Magic Name: Sacred Demon Slayer Magic (Ascendant Demon Slayer Magic)
Magic Type: Slayer
Description: Demon Slayer Magic is a type of Slayer Magic that draws its power from the very characteristics, moves, techniques and spectrums of a demon. It has been taught from an ancient demon to Jariel back when he was in Desierto, which classifies it as First Generation Demon Slayer Magic. Its attribute in his case is that of light and photons; because that all Demon Slayer Magic is on the holy side of the spectrum already, the light emitting from this magic is none but intensified by its holy forces to the point of absurdity. The user can manifest pure, hallowed and uncorrupted rays of light taking forms of demonic limbs, weapons or arsenal for various purposes such as damaging the targets, blinding them or applying useful enchantments onto the user or other targets. Light attributes are also efficient against the impure and cursed; demonic beings and the undead are already prone to be susceptible to light magic, so Sacred Demon Slayer Magic only stacks up on top of that.
As a Slayer Magic, it grants the user the ability to devour and ingest the attribute/element that his magic resolves around to replenish his mana pool; in this case, the user can devour natural light emitting from its sources such as the rays of the sun, light bulbs or other sources. However, as light cannot be gathered as a solid mass, it is rather the intensity of the light that determines how replenished the user is after devouring it.
It is not a type of Magic that compliments visual stealth due to its intense rays of light emitting from almost every spell thrown out. Rather, it is a weapon and tool of choice for direct combat, demolishing your opponents' physical senses, and a handy tool for exploration. Jariel's use of Demon Slayer Magic is focuses on the offensive and supportive; while throwing effects on himself to boost his fighting capabilities or senses, he aims to overwhelm his opponents with blinding light and finish a magic duel as quickly and effectively as possible.
Last, but not least, its main purpose for existing lies in its name - it transforms Jariel from an ordinary human into a world-rank exorcist.
• +50% passive increase to Strength, Speed, and Spell Damage.
• Greatly enhanced senses of Hearing, Sight, and Smell.
• Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
• Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
o 2 Ranks Above Character: 0%
o 1 Rank Above Character: 10%
o Same Rank as Character: 25%
o 1 Rank below Character: 35%
o 2 Ranks below character: 50%
- Demon Force:
- First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
- Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
- While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
- During force spells cost no MP to cast.
- To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- First and Second Generation Force: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
- Lineage; Curse of the White Witch:
- Name: Curse of the White Witch
Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage: 5% MP regeneration.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
Unique Abilities:
- هواء ~ Hawā'a (Unlocked at D) - A secret breathing technique from Jariel's adolescent times has intertwined in beneficial harmony with his Demon Slayer Magic. By dropping his heart-rate and focusing on slow, deep breathing - even in the middle of combat - his senses strengthen. It looks like breathing in small particles of light for a single moment before going serious. This allows Jariel to power himself up and release one punch that deals 50% User-Ranked Spell Damage (the attack flies out at User-Ranked Burst Range and Burst Speed, and it can only be used every five posts. It cannot stack). Additionally, if the attack lands on a target, it will afflict said target with holy energy, which burns them from the inside - therefore, the attack deals another 50% of the User-Ranked Spell Damage on the next post via DoT, until the target has been dealt the equivalence of 2.5x of a User-Ranked Spell in total damage over 5 posts from the beginning. Caps at S-Rank.
- بذرة ~ Demon Seed (Unlocked at B) - After a while of continuous usage of his Demon Slayer Magic, signs of a physical transformation began to take place in Jariel - however, he's been able to suppress this demonic transformation via meditation and training. He can let go of this restraint if need be for the surge of power that this grants him - despite being an incomplete change, the right side of his body grows out quite demonic traits; a spiraling horn like a ram on his skull, a sharp and linear iris on his eye, a sharper upper and lower canine, a clawed and crooked hand and foot as well as flaking skin that reveals a dark-yellow interior of pure, holy origin. This transformation embodies the self-righteousness possessed by his late Mentor, and it also reflects Jariel's conflicting feelings towards the one who taught him this Magic.
In this form, Jariel has access to a demonic technique called 'Whisper'; his body turns into a flash of light, and it allows him to teleport once per post at User-Ranked Burst Range.
Another ability that he has access to is called 'Qārin', which is an active Healing Spell. The holy essence on his skin grows throughout his body and any surface that he touches, until it reaches User-Ranked Burst Range with correspondive User-Ranked Burst Speed. He and his allies are granted 50% of User-Ranked Burst Healing per post for 5 posts, until they've gained 2.5x base Healing in total. This ability caps at S-Rank. - إبليس ~ The Demon Praised And Scorned By God (Unlocked at S)
- Plot Abilities:
- المطهر (Purification) - The user's Demon Slayer Magic can function as a cleaning tool, quickly cleaning and 'purifying' objects that the user has physical contact with. This can vary from many uses; cleaning himself or others, wiping a dusty vase off of its greyish particles with minimal effort, beating off rust off of an old iron structure with a mere touch, and turning muddy and contaminated water into its pure form of clean, ionized water again with a mere touch by the finger.
- سطوع (Source of Light) - The user's Demon Slayer Magic is insanely bright already, but the user can casually use very sparce amounts to generate moderate light sources in forms of orbs that can be held by the user, their allies or stuck onto walls or ceilings. These lights can be turned off at the user's command.
- المطهر (Purification) - The user's Demon Slayer Magic can function as a cleaning tool, quickly cleaning and 'purifying' objects that the user has physical contact with. This can vary from many uses; cleaning himself or others, wiping a dusty vase off of its greyish particles with minimal effort, beating off rust off of an old iron structure with a mere touch, and turning muddy and contaminated water into its pure form of clean, ionized water again with a mere touch by the finger.
Spells:
- Template For Spell:
- Code:
[color=#ffff66][b]Name:[/b][/color] [size=16]arabic[/size] (Name)
[color=#ffff66][b]Rank:[/b][/color] ?
[color=#ffff66][b]MP Cost:[/b][/color] ?
[color=#ffff66][b]Category:[/b][/color] ?
[color=#ffff66][b]Type:[/b][/color] ?
[color=#ffff66][b]Damage:[/b][/color] ?
[color=#ffff66][b]Range:[/b][/color] ?
[color=#ffff66][b]Speed:[/b][/color] ?
[color=#ffff66][b]Duration:[/b][/color] ?
[color=#ffff66][b]Downside:[/b][/color] ?
[color=#ffff66][b]Description:[/b][/color] ?
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- Signature Spells:
- Name: سلطان (Sacred Demon’s Stigmata)
Rank: Character-Rank (max S)
Category: Offensive
Type: Area of Effect
Damage: User-Rank AoE Damage
Range (meters): User-Rank AoE Range
Speed (meters/second): User-Rank AoE Speed
Duration (Posts): User-Rank Max Duration
Downside: N/A
Description: The user latches a seal mixed with light energy onto the opponent's body or on any surface. The seal is of a smaller wavelength than the colors visible to the human eye and can only be spotted via magical sensing, but the attribute of light is present. Once placed on the wished target, the user can detonate it like a bomb. The explosion causes one post of damage to those hit within its range.
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Name: غيبة (Sacred Demon's Chaotic Rage)
Rank: Character-Rank (max A - Lineage Signature)
Category: Offensive
Type: Single-Target
Damage (HP Damage): User-Rank Single-Target Damage
Range (meters): User-Rank Single-Target Range
Speed (meters/second): User-Rank Single-Target Speed
Duration: 3 Posts
Downside: N/A
Description: Jariel's body lights up in his magic's classic aura, but it's soon mixed with chaotic energies from his forgotten heritage. He breathes in deeply, sucking in small orbs of Ethernano - some of them are blackened by the powers of pure chaos, others are still pure white by the nature of his Demon Slayer Magic. After having breathed them in, he releases a devastating breath that takes form of a ray of chaotic energy, black and white ropes entangling each other and almost drilling into its target.
- Advanced Spells:
- Name: عبودية (Sacred Demon King’s Leash)
Rank: D+
MP Cost: 30MP
Category: Offensive
Type: Multi-Target
Damage: 45 HP
Range: 68 meters
Speed: 45 m/s
Duration: 5 posts
Downside: N/A
Description: The user manifests a magic circle between their hands and pulls out a 3-meter long leash of pure light. The leash can be used to whip targets with painful results, and the leash can expand upon the user's wish to reach out max spell range of its rank and type. Every successful hit with the whip not only deals damage, but it also burns away both the target's HP and MP by 5% per post when hit.
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Name: جندي (Sacred Demon King’s Spear)
Rank: C+
MP Cost: 45MP
Category: Offensive
Type: Single-Target
Damage: 90 HP
Range: 180 meters
Speed: 180 m/s
Duration: 6 posts
Downside: N/A
Description: The user spawns a white, small magic circle and pulls out from it a 2 meter long spear made of pure light magic. The spear can be used both in close-range and long-range, held by the user or thrown like a javelin. Not only does it deal damage upon a successful hit, but it also immobilizes the hit target for the same post as being hit (then every second post after if successfully hit again by the spear) as well as pierces through armors and shields at the cost of half of its total spell damage.
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Name: تل (Sacred Demon King's Bow n' Arrow)
Rank: B+
MP Cost: 60MP
Category: Offensive
Type: Multi-Target
Damage: 90HP
Range: 225 meters
Speed: 165 m/s
Duration: 8 posts
Downside: ?
Description: The user spawns a tall, edged bow made of pure light in front of him, then pulls the string as a white arrow manifests - readily equipped and charged with pure holy energy. When launched, the arrow charges straight for the target, but it's able to split up into multiple arrows mid-flight in order to shoot down multiple enemies within its range. If an arrow hits an enemy, then marks will grow out from the point of impact and surround the enemy's body, immobilizing them for one post. The intensity of the holy light hitting the enemy also burns away 5% of their MP per post.
- D-Rank Spells:
- Name: تحديق (Sacred Demon’s Gaze)
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Single-Target
Damage: 40 HP
Range: 60 meters
Speed: 60 m/s
Duration: 3 Posts
Downside: N/A
Description: The user gazes upon his target as a ray of white light escapes each iris of his eyes. Dark-yellow markings surround the user's eyes while doing so. The rays emitting from the user's eyes move in one trajectory towards the target, and they leave a burn on the target that burns away 5% of their HP per post for 3 posts.
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Name: شر (Sacred Demon’s Evil Eye)
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Area of Effect
Range: 30 meters
Speed: 15 m/s
Duration: 3 Posts
Downside: N/A
Description: The user spawns a mirror behind themselves that reveals an eerie eye. Said mirror illuminates an area around the user with its nigh-blinding light if you look directly at it, causing the user's allies to gain a +25% buff in movement speed and deal a -25% debuff in enemies' movement speed at the judgement of the user themselves. This only works on those who are caught within the area of this spell, and the light from the eye travels directly from the user's position outwards.
- C-Rank Spells:
- Name: قطر (Sacred Demon's Arms)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Burst
Damage: 60 HP
Range: 30 meters
Speed: 30 m/s
Duration: 5 Posts
Downside: N/A
Description: The user's shoulder-blades light up with a pair of magic circles making their appearance. From these circles, a pair of muscular, horned arms grow out from the user and can be used to smack the target around with. Four arms are better than two, right? Oh, and the arms can be used to hold people still in front of Jariel for one post every second post (from the post that they're successfully hit. This requires that the targets are hit once more if needed to be immobilized again).
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Name: هلوسة (Sacred Demon’s Mirage)
Rank: C
MP Cost: 30 MP
Category: Offensive
Type: Single-Target
Damage: 60 HP
Range: 120 meters
Speed: 120 m/s
Duration: 5 Posts
Downside: N/A
Description: The user stands still and prompts the target to think that they're about to move. However, the user doesn't move, and instead, a silhouette of the user reflected by what looks like rays of light from above suddenly charges out of the user's body. The mirage is similar in appearance to the caster, but its face is grinning and straight out of a creepypasta. It charges towards the target, intending to punch or kick said target to deal damage once per post. The light projection easily passes through armors and shields, but it cuts its damage in half when doing so.
- B-Rank Spells:
Name: مرسل (Sacred Demon's Execution)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single-Target
Damage: 100HP
Range: 100 meters
Speed: 200 m/s
Duration: 6 Posts
Downside: -50% Less Range for +25% More Spell Damage.
Description: The user points out a finger and releases a thin ray of light akin to a laser at the target. The light moves in a linear trajectory and will rapidly pierce onto the target, even going through shields or armors.
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Name: أسلاك (Sacred Demon's Spikes)
Rank: B
MP Cost: 40MP
Category: Offensive
Type: AoE
Damage: 50HP
Range: 100 meters
Speed: 50 m/s
Duration: 6 Posts
Downside: Sacrifices 1x Effect for +25% Spell Damage
Description: The user's body gains a bright, white contour before spikes of pure light burst forth from their skin in all directions around them, stabbing down any enemy in the range. The spell also allows the user to nullify one debuff put on them by additionally paying the MP cost for the spell responsible for the debuff. This negation is capped to once per post, and it can only work against B-Rank spells or lower.
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Name: والي (Sacred Demon's Intervention)
Rank: B
MP Cost: 40MP
Category: Offensive/Defensive
Type: Single-Target
Damage: 80HP
Defense: 160HP
Range: 200 meters
Speed: 200 m/s
Duration: 6 Posts
Downside: ?
Description: The user crosses his arms as a bright light escapes his entire body, taking the form of a humanoid being with a grotesque, demonic head and face while wearing long, monk robes. The being either attacks the enemy in front of the user or uses themselves as a shield to block incoming attacks, thus capable of being used for offensive and defensive purposes.
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Name: arabic (Sacred Demon's Veil)
Rank: B
MP Cost: 40MP
Category: Defensive
Type: Burst
Defense: 80HP
Range: 50 meters
Speed: 50 m/s
Duration: 6 Posts
Downside: ?
Description: The user summons a veil of photons around him, which covers his body and those near him like wearing a curtain. This curtain is tough enough to withstand spells, and no piercing effect may slip through it.
- A-Rank Spells (Locked Until Rank-up):
- Name: إبليس (Sacred Demon's Iblis)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: AoE
Damage: 31HP
Range: 75 meters
Speed: 75 m/s
Duration: 5 Posts
Downside: Sacrifices -50% Range for +25% Damage
Description: The user gathers a white, shining sphere between his hands and flicks his hands out. The orb expands rapidly and covers a wide area in blinding light, which scorches onto the skin of its targets and places them under a terrible aura that continues to damage them for 5 posts, in total dealing up to 2.5x the spell's damage. On top of that, the hit targets have -5% of their HP cut away per post.
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Name: محكمة (Sacred Demon's Hammer)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single-Target
Damage: 125HP
Range: 300 meters
Speed: 300 m/s
Duration: 7 Posts
Downside: Sacrifices 1x Effects for +25% Spell Damage
Description: A simple yet destructive spell, aimed to smash through all defenses. The user punches forward while gathering holy magic in their fist, sending forth a wave of hallowed light that cuts through the ground and the air before hitting its target. It easily tears through any shield or armor in its way, but doing so cuts 50% of its base damage off as shown.
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Name: كبش (Sacred Demon's Ram)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 37 meters
Speed: 112 m/s
Duration: 7 Posts
Downside: Sacrificing -50% Range for +50% Speed.
Description: The user's entire arm glows up and manifests a spiralled horn akin to that of a ram. The user then charges forward, capable of dashing one direction along with the spell once per post at A-Rank Burst Range and Speed. He then slams the ram's horns into the target, capable of sacrificing 50% of the spell's base damage in order to pummel through any shield or armor.
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Name: نجمة (Sacred Demon's Meteor)
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Multi-Target
Damage: 75HP
Range: 337 meters
Speed: 247 m/s
Duration: 7 Posts
Downside: Sacrifices 2x Effects for +50% Range and Speed.
Description: The user summons bright orbs in the air, shining terribly before being sent down like falling meteorites. Numerous orbs can be summoned and sent at multiple targets at the same time.
Last edited by Jariel on 6th December 2020, 2:54 am; edited 1 time in total