Job Title: Purge the Resistance
Rank: S
Job Location: Hostia
Solo Word Count: 7,000 words
Group Word Count: 14,000 words
Additional Requirements: Must be a member of Errings Rising to complete this job and you must be the appropriate rank to do this job (A ranks can do this with another A rank or above)., One boss needs to be spawned at least.
Job Description: Around Hostia, there has been talk among the citizens about a resistance forming to overthrow Errings Rising and the guild master to take back Hostia for the people. (Optional) If a member of the Informant division comes along, your job is to find out where they are before completing the rest of the job. If no member of the Informants comes along, someone will have told you and you’re to locate them and permanently disband the resistance. Minimal damage to Hostia is preferred, but who says what all happens during fights?
Enemies:
Members are encouraged to determine how many of the Hostian Resistance there are, but please try to have more Normal and Strong enemies than Weak ones. Members are also encouraged to determine how many of the Resistance members has magic or not, make sure there is a sprinkle of each at the very least. The boss can be spawned as many times as one wants, but at the least needs to be spawned once. (Stats not required, but there for visuals if need be really).
Weak:
Resistance Scouts
These Resistance Scouts are able to blend in with the citizens of Hostia to be able to attempt to gather information on Errings Rising and their members. Though they have the symbol of the resistance somewhere on them, able to mark them as scouts. If at the base of operations for the Resistance, they’re mingled in with other members.
Enemy Rank: Weak
Enemy HP: 200 HP
Enemy MP: 200 MP if they have magic
Enemy Melee Damage: 20 HP
Enemy Spell Damage: D rank spell damage if they have magic
Enemy Speed: 40 meters per second
Normal:
Resistance Fighters
These fighters are your typical fighters. They know how to properly wield weapons and their magic and how to fight with them. They wear some armor as well, making them a little sturdier than others.
Enemy Rank: Normal
Enemy HP: 400 HP
Enemy MP: 400 MP if they have magic
Enemy Melee Damage: 40 HP
Enemy Spell Damage: C and/or B rank spell damage if they have magic
Enemy Speed: 80 meters per second
Strong:
Resistance Elite
The elite are the best of the best, like Fighters, they wear armor and are quite sturdy and know how to fight. They put up more of a fight and will even go to the extremes to take you out, even if it means they go with.
Enemy Rank: Strong
Enemy HP: 600 HP
Enemy MP: 600 MP if they have magic
Enemy Melee Damage: 60 HP
Enemy Spell Damage: A and/or S rank spell damage if they have magic
Enemy Speed: 120 meters per second
Boss:
General(s) of the Resistance
Somebody has to lead this whole resistance, right?! The General (or generals if you spawn many) wears decent armor and has seen their own fair share of fighting. Compared to the Elites, they stand their ground firmer. Their goal, as well as with the rest of the resistance, is to take out all threats of Errings Rising members, and will not back down under any circumstances.
Enemy Rank: Boss
Enemy HP: 700 HP
Enemy MP: 700 MP if they have magic
Enemy Melee Damage: 70 HP
Enemy Spell Damage: S and/or H rank spell damage if they have magic
Enemy Speed: 140 meters per second
Resistance Scouts
These Resistance Scouts are able to blend in with the citizens of Hostia to be able to attempt to gather information on Errings Rising and their members. Though they have the symbol of the resistance somewhere on them, able to mark them as scouts. If at the base of operations for the Resistance, they’re mingled in with other members.
Enemy Rank: Weak
Enemy HP: 200 HP
Enemy MP: 200 MP if they have magic
Enemy Melee Damage: 20 HP
Enemy Spell Damage: D rank spell damage if they have magic
Enemy Speed: 40 meters per second
Normal:
Resistance Fighters
These fighters are your typical fighters. They know how to properly wield weapons and their magic and how to fight with them. They wear some armor as well, making them a little sturdier than others.
Enemy Rank: Normal
Enemy HP: 400 HP
Enemy MP: 400 MP if they have magic
Enemy Melee Damage: 40 HP
Enemy Spell Damage: C and/or B rank spell damage if they have magic
Enemy Speed: 80 meters per second
Strong:
Resistance Elite
The elite are the best of the best, like Fighters, they wear armor and are quite sturdy and know how to fight. They put up more of a fight and will even go to the extremes to take you out, even if it means they go with.
Enemy Rank: Strong
Enemy HP: 600 HP
Enemy MP: 600 MP if they have magic
Enemy Melee Damage: 60 HP
Enemy Spell Damage: A and/or S rank spell damage if they have magic
Enemy Speed: 120 meters per second
Boss:
General(s) of the Resistance
Somebody has to lead this whole resistance, right?! The General (or generals if you spawn many) wears decent armor and has seen their own fair share of fighting. Compared to the Elites, they stand their ground firmer. Their goal, as well as with the rest of the resistance, is to take out all threats of Errings Rising members, and will not back down under any circumstances.
Enemy Rank: Boss
Enemy HP: 700 HP
Enemy MP: 700 MP if they have magic
Enemy Melee Damage: 70 HP
Enemy Spell Damage: S and/or H rank spell damage if they have magic
Enemy Speed: 140 meters per second