Magic
Magic Name: Requip Magic: Darkness's Judgement Day
Magic Type: Requip - Solitary (Can have up to 4 requip spells active at once)
Description: Maddox was born with the darkness within her and she always makes use of that. Growing up she found that she was physically weak and could not take hits. This and a percentage to magiteck design gave her an initial fondness for long-ranged weapons. But later she found that she was skilled with short-ranged weapons as well. Exasperated with carrying so many weapons around, she was filled with joy in discovering Requip magic. It allowed her to not only carry many beautiful weapons at once but the dress and accessorize herself as well. To do this she summons her inner darkness to make a dark sub-dimension that she retrieves and banishes her Requip items too. As someone who loves to collect beautiful things and darkness, this magic suits her well.
Unique Abilities:
- Ability 1: Shadow In the Wind: Learning to take advantage of the weightlessness of darkness the user gains the ability to move at 50% faster speed than average.
- Ability 2: Strength In Darkness: The darkness of the world flows through the user's body, granting them a passive strength bonus of 50% to add to their attacks.
- Ability 3:
- Lineage:
- Name: Progeny of Nyx
Description: Eons ago, the eternal mother of the Night fell in love with a human. Transforming into human form, she eloped with the young mortal and lived with him until the end of his days. Their union bore three healthy kids, one of them especially rare. He had been endowed with her mother's power, a progeny of Nyx.
Ability: Those who were not skipped by this lineage gets the ability "Night Form". For a brief duration, the user will meta-morph into a humanoid being of pure dark matter. Their body was moulded from the fragment of the cosmos, making them virtually indestructible for a few moments.
Usage: Night form can only be activated at night and twice per thread. During this time, your body is virtually immune to magic attacks that are equal to your rank or less (75% damage reduction). Physical attacks won't reach you for they will just pass right through you unless they are enhanced through magic somehow which will still be weakened by the damage reduction given, the drawback is you can't use any attacks or magic during this time. The effect lasts for 2 posts with a 4 post cooldown and can't be deactivated or cancelled.
A lesser version can be used passively in which their body is simply darker than normal, half normal-looking half night-like. It reduces damage by 25% in general at night and lets you move 50% faster in shadow while still not able to attack or use magic.
Spells
- Signature Spell:
Name: Fear and Pain
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 21HP
Requip Durability: N/A
Range: 50M
Speed: 50MPS
Duration: 6 posts
Downside: The user can summon only one gun if they want, but it does half the damage.
Description: Splaying their arms wide, black mist forms into he users hands, forming the twin guns Fear and Pain.- Appearance :
- Ability 1:
Name: Punishment
Rank: B
MP Cost: N/A
Category: Offensive
Type: Single-target
Damage: 80HP
Range: 200M
Speed: 200MPS
Duration: 1 Post
Downside: N/A
Description: The user takes aim at one target with both guns and shoots with a 50% piercing effect that reduces the base damage by 50% to armors or shields when they are hit with the spell containing the effect.
- D-Rank Spells:
Name: Electric Baton
Rank: D
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 7HP
Requip Durability: N/A
Range: 15M
Speed: 15MPS
Duration: 3 posts
Downside: N/A
Description: A simple Bellum electric baton that one may often see their police force waving at unruly civilians. One may wonder how this mage acquired such an item, but the blunt force and electric shock does its job after being summoned in a wave of dark magic.- Ability 1:
Name: Savage Hit
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-target
Damage: 40HP
Range: 60M
Speed: 60MPS
Duration: 1 Post
Downside: N/A
Description: The user simply hits their opponent with the baton with dark energy, adding to the electric blow for an added 50% buff of spell damage.
- Ability 2:
Name: Dark Shock
Rank: D
MP Cost: 20MP
Category: Offensive
Type: Single-target
Damage: 40HP
Range: 60M
Speed: 60MPS
Duration: 1 Post
Downside: N/A
Description: The user add magic to the baton, overloading the electric output before jabbing their opponent roughly, immobilizing them for 1 post. The target cannot be immobilized every post and only every other post should they be hit again.
Name: Ancient Reaper Armour
Rank: D
Requip Type: Armour
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: 60HP
Range: 15M
Speed: 15MPS
Duration: 3 posts
Downside: N/A
Description: Crossing their arms, shadows gather around them, covering the user fully. When they are uncovered, they are wearing the amour of a minor ancient reaper.- Apperance:
- Ability 1:
Name: Defy Death
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single-target
Durability: 180HP
Range: 60M
Speed: 60MPS
Duration: 3 Post
Downside: N/A
Description: Calling the power of their armour inner reaper the user shrouds themselves in a barley visible dark covering that defends from magical damage, increasing Magical Resistance by 50% when active.
- Ability 2:
Name: Death’s Blossom
Rank: D
MP Cost: 20MP
Category: Defensive
Type: Single Target
Durability: 40HP
Range: 60M
Speed: 60MPS
Duration: 3 post
Downside: N/A
Description: The user summons the reaper armours power, causing a wave of semi-transparent shadow to cover them like a closed blossom, shielding them from harm while they move. It also has a 50% anti-piercing effect.
Name: Shadow Assassins Gloves
Rank: D
Requip Type: Item
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: N/A
Range: 15M
Speed: 15MPS
Duration: 3 posts
Downside: N/A
Description: The user crosses their wrists before them and clenches their fists, shadows forming the gloves of an ancient assassin their hands.- Appearance :
- Ability 1:
Name: Assasin's Aid
Rank: D
MP Cost: 20MP
Category: Auxiliery
Type: Single-target
Damage: N/A
Range: 60M
Speed: 60MPS
Duration: 3 Post
Downside: N/A
Description: The gloves glows with a red aura giving the user a 50% damage buff to spells they casts for the next 3 posts.
- Ability 2:
Name: Assassins Curse
Rank: D
MP Cost: 20MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 60M
Speed: 60MPS
Duration: 3 post
Downside: N/A
Description: Acid green energy engulf the gloves exchanges the energy onto the user, causing the next attack to give a 50% debuff to the magical defense of the target for 3 posts.
Name: Bracelet of Past Pain
Rank: D+
MP Cost: 30MP
Requip Type: Item
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: N/A
Range: 25M
Speed: 25MPS
Duration: 5 posts
Downside: N/A
Description: The old wearer of this bracelet was a person who had gone through unbelievable amount of physical pain, so much that the bracelet she was wearing was influenced by the woman’s want to make the pain stop, giving it magical defensive properties that the user summons in a mass of darkness.- Ability 1:
Name: Stop the Sting
Rank: D+
Category: Auxiliary
Type: Passive
Durability: N/A
Range: 90M
Speed: 90MPS
Downside: N/A
Description: Born from the stinging of a whip, the bracelet draws it’s energy to stop the physical pain and damage of the user, giving a 45% passive bonus to physical resistance while the item is active.
- Ability 2:
Name: It Burns
Rank: D+
Category: Auxiliary
Type: Passive
Durability: N/A
Range: 90M
Speed: 90MPS
Downside: N/A
Description: The torturer was a fire mage, and the burn of magic made a great impression on the bracelet, influencing it to help block the pain and damage of magic attacks, giving a 45% passive bonus to magical resistance while the item is active.
- C-Rank Spells:
Name: Nocturnal Cape
Rank: C
Requip Type: Item
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: N/A
Range: 30M
Speed: 30MPS
Duration: 5 posts
Downside: N/A
Description: This cape is made from the fur willingly given by a beast of darkness that is fond oof magic users who wield it’s element, giving the wearer it’s blessing and protection.- Ability 1:
Name: Nocturnal Shield
Rank: C
MP Cost: 30MP
Category: Defensive
Type: Single target
Durability: 120HP
Range: 120M
Speed: 120MPS
Duration: 5 posts
Downside: N/A
Description: The user flips part of the cape over their arm, causing a semi-transparent shield to form in front of them, which only allows the users own magic to go through it. This shield has a 55% magic spell resistance buff.
- Ability 2:
Name: Nocturnal Mirror
Rank: C
MP Cost: 30MP
Category: Auxiliary
Type: Single target
Damage: N/A
Range: 120M
Speed: 120MPS
Duration: 5 posts
Downside: Lowers movement speed by 50%
Description: The dark cape swishes around it’s user, temporarily turning them into smoke, negating any immobilization effects, countering immobilization effect for 50% of the users movement speed.
Name: Plague Doctor’s Robes
Rank: C
Requip Type: Armour
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: 120HP
Range: 30M
Speed: 30MPS
Duration: 5 posts
Downside: N/A
Description: In a wreath of acid green gas, the user spreads their arms, summoning the robes of a doctor that deals in fighting against plagues.- Appearance :
- Ability 1:
Name: Curse of the Plague
Rank: C
MP Cost: 30MP
Category: Offensive
Type: Single-target
Damage: 30HP over time for 5 posts
Range: 120M
Speed: 120MPS
Duration: 5 Post
Downside: N/A
Description: The user reaches out a hand and gathers the experience of plague Doctors to temporarily inflict the diseases they work hard to fight against onto a single victim. The spell does 30 Poison Damage over Time once per post for 5 of the victims posts if hit.
- Ability 2:
Name: Doctor’s Blessing
Rank: C
MP Cost: 30MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 120M
Speed: 120MPS
Duration: 5 post
Downside: N/A
Description: The receives the magical blessing of a Plague Doctor, giving them a temporary boost of 55% to healing spells for the duration of the spell.
Name: Good Intentions
Rank: C
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 14HP
Requip Durability: N/A
Range: 30M
Speed: 30MPS
Duration: 5 posts
Downside: N/A
Description: A mildly terrifying syringe gun meant to both hurt and heal, shooting either regular needles to injure enemies, or remedies to aid allies.- Appearance :
- Ability 1:
Name: Healing Remedy
Rank: C
MP Cost: 30MP
Category: Supportive
Type: Single-target
Heals: 60HP
Range: 120M
Speed: 120MPS
Duration: 1 Post
Downside: N/A
Description: The user takes aim at an ally and fills a syringe with magical healing liquid. The user shoots, and upon hitting the target, the liquid empties into the user, healing them. Due to extra tampering in the formula the healing effect is buffed by 55%.
- Ability 2:
Name: Regeneration Remedy
Rank: C
MP Cost: 30MP
Category: Supportive
Type: Single Target
Heals: 60HP
Range: 120M
Speed: 120MPS
Duration: 1 post
Downside: N/A
Description: ] The user takes aim at an ally and fills a syringe with magical healing liquid. The user shoots, and upon hitting the target, the liquid empties into the user, granting them a 5% HP regen for their next 5 posts.
Name: Shadow Thief’s Amulet
Rank: C+
Requip Type: Item
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: N/A
Range: 45M
Speed: 45MPS
Duration: 6 posts
Downside: N/A
Description: Cupping their hands to their chest, a shadow appears, dripping with shadow that disappears before it hits anything. The orb bursts and an amulet appear around the user’s neck, belonging to an ancient thief.- Appearance :
- Ability 1:
Name: I Am Shadow
Rank: C+
MP Cost: 40MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 135M
Speed: 100MPS
Duration: 6 Post
Downside: If the room doesn’t have enough shadows the spell doesn’t work as well, or at all.
Description: The amulet give the user the ability to become one with the shadows, making them invisible to B-ranks and below, camouflaged to A-ranks, transparent to S-ranks, and fully visible to any ranks above. Up to 6 other beings can join them, but they must be in contact with each other and willing or unconscious.
- Ability 2:
Name: Shadow Sneak
Rank: C+
MP Cost: 40MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 45M
Speed: 45MPS
Duration: 2 post
Downside: If there are not enough shadows, or the shadows are not connected, the spell does not work.
Description: The amulet gives the wearer the ability to merge into shadows as if they are one, and re-emerge into a connected shadow within range. They can pass non-magical physical barriers like this as long as both sides currently cast shadows. Up to 6 other beings can join them, but they must be in contact with each other and willing or unconscious.
- B-Rank Spells:
- Name: Hidden Envy
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 21HP
Requip Durability: N/A
Range: 50M
Speed: 50MPS
Duration: 6 posts
Downside: N/A
Description: The user slaps their hands together then slowly draws them apart, the shadows creating the weapon between them before swinging to the ground when completed, the users hand resting on the bird handle. A simple cane on the outside, it can be carried most places without arousing suspicion. In reality it is a powerful sword relic, but that is only evident if it is drawn.- Apperance:
- Ability:
Name: Evident End
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-target
Damage: 80HP
Range: 200M
Speed: 200MPS
Duration: 1 Post
Downside: N/A
Description: Despite it being a western weapon the user draws upon the Eastern Samurai’s Iaido fighting style as inspiration. Putting their hand on the cane-sword the user waits for the most opportune moment to quickly draw the blade from its sheath to slash at the opponent before returning it, the blade almost invisible from the quickness of the attack. The attack has a 60% spell damage buff as well.
- Ability:
Name: Eminent Defeat
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi-target
Damage: 60HP
Range: 150M
Speed: 150MPS
Duration: 1 Post
Downside: N/A
Description: The user does a similar attack to the one above, using Iaido fighting style to wait for the most opportune moment to quickly draw the blade from its sheath to slash at the opponent before returning it, but instead exerts more energy to hit multiple opponents at once. The user stands a bit away from the enemies and slashes into the air before returning the sword, creating shadow slashes that hit all in a cone before them who do not manage to dodge. The attack has a 60% spell damage buff as well.
Name: Gentleman’s Garb
Rank: B
MP Cost: 40MP
Requip Type: Armor
Grade: Normal
Linked Equipment:
Requip Damage: N/A
Requip Durability: 180HP
Range: 50M
Speed: 50MPS
Duration: 6 posts
Downside: N/A
Description: The user crosses their arms and in a wave of shadow, summons the armour of a fashionable gentleman who was once known for sneaking into fancy parties to assassinate those inside.- Ability 1:
Name: Gentleman’s Aid
Rank: B
Category: Auxiliary
Type: Passive
Damage: N/A
Range: 200M
Speed: 200MPS
Duration: 6 posts
Downside: N/A
Description: A gentleman assassin should not need to take more than one shot to kill their target. To aid in this endeavor the armour gives the user a 50% passive bonus in spell damage.
- Ability 2:
Name: Suave Strike
Rank: B
Category: Auxiliary
Type: Passive
Damage: N/A
Range: 200M
Speed: 200MPS
Duration: 6 posts
Downside: N/A
Description: What kind of gentleman brings heavy weaponry to a party? This gentleman does not know, but one must always be prepared. Thus, the armour aids you by giving the user a 50% magical reisitance effect passive bonus.
Name: Swamp Grenade Launcher
Rank: B
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 21HP
Requip Durability: N/A
Range: 50M
Speed: 50MPS
Duration: 6 posts
Downside: N/A
Description: Made in the deep swamps of a vast forest by it’s native dwellers, this rudimentary grenade launcher actually packs quite a punch to it and carries the attributes of the poisonous swamp it came from.- Ability 1:
Name: Swamp Bombs Away!
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Multi Target
Damage: 60HP
Range: 150M
Speed: 150MPS
Duration: 6 posts
Downside: N/A
Description: The user aims and fires several swamp grenades in succession at the targets in front of them in a cone, blasting them with pouches of poisonous gas, draining an extra 5% of HP over 6 posts, but only if the target is successfully hit.
- Ability 2:
Name: Swamp Rain!
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Area of Effect
Damage: 40HP
Range: 100M
Speed: 100MPS
Duration: 6 posts
Downside: N/A
Description: The user aims the launcher into the sky, then shoots into the air above them, causing poison swamp grenades to rain down before them. If enemies are hit they are knocked backwards up to 50 feet and get a lungful of poisonous gas, draining an extra 5% of HP over 6 posts. Knockback effect requires OOC permission.
Name: Shadow Sniper
Rank: B+
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 32HP
Requip Durability: N/A
Range: 75M
Speed: 75MPS
Duration: 8
Downside: N/A
Description: The user mimes shooting a gun, only for an actual sniper rifle to appear in their arms in a swath of shadows. This gun was made specially by Maddox to shoot things with high effect.- Ability 1:
Name: Pierce The Night
Rank: B+
MP Cost: 60MP
Category: Offense
Type: Single Target
Damage: 16HP
Range: 300M
Speed: 300MPS
Duration: 8 posts
Downside: N/A
Description: The user aims carefully and gathers the danger of the dark into a bullet. They shoot the target, the weapon and magic giving the bullet a 65% buff in magic damage and a sheild piercing effect lowering spell damage by 50%.
- Ability 2:
Name: Peirce The Stars
Rank: B+
MP Cost: 60MP
Category: Offense
Type: Multi-Target
Damage: 90HP
Range: 225M
Speed: 165MPS
Duration: 8 posts
Downside: N/A
Description: The user aims carefully and gathers the danger of the dark into a bullet. They shoot the target, and as the bullet flies it multiplies into multiple dark bullets beside it, shooting all those on a cone before them if they do not dodge. The magic also gives the bullets a 65% buff in magic damage and a homing effect on the bullets, automatically home in on targets and follow them in an attempt to hit them up to the maximum spell range.
Last edited by Maddox on 6th February 2021, 5:30 pm; edited 12 times in total