Job Title: The Geomancer's Lair
Rank: A
Category: Normal
Job Location: Talonia
Solo Word Count: 5,000
Group Word Count: 10,000
Additional Requirements: N/A
Job Description: The City of Talonia has been experiencing a great deal of odd weather lately. One minute it's pouring rain, scorching hot weather the next, followed by freezing snow storms! Sightings of strange elemental creatures have been noted whenever one of the drastic changes in the weather occurred. A random scout followed one of the monsters back to an ancient temple that's thousands of years old and goes miles down into the earths crust. After a long period of investigation, the scholars of Talonia have discovered that the shrine was built to appease a powerful god-like spirit, and a recent earth quake has shattered its alter. Now countless elemental beings roam the temple, attracted to the forgotten spirit like moths to a flame. Work your way through the depths of of the Geomancer's Lair and appease the god's unrest to save the town of Talonia.
Reward: 75,000 jewel.
Rank: A
Category: Normal
Job Location: Talonia
Solo Word Count: 5,000
Group Word Count: 10,000
Additional Requirements: N/A
Job Description: The City of Talonia has been experiencing a great deal of odd weather lately. One minute it's pouring rain, scorching hot weather the next, followed by freezing snow storms! Sightings of strange elemental creatures have been noted whenever one of the drastic changes in the weather occurred. A random scout followed one of the monsters back to an ancient temple that's thousands of years old and goes miles down into the earths crust. After a long period of investigation, the scholars of Talonia have discovered that the shrine was built to appease a powerful god-like spirit, and a recent earth quake has shattered its alter. Now countless elemental beings roam the temple, attracted to the forgotten spirit like moths to a flame. Work your way through the depths of of the Geomancer's Lair and appease the god's unrest to save the town of Talonia.
- Optional Job Benefits::
+Enriched Energy Zone
The temple is enriched with highly potent elemental energy of every kind and while in the temple all elemental spells deal a full rank higher in damage. The spells size, speed, attack power and absorption rate are doubled.
+Healing Elements
Slayers and mages that can absorb elemental energy gain 2% HP and MP regeneration per post while in the dungeon.
- Optional Job Disadvantages::
-Ether High
The longer the caster is subjected to the enriched energy they begin to suffer the effects of an energy high. The heighten energy cause a chemical reaction to occur similar to being under the influence of mind altering drug their attitudes, and personality are heighten or is completely flipped. The longer they are exposed the more erratic their behavior become. For every post the player is still in the geomancer's lair increase this effects potency. Needs to be at least three post in before the changes in your characters begin to surface.
-Enriched Energy Zone
Those who have the power up don't know about it until they cast their first elemental spell. Often harming themselves in the process.
- Earth Elemental x2 and Water Elemental x2
An Earth elemental is a 5 foot, sphere-shaped mass of hardened earth covered in moss. A Water elemental is a 5 foot mass of water that's shaped like a mermaid. The Earth and Water elementals can cast elemental B rank level spells quickly and effortlessly. By working together the elementals can combined their spells to deal out powerful S ranked nature based attacks. The Water elemental takes no damage when attacked with water magic and takes 2x the damage when hit with lightning attacks. The earth elemental takes no damage when attacked with earth magic and takes 2x damage when hit with a fire based spell. 3x A Ranked attacks will fell an Elemental.
Enemy Rank: Normal - Fire Elemental x2 and Wind Elemental x2
A Fire elemental is a 5 foot mass of flames in the shape of a crimson salamander. A Wind elemental is a 5 foot collection of wind spirits that are shaped like a bird. The Fire and Wind elementals can cast elemental B rank level spells quickly and effortlessly. By working together the elementals can combined their spells to deal out powerful S Ranked explosion based attacks. The Fire elemental takes no damage when attacked with fire magic and takes 2x the damage when hit with water attacks. The Wind elemental takes no damage when attacked with wind magic and takes 2x damage when hit with a earth based spell. 3x A Ranked attacks will fell an Elemental
Enemy Rank: Normal - Earth Elemental x2, Water Elemental x2, Fire Elemental x2, and Wind Elemental x2
When one of each of the elemental spirits are present they can combine the four elements in a massive ray of energy dealing massive all elemental H Ranked damage in a 30 foot range. Try to keep at least one of each element separated from the others to void this attack. Otherwise, they are identical to the elementals you defeated before. 3x A Ranked attacks will fell an Elemental.
Enemy Rank: Strong - Tessera
The once-sealed god of the primal plane of existence, in its anger of being forgotten this massive 15 foot creature has begun to run rampant. Tessera can manipulate the four elements with complete mastery, its melee attacks performed with it's claws or bite deals A ranked damage while it's elemental spells deal S ranked. Once per post, Tessera can summon 4 Elemental spirits (one of each element) to assist them in combat. The elementals are identical to those faced before. It takes 25x A Ranked attacks will fell a Tessera.
Enemy Rank: Boss
Reward: 75,000 jewel.