Magic
Magic Name: Wind Make Magic
Magic Type: Caster (Solitary benefit)
Description: This magic is a creative and stylistic form of maker magic that grants great freedom to the caster. Wind Make Magic gathers the air currents surrounding the caster, the mixes the magic power of the caster with the air drawn in by the caster which causes the spells to take on a white-green hue, and the spells can then be shaped into any form that the caster desires. This magic can be used to create weapons or items made of swirling wind, or even creature constructs that can attack or defend at the caster's direction, though these creations are short lasting.
Aristeo first discovered his inclination towards wind magic while traveling with his parents in their merchant caravan. It began slowly one day when he was able to sense the subtle change in the air pressure and wind currents, and realized that a dangerous storm was on its way. From that point on, his ability to manipulate the wind and air currents around him progressed into minor redirection of wind gusts and breezes. As luck would have it, and certainly to Teo's benefit, a wandering wizard joined the caravan for a few seasons and was able to teach Teo the basics of maker magic. Although not a wielder of Wind Magic herself, she taught Teo the fundamentals of manipulation and control of magic power, and showed him examples of maker magic using her own Earth Make Magic (which is, ironically, the hardest counter to a Wind Magic user like Teo). His teacher, Guinevere (or Vera of the Stone Will), passed on her knowledge of Maker Magic to Teo, as well as helped him to devise some ideas for how to cover for the weaknesses of his magic. After some time she left the caravan, but not before telling Teo that he should join one of the many magic guilds that dot the landscape of Fiore so that he could continue improving his magic and meet many new people outside of the caravan.
Teo can use one or two hands to cast his magic, however, one of his most commonly used spells, "Wind Blade," utilizes a single hand to cast his magic, which comes in handy when he is wielding his sword in his primary hand. He utilizes both of his hands for several of his stronger spells, however, which has caused him to consider that it might benefit his casting to utilize both hands for all of his spells. In addition to his use of his hand(s) in his spells, Teo uses a basic incantation which always starts with "Wind Make" and then the name of the item or creation which he is manifesting, and he must have a clear picture of what he is creating in his mind's eye. Having drilled the basics for Maker Magic for many, many long days, Teo has mastered the ability to clearly picture his creations in his mind and now is able to do it without any real effort.
Magic Name: Wind Make Magic
Magic Type: Caster (Solitary benefit)
Description: This magic is a creative and stylistic form of maker magic that grants great freedom to the caster. Wind Make Magic gathers the air currents surrounding the caster, the mixes the magic power of the caster with the air drawn in by the caster which causes the spells to take on a white-green hue, and the spells can then be shaped into any form that the caster desires. This magic can be used to create weapons or items made of swirling wind, or even creature constructs that can attack or defend at the caster's direction, though these creations are short lasting.
Aristeo first discovered his inclination towards wind magic while traveling with his parents in their merchant caravan. It began slowly one day when he was able to sense the subtle change in the air pressure and wind currents, and realized that a dangerous storm was on its way. From that point on, his ability to manipulate the wind and air currents around him progressed into minor redirection of wind gusts and breezes. As luck would have it, and certainly to Teo's benefit, a wandering wizard joined the caravan for a few seasons and was able to teach Teo the basics of maker magic. Although not a wielder of Wind Magic herself, she taught Teo the fundamentals of manipulation and control of magic power, and showed him examples of maker magic using her own Earth Make Magic (which is, ironically, the hardest counter to a Wind Magic user like Teo). His teacher, Guinevere (or Vera of the Stone Will), passed on her knowledge of Maker Magic to Teo, as well as helped him to devise some ideas for how to cover for the weaknesses of his magic. After some time she left the caravan, but not before telling Teo that he should join one of the many magic guilds that dot the landscape of Fiore so that he could continue improving his magic and meet many new people outside of the caravan.
Teo can use one or two hands to cast his magic, however, one of his most commonly used spells, "Wind Blade," utilizes a single hand to cast his magic, which comes in handy when he is wielding his sword in his primary hand. He utilizes both of his hands for several of his stronger spells, however, which has caused him to consider that it might benefit his casting to utilize both hands for all of his spells. In addition to his use of his hand(s) in his spells, Teo uses a basic incantation which always starts with "Wind Make" and then the name of the item or creation which he is manifesting, and he must have a clear picture of what he is creating in his mind's eye. Having drilled the basics for Maker Magic for many, many long days, Teo has mastered the ability to clearly picture his creations in his mind and now is able to do it without any real effort.
- Lineage and Lineage Signature Spell:
- Aspect of Jupiter: The aspect of Jupiter, once a king among gods he has now become as fallen as any other. Having freed his siblings from the belly of his father, Jupiter is tenacious and clings to his immortal essence. Jupiter was hailed as the ruler of the sky, and these certain traits bring themselves to bear in his host.
Ability: The Aspect of Jupiter lends to it's host a certain favor with the winds. Their magic can only be eaten by god slayers. Wind magic costs 5% extra when targeting the host and they are 30% resistant to the element. The host can spend half of the magical energy of a wind spell to nullify it (max S-rank).
Usage: Small passive, 3 post cooldown on nullification. Can only be done three times per thread.
--Gains a user-ranked Wind-based signature spell. (S- rank Max) It must be made in the magic app as normal in addition to the spells made.- Signature Spell:
- Name: Bow of the Sylph Queen: Aria
Rank: D
MP Cost: N/A
Category: Wind-style Multi-Target Offensive Magic
Type: Caster
Damage: 30HP
Range: 100m
Speed: 50m/s
Duration: 3 posts (at D rank)
Cooldown: 3 posts (at D Rank)
Downside: Can be dodged or deflected.
Description:Aristeo brings his hands together in front of himself with his left arm extended, then draws backwards as if pulling back a bowstring. While doing so he invokes "Wind Make: Aria's Bow." This action brings forth a bow made of rushing winds and magical power. Teo can then fire, redraw, and fire this bow at enemies for as long as the spell lasts, he can fire at up to 3 targets per post.
Strengths: A fast moving projectile that is repeatable within the timeframe of the spell.
Weaknesses: Can be dodged or deflected.
- Unique Abilities:
- Ability 1: Grace of the Sylphs: Teo senses changes in the air currents and atmospheric pressure which gives him a basic understanding of the locations and actions of any creatures or objects in his vicinity in a 100m radius.
- Ability 2: Unlocks at B rank.
- Ability 3: Unlocks at S rank.
- Ability 1: Grace of the Sylphs: Teo senses changes in the air currents and atmospheric pressure which gives him a basic understanding of the locations and actions of any creatures or objects in his vicinity in a 100m radius.
- D Rank Spells:
- Whirlwind Wall:
- Name: Whirlwind Wall
Rank: D
MP Cost: 20MP
Category: Wind-style Defensive Magic
Type: Passive
Damage: N/A - 50% slow while enemy is passing through the barrier
Durability: 120HP
Range: Within 2m Aristeo
Speed: N/A
Duration: 3 posts
Cooldown: 4 posts
Downside: Only defends in one direction, cannot be moved.
Description:Aristeo brings both hands together and then spreads them apart in the direction that he wishes to create the barrier. As he does so he calls out, "Wind Make: Whirlwind Wall." This action creates a 1m thick barrier of rushing winds in a gentle crescent shape that defends Teo against projectiles. In addition, it is difficult for those of the same rank or lower to pass through the barrier, similar to pushing against incredibly strong winds.
Strengths: Defends against many projectiles and makes it difficult for enemies to approach Teo from that direction.
Weaknesses:High rank weapons or spells can pierce or destroy the barrier rather easily, only defends in one direction and cannot be moved.
- Wind Blade:
- Name: Wind Blade
Rank: D
MP Cost: 15MP
Category: Wind-style Offensive Magic
Type: Single Target
Damage: 30HP
Range: 20m
Speed: 40m/s
Duration: Instant
Cooldown: 2 posts
Downside: Short range, if only cast once then only a single blade is formed and fired.
Description: Using one hand held in front of him, Aristeo chants "Wind Make: Wind Blade." This action creates a sharp, crescent shaped blade of wind, approximately a half meter long, above his hand. In the same motion, Teo wills the blade toward his enemy. While he can control the speed at which he sends the blade forward, once it is loosed he cannot control its direction, it simply flies in the direction that he shot.
Strengths: Fast moving blade of wind with impressive slicing ability.
Weaknesses: Short range for an attack spell, and can only target one subject.
- Companion:
- Name: Companion:Hawk
Rank: D
MP Cost: 15MP
Category: Wind-style Auxiliary Magic
Type: Passive
Damage: N/A
Range: 1km radius from Aristeo
Speed: Up to 40km/hr (will take approx. 1.5min to travel the full 1km radius available)
Duration: 3 posts
Cooldown: 4 posts
Downside: Not an attack, Aristeo must concentrate while using the spell.
Description: Using both hands held together in front of his body as if gently holding a bird, Aristeo chants "Wind Make: Hawk." This action creates a slightly reen/white luminescent hawk, formed out of swirling wind currents and magic energy. Aristeo must concentrate while using this spell, and so does not use it during headlong battles. However, when he concentrates, he is able to see through the eyes of the hawk and control its movements through the air. This spell allows him to survey areas from the sky with the vision of a hawk, and thereby gain an idea of what is going on around him. He has used this spell in the past to help guide his parent's caravan through dangerous areas and to scout out ambushes by bandits.
Strengths: Incredible scouting ability, allows Teo to seemingly soar through the air in the hawk's body and use its vision to scout out areas.
Weaknesses: Not an attack spell, and Teo must concentrate to use the spell. Becuase of this, he cannot use the spell in battle or where he might be distracted or attacked.
- Zephyr Bomb:
- Name: Zephyr Bomb
Rank: D+
MP Cost: 30MP
Category: Wind-style Offensive Magic
Type: Area of Effect
Damage: 30HP - 5m AOE explosion
Additional Effect: The gusting winds knock opponents of the same rank to the ground.
Range: 20m radius around Aristeo
Speed: 20m/s
Duration: Instant
Cooldown: 3 posts
Downside: Can only cast one at a time.
Description: Using both hands held out in front of his body, Aristeo chants "Wind Make: Zephyr Bomb." This action condenses turbulent, cyclonic winds into a sphere about the size of a grapefruit. Teo releases this projectile forward and when it reaches its target, he wills it to erupt. When this occurs, the condensed winds are immediately and violently released, causing damage to everything and anyone nearby.
Strengths: AOE powerful damaging attack.
Weaknesses: Relatively slow spell, takes a full second to travel its full range. Can only be cast one at a time, and has a relatively short range. Additionally, Teo has to be particularly careful where he casts this spell as its damage is not targeted, so he may accidentally cause damage to structures or allies if he isn't careful.
Last edited by Funnellcake on 4th February 2021, 5:37 pm; edited 2 times in total