Job Title: Crypt Raider
Rank: A
Category: Treasure Hunt/ International
Job Location: Desierto
Solo Word Count: 5,000
Group Word Count: 10,000
Additional Requirements: N/A
Job Description: A collector, who claims to have a museum, nearly as a full set of a certain exhibit of lost magical artifacts. He's missing just one last piece, and he's hiring help to go fetch it for him. How he has come by a treasure map for it is a secret he won't reveal, but he seems very convinced that the item he seeks in in the Desierto burial crypt that's marked with a big, red skull and crossbones. As a collector, he's not the type to go risk his life and go get it himself. That's why you're here! What the treasure is and the hardships on the way to the site are up to you, so have fun. Bring back the artifact to the man to receive your payday.
Enemies: Any traps, puzzles, or additional enemies are up to the player's design.
Reward: 75,000 jewel.
Rank: A
Category: Treasure Hunt/ International
Job Location: Desierto
Solo Word Count: 5,000
Group Word Count: 10,000
Additional Requirements: N/A
Job Description: A collector, who claims to have a museum, nearly as a full set of a certain exhibit of lost magical artifacts. He's missing just one last piece, and he's hiring help to go fetch it for him. How he has come by a treasure map for it is a secret he won't reveal, but he seems very convinced that the item he seeks in in the Desierto burial crypt that's marked with a big, red skull and crossbones. As a collector, he's not the type to go risk his life and go get it himself. That's why you're here! What the treasure is and the hardships on the way to the site are up to you, so have fun. Bring back the artifact to the man to receive your payday.
Enemies: Any traps, puzzles, or additional enemies are up to the player's design.
- Locust
Those are a must for any crypt. These little buggers come twenty at a time. They are difficult to hit and will bite, but it's more like a pinch to most. If you get mobbed, it'll do 5%HP damage to from the bites and you'll become immobilized by their loud screeching. Unless there are forty or more, you shouldn't have any trouble at all with them. They take C rank damage each to smush.
Enemy Rank: Weak - Sand Leopard
They wander around aimlessly in the hallways of the crypt. While not too dangerous solo, in packs of three they could tear apart an A rank mage with ease. Their individual bites will penetrate shields. Their claws are as sharp as glass, so watch out for these predators. Technically, they are golems since they are bound by magic emanating from the crypt, in case you wondered. They take 3x A rank damage each to bring down.
Enemy Rank: Normal - Anubis Statue x4
They are relatively strong enemies that appear in the final chamber and you must defeat them order to pass. There are four, one in each corner of the room, all painted black. Their eyes will glow red when coming to life. They are equipped with spears that can break shields in two hits and burn 8% mana every time their tips come in contact with a mage. They mostly slash and jab at their opponents with motions so fast they blur, and should they throw their spears, the weapon will basically teleport to its target, making it very hard to dodge. They cannot cast magic, but are still dangerous. It requires an absolute master in melee combat to be able to take on more than one of them at a time. They also litter the hallways of the crypt. They take 4x A rank of damage to bring down each.
Enemy Rank: Strong - The Guardian
The Guardian is none other than a giant sphinx that can use powerful sand magic. The Guardian will defend the artefact as long as it lives and it takes 15x A-ranked hits to take him down.- ABILITIES::
Sand Barrier: The Guardian creates a barrier of sand impenetrable by A rank and below spells. It absorbs 4x A rank damage. He activates this shield every 3 posts, refreshing its durability if it is active already.
Sand Stomp: The Guardian raises a paw and covers it completely in sand, enlarging it, then slams it down onto the enemy. It will break any shield of rank B and under, and will only yield to shield spells ranked A and above, but only barely to A rank shields. The sphinx will use this every time it has the chance and it deals A-rank damage.
Roar of Sand: The Guardian begins sucking up all the sand in the general vicinity and charges for three posts. It's still able to attack during this time. When it is completed, the Guardian lets out a roar, sending a tidal wave of concentrated sand at the enemy at high speed, bypassing shields below S-rank completely and dealing 4x A-ranked damages upon hitting a player. The sphinx will be stunned for a post after this, whereas anyone hit will be stunned for 2, provided they are still alive.
Reward: 75,000 jewel.