Job Title: Z Epicenter
Rank: B
Category: Normal/ Job Series
Job Location: Cursed Lands, Haunted Guild
Solo Word Count: 2,500
Group Word Count: 5,000
Additional Requirements: Must have completed City of the Undead.
Job Description: The "guildhall" mentioned in the graveyard master's tale of his city's woe is troublesome, even after the curse is eradicated from the area. It's still clear that the curse didn't originate from here, but instead somewhere to the west. After seeing just how bad this can get, the continuing threat of spread is undeniable. If left unchecked, it will eventually spill from the Cursed Land's borders and then it'll be unstoppable.
Heading west will yield a trail of terror and death and ultimately leads you to a lavish guildhall situated in a clearing amongst the dark trees. While the hall itself is huge and regal, the sights you are met with are far from pleasant. Despite its location, the area is full of people. The guild had a very large member base of mages, so about half are still alive, uninfected, and fighting off their cursed guild members. While this might be encouraging, don't get too hopeful. They've been fighting for a long time now and they're frankly losing. One lone shield mage has been maintaining a barrier around the hall, but due to strain and recent infection, several holes can be seen on the front, which explains the direction of spreading.
Once inside one of the holes in the barriers, the survivors will be grateful for your help and explain the situation. A mage with curse magic had joined their guild not too long ago and began experiments on the undead in hopes of becoming a necromancer. In a sense, he was successful, but he had to die in the process, and in his death, his whole demeanor changed. Perhaps he's even been possessed, cursed by a spirit with a plan. Either way, you find out that this undead mage is the "master" the Necrozombie from the city mentioned, and ultimately confirm that this is the epicenter for this undead curse.
Your final mission within the cursed lands is to save as many uncursed guild members as possible and slay the Master to end the curse once and for all!
Additional Job Details:
Pros:
+ Negative Magic and Curse magic are 2x as effective in the Cursed Lands.
+ Head Shots deal 2x as much damage to zombies.
+ If you have Holy or Light magic, it will be 2x as effective against the Cursed Land's monsters.
Cons:
- The Cursed lands are filled with malevolent forces and ooze with evil auras. Those who are easily spooked will likely show it in their character's speech, behavioral patterns, and decision making. They will also most likely feel some negative sensory effects.
Enemies:
Reward: 20,000 jewel and a small amount of recognition from the Magic Council for your heroic deeds.
Rank: B
Category: Normal/ Job Series
Job Location: Cursed Lands, Haunted Guild
Solo Word Count: 2,500
Group Word Count: 5,000
Additional Requirements: Must have completed City of the Undead.
Job Description: The "guildhall" mentioned in the graveyard master's tale of his city's woe is troublesome, even after the curse is eradicated from the area. It's still clear that the curse didn't originate from here, but instead somewhere to the west. After seeing just how bad this can get, the continuing threat of spread is undeniable. If left unchecked, it will eventually spill from the Cursed Land's borders and then it'll be unstoppable.
Heading west will yield a trail of terror and death and ultimately leads you to a lavish guildhall situated in a clearing amongst the dark trees. While the hall itself is huge and regal, the sights you are met with are far from pleasant. Despite its location, the area is full of people. The guild had a very large member base of mages, so about half are still alive, uninfected, and fighting off their cursed guild members. While this might be encouraging, don't get too hopeful. They've been fighting for a long time now and they're frankly losing. One lone shield mage has been maintaining a barrier around the hall, but due to strain and recent infection, several holes can be seen on the front, which explains the direction of spreading.
Once inside one of the holes in the barriers, the survivors will be grateful for your help and explain the situation. A mage with curse magic had joined their guild not too long ago and began experiments on the undead in hopes of becoming a necromancer. In a sense, he was successful, but he had to die in the process, and in his death, his whole demeanor changed. Perhaps he's even been possessed, cursed by a spirit with a plan. Either way, you find out that this undead mage is the "master" the Necrozombie from the city mentioned, and ultimately confirm that this is the epicenter for this undead curse.
Your final mission within the cursed lands is to save as many uncursed guild members as possible and slay the Master to end the curse once and for all!
Additional Job Details:
Pros:
+ Negative Magic and Curse magic are 2x as effective in the Cursed Lands.
+ Head Shots deal 2x as much damage to zombies.
+ If you have Holy or Light magic, it will be 2x as effective against the Cursed Land's monsters.
Cons:
- The Cursed lands are filled with malevolent forces and ooze with evil auras. Those who are easily spooked will likely show it in their character's speech, behavioral patterns, and decision making. They will also most likely feel some negative sensory effects.
Enemies:
- Frightful Spirit x5
These ghost's bodies are very large and are composed of the human fear their human forms felt before death. They are the spirits of the guild members who have already been laid to rest by the guild survivors. Light purple and transparent, the ghosts have no legs and are comprised of spiritual ectoplasm that can phase through solid objects. These guys radiate an aura of fear and use only that in battle. If they touch you, all your stats will take a 50% debuff for 2 posts. If your health dips below 50% and you are hit, one could even possess your body for a post and take control. It takes 2x C rank spell damage to send them to the great beyond, as any melee attacks will go right through and cause the aforementioned effects.
Enemy Rank: Weak - Ghoul x5
Ghouls are the lower form of Zombie with nearly completely rotted flesh and parts of their bones exposed in various parts of their disgusting body. The average size of a Ghoul is 4 to 6 feet tall and is consumed with an insatiable hunger for living flesh. The Ghouls are fairly easy to kill but watch out if they bite you, the curse's energy can transfer to a new host. If you become infected and don't treat the wound within three posts then your character's body slowly starts to rot dealing D rank damage per post. A single C ranked attack will kill your opponent and they do C ranked damage as well.
Enemy Rank: Weak - Zombie Brute x1
A very large and buff mutated Zombie. The result of many undead guild members being melded into one, this creature has halted its organic decay and evolved into a superior Zombie. This creature stands at 8 to 10 feet and can easily crush stone with its bare hands. The Brute is very big, very fast, and very strong. Each of its attacks cause a small localized tremor and deals 2x C Ranked damage with a 1 post stun. Itis bite deals 3x C rank damage and afflicts you with the curse that rots the flesh for D ranked per post if left untreated. 5x C Rank damage will send them to the great beyond.
Enemy Rank: Normal - Master
The master of the curse and thus all the undead. He is pale white skin and hair, and has an extremely thin body. This zombie master is far greater than any of its predecessors physically and mentally, acting like a normal human though sadistic and warped. He controls all the zombies within the Cursed Lands. Slay him and you'll break the curse on the land and lay to rest every cursed soul he controlled. Master is insanely fast and powerful for his looks. His claw attacks deal fierce, 4x B rank piercing damage. His bite deals B rank Curse damage that rots the flesh for D rank damage per post if left untreated and it will immediately start to degrade your mind. The undead mage also possesses the ability to summon a pack of nearby Ghouls with a mighty wail that causes B rank damage to anything within 15 feet that can hear. It takes 10x B Rank damage to put an end to all of this.
Enemy Rank: Boss
Reward: 20,000 jewel and a small amount of recognition from the Magic Council for your heroic deeds.