Magic Name: Waverider Magic
Magic Type: Primary Summoning | Auxiliary Bond - Character can have up to 3 summon spells active at once. Associated Pet receives 1 additional ability which is equal to the character's rank (Up to S)
Associated Pet: Linked Here
Description: "Just as the waves wash over the coast and steal what's there, wearing away at the sand."
Waverider Magic was created by Shiva to emulate the effects that water has on the coastline. After watching it for days or emerging herself in the sea for hours on end, she decided that there was no type of power more apt for her personality than that of the waves. Calm and collected but with a capacity to become furious and thundering, they suit her perfectly. Waverider Magic imitates the way water washes over everything in its path. Inescapable except by fleeing so far that its range cannot consume the target, this type of magic is ravenous.
Shiva uses it whenever she desires. The primary target of Waverider Magic could be anyone who bothers her. At the same time, her powers are not dark or malignant in nature. They are decidedly neutral, but often chaotic and unstoppable. Shiva will not bow her head to those who wish for her subservience. Neither will her magic. However, the effects of her powers are not concussive in nature and will never unfailingly or irrationally deal damage and spread destruction. Much of her power affects allies in a positive manner, and Shiva will never deliberately use magic that will harm those around her who are not her enemies. Though this magic may have a comparatively fewer summons, they each take a lot more out of the summoner to bring to the battlefield as opposed to the regular, caster-style bond spells.
As a plot ability, Shiva is able to revive allies when they hit 0 HP as long as OOC permission of everyone else involved in the thread is acquired. This is contingent on the sacrifice of either an enemy or an ally, whether a character or NPC. This plot ability cannot be used in event threads, or stat PvP threads.
All conditions as specified in the Magic Rules naturally apply to all of Shiva’s magic, abilities, and spells, unless explicitly stated otherwise in her lineage or in the applicable ability/spell itself. This means debuff rules apply to debuffs, effect rules apply to effects, buffs don’t stack, immobilizations can only happen once per post and every other post, etc.
Unique Abilities: 3 S Rank Abilities, 2 Effects Each = 6 Total UA Effects
- Abyssal Predator: Increased senses, especially auditory and physical sensations. Further adaptation to extreme climates, in particular the cold. Shiva may feel coolness, but her internal regulation and bodily systems will never be affected by low temperatures alone. As a result of her predatory instincts, Shiva gains certain magical advantages. She has the ability to appropriate any magic of her summons in order to cast it as her own, without actually summoning the related being (activating the summon in this fashion, even though they are not present, still counts towards the summoning cap). Shiva does not gain any of the summon's melee damage, HP, speed, or range (only access to their abilities) and the summon cannot be summoned during this time. Passive +60% MP. As a plot ability, she can teleport freely and without any boundaries on range or location (requires OOC permission for use on other player controlled NPCs or characters or in PvP threads). All conditions as specified in the Magic Rules naturally apply.
- Tide Caller: Shiva has the power to control water and use it, plot-wise, as an extension of herself. It can be shaped or formed into various objects. However, water created and manipulated by this ability does not deal nor absorb any damage without OOC permission. Nor does it have a combat usage outside of plot. Thanks to her sovereignty over the waves, she has certain magical benefits which she can activate at will. One of Shiva's summons currently on the field can cast one of her spells (Shiva cannot use this spell as long as it’s active) as long as it is of an equal or lower rank than itself, essentially acting as an origin point for that spell similarly to bond magic. A summon can only cast one spell at a time in this way; in order to cast another, the first must have ended. Passive +60% MP. All conditions as specified in the Magic Rules naturally apply.
- Siren Song: A penchant for getting along with animals. Shiva has an instinctual understanding of how animals think and what they desire, if anything. She cannot directly communicate through language with all animals. However, those of an aquatic or aerial nature who have a spoken form of talking can be understood and addressed in their form of transmission. In addition, by imparting upon a creature her siren song, Shiva can bless a wild animal and then free it to find its natural home. This will result in its ensured ability to find food, water, and shelter until reaching a wild habitat where it can live safely. If no such habitat exists, this blessing will last indefinitely. In order to protect these animals and as a result of her usage of siren song, Shiva has acquired certain abilities for use in combat or other situations. Passive +60% MP and 5% MP regen per post. All conditions as specified in the Magic Rules naturally apply.
Spells: 16 Normal Spells, 6 Advanced Spells, 3 Signature Spells, H+ Spell | 15 Purchased - Linked Here, H+ from Lineage, S+ from Lineage, 5 Advanced from Lineage, Zodiac & Immaculate present from Lineage, 1 Normal from Lineage, 1 A Rank Sig from Lineage - Lineage Linked Here
- Signature Spells (4):
- Name: Greater Oceanic Blessing I
Rank: S
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 60% MP.
Name: Greater Oceanic Blessing II
Rank: S
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 60% MP.
Name: Greater Oceanic Blessing III
Rank: S
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 60% MP.
Name: Oceanic Blessing
Rank: A
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 55% MP.
- Passive Spells (8):
- Name: Lesser Oceanic Blessing I
Rank: B
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 50% MP.
Name: Lesser Oceanic Blessing II
Rank: B
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 50% MP.
Name: Lesser Oceanic Blessing II
Rank: B
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 50% MP.
Name: Lesser Oceanic Blessing IV
Rank: B
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 50% MP.
Name: Lesser Oceanic Blessing V
Rank: B
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 50% MP.
Name: Lesser Oceanic Blessing VI
Rank: B
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 50% MP.
Name: Lesser Oceanic Blessing VII
Rank: B
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 50% MP.
Name: Lesser Oceanic Blessing VIII
Rank: B
Category: Auxiliary
Type: Passive (1 Effect Only)
Description: Shiva passively gains 50% MP.
- Normal Spells (24):
- Name: Parity
Rank: B (1 Effect)
MP Cost: 40 MP
Category: Auxiliary (+1 Effect)
Type: Area of Effect
Range: 50 Meters
Speed: 25 Meters per Second
Duration: 6 Posts
Downside: -50% Spell Speed for +25% Spell Buff, -50% Spell Range for +25% Spell Buff
Description: Shiva buffs her own spell durability by 90% and casts out an equalizing wave of magic that expands over an area, draining 5% MP every post from every person who remains inside of the area each post. All conditions as specified in the Magic Rules naturally apply.
Name: Deep Sea Dweller
Rank: B (1 Effect)
MP Cost: 40 MP
Category: Auxiliary (+1 Effect)
Type: Multi Target
Range: 75 Meters
Speed: 55 Meters per Second
Duration: 6 Posts
Downside: -50% Spell Speed for +25% Spell Buff, -50% Spell Range for +25% Spell Buff
Description: Shiva extends up to six thin trails of magic that can have up to six targets, attacking them. If successful, a hit target will be inflicted by an HP drain of 5% per post. Since this is a multi target spell, the drain does not stack if more than one trail of magic hits an enemy. She can also buff up to six targets within range of her choosing, using the same six thin, glowing trails of power. These buffed targets gain 90% spell speed. All conditions as specified in the Magic Rules naturally apply.
Name: Aquatic Essence
Rank: B (1 Effect)
MP Cost: 40 MP
Category: Auxiliary (+1 Effect)
Type: Single Target
Range: 100 Meters
Speed: 100 Meters per Second
Duration: 6 Posts
Downside: -50% Spell Speed for +25% Spell Buff, -50% Spell Range for +25% Spell Buff
Description: Shiva buffs her own spell speed by 90% and tosses a lasso of magic towards a target. If it makes contact with the target, that enemy is magically bound, forcing them to tell the truth for the remainder of the duration (Plot effect only, usable with OOC permission from the target in question if a player owned character or NPC). The target is also afflicted by a drain that attacks their MP by 5% per post. All conditions as specified in the Magic Rules naturally apply.
Name: Cooling Touch
Rank: B (1 Effect)
MP Cost: 40 MP
Category: Supportive
Type: Single Target
Healing: 120 HP
Range: 100 Meters
Speed: 100 Meters per Second
Duration: 6 Posts
Downside: -50% Spell Speed for +25% Spell Buff, -50% Spell Range for +25% Spell Buff, +100% MP Cost for +50% Spell Healing
Description: Although Shiva does not have an affinity for healing, she still occasionally comes across animals who are in pain. Both herself and Aegir also can be wounded at times, so it is important to know how to care for the injured. This spell is a cursory heal that recuperates some HP as well as numbing pain in the area. Shiva can cast this from a ways away, or she can physically touch the area where she wants to heal the target. If she doesn't make physical contact and instead wants to heal a target from further away, a small stream of magic floats towards them at the speed of the spell and then wraps around the injured area, healing it. Shiva gains a spell durability buff of 90% during the spell's duration. All conditions as specified in the Magic Rules naturally apply.
Name: Tropical Touch
Rank: B (1 Effect)
MP Cost: 40 MP
Category: Auxiliary (+1 Effect)
Type: Burst
Range: 25 Meters
Speed: 25 Meters per Second
Duration: 6 Posts
Downside: -50% Spell Speed for +25% Spell Buff, -50% Spell Range for +25% Spell Buff
Description: An immense wave of tropical energy pours out from Shiva once per post, allowing her to teleport within burst range and inflicting enemies hit with a 5% MP drain. The spell range of Shiva as well as allies touched by the wave within the radius is increased by 90% for the duration. All conditions as specified in the Magic Rules naturally apply.
Name: Rising Tides
Rank: B (1 Effect)
MP Cost: 40 MP
Category: Auxiliary (+1 Effect)
Type: Area of Effect
Range: 50 meters
Speed: 25 Meters per Second
Duration: 6 Posts
Downside: -50% Spell Range for +25% Spell Buff, -50% Spell Speed for +25% Spell Buff
Description: Shiva calls forth heightened waves that wash over the surrounding area with her as the central point, sapping away the power of anyone hit by inflicting them with a 5% MP per post drain. The activation of this spell also grants all allies within the area a 90% spell range buff for the duration. All conditions as specified in the Magic Rules naturally apply.
Name: Swept Over
Rank: B (1 Effect)
MP Cost: 40 MP
Category: Auxiliary (+1 Effect)
Type: Area of Effect
Range: 50 Meters
Speed: 25 Meters per Second
Duration: 6 Posts
Downside: -50% Spell Range for +25% Spell Buff, -50% Spell Speed for +25% Spell Buff
Description: An immense wave of energy ripples through the air visibly, originating from Shiva and extending once every post as a shockwave. With Shiva as the center, the radius is able to be moved with her. Any enemies hit by the shockwave are inflicted with a 50% spell damage debuff and a 5% MP per post drain. Shiva herself as well as all allies within range have their spell speed increased by 40%. All conditions as specified in the Magic Rules naturally apply.
Name: Horizon Line
Rank: B (1 Effect)
MP Cost: 80 MP
Category: Defensive
Type: Single Target
Durability: 360 HP
Range: 100 Meters
Speed: 100 Meters per Second
Duration: 6 Posts
Downside: +100% MP Cost for +50% Spell Buff, -50% Spell Range for +25% Spell Durability, -50% Spell Speed for +25% Spell Durability
Description: Shiva creates a vibrantly sunset colored wall of sea water that she erects in a line extending from her to one friendly unit. Upon reaching that unit, the wall reforms into a smaller, circular wall surrounding the target. (With OOC permission and as a plot effect, this water wall is impassable to everyone/everything except for the protected unit and/or Shiva and extensions of herself.) Shiva may also choose to buff one unit’s spell durability upon activation of this spell, which increases their spell durability by 90%. All conditions as specified in the Magic Rules naturally apply.
Name: Dead Zone
Rank: A (2 Effects)
MP Cost: 100 MP
Category: Auxiliary (+1 Effect)
Type: Area of Effect
Range: 225 Meters
Speed: 112 Meters per Second
Duration: 7 Posts
Downside: +100% MP cost for +50% Spell Buff, -1 Effect for +50% Spell Range, -1 Effect for +50% Spell Speed
Description: Shiva creates a dark, tarnished wave of magic that spreads over the surrounding area and claims it as a dead zone. (Plot effect: all small life forms such as plant life, microbiomes, small animals, etc. and nonmagical non-player owned characters or event NPCs are immediately killed upon contact with this spell.) Enemies inside are inflicted with a debilitating (plot) effect that causes them to feel weary, tired, and nearly about to keel over. Their movement speed is debuffed by 50%, while their spell range is debuffed by 47%. An enemy can only be debuffed a maximum of -50% of their base stat. All conditions as specified in the Magic Rules naturally apply.
Name: Sunken Wreck
Rank: A (2 Effects)
MP Cost: 100 MP
Category: Defensive
Type: Single Target
Durability: 450 HP
Range: 300 Meters
Speed: 150 Meters per Second
Duration: 7 Posts
Downside: +100% MP Cost for +50% Spell Durability, -1 Effect for +25% Spell buff, -50% Spell Speed for +25% Spell Buff
Description: Shiva calls forth a great wreckage of a ship, which (with OOC permission) emerges at any range from the ground to protect a target. In PvP, this spell can only be used to call forth the ship with Shiva as the origin point, at which moment in time the wrecked ship can quickly traverse at spell speed towards an ally within spell range to protect them. For the duration of the spell, Shiva’s spell durability is increased by 97%. All conditions as specified in the Magic Rules naturally apply.
Name: Engulf
Rank: A (2 Effects)
MP Cost: 100 MP
Category: Auxiliary (+1 Effect)
Type: Single Target
Range: 150 Meters
Speed: 450 Meters per Second
Duration: 7 Posts
Downside: +100% MP Cost for +50% Spell Buff, -50% Spell Range for +50% Spell Speed
Description: Shiva increases her own spell damage by 97%. She exudes a brightly colored concentrated mist that forms into a projectile and arcs towards a target, homing in on them. Upon contact, the target will find themselves unable to use mobility type spells, such as teleports or increases to movement speed in any way (plot effect, only usable with OOC permission) and will be inflicted with an incessant mental barrage that weakens mental defenses and will allow Shiva to control the target (also plot only, usable with OOC permission). Regardless of the results on the target’s energy level, mental state, etc. the target is paralyzed for one post if they are hit. Targets can only be paralyzed once every post and never immobilized without being hit again (except where OOC permission is acquired). All conditions as specified in the Magic Rules naturally apply.
Name: Dismiss
Rank: A (2 Effects)
MP Cost: 50 MP
Category: Auxiliary (+1 Effect)
Type: Burst
Range: 112 Meters
Speed: Self
Duration: 7 Posts
Downside: -50% Spell Speed for +25% Spell Buff, -1 Effect for +25% Spell Buff, -50% Spell Speed for +25% Spell Range
Description: Gaining access to powerful movement abilities, Shiva is able to teleport away at a distance of maximum the spell’s range once per post for the duration of this spell. She also expels a powerful shockwave that buffs allies’ spell range, including her own, by 97%. All conditions as specified in the Magic Rules naturally apply.
Name: Seaside Breeze
Rank: A (2 Effects)
MP Cost: 100 MP
Category: Supportive
Type: Area of Effect (+1 Effect)
Healing: 37 HP per Post
Range: 75 Meters
Speed: 37 Meters per Second
Duration: 5 Posts
Downside: +100% MP Cost for +50% Spell Buff, -50% Spell Range for +25% Spell Healing, -50% Spell Speed for +25% Spell Healing
Description: Bringing forth a soothing seaside breeze, Shiva bestows a supportive effect upon all allies within a range, before the breeze leaves and can only be brought forth again the next post in either the same area or a new one. Allies who are brushed by the breeze and receive this supportive effect regain a certain amount of HP every post for up to five posts. Any allies contacted by the breeze also gain 97% spell damage and a regen effect of 5% HP per post for the duration of the spell. All conditions as specified in the Magic Rules naturally apply.
Name: Backwaters
Rank: A (2 Effects)
MP Cost: 50 MP
Category: Auxiliary (+1 Effect)
Type: Area of Effect
Range: 75 Meters
Speed: 37 Meters per Second
Duration: 7 Posts
Downside: -50% Spell Speed for +25% Spell Buff, -50% Spell Range for +25% Spell Buff
Description: Shiva creates a murky terrain of swamp like ground in an area, invigorating all allies within range and increasing their spell durability by 97%. Enemies within range are inflicted by a debilitating effect which drains them of 5% HP and MP every post. All conditions as specified in the Magic Rules naturally apply.
Name: Maritime
Rank: A (2 Effects)
MP Cost: 50 MP
Category: Offensive
Type: Multi Target
Range: 112 Meters
Speed: 82 Meters per Second
Duration: 7 Posts
Downside: -50% Spell Range for +25% Spell Buff, -50% Spell Speed for +25% Spell Buff
Description: Shiva begins to glow slightly cyan blue, then shooting out seven bolts of water that strike up to seven targets. She herself gains 97% spell damage for the duration of the spell, and any targets contacted by the water are inflicted beyond the normal damage of the spell with an additional burn effect which burns off 5% HP per post. All conditions as specified in the Magic Rules naturally apply.
Name: Pelagic Zone
Rank: A (2 Effects)
MP Cost: 50 MP
Category: Auxiliary (+1 Effect)
Type: Area of Effect
Range: 75 Meters
Speed: 37 Meters per Second
Duration: 7 Posts
Downside: -50% Spell Speed for +25% Spell Buff, -50% Spell Range for +25% Spell Buff
Description: Shiva creates a massive column of water in an area which has certain effects on inhabitants trapped inside. They are inflicted with a drain of 5% HP and MP every post, while any allies are affected by a buff of 97% spell damage. All conditions as specified in the Magic Rules naturally apply.
Name: Hydro Blade
Rank: A (2 Effects)
MP Cost: 75 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 300 Meters
Speed: 300 Meters per Second
Duration: 7 Posts
Downside: +50% MP Cost for +25% Spell Damage, -1 Effect for +25% Spell Damage
Description: Shiva calls forth a blade of water that whistles through the air towards an enemy of her choosing, dealing damage. She herself receives a 65% buff to spell damage for the duration of the spell. All conditions as specified in the Magic Rules naturally apply.
Name: Typhoon
Rank: S (2 Effects)
MP Cost: 120 MP
Category: Offensive
Type: Area of Effect (+1 Effect)
Damage: 45 HP
Range: 200 Meters
Speed: 100 Meters per Second
Duration: 10 Posts
Downside: +100% MP Cost for +50% Spell Buff, +Friendly Fire for +25% Spell Damage, -1 Effect for +25% Spell Damage
Description: Shiva imbues herself with a 105% buff to spell damage and calls a raging typhoon which swirls around her as a center point as a rapidly rotating storm with strong winds, dealing damage to everyone within the area, including allies, and penetrating shields. Shiva, however, and her direct counterparts (such as pets, summons, etc.) are safe. All conditions as specified in the Magic Rules naturally apply.
Name: Hurricane
Rank: S (2 Effects)
MP Cost: 120 MP
Category: Offensive
Type: Area of Effect (+1 Effect)
Damage: 90 HP
Range: 200 Meters
Speed: 100 Meters per Second
Duration: 10 Posts
Downside: +100% MP Cost for +50% Spell Buff, -2 Effects for +50% Spell Damage
Description: Calling the fiercest winds and tides, Shiva summons a storm that sets out to destroy everything in its path. Swirling around her in a radius, the hurricane damages all in its wake. Gathering the power from its wreckage, Shiva gains 105% spell damage. All conditions as specified in the Magic Rules naturally apply.
Name: Whale Path
Rank: S (2 Effects)
MP Cost: 60 MP
Category: Auxiliary (+1 Effect)
Type: Area of Effect
Range: 200 Meters
Speed: 100 Meters per Second
Duration: 10 Posts
Downside: -2 Effects for +50% Spell Buff
Description: Shiva summons a massive illusionary whale that distracts weaker minds in an area by swimming and flopping around, sending waves crashing forth, creating noise pollution in the area, and generally just being a great focus of attention. The plot effect of this is that Shiva can take hold of a target in the area and mentally control them for the duration of the spell. In order to be used on players or player NPCs this requires OOC permission. Furthermore, all allies within the area have their spell durability increased by 105%. All conditions as specified in the Magic Rules naturally apply.
Name: Tropical Storm
Rank: S (2 Effects)
MP Cost: 120 MP
Category: Auxiliary (+1 Effect)
Type: Area of Effect
Range: 200 Meters
Speed: 100 Meters per Second
Duration: 10 Posts
Downside: +100% MP Cost for +50% Spell Buff
Description: Shiva creates a tropical storm in an area, which suctions everything into the center, pulling targets towards the origin point (requires OOC permission to pull player controlled characters/NPCs). All enemies within the area are drained of 5% HP per post, while allies gain 105% spell damage. Shiva herself gains the ability to duplicate and cast one of her own or opponent’s spells, provided all conditions are followed such as paying MP cost, only copying a spell once per its duration, etc. All conditions as specified in the Magic Rules naturally apply.
Name: Cyclone
Rank: S (2 Effects)
MP Cost: 90 MP
Category: Defensive
Type: Area of Effect (+1 Effect)
Durability: 270 HP
Range: 100 Meters
Speed: 50 Meters per Second
Duration: 10 Posts
Downside: +50% MP Cost for +25% Spell Buff, -1 Effect for +25% Spell Buff, -50% Spell Range for +25% Spell Durability, -50% Spell Speed for +25% Spell Durability
Description: Calling forth a series of whistling winds, Shiva instructs them to wrap around an area, buffering it to protect from damage. Allies within the area are shielded and receive a 105% buff to spell durability for the duration of the spell. Enemies caught within the area are inflicted by a 5% per post MP drain. All conditions as specified in the Magic Rules naturally apply.
Name: Entrench
Rank: S (2 Effects)
MP Cost: 120 MP
Category: Defensive
Type: Single Target
Durability: 180 HP
Range: 200 Meters
Speed: 200 Meters per Second
Duration: 10 Posts
Downside: +100% MP Cost for +50% Spell Buff, -50% Range for +25% Spell Durability, -50% Speed for +25% Spell Durability
Description: Shiva wraps herself or another target in shadows which emanate a chill and slightly suck in the light around them, causing their appearance to become slightly more indistinct and shadowy. The user or the ally in question gains an anti-piercing shield. Absorbing the power of these protective shades, the caster additionally buffs her spell durability by 105% for the duration. All conditions as specified in the Magic Rules naturally apply.
Name: Epeirogenesis
Rank: H (3 Effects)
MP Cost: 140 MP
Category: Auxiliary (+1 Effect)
Type: Multi Target
Range: 750 Meters
Speed: 525 Meters per Second
Duration: 20 Posts
Downside: +100% MP Cost for +50% Spell Buff/Debuff, -1 Effect for +50% Spell Speed, -1 Effect for +50% Spell Range
Description: Manipulating the terrain or current surroundings, so long as they have a basis of earth, rock, or ice (water included), the user slams their hand against the ground, sending up to twenty rippling strands of magic through the ground that are homing for the spell's range. Upon traveling to a target and reaching them, the strand of magic (picture a visibly moving entity just under the surface of the ground) erupts from the ground in a stabbing motion, creating protruding spikes. Each spike, upon hitting an enemy successfully, immobilizes them for one post (the enemy must be struck again in order to be immobilized again, and they can only be immobilized every other post). If hit at any point in time, an enemy's speed and magical resistance are each debuffed by 50% for the duration of the spell. The user will themselves gain a small buff of 12% spell damage for the duration of Epeirogenesis upon casting the spell regardless of whether an enemy is struck. All conditions as specified in the Magic Rules naturally apply.
Last edited by Ran on 4th August 2021, 9:24 pm; edited 1 time in total