- Gimmick:
Name:
Darking
Grade:
Weak
Type:
Non-Combat Pet
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
Darkings are tiny sentient creatures of pure darkness. Their bodies are a near jelly-like consistency, able to twist and flatten and shift themselves into nearly any shape, though their natural state consists of a large, bulbous head that tapers off into a thin tail. In general, they are very curious and friendly creatures, but each Darking has their own distinctive personality as much as any human being. While Darkings all look exactly the same as other Darkings, they took it upon themselves to find some small way to help people tell them apart by things as simple as, for example, wearing a leaf for a hat, ensuring that each one truly displays a unique sense of individuality. Generally, they communicate with non-Darkings via silent body language, but it is not unheard of for some of them to learn how to speak out loud, if in simple words and small, broken sentences.
That being said, all Darkings are connected to one another through their bond in the dark magic that created them. Centuries ago, Emperor Marcellus Cyprias commissioned the creation of darkings from one of his most powerful mages, for the intention of using them to spy on the enemy nations that he was plotting war against. The small creatures made easy spies as they effortlessly blended into the shadows and made virtually no noise as they moved, and through them Marcellus was able to observe his enemies for quite some time in order to stay ahead of them.
However, Marcellus was not kind to the Darkings, who were gentle in nature despite being creatures of pure darkness, and eventually they rebelled against him and aided the other nations instead, causing the Emperor to lose his campaign of conquest. Since the Darkings share a hive mind, despite their individual personalities, it was quite easy for them to instantly communicate with one another and come to a unanimous decision to free themselves of tyranny practically overnight. Now, they simply like to wander the world and take in its wonders, often pairing up with people that they feel a special connection to along the way.
Abilities:
Name: Darkness Mirror
Description: All Darkings are able to communicate with other Darkings telepathically, no matter how far apart they are from one another. Not only that, but through their magical connection with each other, they are able to use their bodies to allow people to communicate through them, sometimes directly. They can do this by shifting their somewhat amorphous bodies into plate-like mirrors of darkness that reflect the surroundings of other Darkings they are actively connected to, allowing the user to see and hear the world from the perspective of the Darking on the other side of the connection, and even communicate easily with any other person that also is in possession of a Darking companion.
Price: 5,000 Jewels
Stock: ∞
- Lacrima - Claimed by Fraag (Ms. Fortune):
Name:
The Witch Stone
Type:
God Slayer
Item/Energy needed to reach Force (Elements the Slayer can consume):
Darkness, Wood, Fire, Curses
Slayer Can Control (Elements the Slayer can use in spells):
Darkness, Wood, Spectral Fire, Hexes
Appearance:
History:
It is difficult to pinpoint with certainty the true origin story of the strange lacrima referred to as the Witch Stone. The most accepted and distributed story is that long ago, in a dark forest in which the sun never shone, witches carried out sacred rites to one Hecate, the Night Goddess, in a patch of the wood rife with magical power. Whether the traditions of the witches were lost to time, or some cataclysm wiped them off the map, one cannot say. All that is known is that eventually, the witches’ shrines fell into disuse. Recently, a group of construction workers, while clearing out an ancient forest, discovered one of these shrines. The place was empty and decrepit, but in the center of the shrine, on a half-rotten, fossilized wood altar lay a strange stone imprinted with a hand print, which seemed to emanate darkness in light, and light in darkness. Some believe that hand print is that of the goddess Hecate, but that is simply conjecture. What is known is that the stone will grant uncanny power to whoever wields it, or terrible misfortune; what determines this is unknown. The stone’s affinity to darkness, fire and wood correlate strongly with the symbol of Hecate being a torch: fire burning on wood in darkness. This correlation suggests that the stone is indeed somehow related to an ancient witch goddess. Use it if you dare.
Price: 1,500,000 Jewels or 75 CC
Stock: 1
- Weapon - Claimed by Killua:
Name:
Void Blade
Grade:
Artifact (+)
Type:
Weapon
Proof of Acquisition:
[Insert Link to Proof of Acquisition Here]
Description:
A high-tech energy blade of unknown origin. Its most distinctive feature is an energy blade that is as black as the depths of space, a feature that gives the weapon the name of "Void Blade." When used in battle it quickly becomes apparent that the Void Blade is more than just an aesthetically appealing piece of high-tech engineering.
Boasting considerable anti-armor capability thanks to its high energy output, the Void Blade is completely silent and emits very little ambient light. Its user can choose from two forms of attack; the user can either fire an energy blade at the target or take advantage of a special "flash step" to quickly close the distance and perform a powerful slash or stab that briefly incapacitates the target. Combining anti-armor capability and versatility in one sleek, futuristic package, the Void Blade is certain to find a place in any arsenal.
Abilities:
Name: Void Cutter
Rank: User Rank (Up to S)
Category: Offensive
Type: Single Target - Piercing, Drain
Damage: User Rank Single Target Damage + 50%
Range: User Rank Single Target Range - 50%
Speed: User Rank Single Target Damage - 50%
Duration: User Rank Max
Downside: Range and Speed are exchanged for 50% more Damage
Description: Swinging the Void Blade at the target, the user can fire a blade of dark energy in the shape of a crescent at the target once per post for the ability's duration. If the Void Cutter hits, the target takes User Rank Damage Single Target Damage +50%. Every other post after being hit the target suffers a 5% Drain to their max HP for the duration of the ability. Void Cutter can punch through armor and magical shields, but it gives up half its base damage potential in exchange.
Name: Void Lunge
Rank: User Rank Advanced (Up to S+)
Category: Offensive
Type: Burst - Buff, Piercing, Immobilization
Damage: User Rank Advanced Burst Damage + 50%
Range: User Rank Advanced Burst Range - 50%
Speed: User Rank Advanced Burst Speed - 50%
Duration: User Rank Advanced Max
Downside: Range and Speed are exchanged for 50% more Damage
Description: When this ability is activated the user darts forward in a "flash step" while shrouded in the same color as the Void Blade, increasing their Movement Speed by a user rank advanced active increase for the duration of the ability. The user briefly disappears from view like they have stepped into a void, then reappears at the end of the "flash step" and stabs or swings at the target. If the target is hit, the target takes User Rank Advanced Burst Damage +50% and is immobilized for one post. If this ability is recast and hits the target again, Void Lunge can immobilize opponents once every other post in this manner. Void Lunge can punch through armor and magical shields, but it gives up half its base damage potential in exchange.
Price: 350,000 Jewels or 20 CC
Stock: 1
- Armor - Claimed by Cassius:
Name:
Forgesoldier's Plate
Grade:
Legendary (+)
Type:
Armor
Proof of Acquisition:
[Insert Link to Proof of Acquisition Here]
Description:
Forgesoldiers are a famous, or rather, infamous organization in Stella, forming part of the United Mining Companies' security forces. They are part of the group known as the Forgemasters, this group in itself being a subsection of the UMC, the Forgemasters overseeing the vast industrial underground forges of Stella. They are also tasked with patrolling, securing, and protecting these concentrations of production anything that could interrupt the never-ending work performed within these centers of industry. Comprised of mages and highly trained specialists, the security forces of the Forgemasters are split into several different ranks and classifications, Forgesoldiers forming the majority of footsoldiers for the Forgemasters. While not necessarily adept in the use of magic, they are trained in arcane swordplay, and these men and women are certainly no pushovers, not to mention the fact that the Forgemasters supply them with superb gear like their unique armor enchanted with runes based on Fire magic. It pays off to equip your security forces, after all, especially when their opponents consist of disgruntled citizenry most of the time.
Abilities:
Name: Flameborn Vitality
Rank: User Rank Advanced (Up to B+)
Category: Auxiliary
Type: Passive
Description: The armor of a Forgesoldier, when worn, induces something like an adrenaline rush if the user activates a certain set of magical runes, which are based on Flare Magic, an offshoot of Fire Magic. As such, the user's vitality is increased via the armor's influence, granting them a user rank advanced passive increase to their HP multiplied by 2x.
Name: Forged Might
Rank: User Rank Advanced (Up to A+)
Category: Auxiliary
Type: Passive
Description: An enchantment that is based on the destructive properties of Flame Magic, an offshoot of Fire Magic. The user of this armor receives a user rank advanced passive increase to their Strength multiplied by 2x.
Name: Forgesoldier's Blades
Rank: User Rank Advanced (Up to A+)
Category: Offensive
Type: Multi Target - Buff
Damage: User Rank Advanced Multi Target Technique Damage + 50%
Range: Melee
Speed: Melee
Duration: User Rank Advanced Max
Description: The user can activate a set of runes based on Forge Magic, an offshoot of Fire Magic, which are located in the gauntlets of the Forgesoldier's Plate, summoning a sword of red-hot flame into each hand. While these runes are active, the power of fire surges through the user's body, increasing their Strength by a user rank advanced active buff multiplied by 1.5x for the duration of the ability. The heat and destructive abilities of these blades would certainly convince anyone to back off when they are drawn, and the blades summoned via this ability can be used to attack opponents within Melee range of the user at their own movement speed, dealing damage with every swing equal to a user rank advanced Multi Target technique, which is then additionally increased by a further 50%, leaving behind searing wounds. A maximum number of strikes equal to the duration of this ability in posts can be performed in any given post it is active. This ability benefits from increases to Strength.
Price: 150,000 Jewels or 10 CC
Stock: 1
- Item:
Name:
Daemonclaw
Grade:
Strong (+)
Type:
Item
Proof of Acquisition:
[Insert Link to Proof of Acquisition Here]
Description:
Long ago, demons, gods, and dragons roamed the land freely, fighting each other in a series of fierce conflicts for dominance over the lands today known as Fiore. Though demons were eventually driven back to their own domain they sought to expand from, they left behind a variety of equipment, artifacts from the wars they waged on Earthland. One such piece is a fragment of an armor, a gauntlet imbued with the infernal power of demons. Though it has since lost its protective qualities as a portion of an armor set, it still holds some residual power that allows for control over the flames and darkness of Hell.
Abilities:
Name: Umbral Grasp
Rank: User Rank (Up to B)
Category: Auxiliary
Type: Passive
Description: The user benefits from the residual power left behind by the demon this piece once belonged to, increasing their Spell Damage by a user rank passive buff.
Name: Infernal Power
Rank: User Rank Advanced (Up to B+)
Category: Auxiliary
Type: Passive
Description: Imbued with demonic power, the gauntlet once served through some of the most devastating wars in Earthland's history, and it has served its owner well. Imbued with residual magic, the user benefits from a user rank advanced passive increase to MP.
Name: Hell's Protection
Rank: User Rank (Up to B)
Category: Defensive
Type: Burst - Buff, Anti-Piercing
Durability: User Rank Burst Durability (x1)
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: User Rank Max
Description: With a motion of their hand, the user can call upon the demonic darkness left within this gauntlet, the fires of hell rising up from within to protect the user. This increases the user's Spell Durability by a user rank active buff for the duration of this ability. At once, a wall of flame appears around the user, spreading out to the ability's range around them at the ability's speed, persisting in place once summoned. The flames act as a shield around the user and any ally in the area covered by the ability, protecting them from damage that seeks to harm them from outside the dome of fire. These flames cannot be pierced by spells containing piercing effects and their durability refreshes once every post for the duration of this ability.
Price: 50,000 Jewels
Stock: 1
- Special - Claimed by Aura:
Name:
Tome of Firestorms
Grade:
Unique
Type:
Item
Proof of Acquisition:
[Insert Link to Proof of Acquisition Here]
Description:
A tome that once belonged to a member of the Magic Council of Fiore 77 generations ago, a man by the name of Arkyl who had been famous for his superb control of flame and fire. This tome served him in the role of a piece of Holder equipment to channel his magical power, aiding him during times of immense turmoil, the first war between Pergrande and Bellum plaguing the continent. It contains all of his arcane knowledge, incantations, spells, and chants, written in red ink that appears as if it has been burned onto the otherwise pristine, high-quality paper. Arkyl fought wherever a battlefield popped up, seeking to destroy those that would dare stand against the power of magic, though he was gradually corrupted by the endless fighting and killing, the story of his slow, albeit steady descent into madness over the lust to acquire more and more power still widely known to this day. Twisted with his desire to seize the nation's strength for himself, he would confront his former comrades in battle, believing in his supreme might, his flames now intertwining with shadow to strike down all that would oppose him. All that would end, however, this tome was seized by another member of the Magic Council, his might leaving him immediately upon losing his arcane catalyst. Now powerless, he was immediately struck down, serving as a grim reminder that the more power one acquires, the more susceptible to darkness one becomes, no matter how bright one's flame may burn. The tome was locked away by the Council for a long time, kept under close guard until vanishing under mysterious circumstances one day, only to resurface in the possession of a new owner some time thereafter.
Abilities:
Name: Forbidden Flame
Category: Auxiliary
Type: Passive
Description: The arcane knowledge detailed in the tome holds great power and tells a tale of so much potential wasted by a world descending into chaos. The user benefits from a passive 50% increase to their base Spell Damage.
Name: Corrupting Incantation
Category: Auxiliary
Type: Passive
Description: The tome is, in ways, a window into the soul of its author, making clear the gradual decline of its writer's mental state, a shift from a brightly burning flame to the darkness of night. Still, the arcane secrets this piece holds are a fantastic opportunity to increase one's own capabilities, should one be willing to learn from them. The user gains a 200% increase to their MP.
Name: [Custom Ability for the user to design]
Rank: User Rank Advanced (Up to S+)
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: [Ability must be based on the elements of Fire and / or Darkness. Can be either an active ability or a passive ability]
Name: [Custom Ability for the user to design]
Rank: User Rank Advanced (Up to H+)
MP Cost:
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: [Ability must be based on the elements of Fire and / or Darkness. Can be either an active ability or a passive ability]
Price: 750,000 Jewels or 40 CC
Stock: 1
- Lineage - Claimed by Kitalpha Aurence:
Name:
Infernal Hellblaze
Wielder:
Placeholder
Proof of Acquisition:
[Insert Link to Proof of Acquisition Here]
Description:
Demons are considered to be universally associated with evil, corruption, and degeneracy, a fact that, in Earthland, was born out of prejudice against their kind based on the great atrocities that occurred thousands upon thousands of years ago, when neither humans nor demons had yet found their equilibrium. Humans and demons fought many battles, and both suffered immensely at the hands of the other in a series of conflicts that spanned the entirety of the still undeveloped world, when grand magic of old would still permeate all things from within the very earth itself. The art of spellcrafting had still been young, and many a battle was dominated by the forces of demonkind, who had at their disposal the powers of curses at their disposal.
One man, however, sought to change that fact. He had lost both his parents and all of his siblings to the grueling conflicts between the two races at an early age, and ever since then had single-mindedly and unerringly strived for absolute revenge, his desire to make those suffer who had caused him such agony overshadowing every other aspect of his being, and in the end, even his humanity, something that humans, in contrast to demons, held so very dear. He would seek out and battle demons before, in a gruesome display that frightened even his fellow demon-hunters, consuming the hearts of slain demons to absorb their powers. Indeed, this act of perversion against nature would poison the man with his very own curse, something that granted him immense power by allowing him to control the elemental aspects of inferno, a deep and corrosive darkness as well as the scorching flames of hell, but in return greatly reduced his life span and caused him nigh unbearable suffering at almost all times. Still, his determination to have his revenge and his hatred of those he hunted pushed him forward and with his curse, he would go on to hunt down and destroy demons at an astonishing rate, turning the tide of many a battle, this fact eventually turning him into a legend among all those that similarly had been wronged by demonkind. To others, however, he had become not much different than the same demons he so deeply despised.
In the end, however, the curse would claim him long before he had gotten even close to fulfilling his dreams, the burden he had brought upon himself forming the basis of his untimely demise, and only in his final moments would he realize that the path he had walked had changed nothing, had brought him nothing but pain. With regret over his life and actions, he finally died. The power he had gained, however, would live on in his descendants, the curse that longed for the destruction of demonkind continuing to exist through the ages.
Abilities:
Unholy Carnage
The curse that befell the man, who would in later years become known as the "Devourer of Demons" based on his habits, is still felt with his descendants to this day, although its effects are not quite as severe. The curse, at most, causes discomfort to the user when and does not eat away from their life force without the user actively overexerting this curse, existing with its user in a somewhat symbiotic relationship of sorts. The user gains access to a new type of magic called "Maledict", which may be used in the creation of their magic applications. Magic of the "Maledict" type can utilize both "Caster" type spells as well as "Take-Over" type spells, though all Take-Over spells used in a magic containing the "Maledict" magic type must be based on Demons or a demonic aspect. The benefit levels for magic belonging to the "Maledict" magic type can be found below:- Solitary: +100% to Spell Damage. Character can use up to 5 Partial Take-Over spells to form a Full Take-Over in the associated magic.
- Primary: +75% to Spell Damage. Character can use up to 5 Partial Take-Over spells to form a Full Take-Over in the associated magic.
- Auxiliary: +50% to Spell Damage. Character can use up to 5 Partial Take-Over spells to form a Full Take-Over in the associated magic.
Primal Inferno
The unconditional hatred for demonkind that was so prevalent among humans a long time ago has long since faded, though prejudice and division between the two races still exist today. Still, what has birthed the curse that afflicted the original wielder of these powers was originally blind hatred of all things demonic, and so, instinctively, the maledict will seek to fulfill its purpose, strengthening the user with might to overthrow demonkind wherever it may arise. The user gains access to two additional Signature Spell slots in every "Maledict" type magic they possess (Ranking with the user up to S). Further, the user also gains access to three additional Advanced Spell slots (One ranking with the user up to H+, while the other two rank with the user up to S+) in every magic containing the "Maledict" magic type they possess. If these spell slots are used to create a Take-Over spell, the Take-Over in question receives an additional ability equal to the rank of the spell.
Accursed Flesh
The curse that afflicted the man so determined to eradicate demonkind changed the man's body, the demonic flesh he consumed changing his own flesh to more closely resemble that of those which he hated so much. The user's base HP is increased by 100% and they gain a 50% increase to their Damage Resistance. Further, the user may choose to gain either:- 1) a 50% increase to base Spell Range, base Spell Speed, and base Spell Damage.
- 2) a 50% increase to base Technique Range, base Technique Speed, and base Strength.
Increase Chosen: [Specify either 1) or 2) depending on the increase you wish to obtain]
Rage of the Maledict
The original curse was an unholy tool developed for a single-minded, corrupted purpose that represented the goals of its user: To destroy demons. The user, within a certain capacity, has inherited this potential to destroy the demonic. All of the user's magics are classed as magics belonging to the "Demon Slayer" magic type in addition to their original magic types. This ability grants the user the stat benefits of a Demon Slayer with every magic as well as double damage against demonic, undead, and unholy opponents. If the magic in question is already a Slayer magic it is instead classed as a Hybrid Slayer of its original type (e.g. Fire Dragon Slayer becomes Fire Hybrid Slayer, commanding both the neutral and holy version of their element). Additionally, the user may use either elemental Darkness or elemental Fire as basis for their spells, no matter the magic they are used in (cosmetic only), and also gains the benefit of enhanced senses. They do not, however, gain any kind of damage resistances, the ability to consume elements of their respective magics in any way, or the ability to enter force normally associated with Slayer Magics.
Hunter's Vengeance
The curse placed upon the devourer of demons was originally a maledict that drained away the life force of its user in exchange for indomitable power that far surpassed that of regular magic. While this is no longer a requirement to wield this curse, the man's descendants, in exchange for their own life force, can still invoke the full power of the curse. The user may, at will, enter a state referred to as "Awakened Maledict", provided they have at least 50% of their max HP remaining. While in the "Awakened Maledict" state, tribal-like markings will begin to manifest on the user's body in an intricate and esoteric pattern while the curse placed upon their bloodline by their ancestor is invoked. In this state, the user loses 5% of their max HP every post "Awakened Maledict" is active. While "Awakened Maledict" is active, the user cannot regain or regenerate their HP in any way, even if healed by a being other than themselves. Similarly, HP sacrificed to the "Awakened Maledict" state cannot be regained while the "Awakened Maledict" state remains active, and HP sacrificed to the "Awakened Maledict" state cannot be regained for a duration of 5 posts from the moment the "Awakened Maledict" is ended or cancelled. While "Awakened Maledict" is active either the user's base Strength or base Spell Damage is increased by 100%. The user must pick which is increased once activating "Awakened Maledict" and cannot change it as long as this ability remains active. "Awakened Maledict" may be cancelled at the user's desire or is automatically cancelled when the user's HP falls to or below 10% of their max HP.
Price: 1,000,000 Jewels or 50 CC
Stock: 1- Solitary: +100% to Spell Damage. Character can use up to 5 Partial Take-Over spells to form a Full Take-Over in the associated magic.
Last edited by Nero on 19th February 2022, 7:35 am; edited 7 times in total