Magic - Commander of Helios
Magic Name: Commander of Helios Magic Type: Shaman - Primary, Requip - Auxillary Element/Aspect: Light/Sun/Heaven | Description: Born under the star of Helios, Arthur is blessed with the power of the sun's general. Those with this blessing find themselves a symbiotic relationship with the sun and all of the spirits that it touches on earth. Helios, the god of life and the sun, provides Arthur proficiency in the purifying healing properties of light and its potential to harm. Leader of the gods, Helios provides those he favors with proficiency in leadership. As a commander general, Arthur is also gifted with the power to encourage and enhance others alongside summoning equipment. As a shaman magic, Arthur receives a +50% bonus to Spell Range and MP alongside a +2 to spell duration. The sun will always rise, sending darkness to hide as shadows. Arthur's elemental magic is strong against dark elements and he can create light for plot use at will. As a commander of the Heavens, Arthur is able to create angel wings for himself that allow him to fly at base character speed. |
Unique Abilities:
- Ability 1: Beacon of Light - Arthur gains the ability to actively recover the HP of himself and allies within 100m at 100m/s for 120HP once a post. This ability will automatically activate every post if Arthur or any allies within range are damaged. Blessed by sunlight, Arthur's Spell Healing increases by 60% .
- Ability 2: Phalanx of Creation - Arthur gains the ability to provide temporary shielding of 360HP to his allies within 100m at 100m/s for 12 posts. This ability will automatically activate every post if Arthur or any allies within range are damaged. When this ability is recast, only the shield durability is refreshed. With the formation of stars reinforcing his magic, Arthur receives a 60% increase in spell durability.
- Ability 3: Dictate of Helios - Arthur gains the ability to completely negate a spell targeting him or his allies within 100m at 100m/s by paying its mana cost once per post. Only S-Rank or lower spells may be negated with this ability. Under the command of Helios, Arthur receives a 60% increase to MP
Spells
Signature Spells: (3/3) +1 Lineage
- Spoiler:
Name: Heal Other
Rank: S (S Cap)
Category: Supportive
Type: Single Target
Healing: 180HP (120(1.5))
Range: 200m
Speed: 200m/s
Duration: 10
Downside: -50% Spell Range and Speed for +50% Spell Healing
Description:
Gathering the light of creation in his hand or on his weapon, Arthur fires a ball of concentrated healing magic towards an ally. Those affected by this spell have their pain suppressed for the post's duration.The light will guide you.
This signature spell slot is provided by Spirit Walker.
H-Rank Spells: (LOCKED UNTIL H RANK)
- Spoiler:
Name: Sancrosancticity
Rank: H
MP Cost: 70MP
Category: Defensive - Supportive
Type: Single - Target
Durability: 280HP
Healing: 210HP
Range: Self/Melee
Speed: Self/Melee
Duration: 22 Posts
Downside: No range/speed for 50% increase to healing
Description:
Arthur embodies the solar god of day and life- Helios. Arthur's body has been possessed by a sliver of the god's astral form, granting Arthur increased physical abilities alongside rapid regeneration. Arthur can give this blessing to another through physical touch, but with great physical fatigue to whoever receives it. While under this spell's effect, the target receives 280HP worth of shielding and is instantly healed for 210HP with a 75% increase to Spell Damage alongside a 5% HP Regeneration per post. The healing and shielding effect can be applied for free once a post throughout its 22 post duration (extended with Spirit Walker Lineage and shaman magic type). If the shielding effect is reapplied, it refreshes and does not stack. 3/3 EffectsTraining and studies aid soldiers in meager amounts, the gods do the rest.
Name: Daybreak
Rank: H+
MP Cost: 105MP
Category: Supportive - Defensive
Type: Area of Effect
Healing: 105HP
Durability: 210HP
Range: 600m
Speed: 500m/s
Duration: 27 Posts
Description:
The god of the sun and day- Helios- is called forth from the stars and presents himself upon the horizon as day breaks over the area of effect illuminating the spell's range in broad daylight. Those caught in the break of day are healed and find themselves invigorated with a 60% increase to spell damage and 50% increase to physical damage. 50% resistance to debuffs, alongside resistance to immobilization/incapacitation effects (Manifesting as a base -50% Speed debuff). Those under this spell's light receive 210HP in shielding. The healing wave can be applied for free once a post throughout its duration. If the shielding effect is recast for free, the shields only refresh and do not stack. Once day breaks in an area, it will remain stationary for the twenty-seven post duration (extended with Spirit Walker Lineage and shaman magic type). Walking into the area causes the wave of healing and shielding to apply if the pulse has not affected them. 4/4 Effects
Plot Ability: Shining with the brightest day, pure or mixed dark elemental spells cannot be cast and undead/demons cannot be summoned within the range (OOC Permission required).I bring a dawn that no night can follow.
S-Rank Spells: (6/6)(1/1 +2 Lineage)
- Spoiler:
Name: Soldier's Blessing
Rank: S+
MP Cost: 90MP
Category: Supportive
Type: Multi-Target HoT
Healing: 506HP 42HP/Post (135x2.5)1.5= 506
Range: 225m
Speed: 169m/s
Duration: 12 Posts
Downside: -50% Spell Range and Speed for 50% increased Spell Healing
Description:
Every commander has a Soldier. Soldier's Mark is applied though a projectile or physical touch and is visible to both enemy and ally as a solar insignia floating above the targets head. Soldier's Blessing can be applied on up to 12 targets including the caster. The MP cost is activated whenever a mark is first applied. As it is a heal over time, the target is healed for 506HP spread over 12 posts equaling to 42HP/post including the first post. Those with Soldier's Mark receive a 50% damage reduction towards both magical and physical sources. Casting the mark on the same target does not stack the healing per second, instead refreshing the duration while still paying the MP cost. (3/3 Effect Slots)"Those who march under the commander's light will share its warmth."
Name: Warrior's Blessing
Rank: S+
MP Cost: 90MP
Category: Supportive
Type: Single Target HoT
Healing: 675HP 56HP/Post (180x2.5)1.5= 675
Durability: 360HP
Range: 300m
Speed: 300m/s
Duration: 12 Posts
Downside: -50% to Spell Range and Speed for +50% Increase to Spell Healing
Description:
Every commander has a knight. Warrior's Mark is applied though a projectile or physical touch and is visible to both enemy and ally as a flaming sword insignia floating above the targets head. The MP cost is activated whenever a mark is first applied. As it is a heal over time, the target is healed for 675HP spread over 12 posts equaling to 56HP/post including the first post. Those affected by Warrior's Blessing receive a 105% increase in physical damage. Upon being blessed with this mark, the garget receives 360HP of shielding that refreshes every post for its duration as long as the target remains within the spell range. Shielding given this way does not stack on top of each other. Casting the mark on the same target does not stack the healing per second, instead refreshing the duration while still paying the MP cost. (3/3 Effect Slots)The sword of my commander's knight shall be forever sharpened.
Slot unlocked through Spirit Walker Lineage, meaning that this spell slot caps at S+.
Name: Arcanist's Blessing
Rank: S+
MP Cost: 90MP
Category: Supportive
Type: Single Target HoT
Healing: 675HP or 56HP/Post (180x2.5)1.5=675
Durability: 360HP
Range: 300m
Speed: 300m/s
Duration: 12 Posts
Downside: -50% to Spell Range and Speed for +50% Increase to Spell Healing
Description:
Every commander has an arcanist. Arcanist's Mark is applied though a projectile or physical touch and is visible to both enemy and ally as a flaming constellation insignia floating above the targets head. The MP cost is activated whenever a mark is first applied. As it is a heal over time, the target is healed for 675HP spread over 12 posts equaling to 56HP/post including the first post. Those affected by Arcanist's Blessing receive a 105% increase in magical damage. Upon being blessed with this mark, the garget receives 360HP of shielding that refreshes every post for its duration as long as the target remains within the spell range. Shielding given this way does not stack on top of each other. Casting the mark on the same target does not stack the healing per second, instead refreshing the duration while still paying the MP cost. (3/3 Effect Slots)The mind of my commander's arcanist shall be forever sharpened.
Slot unlocked through Spirit Walker Lineage meaning that this spell slot caps at H+.
Name: Cherish
Rank: S
Category: Defensive - Supportive
Type: Single Target
Durability: 240HP
Healing: 180HP
Range: 200m
Speed: 200m/s
Duration: 12
Downside: -50% to Spell Speed and Range for +50% to Spell Healing
Description:
Gathering the light of creation in his hand or on his weapon, Arthur fires a ball of concentrated healing magic towards an ally. Upon hitting them, the target receives a personal bubble shield constructed from golden light. White light-based wings protrude from the shield, and a solar insignia is emblazoned on its front. Those affected by this spell can see through and attack through the shield. Those under this spell's effect are instantly healed and receive a 5% HP. regeneration effect per post. Recasting this spell during its duration refreshes the shielding and healing. This spell has a 12 post duration extended with Spirit Walker Lineage and shaman magic type).The light will protect you.
Name: Sanctify
Rank: S
MP Cost: 60
Category: Supportive-Defensive
Type: Burst
Durability: 360HP
Healing: 225 Total 18HP/Post (60x1.5)2.5
Range: 50m
Speed: 50m/s
Duration: 12
Downside: -50% to Range and Speed for +50% Durability
Description:
Arthur quickly casts a dome of golden magic down onto the ground around him. Stationary in nature, it can protect against the strongest of attacks alongside giving those protected time to recuperate rom their injuries. Whenever the shield is entered by an ally, they start being healed for 18HP per post for 12 posts, coming to a sum of 225HP healed. This persists when the shield is left, and reapplies whenever the shield is re-entered or recast. Recasting the shield during its duration only refreshes its durability. (extended with Spirit Walker Lineage and shaman magic type).The sun offers you respite from this hardship.
Name: Phalanx Prayer II
Rank: S
MP Cost: 60MP
Category: Defensive - Supportive
Type: Multi-Target
Durability: 270HP
Healing: 90HP
Range: 150m
Speed: 112m/s
Duration: 12 Posts
Downside: -50% to Spell Range and Speed for +50% to Spell Shielding
Description:
Arthur gathers a ball of golden light in his hands or along his blade and sends it towards up to eight allies or back onto himself providing them with an a shield of golden light alongside healing them for 90HP. This defensive screen of light is shaped like a shield with a solar insignia inscribed on the front. White wings of light spread out from the shield. If the duration runs out or the shield breaks, the screen disappears in a flash of golden lighten. Targets guarded by his shields receive a 5% HP Regeneration per post. Those protected by the shield can attack and see through it. This spell lasts for 12 posts (extended with Spirit Walker Lineage and shaman magic type).As a unit we can topple empires.
Name: Solar Pulse
Rank: S
MP Cost: 60MP
Category: Supportive - Defensive
Type: AoE
Healing: 60HP
Durability: 120HP
Range: 200m
Speed: 100m/s
Duration: 12 Posts
Description:
Gathering golden light in his hands or sword, Arthur sends out a circular pulse of healing magic to pass through and heal every ally within his range. Those hit by this magic become inspired and are able to face combat without fear. Receiving this pulse provides a 35% increase to both magic and physical damage and provides 50% resistance to debuff effects alongside personal shielding for twelve posts (extended with Spirit Walker Lineage and shaman magic type). The healing and shielding wave can be applied for free once a post throughout its duration. Reapplying the shielding wave does not stack the shields, only refreshing them.Rally to me!Requip
Name: Dawn's Edge
Rank: S
Requip Type: Weapon - Broadsword
Grade: Normal
Linked Item: Artifact
Requip Damage: 102 HP
Range: 100m
Speed: 100m/s
Duration: 12 posts
Description:
Wielded by the ruling god Helios, his sword is forged from a brilliant steel that glimmers like the sun. Fit for a god of his caliber, the blade is decorated with golden filigree alongside blue gems and silks along the hilt and grip. This sword takes the form of a broadsword. When this spell is cast, Arthur is quickly enveloped in burst of golden-blue light, radiating out like a lens flare. Due to its ethereal nature, it can only be worn for 12 posts before having to be cast again. (Extended because of Spirit Walker lineage and Shaman magic type).Grip my sword and spread your benevolence with my strength.- ABILITY 1:
Name: Divine Pierce
Rank: S
MP Cost: 60
Category: Offensive
Type: Single Target
Damage: 60HP
Range: 400m
Speed: 400m/s
Duration: 10
Description:
Gathering golden divine sunlight around the entirety of Dawn's Edge, Arthur sends it out in one large blade-shaped beam towards a single target. While travelling, it appears to slash through the air, distorting a small area around it like a heat-haze. While this spell is active, his sword becomes coated in shifting coats of blue and golden light. This spell has a piercing and homing effect. This homing effect cannot extend out beyond the spell range and will only chase the target for spell range. Environments or targets hit by this beam burn with ash and smoke upon landing.This blade can pierce into Heaven, it can pierce through your shield.
- ABILITY 2:
Name: Divine Slash
Rank: S
MP Cost: 60
Category: Offensive
Type: Multi-Target
Damage: 45HP
Range: 300m
Speed: 225m/s
Duration: 10
Description:
Gathering golden divine sunlight around the entirety of Dawn's Edge, Arthur sends out a flurry of blade-shaped beams to attack and target up to 7 enemies. While travelling, they appear to slash through the air, distorting a small area around them like a heat-haze. While this spell is active, his sword becomes coated in shifting coats of blue and golden light. This spell has a piercing and homing effect. This homing effect cannot extend out beyond the spell range and will only chase the target for spell range. Environments or targets hit by this beam burn with ash and smoke upon landing.
These blades can pierce into Heaven, they can pierce through your shields.
- ABILITY 3:
Name: Divine Burst
Rank: S
MP Cost: 60
Category: Offensive
Type: Burst
Damage: 60HP
Range: 100m
Speed: 100m/s
Duration: 10
Description:
Gathering golden divine sunlight around the entirety of Dawn's Edge, Arthur sends out a burst of blade-shaped beams to attack an area. While travelling, they appear to slash through the air, distorting a small area around them like a heat-haze. While this spell is active, his sword becomes coated in shifting coats of blue and golden light. This spell has a piercing and homing effect. This homing effect cannot extend out beyond the spell range and will only chase the target for homing range. Environments or targets hit by this beam burn with ash and smoke upon landing.These blades can pierce into Heaven, they can pierce through your shields.
- ABILITY 4:
N/A B-Rank
Name: Helios' Platemail
Rank: S
MP Cost: 60
Requip Type: Armor
Grade: Normal
Linked Equipment: Artifact
Requip Durability: 750
Range: Self
Speed: Self
Duration: 12
Description:
Worn by the ruling god Helios, his Platemail is forged from a brilliant steel that glimmers like the sun. Fit for a god of his caliber, the armor is decorated with golden filigree alongside blue gems and silks. This armor takes the form of a heavy-plate style, with short sleeves revealing half of the wearer's forearms. This armor comes with a similarly styled pair of gauntlets and boots unless otherwise specified or a specific Requip spell for those categories are used. When this spell is cast, Arthur is quickly enveloped in burst of golden-blue light, radiating out like a lens flare. Due to its ethereal nature, it can only be worn for twelve posts before having to be cast again. (Extended because of Spirit Walker lineage and Shaman magic type).- ABILITY 1:
Name: Harmonizing Silks
Rank: S
Category: Auxiliary
Type: Passive
Description:
Woven with arcane-latticed silks, the creative powers of Helios surge through the wearer, granting them a 70% increase in Spell Healing.
- ABILITY 2:
Name: Foundational Plating
Rank: S
Category: Auxiliary
Type: Passive
Description:
Forged with minerals stolen from stars, the foundational powers of Helios surge through the wearer, granting them a 70% increase in spell durability.
- ABILITY 3:
Name: Aegis Anti-Pierce Burst
Rank: S
MP Cost: 60
Category: Defensive
Type: Burst
Durability: 180HP
Range: 50m
Speed: 50m/s
Duration: 10
Downside: -50% Spell Speed and Range for +50% Spell Durability
Description:
Quickly gathering his divine light in a ball, Arthur releases it to form a quick shield imprinted with a winged solar insignia. This shield protects an area equal to its range that moves with the caste. This shield can be seen and attacked through by those protected by it. This shield has an anti-piercing effect.
- ABILITY 4:
Name: Holy Armor
Rank: A
MP Cost: 50
Category: Auxiliary
Type: Multi-Target
Range: 300m
Speed: 225m/s
Duration: 9
Description:
Quickly gathering his divine light in a ball, Arthur releases it to form an ethereally golden suit of armor on top of whatever he is wearing alongside six other allies. This armor is not physical in nature, but provides resistance to immobilization, 50% resistance to drain effects, and a 50% resistance to debuffs. Resistance to immobilization effects manifests as the effect instead imposing a 50% base speed reduction. This spell can be cast as soon as the requip is summoned. This spell lasts for nine posts (extended with Spirit Walker Lineage and shaman magic type)I've always protected you, that's never going to change.
A-Rank Spells: (8/9)(0/2)
- Spoiler:
Name: Valkyrie's Blessing
Rank: A
MP Cost: 50MP
Category: Supportive
Type: Multi-Target
Healing: 187HP 26HP/Post (Total) (75)2.5
Range: 150m
Speed: 75m/s
Duration: 7
Description:
Every Commander has a Valkyrie. Valkyrie's mark is applied on up to 7 allies originating from Arthur's sword or body and is visible to both enemy and ally as a pair of bright white golden wings. Tinged with golden sunlight, they sparkle and shimmer with the same solar hue. The MP cost is activated whenever a mark is first applied. As it is a heal over time, the target is healed for 187HP spread over 7 posts equaling to 26HP/post including the first post. Those affected by this spell also receive an increase to their movement speed by 65% and are capable of flight at current character speed. Casting the mark on the same targets does not stack the healing per second, only cancelling the spell and reapplying it.Take flight and bathe in my light
Name: Phalanx Prayer I
Rank: A
MP Cost: 50MP
Category: Defensive
Type: Multi-Target
Durability: 75HP
Range: 225m
Speed: 165m/s
Duration: 9 Posts
Description:
Arthur gathers a ball of golden light in his hands or along his blade and sends it towards up to eight allies or back onto himself providing them with an anti-piercing shield of golden light. This defensive screen of light is shaped like a shield with a solar insignia inscribed on the front. White wings of light spread out from the shield. If the duration runs out or the shield breaks, the screen disappears in a flash of golden lighten. Those protected by the shield can attack and see through it. This spell lasts for 9 posts (extended with Spirit Walker Lineage and shaman magic type).We are stronger together!
Name: Blink
Rank: A
MP Cost: 50MP
Category: Auxiliary
Type: Burst
Range: 75m
Speed: Self
Duration: 12
Description:
Arthur gathers light within his body and scatters himself into the sun's natural mana before reappearing a distance later. This spell functions like a teleport and requires line of sight. but can, however, be used to teleport through windows or things of that nature once a post for twelve posts (extended with Spirit Walker Lineage and shaman magic type).One can never catch up to the speed of light.Requip:
Name: Dies Irae Heavy Armor
Rank: A
Requip Type: Armor
Grade: Normal
Linked Equipment:
Requip Durability: 240
Duration: 9 Posts
Range: Self
Speed: Self
Description:
A heavy-plated white and red from Arthur's time spent in the Dies Irae guild. Decorated with multiple red and white fabrics, tassels, and gilding, it has more decorative function than practical protection. Regardless, Arthur holds this armor in high esteem so is usually seen wearing it during guild missions or when on Amber Island. Due to its nature as a requip spell, it can be worn for up to nine posts (extended with Spirit Walker Lineage and shaman magic type).- Ability 1:
Name: Grand Cross Guardian
Rank: A
MP Cost: 50MP
Category: Defensive
Type: Burst
Durability: 300HP
Range: 75m
Speed: 75m/s
Duration: 9 Posts
Description:
Gathering the ancient magic residing within his armor, Arthur calls upon the magic of Dies Irae to cast a stationary blood-red screen-type shield for nine posts (extended with Spirit Walker Lineage and shaman magic type). The front of this shield is emblazoned with a crimson guild emblem. Friendly targets can attack and see through the barrier.
- Ability 2:
Name: Crimson Pact
Rank: A
MP Cost: 50
Category: Defensive
Type: Single Target
Durability: 450HP
Range: Self/Melee
Speed: Self/Melee
Duration: 9 Posts
Downside: No range/Speed in order for a 50% increase in base spell durability.
Description:
Gathering the magic stored within this armor, Arthur forms a personal shield outlining his body in an ethereal red aura. While this spell is active, Arthur receives 5%HP per post for nine posts (extended with Spirit Walker Lineage and shaman magic type).
Passives: (4/4)
- Spoiler:
Name: Heavenly Body III (Signature) (LOCKED UNTIL H RANK)
Rank: S
Category: Auxiliary
Type: Passive
Description:
Born under the wisdom of Helios, Arthur's HP increases by 60%
Name: Heavenly Guidance (Signature)
Rank: S
Category: Auxiliary
Type: Passive
Description:
Born under the guidance of Helios, Arthur's Spell Healing increases by 60%
Name: Heavenly Reinforcement (Signature)
Rank: S
Category: Auxiliary
Type: Passive
Description:
Born under the Reinforcement of Helios, Arthur's Spell Durability increases by 60%
Name: Heavenly Body
Rank: A
Category: Auxiliary
Type: Passive
Description:
Born under the radiance of Helios, Arthur's HP increases by 55%
Name: Heavenly Body II
Rank: A
Category: Auxiliary
Type: Passive
Description:
Born under the radiance of Helios, Arthur's HP increases by 55%
Name: Heavenly Mind
Rank: A
Category: Auxiliary
Type: Passive
Description:
Born under the wisdom of Helios, Arthur's gains 5% MP Regeneration per post.
Name: Heavenly Mind II (Locked Until H Rank)
Rank: A
Category: Auxiliary
Type: Passive
Description:
Born under the wisdom of Helios, Arthur's gains 55% MP.
Plot Spells:
- Spoiler:
Name: Pacify
Description:
Arthur gathers blue-tinged light in his hand before touching the forehead or skin of a target. The target receives a calming effect that will neutralize the angriest of bulls or most enraged human. OOC permission required.
Name: Encourage
Description:
Arthur gathers blue-tinged light in his hand before touching the forehead or skin of a target. The target receives an encouraging effect that will overpower the most blood-chilling fears or stomach-knotting anxieties. OOC permission required.
Name: Dispel
Description:
Arthur gathers golden-tinged light in his hands before touching the body of a target. The target has any of their biological diseases cured and any hexes or curses placed upon them cleansed. Additionally, this will return any summoned undead back to the afterlife. OOC permission required.
Name: Resurrection
Description:
Arthur gathers golden-tinged light in his hands before touching the body of a recently deceased target. The target is brought back to life from death and must rest for the rest of the thread. OOC permission required.
Last edited by Arthur Harrington on 26th November 2020, 9:48 am; edited 38 times in total