and/or take control of any enemies facing him and/or his allies to hinder any combat efforts they may undertake against him and/or his allies in the situation at hand. Additionally, this lab also has a function which allows him to generate various other fully customized, special pathogens, again usually viruses, of his own design, which let him augment himself and/or his allies to facilitate their combat efforts against their enemies, albeit not without cost. - Spoiler:
Name: Virogenesis – Zombification Virus (Designation: Vrykólakaviridae Mk-I) [ACTIVE] Rank: C MP Cost: 30 MP Category: Auxiliary Type: AOE Damage: N/A Range: 60 m Speed: 30 m/s Duration: 5 posts (5 of 5 posts elapsed thus far) Downside: N/A Description: Nikola compiles all the data related to zombification-type viruses which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, generates it from the portable, canister-type, handheld microbiology lab in the form of an amethyst-colored smoke cloud which is then flows outwards from said device in a circular waveform (with the aforementioned device in Nikola’s hand being the epicenter of this cloud) to engulf all designated enemy target(s) within this spell’s/ability’s range. Upon successful impact, the viruses in this cloud infect the bodies and minds of the affected target(s) after which point, they not only debilitate them by causing a life-draining senescence effect in them, but also put them completely under Nikola’s control for this spell’s/ability’s duration. Effect Summary: 5% HP drain effect along with mind/body control effect (this mind/body control effect only being applicable to the same target once every other post and only upon reapplication of this spell/ability) applied to all affected enemy target(s) for this spell’s/ability’s duration (i.e., next 5 posts). Note: OOC permission is required for the mind/body control portion of this spell/ability to affect PCs and special NPCs (i.e., PC-related NPCs and event NPCs)
- Spoiler:
Name: Virogenesis – Zerkermorph Virus (Designation: Monstrogeneviridae Mk-I) [INACTIVE] Rank: C MP Cost: 30 MP Category: Auxiliary Type: AOE Damage: N/A Range: 60 m Speed: 30 m/s Duration: 5 posts Downside: N/A Description: Nikola compiles all the data related to zombification-type viruses which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, generates it from the portable, canister-type, handheld microbiology lab in the form of a poison green smoke cloud which is then flows outwards from said device in a circular waveform (with the aforementioned device in Nikola’s hand being the epicenter of this cloud) to engulf all designated allied target(s) (including himself) within this spell’s/ability’s range. Upon successful impact, the viruses in this cloud infect the bodies and minds of the affected target(s) and enhance their physical prowess and magical potency, but at the cost of afflicting them with a magical energy drain for this spell’s/ability’s duration. Effect Summary: +20% to Strength/Melee Damage and +20% to Movement Speed along w/ 5% MP drain effect applied to all affected allied targets (including Nikola himself) for this spell’s/ability’s duration (i.e., next 5 posts).
- Spell Descriptions:
Name: Datakinetic Art – Variable Combat System γ (Designation: Schneider Mk-I) Rank: C+ Requip Type: Armor Grade: Normal Linked Equipment: N/A (b/c Spell Armor) Requip Damage: N/A (b/c Armor) Requip Durability: 180 HP Range: 45 m Speed: 90 m/s Duration: 6 posts (4 of 6 posts elapsed thus far) Downside: N/A Description: Nikola compiles all the data related to this special powered combat suit which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, 3-D prints a fully functional model of this combat suit in the form of a shell that covers his entire body from head to toe. This combat suit allows him to generate a variety of melee blade weapon-type constructs which usually take the form of swords, each having its own unique effects which he can apply as he sees fit to attack and/or debilitate his target(s) and/or enhance the offensive potential, range, and speed of each one of his subsequently performed spells/abilities. Additionally, this combat suit also has a function which allows him to perform short to medium range ultra-high velocity movement feats with which he can either close in on his target(s) more swiftly and efficiently or move himself out of his opponents’ line of attack just as quickly and efficiently but can also use this to further enhance his own strength and movement speed as well. - Spoiler:
Name: Datakinetic Art – Swallow Cutter: Six Flashes Rank: C+ MP Cost: 45 MP Category: Offensive Type: Multi Target Damage: 102 HP (once per target, 6 targets max) Range: 67 m Speed: 50 m/s Duration: 6 posts (4 of 6 posts elapsed thus far) Downside: +50% to Spell Damage in exchange for:
-50% each, to Spell Range and Spell Speed -1 Spell Effect
Description: Nikola compiles all the data related to sword-type energetic melee weapons which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, generates it from the gauntlet attached to the combat suit’s right forearm in the shape of a sleek, translucent, and medium-sized sword-type energy blade. Then, he rushes at a group of up to and including 6 enemy target(s) and then delivers high-velocity slash attacks unto them in a hexagonal pattern once from each of six different directions all around the chosen target(s) to effectively create what he calls “a cage made of cuts”. Upon successful impact, this spell/ability not only damages the target(s) once each, but also redirects the leftover momentum from itself to enhance the power, range, and speed for all of his subsequent spells and abilities. Effect Summary: 102 HP damage dealt once per target (for up to and including 6 enemy target(s) max) along w/ +45% to Nikola’s Spell Damage and +20% each, to Nikola’s Spell Range as well as Spell Speed for this spell’s/ability’s duration (i.e., next 6 posts).
- Spoiler:
Name: Datakinetic Art – Photonic Step: Heavenly Stride Rank: C+ MP Cost: 45 MP Category: Auxiliary Type: Burst Damage: N/A Range: 45 m Speed: 112 m/s Duration: 6 posts (4 of 6 posts elapsed thus far) Downside: +25% to Spell Speed in exchange for -1 Spell Effect
Description: Nikola compiles all the data related to hypersonic velocity level movement methodology which he always has stored in his cyberbrain’s memory banks and then uses his mana via employment of his datakinetic powers to give physical form to said data and in doing so, captures many photons from his vicinity and focuses them on his entire body in the form of a skintight membrane. He then uses this membrane to swiftly move himself in a non-teleport-type way from point A to point B within this spell’s/ability’s range in any direction, once per post max, as he sees fit. Upon successful completion, this spell/ability also redirects the leftover momentum from itself to enhance Nikola’s strength and movement velocity for its duration. Effect Summary: Mobility effect applied to Nikola to allow him to move himself at this spell's/ability's Spell Speed in any direction from point A to point B once per post max within the max range of this spell/ability along w/ +45% to Nikola’s Strength and +40% to Nikola’s Movement Speed for this spell’s/ability’s duration (i.e., next 6 posts).
- Spell Descriptions:
- Spell Descriptions:
- Spell Description:
Active Stats
HP: 220 HP
MP: 67 MP
SP: 70 SP
Melee Damage: 37 HP/hit (Edited to 53 HP per hit for next 6 posts, 4 of 6 posts elapsed thus far)
Speed: 72 m/s (Edited to 100 m/s for next 6 posts, 4 of 6 posts elapsed thus far, later corrected again to 112 m/s for next 6 posts due to “Datakinetic Art – Photonic Step: Heavenly Stride” ability of “Datakinetic Art – Variable Combat System γ (Designation: Schneider Mk-I)” Requip, 4 of 6 posts elapsed thus far)
Shields: 000/000 HP
Armor: 180 HP of 180 HP (from Datakinetic Art – Variable Combat System γ (Designation: Schneider Mk-I), Duration: 6 posts, 4 of 6 posts elapsed thus far)
Magic Sensory: 150 m
Base Stats and Buffs
HP: 300 HP
MP: 150 MP (+25% from Magic 1)
SP: 150 SP (+20% from Magic 1)
Melee Damage: 30 HP/hit (+25% from Magic 1 (Passive), +45% from Nikola’s "Heavenly Stride" (Active, 4 of 6 posts elapsed thus far))
Speed: 60 MPS (+20% from Magic 1(Passive), +40% from Nikola’s "Heavenly Stride" (Active, 4 of 6 posts elapsed thus far))
Shields: 000 HP/000 HP
Spell/Technique Damage Buffs: +45% to Nikola’s Spell Damage (Duration: next 6 posts, 4 of 6 posts elapsed thus far.)
Other Spell/Technique Buffs: +20% each, to Nikola’s Spell Range as well as Spell Speed (Duration: next 6 posts, 4 of 6 posts elapsed thus far.)
Active Healing Buffs: N/A
MP Regeneration: N/A
HP Regeneration: N/A
Armor: 180 HP of 180 HP (from Datakinetic Art – Variable Combat System γ (Designation: Schneider Mk-I), Duration: 6 posts, 4 of 6 posts elapsed thus far)
Magic Sensory: 150 m
Equipment and Passive Gains Armors:Weapons:Items:Passive BuffsMagic 1: Mad Science Arts- +25% to Nikola's Strength/Melee Damage
- +20% to Nikola's Movement Speed
- +25% to Nikola's MP
- +20% to Nikola's SP
POST WC: 1459, TOTAL WC: 9827 of 4000 (for Nikola/EISNIK003 only)
Tags:
|