Magic Name: Nightshade Dragon Slayer
Magic Type: Solitary Slayer
Additional Notes:
✧ One Extra B rank spell slot bought here
✧ Custom Slayer Lacrima bought here
Description:
The Nightshade Dragon Slayer, a magic bestowed upon its wielder by a crystallized piece of magic known commonly as a lacrima, born from the powers of an ancient dragon of old. This particular lacrima comes from a special and rare kind of dragon that wields a combination of different elements, blending both the control of shadow and poison into a magic known as Nightshade. This offers the user unique combat prowess, wielding both shadow magic as well as poison magic, also retaining the ability to combine the two into deadly attacks. The Lacrima of the Nightshade Dragon Slayer appears like an ink-black amethyst, black and purple smoke seemingly in a state of constant, restless motion, the crystal cold to the touch, appearing to swallow all light around it as the magical shadows darken their surroundings.
Name: Dragon Spirit
Description: In the medieval ages, a golden dragon was said to have lived. It was said that this dragon was the wisest dragon of all. He, before his death, gave part of his soul to a farmer, and the man used his newfound power to help protect those he loved. Little more is known about the mysterious abilities he has gained due to the lack of descendants that were carried on, but legends claim that through the dragon's spirit, the man gained immense insight and foresight, much like the dragon himself had.
- Dragon Spirit Linage locked till Y Rank:
Ability: Dragon Spirit allows the user to sense or predict all events ahead allowing him to avoid sticky situations. They don't really get surprised because they sort of "Feel" the future. Like they half-expected that this or that would happen and they get a general sense of foreboding when threats are coming.
For 1 post they can activate a Dragon's Eye ability in which they actively see the immediate future as though it were projected with ghostly "Echoes" in front of everything. The very skilled can react to the user's reactions however and cause splits in these echos. If the enemy predict your own actions or has a similar ability this may cause multiple echos to the point that they are useless.
Usage: The ability lasts 1 post with a 10 post cooldown and when the spell is used the user can only see a limited amount of time in the future which is limited to 5 posts ahead in the thread they are in. The user cannot speak of what they saw because it will change the future. This ability can be used for plot reasons to see a into the future as a passive.
Unique Abilities:
- (Unlocked at D rank) Nightshade Dragon's Fortitude: The user is, at all times, strengthened by the magic that echoes throughout their form, granting them innate defensive abilities that manifest in the form of a magical shield around their form. This shield is able to take up to 2x User Rank damage before breaking and restores its durability once per post the sheild capping at 2x at S Rank. Further, the user is also granted a 5% HP regen once per post.
- (Unlocked at B rank) Shadow Dragon Territory: The user can directly use the powers granted to them by the lacrima to exert control over shadows. Using these powers, the user can control shadows in their User Rank Multi Target Range and freely use them to attack opponents, even making their own shadows turn on them. Regardless of the attack, the user shapes the shadows into, attacks with a manipulated shadow always deal User Rank Multi Target Damage and move at User Rank Multi Target Speeds (Up to S).
- (Unlocked at S rank) Poisoned Mana: The user is granted control over poison that extends beyond regular control over magic by the poisonous lacrima, this effect even going as far as turning the very essence of their being, their Mana, poisonous. This grants the user a 60% increase to Spell Damage. Further, due to this, Slayers who consume the user's spells will consequently suffer from the poison within the user's magic, instead of receiving MP from consuming a spell instead losing the same amount of MP.
- Slayer Benefits:
Slayer benefits: Slayer magic overrides the possibility to get benefits from other types of magic for the particular magic in question. Instead, Slayer magic grants the following benefits to the character who has it:- +25% Strength, Speed, HP.
- Greatly enhanced Hearing, Sight, and Smell.
- Ability to Consume Magic of same element (Shadow & Poison) for MP as well as the Force Ability (See below)
- Resistance to their slayer element based on strength of spell/ability as follows:
- 2 Ranks Above Character: 0%
- 1 Rank Above Character: 10%
- Same Rank as Character: 25%
- 1 Rank below Character: 35%
- 2 Ranks below character: 50%
- Second Gen Force:
Second Generation Force: A Slayer must consume at least 5 spells of their rank in magical energy from his respective element to achieve Force, but must have at least 50% of their total MP to be able to enter.- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%
- The spell power of each rank is increased to 150%
- In Force, the Slayer gains an aura of their element that engulfs their body. Physical attacks deal status effects from their respective element. (Frostbite, Burn, Poison, etc.) This adds a base of 5 melee damage onto their strikes
- During force spells cost no MP to cast
- To maintain force one must spend 10% of their MP per post. This amount spent cannot be regained during the duration of MP. Once the user of force hits 0% MP or choose to cancel it, force ends. If one hits 0% MP they suffer magical sickness as normal
- Force highly increases the power of the Slayer's Strength, Speed, and HP by 50% rather than just 25%
- +25% Strength, Speed, HP.
Spells:
- Signature Spells:
Name: Nightshade Dragon’s Roar
Rank: S
MP Cost: N/A
Category: Offensive
Type: Burst, Drain
Damage: 120 HP
Range: 100 m
Speed: 100 m/s
Duration: 1
Downside: N/a
Description: The user quickly inhales, mixing their magical power with air before unleashing a massive roar, a venomous green magic circle appearing before their mouth. From this magic circle erupts a burst of darkness intertwined with green streaks of poison, bursting out in a wide cone before the user. Everyone in this cone will suffer from the devastating breath attack, receiving damage as well as a 5% HP drain from the poison if hit.
Name: Nightshade Dragon’s Adrenaline Rush
Rank: S
MP Cost: N/A
Category: Offensive
Type: Single Target, Healing, Buff
Healing: 180 HP
Range: Self
Speed: Self
Duration: 10
Downside: 50% more healing for sacrificing range and speed
Description: The user releases a variation of their poison directly into their own bloodstream. This poison, however, is not harmful, instead accelerating the user’s own natural healing, causing wounds they have suffered to close back up and damage they have sustained to mend itself. The user thus heals 180 HP once per post for the duration of the spell. Further, this rush of adrenaline also buffs the user’s spell damage by 70% for the duration of the spell.
- B Rank Sefficiency:
Name: Nightshade Dragon’s Power
Rank: B
Type: Passive
Description: The lacrima the user owns causes ancient shadow to course through their veins, granting them a fraction of the power that once belonged to an ancient dragon. This passively increases theds user’s spell damage by 50%.
Name: Nightshade Dragon’s Strength
Rank: B
Type: Passive
Description: Through the use of dragon magic the user has gradually become closer to a dragon, not just in physicality, but also prowess. This grants the user a passive 50% buff to their strength.
- A Rank Spells - 8:
Name: Nightshade Dragons Reach
Rank: A
Type: Passive
Description: The user of this abilities commands the shadows and draws from them giving the extra push to there spells and abilities. All spells have 25% more range and 25% more speed when casted
Name: Nightshade Dragons Blood
Rank: A
Type: Passive
Description: The user taps into the Nightshad dtagons blood to get the extra push it needs and harnessing the darkness within. Spells cost 50% less mp to cast.
Name: Nightshade Dragon’s Bow
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target, DoT, Drain
Damage: 100 HP + 50 HP every post thereafter
Range: 300 m
Speed: 300 m/s
Duration: 4
Downside: N/a
Description: The user draws power from the shadows in the area, forming a bow of pure darkness within their grasp before taking aim at a single target within the spell’s range. Instantly, an arrow of dark green, poisonous mana manifests within the aetherial weapon, notched and ready to be fired. This arrow, when hitting a target, deals damage and poisons the affected person, dealing damage over time until the maximum of 2.5x rank damage has been reached on the 4th post after its activation. Further, the nature of the poisoned arrow also affects the opponent’s mana, also draining them of 5% of their MP every post until the spell ends.
Name: Nightshade Twilights Curse
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target, Debuff
Damage: N/A
Range: 300 m
Speed: 300 m/s
Duration: 7
Downside:Sacrificing 2 ability for 50% stronger debuff
Description: The caster charges up a black and green swirling orb orb in there hand that then shoots out a beam towards her target. When hit the poison shoots through there body and the shadows take hold. Each post till the end of duration they gain the following debuff listed below. Effects end when the spell duration is over.
Spells cost 15% more to cast
Speed reduced by 15%
Physical resistance reduced by 15%
Magical resistance reduced by 15%
Spells damage are reduced by 15%
Healing effects are 10% less effective
Physical damage reduced by 10%
Name: Nightshade Shadow Swap
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Single Target, Burst, Teleport
Damage: 100 HP
Range: 75 m
Speed: 75 m/s
Duration: 4
Downside: N/a
Description: The user draws power from the shadows in the area, letting it surround them as the caster them disappears. A snap black circle appears under and ally or target location as they disappear. With occ permission the user can swap places with an ally within the range as the appear in the shadow and there ally appears where they were. If there is no one to Target latest teleport to a target location. When they usually appears they projected a shield in front of them that can take up to 100 HP worth of damage for up to four posts. The user can only teleport once per post.
Name: Nightshade Typhoon Blast
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Multi Target, Drain
Damage: 75 HP
Range: 150 m
Speed: 219 m/s
Duration: 4
Downside: Minus 33% range for 33% more speed.
Description: the user of the spell formed a black ball of shadow in one hand and a green ball of poison in the other inform the half circle around with each before meeting down in the middle. As they meet the combine and shoot out a vortex of black shadow and poison mixed in. As it is shot forward anyone caught in the blast takes 75 hp of damage. Additionally anyone hit losses 5% of there HP per post until the spell ends.
Name: Nightshade Whirlwind
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Burst, DoT
Damage: 62 hp(15 per post over 4 posts)
Range: 90 m
Speed: 90 m/s
Duration: 4
Downside: Minus 50% damage for an extra 25% range and 25% speed
Description: The caster draws in all the shadows in the area to her as she combines them with there own and the poison in the shadow. They then release it as it swirls around in a whirlwind type motion dealing 15 hp of damage over the next 4 posts to whoever is hit the shadowy posion until the spells end. Additionally when the shadows are realised out the user vanishes and reappers anywhere within the range of of the spell. They my only teleport once per post.
Name: Nightshade Dragon’s Magic Surge
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Single Target, Buff, Counter-Effect
Damage: N/a
Range: Self
Speed: Self
Duration: 7
Downside: 50% stronger buff for giving up range and speed
Description: The user injects a variant of their own poison into their bloodstream, enhancing their physical properties through the beneficial effects their powers grant. This rush buffs the user’s spell damage by 90% for the duration of the spell while also granting the user a 50% counter-effect to debuff effects, effects of that nature cut in half in efficiency.
- S Rank Spells:
Name: Nightshade Dragon’s Shot
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target, Debuff
Damage: 150 HP
Range: 268 m
Speed: 532 m/s
Duration: 10
Downside: Sacrificing 33% range for an extra 33% speed Giving up 1 base effect for 25% more damage.
Description: The user can, once per post for the duration of the spell, stretch out a hand, gathering a glowing orb of shadow and poison in their open palm before, with glowing sparks of shadows erupting outward, firing it off at a single opponent in the spell’s range. If the orb hits the opponent it deals the spell’s damage as it explodes into a fragmentation of shadows. These shadows cling to the affected opponent’s form, corrupting their magic, debuffing spell cost reduction by 50% for the duration of the spell.
Name: Nightshade Dragon’s Shadow Protection
Rank: S
MP Cost: 60 MP
Category: Defensive
Type: Single Target, Buff, Anti-Piercing
Durability: 180 HP
Range: Self
Speed: Self
Duration: 10
Downside: 50% more durability for sacrificing range and speed
Description: The user manipulates shadows around themselves to cling to their form, shrouding themselves in an aura of darkness that persists around their body, buffing their spell durability by 70%. These shadows act as a shield that protects the user against 180 HP in damage before breaking and cannot be piercing by piercing effects. The durability of this shield is restored back to full once per post for the spell’s duration.
Name: Nightshade Dragon’s Poison Darts
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multi Target, Debuff, Drain
Damage: 90 HP
Range: 300 m
Speed: 225 m/s
Duration: 10
Downside: N/a
Description: The user activates the spell, coalescing green venom in their hands before solidifying it, shaping it into the form of throwing darts freely. These can be thrown at enemies within the spells range, dealing the spells damage per dart that hits while also injecting their venomous material directly into the bloodstream of affected enemies. This poison causes heavy nausea debuffing enemy spell damage resistance by 50% as well as draining 5% of their HP once per post for the duration of the spell.
Name: Nightshade Dragon’s Lance
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target, Piercing
Damage: 120 HP
Range: 400 m
Speed: 500 m/s
Duration: 1
Downside: Giving up 1 base effect for 25% extra speed
Description: The user extends their hand, causing swirling shadows laced with poison to coalesce within its grasp, forming a lance of venomous darkness. This lance can be launched at a single enemy within the spell’s range, dealing heavy piercing damage upon impact. If used against a shield or armor the spell can ignore it and pierce through, though loses 50% of its base damage if it does.
Name: Nightshade Dragon’s Poison Storm
Rank: S MP Cost: 60 MP
Category: Offensive
Type: AoE, Debuff, Immobilization
Damage: 60 HP
Range: 250 m
Speed: 100 m/s
Duration: 10
Downside: Sacrificing 1 base effect for an additional 25% range
Description: The user spins their arms around in a fluid motion, a venomous green mist erupting from their positions before spreading out quickly, covering the spell’s range and stays there for the duration of the spell. The mist is, in fact, pure, concentrated poison, everyone who breathes it in, except the user, affected by its corrosive properties. Those who stay in the area will suffer the spell’s damage once per post for its duration and be inflicted with a 70% debuff to their strength as the poison causes their muscles to seize violently, this fact also immobilizing all affected opponents once every other post for the duration of the spell.
Name: Nightshade Dragon’s Healing Agent
Rank: S
MP Cost: 60 MP
Category: Supportive
Type: Burst, Healing, Buff, Regeneration
Healing: 180 HP
Range: 50 m
Speed: 50 m/s
Duration: 10
Downside: 50% reduced range and speed for 50% extra healing
Description: The user flicks their wrist, subtle, sparkling drops of a liquid healing agent beginning to spread through the air around the user. All allies within the area, including the user, will be affected by this substance, speeding up the healing of those affected by the spell and restoring 180 HP per post for the duration of the spell to them as they are healed. This substance also increases the speed of those affected by 65% and boosts their natural HP regeneration by 5% per post for the duration of the spell.
- H Rank Spell:
Name: Nightshade Over Soul
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: AoE, Debuff
Damage: 87 HP
Range: 200 m
Speed: 250 m/s
Duration: 10
Downside: Sacrificing 50% range for 25% more damage
Description: when the user of the stability activates it a dark aura swirling with Venom surround them, strengthening loving and hurting those around them that are opposing them, for the next twenty post anyone within 200M of the caster text 87 HP worth of damage per post, additionally they take 5% mana burn as the poison starts to step out their energy. With this user also gains a strength and speed buff, there's strength increasing by 40% in their speed by 30% as they become empowered by their own Magic.
- Advanced Spells:
Name: Nightshade Dragon’s Umbra Shield
Rank: B+
MP Cost: 60 MP
Category: Defensive
Type: Single Target, Defensive, Buff, Negation
Durability: 540 HP
Range: Self
Speed: Self
Duration: 8
Downside: 50% more durability for sacrificing range and speed
Description: The user causes a swirl of black shadow to coalesce around their form, a substance that appears like ink-black smoke clinging to their body. This poisonous shadow acts like a shield spell around the user’s form, increasing their spell durability by 90% for the duration of the spell and shielding them for 540 HP. The durability of this shield is restored once per post for the duration of the spell. Further, once per post, the user may negate a single spell or ability that this the shield spell instantly, provided the spell or ability is of B+ rank or lower and the user pays the original MP cost of the spell being negated in order to do so.
Name: Nightshade Dragon’s Shadow Blast
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Single Target, Burst, Debuff
Damage: 120 HP
Range: 300 m
Speed: 300 m/s
Duration: 8
Downside: N/a
Description: Once per post for the duration of the spell the user can collect magical energy of ink-black and poison green within their grasp, forming a projectile of magical power before shooting it off at a single point or enemy within the spell’s range. Upon impact, this spell will immediately explode into a massive burst of black shadow laced with poisons, covering an area of 75 meters around the epicenter of the impact at 75 meters per second, ripping apart everything caught in this giant explosion for the spell’s damage. Those affected by the explosion are also poisoned by the toxic materials contained within the user’s magic, causing them to suffer from a 90% debuff to their speed for the duration of the spell.
Name: Nightshade Shadow Strike
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Single Target, Buff,
Damage: 375 hp (41 per post)
Range: 450 m
Speed: 450 m/s
Duration: 9
Downside:
Description: The user of the spell can manipulate their own shadow and have it come to defend them. When the target is in range the shadow leaps out towards them. The Dark Shadow with green eyes Slash's forward with its claws out towards its Target going right through them apparently. When hit with this ability the user takes 41 HP worth of damage over the next nine posts due to the poison now in them and is stunned for the following post. Additionally due to the nature of this attack and it being a shadow it pierces through Shields, barriers,and armor at 50% less damage
.
Name: Nightshade Dragon’s Claws
Rank: A+ MP Cost: 75 MP
Category: Offensive
Type: Multi Target, Buff, Drain
Damage: 169 HP per hit
Range: Melee
Speed: Melee
Duration: 9
Downside: 50% for sacrificing range and speed for 50% more damage
Description: The user surrounds their fingers with bright, glowing green magical energy that hardens around them, forming poisonous claws on their hands which the user can use to attack. This not only grants the user a 100% buff to strength, it also causes all of their melee strike to deal this spell’s damage with every hit. Enemies hit by the spell will experience an intense sensation of throbbing pain brought about by the concentrated poison the claws are made of, this draining them of 5% of their MP every post for the duration of the spell.
Name: Nightshade Dragon’s Secret Art: Nightshade Soul Extinction
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type:Single Target, Immobilization
Damage: 225 HP
Range: 600 m
Speed: 750 m/s
Duration: 1
Downside: Sacrificing 1 ability to add 25% speed, giving up 1 ability for 25% more damage
Description:
The user of the spell holds their hands together as a dark black, and white green orb starts spinning in between their hands, the castle will then call to spell his name put their hands forward releasing a massive beam of black and green energy towards their target, if the target is hit by the attack they take 225 HP worth of damage as the shadow is binding to them for 1 post as the Venom seeps into their soul shaking them to their very core, in combination with the Shadows holding them
Name: Nightshade Dragon’s Secret Art: Dark Replica
Rank: H+
MP Cost: 105 MP
Category: Auxiliary
Type: Single Target, Buff, Copy
Damage: N/a
Range: 800 m
Speed: 800 m/s
Duration: 25
Downside:N/A
Description: The user causes magic to surge though their system, they eyes flashing with magical power as they buff their spell damage by 100% for the duration of the spell. Once per post for the duration of the spell the user may use surrounding shadows to reform a spell they have seen used during this same thread, the spell manifesting as a dark, ink-black and shadow-like copy of the spell being replicated, provided the spell is of at least spells rank or lower. This can only be done if the user pays the original cost of the spell being copied, but in turn, the user may cast the copied spell as if it was their own.
Last edited by Janet Cinderfeild on 1st February 2021, 5:43 am; edited 11 times in total