Magic
Magic Type: 2nd generation Slayer (proof pg.8 #188)
Description: The Devil steam slayer is born from the larcima found by her when gladiia first awoke. It's wispy grey white aura was oddly familiar to gladiia, as if having seen it many times before. No, she knew she had, the sign of it always signaled an unknown to her that she had to pass through. Fitting how it now heralds a new change in her life.
Gladiia utilizes the slayer magic by enhancing her striker style of combat. Using the steam and winds to be more mobile, to make her attacks harder to avoid and hit. However due to both the nature of wind magic and devil slayer's holy aspects, she's also quite capable of restorative and supportive spells too. Overall, her toolkit is quite versatile and makes her already formidable knowledge of battle that much stronger. And with it's white grey steam and wind, she certainly makes her presence known on the battle field.
Unique Abilities:
Spells
Magic Name: Devil Steam Slayer
Magic Type: 2nd generation Slayer (proof pg.8 #188)
Description: The Devil steam slayer is born from the larcima found by her when gladiia first awoke. It's wispy grey white aura was oddly familiar to gladiia, as if having seen it many times before. No, she knew she had, the sign of it always signaled an unknown to her that she had to pass through. Fitting how it now heralds a new change in her life.
Gladiia utilizes the slayer magic by enhancing her striker style of combat. Using the steam and winds to be more mobile, to make her attacks harder to avoid and hit. However due to both the nature of wind magic and devil slayer's holy aspects, she's also quite capable of restorative and supportive spells too. Overall, her toolkit is quite versatile and makes her already formidable knowledge of battle that much stronger. And with it's white grey steam and wind, she certainly makes her presence known on the battle field.
- Slayer details:
- Overview: Slayers are mages which have been gifted control over an element (or potentially a concept) from a dragon, god, demon, or some other aspect or being. This can include both learning it directly from the being in question or through a lacrima left behind by a being. There are several different types, generations, and versions of Slayers. Details on every possible type of Slayer Magic can be found below the following benefits for Slayer Magic. Note that Slayer Magic cannot be freely created on FTRP. In order to obtain Slayer Magic, one may register to use it in this or can use a Slayer Lacrima in order to obtain it.
- Slayer Benefits: Slayer magic overrides the possibility to get any benefits from other types of magic for the particular Slayer magic in question. Slayer magic is always Solitary Slayer and cannot use any other benefits alongside the Slayer benefit. Slayer magic grants the following benefits to the character who has it.
- +50% passive increase to Strength, Speed, and Spell Damage.
- Greatly enhanced senses of Hearing, Sight, and Smell.
- Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
- Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows(Wind, fire, water):
- 2 Ranks above Character: 0%
- 1 Rank above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
- Magic Consumption: Slayers can consume the element and elemental spells/abilities associated with their respective Slayer magic, allowing them to recover Magic Power. If a spell, for example, contains 20 MP and a Slayer consumes the spell, the Slayer regains 20 MP, etc. Slayers do not take damage from spells that are consumed. If a spell that is being consumed by a Slayer is higher in rank than the Slayer they, instead of gaining the full MP of the spell of they are consuming, regain a quarter of the MP of a spell of their own rank while also taking full damage from the spell that is being consumed. Resistances do not affect damage taken this way in any way or form.
- Naturally-occurring Elements: Naturally-occurring sources of the element a Slayer controls can be consumed to regain MP. If a naturally occurring version of a Slayer's element is consumed it regenerates 5% of a mage's maximum MP. This form of elemental consumption can only occur once per post max, but functions independently from regular MP regeneration and can trigger separate from the regular cap imposed by MP regeneration.
- Additional notes: Slayers cannot consume their own spells or abilities, whether this is from their magic, a weapon, a Summon, Take-Over's spell, or any other source of their own magic. Slayers can’t eat their pet’s abilities, or their pets themselves if they are made of an elemental magic.
- God/Demon Slayers: God/Demon Slayers can eat both forms of their own Slayer element, pure and mixed. However, they cannot consume the element of their Demon/God counterpart (i.e. God Slayers cannot eat Demon Slayer magic and vice versa). The color of God/Demon Slayer Magic is a black/white version of the element's natural color and usually appears as a black/white version of whatever element they're using. If God/Demon Slayers consume the spell/ability of their element and opposing purity they take full damage from the spell, which is not affected by resistances in any way or form. If they consume naturally occurring opposite versions of their element, they lose 10% of their maximum HP.
- Advantages: God and Demon Slayers are on either side of the magical spectrum respectively, with God Slayers learning their magic from Gods, making it corrupted magic, and Demon Slayers learning their magic from Demons, making it blessed magic. The element of darkness/light is inherently mixed with the other elements used in the Slayer magic to alter their properties slightly. The Heaven God Slayer, for example, uses a corrupt form of light that is beyond a Dragon or Demon Slayer's ability to consume. God Slayers deal double damage to Holy, God, and Angel type non-player opponents, while Demon Slayers deal double damage to Darkness, Demon, and Undead type non-player opponents.
- Disadvantages: Unable to consume their respective counterpart. God Slayers cannot consume Demon Slayer Magic, Demon Slayers cannot consume God Slayer Magic.
First and Second Generation Slayers- First Generation: These Slayers have learned the magic directly from the Dragon/God/Demon of their respective element.
- Second Generation: These Slayers have learned the magic from a lacrima produced by the Dragon/God/Demon of their respective element.
- First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
- Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
- While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
- During force spells cost no MP to cast.
- To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- Overview: Slayers are mages which have been gifted control over an element (or potentially a concept) from a dragon, god, demon, or some other aspect or being. This can include both learning it directly from the being in question or through a lacrima left behind by a being. There are several different types, generations, and versions of Slayers. Details on every possible type of Slayer Magic can be found below the following benefits for Slayer Magic. Note that Slayer Magic cannot be freely created on FTRP. In order to obtain Slayer Magic, one may register to use it in this or can use a Slayer Lacrima in order to obtain it.
- lineage:
Name: Aspect of Jupiter
Description: The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
Ability: The Aspect of Jupiter lends to it's host a certain favour with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a wind spell to nullify it (max S-rank).
Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
Unique Abilities:
- Like the wind: Gladiia's spell speed and damage is increased by a user rank buff capping out at S-rank. While in windy weather that would normally make it difficult to go through or impact the senses(fog, thick clouds of steam, high storm winds as example), she is able to move through it and perceive as though it wasn't there. This only applies to windy weather naturally occurring or that comes from her.
- Ability 2:
- Ability 3:
Spells
- Sig spells:
- Quickened Step:
Name: Quickened Step
Rank: B
MP Cost: NA
Category: Auxiliary
Type: Burst
Damage: NA
Range: 25 meters
Speed: 150 meters per second
Duration: 1 post
Downside: -50% spell range for +50% spell speed
Description: The user briefly morphs into a cloud of wind, moving in a straight or curved direction on the ground at the spell's speed and range, invulnerable while doing so.
- Steam Devil's Scalding Bullet:
Name: Steam Devil's Scalding bullet
Rank: B
MP Cost: NA
Category: Offensive
Type: Single target
Damage: 80 hp
Range: 200 meters
Speed: 200 meters per second
Duration: 1 post
Downside: NA
Description: The user fires off a five foot sphere of concentrated steam at a target. Upon impact, it disperses scalding steam.
- Passive spells:
- D rank spells:
- Steam Devil's updraft:
Name: Steam Devil's updraft
Rank: D
MP Cost: 20 mp
Category: Auxiliary
Type: Burst
Damage: NA
Range: 15 meters
Speed: 30 meters per second
Duration: 1 post
Downside: NA
Description: The user with a wave of their hand summons winds to whip around them. This can be used to either send themselves into the air or travel in the air up to the stated range. If the user uses this to descend to the ground, they do not receive fall damage if they descend within the range.
- Steam Devil's respite:
Name: Steam Devil's respite
Rank: D
MP Cost: 20 mp
Category: Supportive
Type: Area of effect
Healing: 20
Range: 30 meters
Speed: NA
Duration: 1 posts
Downside: NA
Description: The user stirs the air around them, causing white steam to appear in the area around them. Allies who are in this area receive healing from it, the steam itself is soothing.
- Devil slayer's instinct:
Name: Devil slayer's instinct
Rank: D
MP Cost: 20
Category: Auxiliary
Type: Single target
Damage: NA
Range: NA
Speed: NA
Duration: 3 posts
Downside: Buffs only apply with darkness, demon, and undead targets
Description: The user channels mana into their senses, heighten them for the duration. During this, she is capable of gathering a staggering amount of information of any darkness, demon, and undead targets ranging from their power to even weak points on their forms. This includes at minimum knowing their main force of power whether it be magical or physical and a elemental affinity if any. The spell's effectiveness does tend to vary in some cases, as outliers do exist(Must have OOC permission to use this spell on PC's, player owned NPC's and event NPC's).
- C rank spells:
- Steam Devils Rage:
Name: Steam Devils Rage
Rank: C
MP Cost: 30
Category: Offensive
Type: AoE
Damage: 30
Range: 60 meters
Speed: 30 meters per second
Duration: 3 post
Downside: NA
Description: The user focuses the mana in front of them before it suddenly releases in a cone shaped torrential twister of fierce winds and hot steam, extending in the direction the user chooses. Those hit by the blast have noticeable steam coming off of their bodies, this allowing the user to know their presence within a 30 meter radius of the user. This foils attempts they may make to hide by physical or magical means unless their magic used is higher rank then this spell.
- Steam devil's steam cloud:
Name: Steam devil's steam cloud
Rank: C
MP Cost: 30
Category: Damaging
Type: Area of effect, DoT
Damage: 25 per post
Range: 60 meters
Speed: 30 meters per second
Duration: 3 posts
Downside: NA
Description: The user chooses a point up to 30 meters away from them to cause the area
to fill with scalding hot steam too thick to see through. This continues until the area fills up to 60 meters and rises up to 3 meters. Those who are initially caught and begin their post in the cloud take the damage as the steam is scalding hot. The user and allies they are aware of are unaffected by this.
- Devil slayer's exorcism:
Name: Devil slayer's exorcism
Rank: C
MP Cost: 30
Category: Auxiliary
Type: single target
Damage: NA
Range: touch
Speed: NA
Duration: 1 post
Downside:
Description: The user's skin on their hand grows pitch black as they cast the spell. They touch the target and end all current debuffs and curses on them so as long it is this spell's rank or lower.
- Steam devil's wrathful twister:
Name: Steam devil's wrathful twister
Rank: C+
MP Cost: 45 MP
Category: Offensive
Type: Single target
Damage: 90
Range: 180 meters
Speed: 180 meters per second
Duration: 1 post
Downside:
Description: The user channels wind into a small spiral on their casting hand. Upon contact with a target, they receive the full damage as their suddenly lifted 10 meters in the air by a sudden twister. This twister will continue to travel with the target until it travels the full distance forward or is stopped by a object taller then it.
- Steam devil's gaseous form:
Name: Steam devil's gaseous form
Rank: C+
MP Cost: 45
Category: Defensive
Type: Single target
Damage: 270
Range: self
Speed: NA
Duration: 6
Downside: The shield only applies to melee and technique damage
Description: The user conjures the steam around them, making their body and equipment slightly see through, the edges of their form covered with grey-white trails. During this time the user gains a shield that can absorb up to the melee damage listed above. Also, the user gains a increase to their speed based on the buffs to their spell speed while this spell is active(up to a maximum of 85%). Finally they take upon the quality of the wind, allowing them to slip through spaces normally too narrow for them.
Last edited by Gladiia Stralken on 3rd April 2022, 12:32 am; edited 6 times in total