Magic
Magic Name: Material Advantage
Magic Type: Summoning [Solitary Benefit]
Magic Training: Here
Description: This magic allows Tad to summon soldiers from two, opposing armies; the Black Army and the White Army. These two armies are from a world where things are created in pairs, mirror versions of everyone: one white and one black. A unique aspect of this summoning magic prohibits any of the soldiers from being summoned to our world unless their King has already been summoned to this world. Simply put, Tad must summon a King before he is able to summon any of troops from that respective army. This also means if the King were vanquished, all of his forces will be desummoned as well.
Unique Abilities:
Advanced Summons
Normal Summons
Magic Name: Material Advantage
Magic Type: Summoning [Solitary Benefit]
Magic Training: Here
Description: This magic allows Tad to summon soldiers from two, opposing armies; the Black Army and the White Army. These two armies are from a world where things are created in pairs, mirror versions of everyone: one white and one black. A unique aspect of this summoning magic prohibits any of the soldiers from being summoned to our world unless their King has already been summoned to this world. Simply put, Tad must summon a King before he is able to summon any of troops from that respective army. This also means if the King were vanquished, all of his forces will be desummoned as well.
Unique Abilities:
- Eagle Eye - Tad, like the chess player, can see the board from a bird's eye view. This altered state of vision allows Tad to see the field of battle more clearly which also allows him to move his comrades more effectively.
- Telepathic Network - Utilizing Tad's magic which already connects him to all of his summons, this ability allows Tad and all active summons to communicate telepathically with one another.
- N/A
Advanced Summons
- White Knight:
- White KnightRank: A+
Grade: Normal
Linked Equipment: N/A
Duration: 9 posts
Primary Stat: Strength
Description: Pictured above, White Knight is a member of the White Army. She stands at 5'10 and weighs 155 lbs.
Technique Name: L Jump
Rank: A+
Duration: passive
Description: White Knight is able to move incredibly quickly, seemingly teleporting, from one place to another as obstacles and opponents alike are unable to hinder her movement.
Technique Name: Penetrating Lance
Rank: A+
Duration: 1
Description: White Knight will use her lance with such a high degree of effectiveness that her strike will seemingly hit with unimaginable strength, often penetrating through defenses and armors as if they were made of paper.
- Black Rook:
- Black RookRank: A+
Grade: Normal
Linked Equipment: N/A
Duration: 9 posts
Primary Stat: Magic Power
Description: Pictured above, Black Rook is a member of the Black Army. He stands at 6'2" and weighs 215 lbs.
Ability Name: Castling
Rank: A+
Duration: 1
Description: Black Rook can magically substitute himself for any member of the Black Army.
Ability Name: Wall
Rank: A+
Duration: 6 posts
Description: Utilizing magic, Black Rook can create a wall out of nothing. While the wall appears to be rock, it is really constructed purely out of magic.
- Black Pawn II:
- Black Pawn IIRank: B+
Grade: Normal
Linked Equipment: N/A
Duration: 8 posts
Primary Stat: Health Points
Description: Pictured above, Black Pawn II is a member of the Black Army. He stands at 5'8" and weighs 180 lbs. Black Pawn I is his identical twin.
Ability Name: En Masse
Rank: B+
Duration: 8 posts
Description: Black Pawn II will create three exact duplicates of himself which share a consciousness, allowing them to be aware of each other's intentions.
Ability Name: Promotional Summoning
Rank: B+
Duration: 1
Description: Black Pawn II is able to desummon himself and summon another Black Army member in his place.
Normal Summons
- White King:
- White KingRank: A
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Description: Pictured above, White King is the leader of the White Army. He stands nearly 6'6" and weighs a hefty 265 lbs.
Ability Name: King's Command
Rank: B
Duration: passive
Description: The White King must be summoned to our world before he will allow any of his subordinates to be summoned to our realm. His commanding presence also increases boosts his subordinate's Primary stat.
Ability Name: Check
Rank: B
Duration: passive
Description: The White King has what many would call a danger sense, which allows him to act accordingly when he is under attack.
- White Pawn I:
- White Pawn IRank: A
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Primary Stat: Health Points
Description: Pictured above, White Pawn I is a member of the White Army. He stands at 5'8" and weighs 180 lbs. White Pawn II is his identical twin.
Ability Name: En Masse
Rank: A
Duration: 7 posts
Description: White Pawn I will create three exact duplicates of himself which share a consciousness, allowing them to be aware of each other's intentions.
Ability Name: Promotional Summoning
Rank: A
Duration: 1
Description: White Pawn I is able to desummon himself and summon another White Army member in his place.
- White Pawn II:
- White Pawn IIRank: A
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Primary Stat: Health Points
Description: Pictured above, White Pawn II is a member of the White Army. He stands at 5'8" and weighs 180 lbs. White Pawn I is his identical twin.
Ability Name: En Masse
Rank: A
Duration: 7 posts
Description: White Pawn II will create three exact duplicates of himself which share a consciousness, allowing them to be aware of each other's intentions.
Ability Name: Promotional Summoning
Rank: A
Duration: 1
Description: White Pawn II is able to desummon himself and summon another White Army member in his place.
- White Bishop - 1 normal slot for summon + 1 signature slot for 3rd ability:
- White BishopRank: A
Grade: Grande
Linked Equipment: N/A
Duration: 7 posts
Primary Stat: Movement Speed
Description: Pictured above, White Bishop is a member of the White Army. He stands at 5'10 and weighs 175 lbs.
Ability Name: Divine Speed
Rank: A
Duration: Passive
Description: White Bishop is blessed with speed that surpasses others of a similar rank.
Ability Name: En Garde
Rank: A
Duration: 1
Description: White Bishop will imbue his sword with magic (creating a red hue around the sword) and make a thrusting motion, sending the magic hurtling forward with impeccable precision. This magic will penetrate and damage its target.
Signature Ability Name: Reconciliation
Rank: A (ranks with summon up to S)
Duration: 1
Description: White Bishop will imbue his sword with magic (creating a blue hue around the blade) and make a thrusting motion, sending the magic hurtling forward with impeccable precision. This magic will heal the wounds of its target, even working on inanimate objects to some degree.
- White Rook:
- White RookRank: A
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Primary Stat: Magic Power
Description: Pictured above, White Rook is a member of the White Army. He stands at 6'2" and weighs 215 lbs.
Ability Name: Castling
Rank: A
Duration: 1
Description: White Rook can magically substitute himself for any member of the White Army.
Ability Name: Wall
Rank: A
Duration: 7 posts
Description: Utilizing magic, White Rook can create a wall out of nothing. While the wall appears to be rock, it is really constructed purely out of magic.
- Black King:
- Black KingRank: A
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Description: Pictured above, Black King is the leader of the Black Army. He stands nearly 6'6" and weighs a hefty 265 lbs.
Ability Name: King's Command
Rank: A
Duration: passive
Description: The Black King must be summoned to our world before he will allow any of his subordinates to be summoned to our realm. His commanding presence also increases boosts his subordinate's Primary stat.
Ability Name: Check
Rank: A
Duration: passive
Description: The Black King has what many would call a danger sense, which allows him to act accordingly when he is under attack.
- Black Pawn I:
- Black Pawn IRank: A
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Primary Stat: Health Points
Description: Pictured above, Black Pawn I is a member of the Black Army. He stands at 5'8" and weighs 180 lbs. Black Pawn II is his identical twin.
Name: En Masse
Rank: A
Duration: 7 posts
Description: Black Pawn I will create three exact duplicates of himself which share a consciousness, allowing them to be aware of each other's intentions.
Name: Promotional Summoning
Rank: A
Duration: 1
Description: Black Pawn I is able to desummon himself and summon another Black Army member in his place.
- Black Knight:
- Black KnightRank: A
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Primary Stat: Strength
Description: Pictured above, Black Knight is a member of the Black Army. She stands at 5'10 and weighs 155 lbs.
Technique Name: L Jump
Rank: A
Duration: Passive
Description: Black Knight is able to move incredibly quickly, seemingly teleporting, from one place to another as obstacles and opponents alike are unable to hinder her movement.
Technique Name: Penetrating Lance
Rank: A
Duration: 1
Description: Black Knight will use her lance with such a high degree of effectiveness that her strike will seemingly hit with unimaginable strength, often penetrating through defenses and armors as if they were made of paper.
- Black Bishop:
- Black BishopRank: A
Grade: Normal
Linked Equipment: N/A
Duration: 7 posts
Primary Stat: Movement Speed
Description: Pictured above, Black Bishop is a member of the Black Army. He stands at 5'10 and weighs 175 lbs.
Ability Name: Divine Speed
Rank: A
Duration: Passive
Description: Black Bishop is blessed with speed that surpasses others of a similar rank.
Ability Name: En Garde
Rank: A
Duration: 1
Description: Black Bishop will imbue his sword with magic (creating a blue hue around the sword) and make a thrusting motion, sending the magic hurtling forward with impeccable precision. This magic will penetrate and damage its target.
Last edited by Believer on 22nd June 2023, 2:58 pm; edited 7 times in total