Augur Concordia
Magic Name: “Augur Concordia” (The Seer’s Accord)
Magic Type: Bond (Primary Benefit: Associated Pet receives 2 additional abilities which are equal to the character's rank (Up to S).)
Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once.)
Link to Bond Pet Application: Check under November 2020: Special (Bond "Pet")
Description: Augur Concordia magic is a unique and personal magic, borne of the covenant forged between Arnoba, goddess of the forest, and a snot-nosed kid back then, known as Goethe Ackermann. The boy really did not know the implications of his actions, when he offered a bit of his life energy to a grievously injured Arnoba, so that she could summon the strength to get away from an injurious battlefield. Arnoba, not one to forget a kind gesture, eventually sought him out and spoke at length with him, some years later, offering him a boon, which he politely declined. Still, her chance to repay the favor came, immediately after the events that Goethe refers to as “his sin”. Finding him near death in the midst of complete destruction, Arnoba shared her life force with him, and nursed him to health. Ever since then, the two have shared a powerful bond.
The Augur Concordia takes Arnoba’s knowledge and influence as an entity of nature and taps into Goethe’s mental energies to unleash a powerful force of psionic energy, which bends both the natural world and the spirit world to the user’s dictates, unlocking parts of the human brain which are unutilized by the average human, thus giving Goethe the power to perform telepathic and telekinetic feats. This enables the young man to lift limiters on himself, increasing his physical stats and battle prowess; experience the world through senses other than the five that people are limited to, and even the magic sense of mages; manipulate the environment with his mind; mitigate attacks on himself and others through psionic means; and conjure up tools from the astral world to aid him in battle. Goethe also has the power to see into the spirit world and thus witness past and future events, and can look into the soul of another, learning their secrets. The Augur Concordia has some drawbacks, as the powerful magic takes a heavy toll on the caster, especially the lifting of limiters, as both the mind and body suffer heavy strain (please note that this is mostly plot related).
Due to the strong connection between the two, Arnoba is capable of utilizing any spell of the Augur Concordia, just the same way Goethe can. In return, he is also capable of utilizing her personal abilities related to this magic.
Plot abilities and RP flavor abilities, which have no serious bearing on combat are written in this color.
Magic Name: “Augur Concordia” (The Seer’s Accord)
Magic Type: Bond (Primary Benefit: Associated Pet receives 2 additional abilities which are equal to the character's rank (Up to S).)
Requip (Auxiliary Benefit: Character can have up to 2 Requip spells active at once.)
Link to Bond Pet Application: Check under November 2020: Special (Bond "Pet")
Description: Augur Concordia magic is a unique and personal magic, borne of the covenant forged between Arnoba, goddess of the forest, and a snot-nosed kid back then, known as Goethe Ackermann. The boy really did not know the implications of his actions, when he offered a bit of his life energy to a grievously injured Arnoba, so that she could summon the strength to get away from an injurious battlefield. Arnoba, not one to forget a kind gesture, eventually sought him out and spoke at length with him, some years later, offering him a boon, which he politely declined. Still, her chance to repay the favor came, immediately after the events that Goethe refers to as “his sin”. Finding him near death in the midst of complete destruction, Arnoba shared her life force with him, and nursed him to health. Ever since then, the two have shared a powerful bond.
The Augur Concordia takes Arnoba’s knowledge and influence as an entity of nature and taps into Goethe’s mental energies to unleash a powerful force of psionic energy, which bends both the natural world and the spirit world to the user’s dictates, unlocking parts of the human brain which are unutilized by the average human, thus giving Goethe the power to perform telepathic and telekinetic feats. This enables the young man to lift limiters on himself, increasing his physical stats and battle prowess; experience the world through senses other than the five that people are limited to, and even the magic sense of mages; manipulate the environment with his mind; mitigate attacks on himself and others through psionic means; and conjure up tools from the astral world to aid him in battle. Goethe also has the power to see into the spirit world and thus witness past and future events, and can look into the soul of another, learning their secrets. The Augur Concordia has some drawbacks, as the powerful magic takes a heavy toll on the caster, especially the lifting of limiters, as both the mind and body suffer heavy strain (please note that this is mostly plot related).
Due to the strong connection between the two, Arnoba is capable of utilizing any spell of the Augur Concordia, just the same way Goethe can. In return, he is also capable of utilizing her personal abilities related to this magic.
Plot abilities and RP flavor abilities, which have no serious bearing on combat are written in this color.
Unique Abilities:
- Precognition:
The astral world is an infinite and eternal space which enshrouds the physical world, and many points overlap with key events in space and time. Looking into the astral world, Goethe and Arnoba can witness events before they happen, giving them a power of foresight. Sometimes, these events may only be seconds away, sometimes, they may be days, weeks or even years ahead. This precognitive power also warns them of impending attacks, making them very difficult to ambush. Their ability to react to an event before it happens is translated as a passive boost to their movement speed by 60%, as sometimes, they instinctively react to danger before they are fully aware of it. The ability to predict or foretell the future only applies in PvP scenarios as the passive boon, and in other scenarios, the future is not always readily visible. Predictions involving player characters, player controlled NPCs and important/event NPCs require OOC permission to accurately foretell about them, as well as the information that will be seen in the foretelling. Such attunement with the Astral plane also grants him a 5% HP regeneration per post. - Retrocognition:
Every event leaves a psychic signature where it happened. Looking into the astral world, Goethe and Arnoba can see the signature and use it to interpret what happened in the past, observing events that happened before, even in their absence, as though they were physically present. The limit to how far back they can go in time to observe events is unknown, and they can "fast forward" or "rewind" events to skip to the important memory that they are looking for. They can use all the senses available to them when relieving a memory, even if the stimulus should have faded away by the current time (for instance, they can smell the smoke from a cigarette butt that was in the area when using Retrocognition, even if in the current time, rains have fallen and washed away the smell). They can also use this to identify where an object has been, where it is coming from and who has handled it. Past events/objects related to player characters, player controlled NPCs and important/event NPCs require OOC approval before Retrocognition can be used on the character or object. Interestingly, this power also grants a 60% passive boon to movement speed and a 5% HP regeneration per post, though Goethe is still studying how it does so. - Sight of the Claviger:
Goethe and Arnoba have a seventh sense, beyond the mage's sixth sense, that is more or less an improvement of the mage's sense. While the average magic sense identifies objects with magical energy within their range, the True Sight actually enables the user to be completely aware of their surroundings within their magic radar, as if they were somehow at that spot, taking in the information with their senses, and as such do not have to rely on their five senses all the time. It has the capability to see the invisible and through illusory spells which are up to S rank, but cannot cancel such spells unless the user pays an MP cost equal to the cost used to create the illusion. The ability to cancel does not apply to illusory spells alone, but also to defensive spells, seals and magical traps. The cancelation can only be done once per post, and Goethe or Arnoba must be able to see the illusion or defensive structure, before they can negate it. The Eye of the Claviger, while passive, is usually switched on and off, as keeping it active all the time can be very distracting (who needs to know what all those squirrels are doing, while one is trying to read a book?). On activation, the user's irises disappear, leaving a glowing ring of runes in each eye that exist where the circumference of each iris should be.
Spells
There are 17 spells in this application, as opposed to the expected 16. Here is the link to the extra spell slot purchased.
- A Rank Spells:
- Name: Initial Limiter Break: Drive I
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing range and speed for 50% increase to buff
Description: A spell that breaks the physical limits on Goethe's body. Once he activates the spell, his muscle mass visibly increases, and he gains a few extra pounds of weight. This is because of the psionic energy which has gathered in his body and gained a physical essence. Goethe's physical strength is increased by 97% for the duration of the spell, and his physical attacks have a knockback effect (player characters, player controlled NPCs and important/event NPCs can determine whether they are affected by the knockback or not).
Name: Limiter Break: Drive I
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing speed and range for 50% buff increase.
Description: Goethe's physical strength is further increased by 97% for the duration of the spell.
Name: Limiter Break: Drive I
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing speed and range for 50% buff increase.
Description: Goethe's physical strength is further increased by 97% for the duration of the spell.
Name: Limiter Break: Drive I
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing speed and range for 50% buff increase.
Description: Goethe's physical strength is further increased by 97% for the duration of the spell.
Name: Limiter Break: Drive I
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing speed and range for 50% buff increase.
Description: Goethe's physical strength is further increased by 97% for the duration of the spell.
Name: Limiter Break: Drive I
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing speed and range for 50% buff increase.
Description: Goethe's physical strength is further increased by 97% for the duration of the spell.
- S Rank Spells:
- Name: Final Limiter Break: Drive II
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 50 meters (50% decrease)
Speed: 50 meters per second (50% decrease)
Duration: 10 posts
Downside: 50% decreases to spell range and spell speed, and a 50% buff increase.
Description: A spell that further breaks the physical limits on Goethe's body. A powerful burst of raw power surges around Goethe for a moment, its sheer pressure causing a crater in the ground beneath him, before fading to an extent. Energy is virtually streaming out of the young man at this point and the air around him is humming with energy. He enjoys a significant boost to physical strength. Goethe's strength is increased by 105% for the duration of the spell. Being a burst type spell, the "Final Limiter Break: Drive II" is "contagious", and can also buff the physical strength of Goethe's allies as long as they are caught in the psionic energy that flares out of his body on activation. When the spell is over, it is up to those controlling the player characters to determine whether the Drive II has an enervating effect on their bodies or not.
Name: Limiter Break: Drive II
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing range and speed for a 50% buff increase.
Description: Goethe's physical strength is further increased by 105% for the duration of the spell.
Name: Limiter Break: Drive II
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing range and speed for a 50% buff increase.
Description: Goethe's physical strength is further increased by 105% for the duration of the spell.
Name: Limiter Break: Drive II
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing range and speed for a 50% buff increase.
Description: Goethe's physical strength is further increased by 105% for the duration of the spell.
Name: Limiter Break: Drive II
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing range and speed for a 50% buff increase.
Description: Goethe's physical strength is further increased by 105% for the duration of the spell.
Name: Limiter Break: Drive II
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Single Target (self)
Damage: N/A
Range: Self
Speed: Self
Duration: 7 posts
Downside: Sacrificing range and speed for a 50% buff increase.
Description: Goethe's physical strength is further increased by 105% for the duration of the spell.
- H Rank Spells:
- Name: Oblivion Bomb
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Area of Effect
Damage: 70 + 35 = 105 HP (50% more damage)
Range: 400 meters
Speed: 250 meters per second
Duration: 20 posts
Downside: 2 effects sacrificed for 50% increase to damage
Description: This spell gathers raw psionic energy at a point and detonates it. Goethe or Arnoba forms a black ball with a purple glow deep within above the palm of their hand. They can detonate it right there, or throw it towards a target location. If not detonated, the Oblivion Bomb remains inert until the duration of the spell is over, in which case, it will crumble into nothing. Inert, the Oblivion Bomb floats in mid-air and is hard to the touch, like a marble. If the Bomb detonates, the area is engulfed in a black sphere that completely decimates the surrounding area, leaving a bowl shaped crater in its wake. Goethe can determine what he wants destroyed or not, so this spell is very effective at taking out the enemy, while leaving allies unharmed. Enemies caught within the bomb blast suffer a 75% debuff to their spell speed.
This technique reminds Goethe of his sin, and so he tends to use it only when he is pushed to the wall, or has a cogent reason to do so.
- Advanced Spells:
- Name: Soul Healing
Rank: B+
MP Cost: 60 MP
Category: Supportive
Type: Burst
Healing: 120 + 60 = 180 HP
Range: 37 meters
Speed: 75 meters per second
Duration: 8 posts
Downside: 1 effect sacrificed for 25% extra healing, 50% range sacrificed for 25% extra healing
Description: Goethe or Arnoba releases a wave of restorative psychic energy, which heals allies in the range of the spell, and increases their spell durability by 90% for the duration of the spell.
Name: Psybeam
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 + 60 = 180 HP (50% damage increase)
Range: 300 meters
Speed: 300 meters per second
Duration: 8 posts
Downside: 2 effects sacrificed for 50% increase to damage
Description: Goethe or Arnoba fires a destructive blast of telekinetic force at a single target. It is very powerful and deals a healthy amount of damage, and may knock back the target (player characters, player controlled NPCs and important/event NPCs may determine whether the knockback effect works on them or not).
Name: Intimidation
Rank: A+
MP Cost: 75 MP
Category: Auxiliary
Type: Burst, Debuff, Immobility
Damage: N/A
Range: 110 meters
Speed: 110 meters per second
Duration: 9 posts
Downside: N/A
Description: Goethe or Arnoba releases a wave of negative telepathic power, or what some people refer to killer intent, or just overwhelming spiritual pressure. Enemies caught in the colored aura will be stricken with a suffocating sensation. This causes them to freeze in their tracks every other post, and they suffer a debuff of 100% to resistance to physical attacks for the duration of the spell. After that initial shock, they may shake off the overwhelming pressure, but if they are hit by the wave again, they may get overcome once more. As mentioned earlier, the immobilization can only occur once every other post. Enemies with weak minds (unimportant NPCs who are not controlled by a player character) can be so much overcome by the negative feeling or overwhelming pressure that they are unable to stand, and they collapse and fall unconscious. This knockout ability can only work on player characters, player controlled NPCs and important/event NPCs with OOC permission.
Name: Absolute Command
Rank: A+
MP Cost: 75 MP
Category: Auxiliary
Type: Burst, Immobility
Damage: N/A
Range: 110 meters
Speed: 110 meters per second
Duration: 9 posts
Downside: N/A
Description: Goethe or Arnoba releases a psychic wave that draws out the vitality of their enemies, causing them to feel weaker in both body and soul. This results in a 100% debuff to resistance to magical attacks. Also, the vitality that is drawn out is transferred to Goethe or Arnoba, serving to revitalize them. This is a 5% drain to HP, which replenishes the caster's HP pool. The true aim of Absolute Command is to weaken the resistance of the target(s) and make them open to mind control. Unimportant NPCs are robbed of their wills, and become completely obedient to the user of this magic, doing whatever they are ordered to do without the slightest compunction. Sometimes, the Absolute Command is so powerful that even beyond the duration of the spell, some remain thralls. Goethe, due to his morals, is careful how he uses this particular technique. Permission must be taken before player characters, player controlled NPCs and important/event NPCs can be mind controlled.
Name: Avatar of the Ancients
Rank: S+
MP Cost: 90 MP
Category: Defensive
Type: Single Target (self), Redirection
Durability: 540 + 270 = 810 HP
Range: Self
Speed: Self
Duration: 12 posts
Downside: 2 effects sacrificed for 50% increase to durability
Description: A flux of psionic power begins to flow around Goethe when he activates this personal shield, which coalesces to form a physical overcoat (much like a Midian haori or a trenchcoat, because he thinks they're cool) designed with runic inscriptions, that defends him from attacks. Once per post, the Avatar allows the subject to redirect an attack, by paying the cost of MP used to create the attack. The user has to be within 10 meters of the spell before they can redirect it, and if using this spell on a burst or area of effect spell, the spell bends around them without touching them.
Name: The Astral Arsenal
Rank: H+
MP Cost: 38 + 30 = 68 MP (due to the passive abilities)
Requip Type: Weapon
Grade: Normal
Linked Equipment: Here
Requip Damage: 83 x 2.5 = 207 HP
Range: 500 meters
Speed: 400 meters per second
Duration: 25 posts
Downside: N/A
Description: A very versatile tool, and the most powerful that Goethe obtained from the Astral world. It appears as a series of floating runes which revolve around his wrist, and that's about the size of it. However, its true power shines when he engages in combat.- Ability 1:
- Name: Primeval Schism
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Single Target
Damage: 210 + 105 = 315 HP
Range: 800 meters
Speed: 800 meters per second
Duration: 25 posts
Downside: 2 effects sacrificed for 50% increase to damage
Description: A simple attack with devastating power. The wielder of the Astral Arsenal launches a powerful blast of energy at the target.
- Ability 2:
- Name: Mystic Judgment: Secret Flames
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Burst, Damage over Time
Damage: 105 HP per post
Range: 500 meters
Speed: 400 meters per second
Duration: 5 posts
Downside: N/A
Description: The runes of the Astral Arsenal proliferate, and the excess runes spread out to cover the spell's range. Once they do so, all enemies caught in the range are set upon by a strange greenish, ghostly flame, that cannot be pu out by water or other natural means. It burns them badly, causing them to suffer debilitating damage over the course of 5 posts, while allies are unaffected.
- Ability 3:
- Name: Fey Forge
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Description: The Astral Arsenal gathers esoteric energy and materializes it into any functional weapon of the user's choice, from ancient to futuristic, from melee to ranged, from twin to dual wielded to single handed... if it's a weapon, the Arcane Forge can create it. The weapons crafted from the Arcane Forge can leave physical injury, if the wielder feels like it. For example, the user may slice through someone's neck. The person may be decapitated if the wielder so desires, or may feel like they were decapitated and die without any visible injury, or even feel like they were decapitated, but only suffer mental trauma and not death. The Fey Forged weapons do not bypass armor, though. Moreover, there is a passive 60% boost to physical speed, whether a weapon is materialized or not.
- Ability 4:
- Name: Soul of the Warlords
Rank: A+
MP Cost: N/A
Category: Auxiliary
Type: Passive
Description: Once Goethe, or Arnoba, wields the Fey Forge,memories of ancient battle heroes and warlords fill their mind, granting the wielder a passive 100% increase to movement speed. These memories enable the wielder of the Fey Forge to effortlessy and expertly use any weapon, whether crafted by the Fey Forge or not, whatever it may be.
- Passive Spells:
- Name: Carapace of Corpus
Rank: A
Category: Auxiliary
Type: Passive
Description: Psionic energies wrap around Goethe naturally, increasing his resistance to physical damage by 50%.
Name: Armor of Animus
Rank: A
Category: Auxiliary
Type: Passive
Description: The psionic field generated by Goethe’s body serves as a magic barrier, granting him a 50% increased protection against magical attacks.
Name: Free Spirit
Rank: A
Category: Auxiliary
Type: Passive
Description: Goethe’s psychic power, mimicking his carefree nature, reduces the effects of all immobilization spells used on him by 50%. In essence, if he is struck by an immobilization spell, he does not cease moving altogether, but is instead “hobbled”, reducing his movement speed by 50% for the post he was meant to be immobilized.
Name: Sage of Psionics
Rank: B
Category: Auxiliary
Type: Passive
Description: Goethe has researched extensively on the manipulation of ethernano, and has discovered that all forms of magic, be it normal mage Magic, or demon Curses, etc. all follow a “vibrating energy” concept. In essence, the energy is the same, but vibrates at different frequencies, which account for the different flavors of magic and their different properties. By attuning his magic to vibrate at a particular natural frequency, Goethe naturally cuts the efficiency of all debuff spells affecting him by 50%. As an example, a debuff spell of 120% will be halved to 60% debuff if cast on Goethe.
Further using this knowledge to his advantage, Goethe can vibrate his magic signature at a different frequency from the average, making him unaffected by places that dampen or hinder magic. His spells can still be negated in the normal way, but items and places that strip a mage of their ability to cast magic have no effect on him. This also applies to Arnoba, by virtue of their bond.
- Signature Spells:
- Name: Spectral Shield
Rank: S
Requip Type: Armor
Grade: Normal
Linked Equipment: This
Requip Durability: 300 x 2.5 = 750 HP
Range: 100 meters
Speed: 100 meters per second
Duration: 10 posts
Downside: N/A
Description: The Spectral Suit is another astral tool that Goethe can call upon to aid him in battle. When he activates this requip spell, another series of runes, like those of the Astral Arsenal, begin to float around him. From these runes, Goethe can generate any single piece of armor he thinks of, to either wear, or float around him and offer a line of defense. The color of the armor formed by the Spectral Shield depends on his mood and vagaries. Most of the time, he opts for blue or purple, while Arnoba prefers green.- Abilities:
- Ability 1:
- Name: Tactile Telekinesis I
Rank: S
Category: Auxiliary
Type: Passive
Description: The Spectral Shield creates a telekinetic field around Goethe that boosts his movement speed by 60%.
- Ability 2:
- Name: Tactile Telekinesis II
Rank: S
Category: Auxiliary
Type: Passive
Description: The Spectral Shield creates a telekinetic field around Goethe that boosts his movement speed by 60%.
- Ability 3:
- Name: Tactile Telekinesis III
Rank: A+
Category: Auxiliary
Type: Passive
Description: The Spectral Shield creates a telekinetic field around Goethe that boosts his movement speed by 100%.
Name: Ancillary Limiter Break: Drive X
Rank: S
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100 meters
Speed: 100 meters per second
Duration: 7 posts
Downside: N/A
Description: Goethe utilizes a different, less tasking sort of Limiter Break, that augments his movement speed, as well as those of all allies in range, by 70% for the duration of the spell.
Name: Ancillary Limiter Break: Drive Y
Rank: S
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100 meters
Speed: 100 meters per second
Duration: 7 posts
Downside: N/A
Description: Goethe utilizes a different, less tasking sort of Limiter Break, that augments his movement speed, as well as those of all allies in range, by 70% for the duration of the spell. This is often used to support Drive X.
Last edited by Digit v2 on 19th February 2021, 1:57 pm; edited 1 time in total