- Gimmick:
Name:
Saving Grace
Rank:
Weak
Type:
Item
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
Find somewhere you want to return to quickly, but it took forever to get there and you need to leave to get food or heal or use the bathroom or something? This highly ornate and handy item will be your saving grace! Just place the golden spike into any flat surface you wish and it blossoms into a floating, glowing dongle over a magical base. Just think of the place you left it and POOF! you’ll be standing there once more.
If you buy one now, you get a smaller beacon that you can plant at the place you’re returning to, so you can teleport back and forth between the two no matter the distance! Convenient, right?
Abilities:
Name: Reload
Description: By setting up Saving Grace outside of whatever cave, dungeon, friend’s house, town, etc. you please, you may return there whenever you wish without all the effort. Using the free smaller beacon, you can place it somewhere like a home base or wherever you might need to go to replenish supplies before adventuring more, so you can quickly pop between the points and get twice the exploring done! You can easily pick up where you left off [The user must have OOC permission to use this ability on a player character, a player-owned NPC, or an Event NPC].
Prize: 5,000 Jewels
Stock: ∞
- Lacrima:
Name:
Oasis Dragon Slayer
Type:
Dragon Slayer
Item/Energy needed to reach Force (Elements the Slayer can consume):
Sand, Sunlight, Water
Slayer Can Control (Elements the Slayer can use in spells):
Sand, Heat, Water, Plants
Appearance:
History:
Throughout Desierto, oases serve all kinds of people. Travelers, residents, animals, nomads, they all use these rare water sources to help them survive in the hot, sandy desert. Legend says that long ago, a family of dragons lived among the dry landscape. They didn't need water much themselves, but they saw how humans struggled with the lack of it. Thus, they generously created oases with magic across the land, providing a splash of water and vegetation to those in the desert. This magic was contained within an amber lacrima that they left somewhere in the sands for the next user to help the people of the desert.
Price: 2,000,000 Jewels or 100 CC
Stock: 1
- Weapon - Claimed by Sivvy:
Name:
Aggressive Negotiator
Grade:
Legendary (+)
Type:
Weapon
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
A customized laser pistol that was once owned by a legendary smuggler named Ian Lonestar, this weapon traveled all across a far-away galaxy and lent its owner an edge in a business where negotiations could go bad in an instant. He preferred to talk his way out of unpleasant entanglements, but when words failed and weapons came out, Lonestar had a lightning-fast draw and could shoot with pinpoint precision before his opponents could even react. The pistol became known as "Aggressive Negotiator" for its ability to punch through body armor and personal shields and for its ability to enhance Lonestar's already fast draw to preternatural proportions, two abilities that ended many a hostile negotiation in Lonestar's favor. Thanks to Aggressive Negotiator the smuggler built a reputation as a man who always shot first and hardly ever missed.
There were inevitably those who sought to test Lonestar's reputation and the power of his weapon. Whether they were hostile smugglers looking to take out a competitor, bounty hunters after a big payday, or local toughs who simply did not know who they were dealing with, many unsavory types seeking to challenge Lonestar and be the one to take him down. Almost all of them ended up dead for their trouble. Most of them were shot before they could even draw their weapons and the few who managed to draw their weapons and fire at him found that he was just too fast to hit seconds before they were killed by return fire. As the number of challengers dwindled Lonestar's reputation reached even greater heights; only the bravest or most foolhardy individuals would dare risk looking down the business end of Aggressive Negotiator for a chance to take on the famous smuggler.
After many years of exciting smuggling adventures and innumerable close calls with disaster that he either shot his way out of or retreated from when the odds were too great for him to surmount, Lonestar eventually decided to leave the smuggling life behind while he still could. He won the heart of and eventually married a wealthy princess named Princess Leena Oreghana of Corrasont and left the smuggling business for good. Almost thirty years after retiring Lonestar died peacefully of old age, a feat that few ex-smugglers could claim to have accomplished. His wife kept the weapon as a memento of her late husband, but after her death two years later Aggressive Negotiator disappeared to parts unknown. Lonestar's weapon has somehow turned up in Earthland and is now waiting for a new owner to claim it and use it for an edge in negotiations. Whenever a verbal argument turns physical, the Aggressive Negotiator's owner will be all but certain to have the most persuasive argument in the room.
Abilities:
Name: Heavy Blast
Rank: User Rank (Up to A)
Category: Offensive
Type: Single Target, Piercing
Damage: User Rank Single Target Damage + 50%
Range: User Rank Single Target Range - 50%
Speed: User Rank Single Target Speed - 50%
Duration: User Rank Max
Downside: Range and Speed are reduced by 50% each in exchange for 50% more damage.
Description: Ian Lonestar customized his laser pistol to be able to punch through body armor if it had to, allowing him to punch far above his weight. Once per post during the duration of the ability the user can fire a powerful blast of energy that can punch through armor and magical shields, though it gives up half of its total damage potential to do so. While this Ability is active the barrel of the weapon glows red, the user receiving a user rank active buff to their speed.
Name: Quick Draw
Rank: User Rank Advanced (Up to B+)
Category: Auxiliary
Type: Single Target, Buff
Damage: N/a
Range: Self
Speed: Self
Duration: User Rank Advanced Max
Description: Ian Lonestar did not succeed in getting out of trouble by the power of his weapon alone. He knew that a quick draw was every bit as important. By using this ability, the user can boost their Speed by a user rank advanced active percentage multiplied by 1.5x for the duration of the ability. While this ability is active the user's outline glows a light blue that pulses with the rhythm of a normal human heartbeat.
Price: 75,000 Jewels or 5 CC
Stock: 1
- Armor - Claimed by Krishna:
Name:
Garb of the Mage Killer
Grade:
Artifact (+)
Type:
Armor
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
The clothing and accessories once belonging to a mercenary who had made a name for himself as a remarkable fighter, eventually coming to be known as the "Mage Killer" for his tactics and weapons that seemed to excel when fighting mages in particular, often sought out by clients for this specific reason alone. Utilizing a rare magic to increase his physical combat capabilities to a degree that most mages couldn't compete with, he specialized in combat that easily exploited the weaknesses of the average magus, assassination after assassination being fulfilled without much difficulty until one day, he simply vanished. What became of him is, of course, unknown, though it seems that some remnants of this mysterious man are still found in Earthland, an outfit that is supposedly made up of the Mage Killer's former equipment appearing on the Black Market for a high price. Though the offer seems sketchy, the mere chance to acquire some of the legendary Mage Killer's skills and techniques for oneself should be an opportunity that one cannot pass up, right?
Abilities:- Spoiler:
Untraceable Foe: While the Garb of the Mage Killer is worn, the user's magical aura is completely undetectable by any means through the mysterious enchantments placed on the cloth. They can still be sensed via other means, of course, though magic sensory will not pick up the user. This only applies when the user is not casting or being affected by spells.
Name: Mage Killer's Fortitude
Rank: User Rank Advanced (Up to A+)
Category: Auxiliary
Type: Passive
Description: Covered with beneficial enchantments, this outfit paradoxically assists the user in their own arcance pursuits, increasing their capacity for casting spells and magic in general. Increases the user's Spell Damage by a user rank advanced passive buff.
Name: Time Alter
Rank: User Rank Advanced (Up to H+)
Category: Auxiliary
Type: Single Target
Damage: N/a
Range: Self
Speed: Self
Duration: User Rank Advanced Max
Description: Through a faint echo of magic inherent to the armor, the user casts a spell that alters the flow of time affecting their body, speeding up their own movements quite significantly. As their time flows faster and their surroundings seem to slow down, the user's Speed is increased by 250% for the duration of the ability, allowing them to, with a remarkable and almost fabled efficiency, react to any potential threats or attack at greater speed.
Price: 500,000 Jewels or 25 CC
Stock: 1
- Item - Claimed by Icarus:
Name:
Tome of Hippocrates
Rank:
Legendary (+)
Type:
Item
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
Within the ruins of a country across the sea, this tome was discovered in what looked to be an ancient medical facility. Strangely, it was in perfect condition and dust-free, and even though it had been buried for hundreds of years, its pages contained details on medical information discovered up to the present day. In fact, perhaps even more advanced information that has yet to be discovered might reside within. It was taken to a library for studying but was hijacked on the way and it faded into legend.
While it was floating around in the world, many hands have turned its pages. Many legendary healers have benefitted from its miracles, and still, more depraved souls have warped its passages to enact horrific modifications and tortures upon civilization. One stipulation is the book has is the heart-shaped container on the front must contain blood for the book to possess any of its magical abilities. Whose blood it is doesn’t seem to matter. Another important note is that the book won’t work for the user forever. Eventually, it will shut itself and lock, forcing it to be passed on to someone new [Note: This is plot. The book will work for the user as long as the user wishes].
Abilities:- plot ability:
Doctor Feelgood: The book provides detailed instruction on any manner of ailment and disease and their treatments, as well as various other procedures of questionable ethics. It will provide the tools and medications needed in-between its pages, should you speak out what you need (The user must have OOC permission to use this ability on a player character, a player-owned NPC, or an Event NPC).
Name: Magical Medicine
Rank: User Rank Advanced (Up to A+)
Category: Auxiliary
Type: Passive
Description: Though most of its pages are dedicated to physical, non-magical medical practice, there are quite a few pages at the back of the book detailing the secrets of healing magic of all sorts. Fueled by enchanted blood in accordance with these last pages, the book passes its benefits into its user. This passively buffs the user’s Spell Healing by a user rank advanced passive percentage.
Name: Do No Harm
Rank: User Rank Advanced (Up to B+)
Category: Supportive
Type: Burst, Buff
Healing: User Rank Advanced Burst Healing
Range: User Rank Advanced Burst Range
Speed: User Rank Advanced Burst Speed
Duration: User Rank Advanced Max
Description: Turning to the pages in the back of the book, the user can press their palm to the paper and cause a sinus rhythm EKG line pattern to burst out in a ring around the user. Upon touching allies in range, it will heal them with a flurry of little red crosses. The book’s blood container on the front pulses in the user’s hand, blessing all affected by the ability with a user rank advanced active buff to their Spell Healing.
Name: Hypocritic Oath
Rank: User Rank (Up to B)
Category: Offensive
Type: Multi Target, Drain
Damage: User Rank Advanced Multi Target Damage + 50%
Range: User Rank Advanced Multi Target Range - 50%
Speed: User Rank Advanced Multi Target Speed - 50%
Duration: Advance User Rank Max
Downside: Sacrificing 50% of range and speed for 50% more damage.
Description: Though some assume that all doctors swear to do no harm, some may choose to stray from this code of ethics. By grabbing the book’s tubes that circulate the blood within the heart-shaped container, the user can command the needle-tipped tubes to strike out around them and stab opponents. Whether the user is siphoning their blood for the book’s benefit or pulsing some of the corrosive blood into their opponents, they will take damage and receive an illness-like effect that drains 5% of the opponent's HP per turn for the rest of the ability's duration.
Price: 100,000 Jewels
Stock: 1
- Combat Pet - Claimed by KuroFaustΩ :
Name:
Chrome Pirate
Rank:
Legendary (+)
Species:
Android Bounty Hunter
Type:
Combat Pet
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
Chrome Pirate is the only name that this android has ever known in her life. She comes from planes unknown and if you ask her to tell you about it, she’ll brush you off. The truth is that Chrome Pirate only wants one thing here: To get paid. Despite being a fully aware machine, she has decided that living like a mortal is easier than operating as an android. She does little to hide her true nature, opting to let her strange features make her enemies uncomfortable and even frightened. She wields an alien-looking sword as well as a sharp tongue that is armed with ornery insults and put-downs.
Abilities:
Name: Eruption
Rank: User Rank (Up to A)
Category: Offensive
Type: Multi Target, Homing, Debuff
Damage: User Rank Multi Target Damage
Range: User Rank Multi Target Range
Speed: User Rank Multi Target Speed
Duration: User Rank Max
Description: Chrome Pirate stabs her sword into the ground and funnels energy through it and into the earth. This energy homes in on the enemies, cracking the ground as it moves beneath the crust. Once beneath them, it releases an expulsion of magic energy that shocks the enemies, dealing damage and debuffing their Speed by a user rank active percentage.
Name: Core Crisis
Rank: User Rank Advanced (Up to B+)
Category: Offensive
Type: Single Target, Debuff, Drain
Damage: User Rank Advanced Single Target Damage
Range: User Rank Advanced Single Target Range
Speed: User Rank Advanced Single Target Speed
Duration: User Rank Advanced Max
Description: Chrome Pirate pulls back the panels on her chest plate, revealing a single glass lens looking in at her core. She charges power into that core, causing it to spin and glow brightly. Upon reaching its pinnacle, she unleashes a blast of corrosive energy that, once hitting an opponent, debuffs the target’s Spell Damage by a user rank advanced active percentage. It also drains their HP at 5% per post for the rest of the ability's duration as the energy lingers on their form, leaving both Chrome Pirate and the target weakened.
Price: 75,000 Jewels or 5 CC
Stock: 1
- Mythical - Claimed by Mythal Ragnos:
Name:
Congregation of Souls
Grade:
Mythical
Type:
Weapon
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
The Congregation of Souls is a peculiar artifact. Its main aspect is a lantern made of nearly indestructible metal, adorned with spikes. The glass panes are actually made of a thick translucid crystal, and they can only be scratched by diamond. Within the lantern, which cannot be opened, is not a candle nor a lacrima lightbulb, which are commonly used; though it is a lacrima that is being housed in the Congregation of Souls. This lacrima is, no matter the time of day, always shining bright blue. The crystal panes scatter the light all around it. There is no apparent energy source that powers the light. The lantern has been attached to a handle by two chains at a later point in time. Whereas the lantern is elegant, the handle is crude. Someone had discovered the near indestructibility of the lantern and fashioned it into a flail. It is a powerful combination as the Congregation of Souls is a magical artifact that gathers the souls of the dead. Conveniently, when that same artifact is used to bash in the skull of an enemy, souls power the lantern, making it shine brighter. The souls can be used to cast abilities, which diminish the brightness of the lacrima.
Abilities:
Name: Syphon of Souls
Category: Auxiliary
Type: Passive
Description: The Congregation of Souls collects the souls of the dead and with it comes a portion of the ethernano which is granted to the user. The wielder gains a passive buff of 50% to their MP and a Regenration of 5% of their total MP per post.
Name: Soul’s Curse
Rank: User Rank (Up to C)
Category: Offensive
Type: Single Target, DoT
Damage: User Rank Single Target Damage
Range: User Rank Single Target Range
Speed: User Rank Single Target Speed
Duration: User Rank Max (Up to 5 posts max)
Description: A skull of blue flames, the size of a baby's head, travels out of the lantern, shooting straight ahead. Those that are hit are instilled with a curse that will deal 50% user rank single target damage every post for the duration of the ability until the maximum duration of the ability has been reached.
Name:
Rank: User Rank (Up to B)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Name:
Rank: User Rank (Up to A)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Name:
Rank: User Rank (Up to S)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Name: Soul’s Purgatory
Rank: User Rank (Up to H)
Category: Offensive
Type: AoE, DoT, HP Drain, MP Drain, Immobilization
Damage: 50% User Rank AoE Damage per post
Range: User Rank AoE Range
Speed: User Rank AoE Speed
Duration: User Rank Max (Up to 5 posts max)
Description: The wielder slams the Congregation of Souls into the ground, eerie blue fires erupt and spread like a wildfire around the wielder. All those within the fires, except the wielder, experience agonizing pain as the fire of purgatory licks at their very being, their souls. In this agony, they are unable to move for one post after being struck. They experience a drain in HP and MP at 5% per post for the remainder of the ability's duration once hit. Once an opponent is struck with the flames, they will continue to receive 50% of user rank AoE damage once per post for the remainder of the ability's duration.
Price: 1,000,000 Jewels or 50 CC
Stock: 1
- Summoning Key - Claimed by Serilda Sinclair:
Name:
Rhea the Mage Hunter
Rank:
Summoning Key
Type:
Unknown Key
Summon Melee Damage:
User Rank Unknown Summon Melee Damage (Up to H)
Summon HP:
User Rank Unknown Summon HP (Up to H)
Range:
User Rank Burst Range (Up to H)
Speed:
User Rank Burst Speed (Up to H)
Duration:
User Rank Max (Up to H)
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
Rhea is a high trained Mercenary and Bounty Hunter that specializes in capturing and assassinating mages. Her proficiency in the field comes from her inherent resistance to offensive magic, which makes it difficult for her targets’ spells to work effectively against her. Despite how most mage hunters get their start, Rhea is not a woman driven by scorn, malice, or revenge toward mages, nor does she have a traumatic history with him. She merely made a viable career out of her skill set, and is happy to make contracts to hunt any kind of mage, whether good or dark. She also excels in protective details and will fight alongside anyone she is contracted to in order to keep them protected from their enemies.
Abilities:
Name: Hunter’s Persistence
Rank: User Rank (Up to H)
Category: Offensive
Type: Single Target, Homing, Piercing, Regeneration
Damage: User Rank Single Target Damage
Range: User Rank Single Target Range + 50%
Speed: User Rank Single Target Speed - 50%
Duration: User Rank Max
Downside: Sacrificing 50% Speed in exchange for 50% extra Range
Description: Tossing one of her blades, Rhea launches an attack that pursues her target. The weapon benefits from homing effects, and can pursue a target to any location within the range of the ability, though only for a distance of up to the spell's maximum range at the most. This attack benefits from a piercing effect. If it is used to pierce through shielding or armor, the total damage dealt by the attack is reduced by 50%. Additionally, once per post Rhea regenerates 5% of her HP.
Name: Predator’s Precision
Rank: User Rank Advanced (Up to H+)
Category: Offensive
Type: Single Target, Piercing, Negation, Reflection, Regen
Damage: User Rank Advanced Single Target Damage
Range: User Rank Advanced Single Target Range
Speed: User Rank Advanced Single Target Speed
Duration: User rank Advanced Max
Description: Utilizing one of her many anti-magic blades, Rhea lands a precise attack that ignores her target’s defenses. This attack benefits from piercing effects. If it is used to pierce through shielding or armor, the total damage dealt by the attack is reduced by 50%. For the duration of the spell, Rhea can negate a spell within ability rank advanced Burst range up to once per post that is targeting either herself or an ally, provided she or her blade maks contact with the spell being negated. Additionally, Rhea can also reflect an opponent’s attack back at them or another chosen target within ability rank advanced Burst range up to once per post, provided she or the blade makes contact with the spell in question. The user must spend the appropriate amount of additional MP to negate or reflect a spell as specified in the effect rules. Rhea can only negate or reflect a spell of a rank equal to that of this ability. Up to once per post, Rhea regenerates 5% of her maximum HP as her body sheds off damage she has accrued.
Price: 675,000 Jewels or 35 CC
Stock: 1
- Special - Claimed by Vandrad Ragnos:
Name:
Lacrima Bow
Grade:
Integration Special
Type:
Weapon
Proof of Acquisition:
[Insert Link to Purchase Post]
Integrated Slayer Lacrima:
[Insert link to purchase post]
Description:
Log Entry #1 - June 15th, X884
As expected, the old man was rather unwilling to share his findings with our envoy. I suppose he had his reasons, understandably, but a technology like the one he has realized cannot be allowed to go to waste on building fancy lighting systems or household merchandise! The potential this research carries for our armament efforts is simply too great, so naturally, we had to do something. No one will know who did this, of course, and with the bumbling fool now out of the way we have free reign to do as we please with his findings, most of which we have acquired for ourselves. We had to clear out his laboratory rather hastily, unfortunately, to ensure that we would remain undetected, but I am confident we have taken all that was of interest. With this now in the possession of our project, and indeed, our nation, our advancements shall be certain.
Log Entry #16 - September 8th, X884
The development of a functioning prototype is giving us more trouble than initially assumed. While understanding the magic involved in the process of extracting the contained power of the Lacrima we took from the old man is not a problem at all, the enchantments, inscriptions, and infusions are simple enough, focussing it and making it usable as an energy source for the weapon we have been attempting to construct is proving to be, well, troublesome to say the least. The metal sealing the Lacrima generator is unlike anything we have ever seen. The technology he used baffles even our most renowned scientists, and by Arcanos, myself as well. Perhaps the people of Bosco have acquired technological means that are far beyond our own, but they are human just as much as we are. If there is any rhyme or reason to this electronic junk, then I swear to the mighty God of Magic himself, I shall decipher it in its entirety and finish my research for the glory of Bellum.
Log Entry #43 - 3rd of February, X885
Finally. After so many months of sleepless nights, frustration, and endless work it seems that our efforts have borne fruit! The technology that the team we sent back to Bosco for a little bit of ... intelligence has brought back to us has, it would appear, had its uses, after all. The first prototype is stable, a formidable saber, I must say, and our design team is working on the next prototype already, this time attempting to see how a ranged weapon would deal with the Lacrima core. There are some minor flaws, of course, but we will begin working on those after a brief period of rest. By the glory of Arcanos, perhaps it would even be time to begin mass production of these weapons after all tests have been concluded. A truly delightful thought, but for now, our project will continue on perfecting the insights we have gathered to this date.
Abilities:
Name: Lacrima Core
Rank: User Rank Advanced (Up to H+)
Category: Auxiliary
Type: Passive
Description: The bow draws its power from the piece of crystallized magic used in its construction, the Slayer Lacrima that fuels it heavily influencing how this particular weapon functions. For its natural melee attacks, this bow utilizes Spell Damage as basis for its damage calculations. Each regular shot fired from this weapon will be made up of one or multiple elements associated with the Lacrima integrated into the weapon, dealing user rank advanced Multi Target damage when hitting a foe. Shots fired from this bow move at user rank advanced Multi Target speed, up to a maximum distance of user rank advanced Multi Target range. Shots fired through this ability can pierce any shield, even those with anti-piercing qualities, sacrificing only 25% of its base damage when used to pierce a shield, barrier, or wall. Further, the user benefits from a passive 250% increase to their Spell Damage, the Slayer Lacrima used in the creation of this exceptional piece of weaponry lending its strength to its user.
Name: Lacrima Empowerment
Category: Auxiliary
Type: Passive
Description: A bowman without a quick means of escape is as good as dead. To ensure the user can not only hit their target, but also make a fast, safe exit and stay alive when necessary, they are provided with a 200 m/s increase to their movement speed by the weapon's Lacrima generator, leaving a faint trail of one or more of the Lacrima's elements behind when they move, while a faint aura of the same element or elements surrounds the user in combat. This is not a base increase, but an additive modifier applying before any other given increases apply.
Name: Lacrima Force
Category: Auxiliary
Type: Passive
Description: The control over the Slayer Lacrima embedded in a weapon, in limits, gives this weapon and the user Slayer-like qualities. Like a Slayer, this bow can absorb spells and abilities of the same element or elements as those a Slayer using the Lacrima could absorb. Much like a Slayer, the wielder of the bow will regain MP when a spell or ability is absorbed, following the rules for Slayer consumption of the associated elements and Slayer type or types. The bow, however, cannot absorb naturally occurring elements as Slayers can, and neither the user nor the sword benefits from a Slayer's damage reductions. Further, the user also has access to a unique Force mechanic called Lacrima Force while wielding this bow. Lacrima Force, in essence, functions like Third Gen Slayer Force for the associated Lacrima, enabling the user to enter force at will while wielding the Lacrima Bow as well as enjoy the following benefits:- Increases the user's Strength, Speed, and Spell Damage by 100% while Lacrima Force is active.
- While Lacrima Force is active, both the bow and the user are surrounded by an aura of the Lacrima's associated element/s, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
- While Lacrima Force is active spells cost no MP to cast.
- To Maintain Lacrima Force the user must spend 10% of their maximum total MP per post. MP cannot be regained or regenerated while Lacrima Force is active. Once the user of Lacrima Force hits 0 MP or once they choose to cancel it, Lacrima Force ends. If one hits 0 MP through the use of Force they suffer from the consequences of running out of MP as normal.
Name: Lacrima Sniper
Rank: H+ (Unlocks at H Rank)
Category: Auxiliary
Type: Single Target
Damage: N/a
Range: Self
Speed: Self
Duration: User Rank Advanced Max
Downside: Costs 500 MP to cast. Unaffected by decreases to spell cost
Description: While the weapon is also built to support the user, its offensive capabilities are not to be ignored. As a ranged weapon, The main purpose of this piece is to fight at considerable distances, the bow's magic circuits, enchantments, and other auxiliary systems all being fine-tuned to this task. Not only this, but with a piece of crystallized magic as its core, the weapon's own magic seems to almost understand this specialization, aiding the user and the bow alike in this task. While this ability is active, both the user's base Spell Speed and base Spell Range are increased by 50% for the duration of this ability. These increases may exceed the otherwise imposed limit on base increases, allowing the user to surpass the cap as specified in the rules.
Name: [Custom ability for the user to design]
Rank: User Rank Advanced (Up to H+)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description: [Must be an ability based on one or more of the elements of the integrated Slayer Lacrima]
Price: 2,000,000 Jewels or 100 CC
Stock: 1- Increases the user's Strength, Speed, and Spell Damage by 100% while Lacrima Force is active.
- Lineage - Claimed by Addilyn Amara:
Lineage:
Prodigy of Nyx
Wielder:
[Insert Character Name here]
Proof of Acquisition:
[Insert Link to Purchase Post]
Description:
Nyx, Goddess of night and consort of darkness. As one of the first elements to come into being, the night can be seen as the vessel from which all was created - even the gods. The night bestows onto others a great deal, it can instill fear and loneliness, or it can be a source of comfort and rest. Nyx, as the goddess of night, is a mighty goddess of great benevolence and power. And she, in her greatness, has sought to bestow a drop of her power to a mortal, but only one worthy of such a gift. One with such an affluent connection to the night and its magics that they themselves would be considered a prodigy and thus can withstand the immense power that the great goddess would gift onto them.
Abilities:
☾ Nyx's Blessing ☽
Nyx is a benevolent goddess and will be sure to bless her favored one's in any way she can. With her kindness bestowed upon them, the owner of this lineage will not only receive 100% more jewel from the jobs they completed, but also a single piece of custom equipment equal to the rank of the job following the Job Tables. However, these items cannot be traded to other players and cannot be sold to any shop, but can freely be traded among the player's own characters.
☾ Book of Night ☽
Nyx's power is so versatile that it can be wielded and molded to the owner of this lineage's magic freely. As such they the user gains an additional user rank advanced spell per magic they possess, which is added to the same magic. This spell ranks up with the user up to H+ Rank. Further, the user also gains an additional user-rank advanced spell per magic they possess, which is added to the same magic. This spell ranks up with the user up to S+ Rank. Additionally, the user gains an extra user-rank Signature Spell for each of their Magics, which ranks with them up to S. Lastly, the user gains 5 additional user-rank spell slots for a single one of their magics, which will rank with the user up to S Rank, though these spells all cost double the regular base MP of their rank to cast and are unaffected by spell cost decreases.
☾ The Power of the Night ☽
Nyx's power is absolute and limitless, it is magic that can be pooled to a much greater extent than normal magic and it is versatile too. Nyx wishes to bestow such abilities to her chosen one and as such that power is fueled into her prodigy's own abilities, thus giving the holder of this lineage a 50% base increase to their MP and their Spell Range. They will also receive a 100% passive buff to Spell Damage, Spell Healing, and Spell Durability. In addition to this, they will passively regenerate 5% of their maximum MP once per post. This regenerative ability exists outside of the normal regen limits.
☾ Ancient Darkness ☽
The power of the great goddess Nyx is as old as the universe itself, as such any magics that the user creates, will automatically receive the "Primary" magical benefit for the "Lost" magic type without the additional magic cost. Adding an extra 2 posts duration to all their spells, this additional duration must not be specified in threads, but the templates of the spells themselves. Furthermore, this benefit does not affect whether their magic can be considered solitary, primary, or auxiliary, but exists as a separate magical benefit.
☾ Endless Twilight ☽
The wielder of this lineage will receive abilities affiliated with night and as such are able to, once per thread cast the ability 'Endless Twilight'. This ability can, once per post it is active, send a surge of darkness out into the area, spreading up to sser rank advanced Burst rang (Capped at H+) and moves at user rank advanced Burst speed (Capped at H+). Enemies caught up in this darkness will take user rank advanced Burst damage (Capped at H+). They will also be blinded for one post and every other post thereafter at max, provided they are still within the range of the ability after the 1 post cooldown up, this effect continuing until the end of the ability's duration, which is equal to that of a user rank advanced spell (Capped at H+). Enemies touched by this darkness will also receive a 0.5x user rank advanced debuff to both speed and spell speed. In addition to this, they will be drained of both 5% MP and HP for the remainder of the ability's duration.
Price: 1,000,000 Jewels or 50 CC
Stock: 1
Last edited by Johann on 19th January 2021, 10:05 am; edited 2 times in total