Magic
Magic Name: Persephone's Pilgrimage
Magic Type: Lost
Description: The line of use of this magic has passed down the line of the Servius lineage for generations. Decades ascending close to that of nearly a millennia have carried this through what could only be similar to a bloodline. However, that is not the case. The one in question to this magic has been contracted through an ancient rite in which condition to carry this magic is to forfeit their child to the same fate. After birth, the child is made to be contracted into a pact in a circle of dark, almost cursed ways. The parent or parents would chant and summon forth a great, old demonic deity whom would gift the child the ability to do so. Those who don't are hunted down by others who cherish this pact and the demons from which it summons forth to kill them and bury its existence.
This pact of a magic has never been thought to be removable in any way, but none have ever considered the idea of it. It's abilities allow the user to channel the magic of the abyss itself to attack or even defend with, as well as to conjour forth demonic creatures that vary in all shapes and sizes. Some of the most abhorrent and dangerous into some whom could fool even the angels themselves into thinking they were nearly human themselves. Those whom have either trained with enough to hone the skill or been lucky enough to are able to cast the abilities of their own summons without the need, which only adds to the sheer power this magic has given this line of people for centuries.
Unique Abilities:
- Lovecraft: When the caster has any summons in battle, they gain damage reduction from spells.
- Harbinger: If an enemy (npc or pc w/ permission) is defeated by the casters hands, a portion of the casters mp and hp (5%) is restored.
- Absence of Light: All spells of this magic have their spell power enhanced greatly.
Magic Benefits:
- Lost - Primary
- Summoning - Auxiliary
Lineage Spells
Link to lineage
Name: Abyssal Assault
Rank: User rank + (Cap H+)
MP Cost: -
Category: Offensive
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: -
Downside: -
Description: A circular area below an opponent will appear, marking the point at which this spell will strike. After the spell has appeared below them, a small vortex will appear in the sky just above the caster and begin a torrent of small abyssal energy forward to the target within the circle. The spell cannot be redirected by the caster and does not deal multiple sets of damage no matter one or 100 balls of this energy hit the target. Terrain however will receive damage.
Name: Shadow Grasp
Rank: User rank (Cap S)
MP Cost: -
Category: Offensive
Type: Single Target
Damage: -
Range: -
Speed: -
Duration: -
Downside: -
Description: The user contorts their own shadow or any other shadow within range of the spell to form a large hand the size of their target and attempt to constrict the target, tightening its grip should it connect to anything.