Job Title: End to Sins
Rank: S
Category: Normal
Job Location: Capital Crocus
Solo Word Count: 7,000
Group Word Count: 14,000
Additional Requirements: No one can be killed.
Job Description:Capital Crocus has been recently plagued by a rash of murders leading many to feel unsafe within their own homes. Rumors have surfaced that the murders may be connected in some way to a secret cabal of powerful dark mages hidden within the city's underbelly. Fiore's government has put up requests on all of the legal boards, offering a reward to those who find and bring the killer or killers back alive to face justice.
Enemies:
Reward: 100,000 jewel.
Rank: S
Category: Normal
Job Location: Capital Crocus
Solo Word Count: 7,000
Group Word Count: 14,000
Additional Requirements: No one can be killed.
Job Description:Capital Crocus has been recently plagued by a rash of murders leading many to feel unsafe within their own homes. Rumors have surfaced that the murders may be connected in some way to a secret cabal of powerful dark mages hidden within the city's underbelly. Fiore's government has put up requests on all of the legal boards, offering a reward to those who find and bring the killer or killers back alive to face justice.
Enemies:
- Death Mage Apprentice x10
These apprentices are B rank wizards who are capable of invoking death to cells within their target, thus dealing unavoidable B-rank damage every 2 posts. It takes A rank damage to bring down each of them.
Enemy Rank: Weak - Death Mage x8
These mages are more comfortable and stronger in their chosen craft, comprised of A rank wizards who possess the same capabilities as their apprentice counterparts, with the difference that they deal unavoidable A-rank damage every 2 posts and can resurrect fallen comrades as zombies every 4 posts. Take them down quickly or you'll be facing quite the crowd. It takes 2x A rank damage to bring down each of them
Enemy Rank: Normal - Master Death Mage x3
Having perfected their chosen magic, these S rank wizards possess the same capabilities as their normal mage counterparts, except they deal unavoidable S-rank damage every two posts. They must be defeated twice in order to lose consciousness, as they can basically self-revive. It takes 4x A rank spells each to bring down each time.
Enemy Rank: Strong - Archmage
This S-rank wizard is armed with a death-related artifact weapon. Every cut from the weapon deals S-ranked damage and upon cutting someone twice within 2 posts, causes death-like corruption to spread in their body dealing more S-ranked damage. Since he's the leader and the one responsible for the murders, he's quite elusive and crafty. His intelligence coupled with the same death spell his underlings use makes him highly dangerous. It takes 10x S-rank damage to take him down the first time, as he can basically self-revive. It takes another 4x S rank damage knock him down for the count for capture.- Abilities:
Death-Make: Remnants (S-rank): The Archmage takes a moment to concentrate and creates a large group of spectres made out of Death energy. They have no magical or ranged attacks whatsoever, but deal A-rank damage upon merely touching anything living. Note that the number of spectres equals the number of enemies in total players have defeated during the mission. The spell lasts for 5 posts or until all spectres have been slain. They take B-rank damage to defeat each. It has a 5 post cool-down.
Death-Make: Serial Killer (A-rank): The archmage focuses and creates a humanoid figure of what appears to be a man with a knife in his hand. This man is actually the Death-Make incarnation of Jack the Ripper and as such, he is extremely proficient at fighting with his knife. He is immune to non-magical attacks and takes double damage from Light-based or Holy magic. He lasts until he is killed and the spell for creating him has a 7 post cool-down, starting from the post after he dies.
Death-Make: Ravagers (A-rank): The boss creates two wolves out of Death energy. They take 50% reduced damage from non-magical attacks and can dash with speeds of 100 m/s and have unparalleled agility. Their attacks deal B-rank damage, but the fact they are so hard to hit makes up for their lower damage output. It takes 2x A-rank damage to take them down. 5 posts cool-down.
Death-Make: Wyvern (S-rank): The Archmage condenses large amounts of Death energy to create a Wyvern, a beast that can be considered the Dragon's distant cousin. It is 25 metres long with a wing span of 40 metres and it can breathe Death. Their "Death Breath" reaches up to 80 metres away and deals S-rank damage while their normal attacks deal A-rank damage. It takes 2x S-rank damage to take down. 8 post cool-down.
Reward: 100,000 jewel.