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    Worldbuilding Contest

    Shen Kadokawa
    Shen Kadokawa

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    Lineage : Assassin's Shadow
    Position : None
    Faction : The Rune Knights
    Posts : 11951
    Guild : Guildless
    Cosmic Coins : 505
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,283,767

    Character Sheet
    First Skill: Infinite Arcana
    Second Skill: Vox Universum
    Third Skill: Disciple of War

    Worldbuilding Contest Empty Worldbuilding Contest

    Post by Shen Kadokawa 11th October 2020, 6:03 am

    Worldbuilding Contest ZbslApX


    Hello everyone!

    Welcome to a brand-new contest for October! For this month, we were thinking that we would couple a contest with a small announcement. Firstly, we would like to say that the Admin Team is currently reworking all of our site nations, meaning the entire in-character continent of Ishgar, to both suit the site canon and prepare the ingame world for more extensive changes we have in planning, is being reworked. All current site nations are being rewritten and expanded. That said, though, we would like to offer the community the chance to contribute to the ingame world. In this contest, members of the site will get the opportunity to design and present a nation that has the potential to be added to the official site canon and our version of the continent of Ishgar. That said, there are, of course, a few parameters that frame this contest, which you will be able to find below:

    Conditions

    • Nation must be unique, meaning that it must not resemble another nation already present on site, be it in language, culture, government, etc.
    • Nation may not occupy already assigned terrain on the world map, meaning that space that belongs to another nation may not be used to come up with another nation.
    • If you're chosen as the winner of this contest, your nation will be added to the official canon of the site. It is important to note that, at that point, the nation you designed becomes property of the site as a whole and the staff team receives the right to integrate the nation in question into the site canon as they see fit. It is also important to note that you will be expected to provide a location as well as a shape for your nation so it can be added to the map of Ishgar.
    • Every member can submit a single nation at max. Reply to this thread with your submission by filling out the template.
    • Only a single nation will be designated as the winner of this contest and added to our canon of Ishgar.
    • By participating in this contest you agree with the rules and conditions as laid out above.


    That said, you will find the template for designing a nation down below:

    Code:

    [size=16][u][b]Name of the nation[/b][/u][/size]

    [b]Capital:[/b] (The name of your nation's capital city)
    [b]Largest City:[/b] (The name of your nation's largest city. Can be the same as the capital city)
    [b]Official Language:[/b] (The name of the primary language spoken in your nation. Please also add, in brackets, its real world equivalent, if there is one)
    [b]Government:[/b] (Denote the government type here, e.g. Constitutional Monarchy, Parliamentary Democracy, etc.)
    [b]Head of State:[/b] (The title for the head of state for your nation, e.g. King or Queen, President, etc.)
    [b]Official Representative:[/b] (The title for a designated representative for your nation, if your nation possesses such a position, e.g. Royal Ambassador, Foreign Minister, etc.)
    [b]Official Governing Body:[/b] (The name of the official governing body of your nation, e.g. Royal Court, Parliament, etc.)
    [b]Head of Military:[/b] (The title of the leader of your nation's armed force, if your nation possesses such an instance, e.g. Commander of the Royal Armies, General, Admiral, etc.)
    [b]Population:[/b] (The approximate total population of your nation, rounded down to the nearest flat number, e.g. 12,500,000, etc.)
    [b]Wizard Population:[/b] (The approximate number of total wizards in your nation, denoted in %, e.g. 10%, etc.)
    [b]Economy:[/b] (Choose from either Very poor, Poor, Decent, Rich, or Very Rich, whichever matches most closely the overall economic situation in your nation)
    [b]Currency:[/b] (The name of the currency used in your nation)

    [b]Description:[/b] (Please include descriptions of your nation's History, Terrain, Culture, People, Cities and population distribution, Economy, Government, Military, Leaders. If your nation does not possess one or more of these aspects you may forgo adding them to the description, but please note that, generally, all of these points are necessary to get a description of a nation that meets our standards of quality)

    Have fun! We look forward to reading through your ideas

    For reference, the reworked map of Ishgar can be found here

    Deadline for the contest is the 1st of November, 6am CET



    _____________________________________________________________________________________

    Noah Alston
    Noah Alston

    Player 
    Lineage : Magician's Spirit
    Position : None
    Posts : 50
    Cosmic Coins : 0
    Dungeon Tokens : 0
    Experience : 0

    Character Sheet
    First Skill: Light God Slayer
    Second Skill:
    Third Skill:

    Worldbuilding Contest Empty Re: Worldbuilding Contest

    Post by Noah Alston 18th October 2020, 3:35 pm

    Aprax WIP

    Capital: Dralo
    Largest City: Vanta
    Official Language: Aweti
    Government: Oligarchy
    Head of State: The 8 Flames
    Official Representative: The Ambassador of Aprax
    Official Governing Body: The 8 Flames
    Head of Military: Flame of Conquest
    Population: 15,650,000
    Wizard Population: 14%  
    Economy: Varies (Overall Decent)
    Currency: Riyal

    Description:
    History
    Early in recorded history, when magical theory was forming and its concepts were still simplistic, the Island of Aprax was hard at work forging their weapons. A people who lacked almost any aptitude for magic, their first expedition to the mainland was an immense cultural shock; the explorers returned to report all that they'd seen along with a handful of magical manuals. It wouldn't be long before they returned to the mainland and this time it was their turn to shock the world. Aprax had invented Holder Magic. Many of Aprax's people migrated and with them the secrets of Holder Magic became well known and commonplace. However Aprax descended into anarchy. The small tribal villages that were still there waged war constantly with their newfound abilities, whole family and clans were wiped from the board. With each peace treaty or alliance another splintering group started shedding blood. Added to them are the people who came to Aprax in order to mine their ore deposits for magic weapons and items. Eventually it became too much and one clan sacrificed themselves to end it. Turning all of their souls and bodies, thousands of lives into Erthanano energy which was poured out into eight vessels, the last of their clan. These immense powers banded together and became known as the 8 Flames. They nearly burned the island to ash, the island shook, lights could be seen even from the mainland and blood ran deep. Everywhere they went, together or alone, they sent the same message again and again; either end the wars or we'll end them by ending everyone. In the face of these absolutist demands the 8 Flames found themselves to be widely popular; those who wanted peace gladly followed them, those who respected strength bowed down to them, those who wanted power found in them a measure of strength, invaders and leeches were pushedto the oceans and expelled forever and the rest either lay down their weapons or held onto them until death. Eventually the 8 finally brought the majority of the country to heel. Unsure what else to do, they returned home followed by their new nation. It was at Dralo that the nation of Aprax was founded. They used their immense power to heal their country and helped to secure their borders. For almost 40 years Aprax experienced a healing and then a golden age; the Flames split and each worked on different ideas in different regions of their country in order to maximize their ability. Where disagreements existed the 8 would meet and discuss which worked for about 10 years, till they came to an impasse. It was decided to avoid a civil war that the two disagreeing sides would come to blows with the winners getting their way. This rule was the first, more would come a set of commandments that limited the Flames. But outside of these rules, there were none. The Flames did as they pleased right up until they reached old age. In order to make sure that the peace would live past them they would drain their power into 8 super structures known as the Sacred Flames which would necessitate the city of Oretin. When a Flame dies, their power is absorbed by their flame along with all their ideals and beliefs. It's this combined spirit that chooses the next host, based purely on those who came before. In order to be chosen two conditions must be met. 1) They must already be highly accomplished individuals, this is due to the fact that without being properly prepared, the body of the wielder would breakdown every time they attempted to use their newfound power. 2) They must be present on the island 3 days after the last user dies to be considered for that is when the power chooses its next host. This has been the way of Aprax for centuries; like any nation they've had their share of failures and struggles, but the history of Aprax has hundreds of stories in which the Flames have single handedly shaped Aprax's history. Aprax has faced more than one invasion for its resources, and it has never faced a permanent defeat.

    Terrain
    Aprax is an enormous island nation north of the continent. A dormant volcano in the north-most point, is largely theorized to be the source of the landmass known as Aprax. The country is a mass of savannas that's littered with large hills. Whatever eruptions happened before created plenty of earth and the nutrients required for them to grow. It also brought to the surface reserves of rare minerals that were terrifyingly effective in creating holder type items for mages to use. Years later it was found that these were specks of sand compared to the desert of ore underneath. The natural magic that creates and maintains these ore deposits also keeps the earth lush as well as heals the damage done to it more readily. As a result Aprax's lands are vibrant year round and boast almost no scars from the wars perpetrated time and time again. The final notable terrain feature is entirely man-made; numerous hidden runes circle the island as well as major cities and settlements. These are largely defensive in nature and can be activated by high ranking inhabitants of the island; a necessary defense given the island doesn't boast too many natural defenses.

    Culture
    Aprax is a country of name recognition. What used to be hundreds of clans, groups and alliances were brought to heel all at once by the Flames. But most people never forgot their family names and bonds. A man's last name holds as much weight in Aprax as guild association does in Fiore, who your father was, his deeds, debts and favors owed him all pass down to family members. Yet family is not necessarily blood; it is a fairly common occurrence to treat adopted children both in childhood and older age as well as children by marriage as indistinguishable from the original. Individualism is not a thing common to Aprax, what one does reflects directly to family and those who stray far enough as to be cut off from family are regarded as anomalous. The wellbeing of one's family is of the utmost concern. This also makes many of them self-governing; when one of their own cause issues, they make it a point to bring them back or in the worst cases, bring them down. The people of Aprax are largely built around the activities of mining, runecraft, smithing and contest.

    Contests are the activity of Aprax. The 8 Flames are chosen at least partially based on strength. The weapons, armor and objects made of Apraxian ore are super effective at channeling magic and creating magical items. However Apraxians are notorious for their inability to use anything beyond holder magic; perhaps as a counter to the natural resources they were blessed with their magic manifests best through these items. Thus they relied on weapons and tools to win where others might make use of magic. Across Aprax many competitions that cover the other 3 major areas are held yearly. The best smiths, the greatest rune-crafters and the mightiest champions appear in contests constantly. The most common type of contests are direct combat (whether as teams, solos, gauntlets, etc). Because of this, the country has developed many weapons and ways to fight with them, some fairly common others known only by a few. Most Apraxians are skilled in at least one style which, in times of stress, means most of the nation has the potential to be a standing army. The biggest of these tournaments is held in Vanta every year.

    Before opening their friendly relations with Ca-Elum, the people of Aprax learnt to forge their own weapons. While most retain the skill well enough, they are nowhere near the masters of the sky city. What it does give them is access to forge technology in exchange for some of their ore. Many of the large cities have fully operational blacksmithing operations, even the smaller ones have a well maintained forge or two. The care of weapons is due to the fact that Apraxians have been known to grow attached to their weapons, some of which have been in their family lines for centuries. It's been said that the longer they exist the more power they have, but outside of a few specific items this claim has never been proven concrete. Regardless Apraxians treat their weapons with care, passing them on for as long as possible or failing that using their shattered pieces to forge a new one. And all of this is made possible with Apraxian ore. Found within the endless tunnels below, the economic and military power of Aprax rests on this single metal. Not much stronger than normal metals, it absorbs magical energy like a sponge; enhancing objects made from it, negating other magic fields or simply storing it for later. It also makes working and reworking the metal easier a more readily viable option. The metal has always been used on the island, and very limited portions are sold in the world beyond, both to drive up demand and limit its threat to their own home.

    One aspect of great interest in Aprax is their use of runes. Due to the outdated magic the first explorers returned with, much of Aprax uses a style of rune that is incredibly different to the standard, so much so that their effects are less intuitive without knowing their language. Their runes shape their magic; the large majority of Apraxians use runes as their preferred focus, etching them onto their tools and weapons in order to better control their power. Even the non mage population have a decent understanding of it. Part of their sheer popularity is how well runes interface with Apraxian ore, essentially gifting the items with magical power to a much more efficient degree than normal metals ever could. The runes also makes up the basis of the island's defense system.

    Aprax is ultimately very isolationist. You'll find Apraxians all over but the bulk tend to live and stay well within the island for all or most of their lives. This is for a few reasons. The Flames must call the island home; it being the highest honor amongst their people many would stay just for that. Their freer customs and simpler living have been known to cause dissonance when interacting with other advanced nations, part of the reason they currently have a few disagreements with Bosco. Finally being family driven it is unlike Apraxians to leave home permanently, rather growing community, traveling and returning often. They're isolationist nature means they are self sufficient enough to manage by themselves. They welcome outsiders but their hospitality lasts only as long as they sense goodwill from them.

    The one thing that can be seen as problematic both internally by some and other foreign leader is the sheer dominance of the 8 Flames. They're treated as kings, their word and actions shape the country. Thus far it has worked, but there is a worry among some that the 8 are followed almost religiously. If they decreed a war could start just like that. To some that absolute power is worrying.

    Cities
    Aprax boasts dozens of small cities that dot the massive island. In truth most are communities of family, clans or a mix of close clans that choose to live amongst each other. Only a few major cities exist on the island, many of them made with a purpose in mind. They are:
    Dralo -: The Shining Capital. Dralo is perhaps the only settlement in Aprax that could be called a metropolis. After all as the first settlement it was created to be a symbol of absolute power and strength in establishing a reign. The entire city is located atop a large hill slightly north of the center. At the very center of the city sits a castle made of reinforced stone, the interior of which originally housed nothing but empty rooms, a table and 8 seats. Today it is the administrative seat of power for Aprax. The government of Aprax is very freeform but what few decisions have to be made, they are made from there. The rest of the city spread out from this centre. Notable sections include the Judges (just west of the castle), who preside over cases of criminal law and tend to be the last place civil cases can be resolved before it comes to an official clash; the Guildhall section (northmost) which houses many of the big rune-craft and smithing (not magic) guilds of the country; an arena (far east of the city) where competitions and official challenges are held and The Market which sells and manages their craft. Beyond this there are many who choose to live in the city, mostly tradesmen and champions who desire to be close to the action.
    Oretin -: Oretin can hardly be called a city. This is the place that lends to the idea of the Flames as being revered, for Oretin, the volcano, is holy ground to all who live on the island. When the 8 Flames first thought of creating a cycle, they built 8 skyscraper like structures out of pure Apraxian steel, covered in powerful runes and molded in the shape of immense candles. Surrounding the base of the volcano, each one was set alight at the top by magic and tied to one of the 8. As long as the flame burns bright yellow all is well; it's when a flame turns black that the people know a Flame has fallen somewhere, somehow. And it remains that way for 3 days before a new Flame is automatically chosen. The entire area is regularly patrolled by elite guards directly loyal to the Flames. Over the years people have come to see the massive super structures and while settling under them is not illegal, most find the raw power of the whole thing intimidating and so prefer to stay away.
    Vanta -: The city of champions. Located in the south. This is where the single largest arena in the country is located and the home of the single greatest competition in Aprax. The Vanta games. Named in honor of one of the greatest champions to ever live, an eventual Flame and a woman who died at an old age. Everything that happens in this city exists to further the games. Many combat schools operate out of the area and a stunning market where all manner of items can be procured. The arena itself is an enormous circular structure; which is all that can be really said as everything within is almost year round altered and changed to fit the competition. Vanta also holds the majority of the nation's standing army as a by-product. Even without the main competition something is always happening at Vanta. The only rule for entering most tournaments is the ability to pass a minimum physical ability test; foreigner or native, man or child, anyone is welcome.

    Economy
    Aprax is a nation that prides itself on it's near total self-sufficiency in the world. The sun shines bright and the mineral rich land means that farming is always an option. as well as a multitude of rivers and the ocean for fishing. Beasts both magical and mundane roam to be hunted. Most people care for themselves, or are cared for by family ties. It's an odd thing to see a person abandoned entirely in Aprax, and where it does happen larger clans have stepped in to ensure that no-one dies a lonely death who doesn't deserve. Rather they elect to take many in, some of which eventually become full fledged family. But no country is perfect, some are lost, some do die. In Aprax family is meant to protect and that system mostly works

    On a more official level the government does keep a strict ban on the export of Apraxian ore. A person may gladly take their own tools with them to the outside, most would never sell their family arms anyways. In times of stress or where specific resources have been needed, Aprax has been known to sell its ore to the highest bidder. This is a rare occurrence but where it happens it reflects the preparation of Aprax to make big waves.

    Government
    The island of Aprax is an absolute Oligarchy with the Flames at its center. They represent the absolute and final word of the government and their power is uncontested across the island. That said most of the Flames in time have taken an extremely hands off approach to running the country. Most spend their time either perfecting their own skill, teaching the next generation or else roaming the country village by village. They gather only yearly at Dralo, when a light is extinguished at Oretin or during times of emergency at the nearest large settlement/garrison.

    Much of the day to day running of the country is handled rather by the people. Each city must abide by certain laws and statutes, but otherwise they self manage. The heads of the most influential families are often left to run things from Dralo as needed along with guildmasters. Where conflict does arise it's not uncommon for at least two Flames to be called in to provide a ruling and where the Flames find unsatisfactory leaders, they may abolish some or all of the leaders as they see fit; though such drastic action is highly uncommon. This balance of power ensures that while the families are allowed to carry on as they see fit, certain measures are in place to prevent a disaster or abuse of that power.

    The Judges are elected and controlled by the Flames, usually the Flames of Peace and Perdition are responsible for these choices.

    While the Flames are powerhouses, they are not tyrannical, the trust people have in them is genuine and most follow because they believe in their ability.

    Military
    The standing military of Aprax is made up of 10% of the total population. The service is largely voluntary and while many go through it at some point, only 10% of the population can be kept active at any time. During a large scale conflict this goes as high as 20% and in defense of Aprax as a whole and Oretin specifically; you may find yourself fighting the entire island.

    The structure of the military is slightly more structured, with the Flame of Conquest being the primary military leader in times of peace and war. Under him are the 3 Great General; soldiers and champions who are past their prime but represent a source of great knowledge on battle tactics and training. The three are in charge of the largest garrisons in the country as their bases and their troops are well distinguished; everyone knows who is their supreme commanding officers. Below them the army splinters into a dozen ranks with each one being lower than the last until the rank and file foot soldiers. The uniform of the Apraxian army are shades of green and black together.

    Aprax has little interest in conquest, and so much of its structure is designed to protect what is theirs. For that reason the entire island is covered in runes that are now hidden underneath the earth and waves. In the event of an attack upper command can cause these runes to go off, unleashing effects that range from fireballs, to defensive spells to terrain changers all in an effort to give Aprax the best shot at survival in the face of attack. Similar to the Magic Council of Fiore they have a last ditch weapon that can only be fired by a Flame. When Flames are dead and a host is yet to be chosen their power can be routed into the volcano and fired as a weapon. The more flames dead the more potent the weapon; but it costs them. For the Flame's power requires up to a full month to recover at which point no new Flames are born. It's a last ditch effort that can turn the tide of battle by sacrificing the power of the Flames for a time.

    Leaders
    The 8 Flames are main leaders of the country. As individuals, and even moreso as a group they are considered the absolute word of law. The titles of the Flames change to match a characteristic of that Flame. The current 8 are known as:
    Flame of Conquest (Arae) - Arae is the oldest and the defacto leader of the Flames. At 74 years old she is both the oldest Flame and their longest running member. Chosen 38 years ago she has spent the majority of her time roaming all of Aprax, searching for the greatest among them either to train or recruit as she saw fit. She operates much the same now as she ever has; those foolish enough to challenge her learn that age has done nothing to dull her senses in the slightest.
    Flame of Perdition (Kuseka) - Kuseka is proof that any man can become worthy. At 21 years of age he abandoned his claim to family and struck out as a would be warlord in the East. His natural talent and prodigious talent led him to be arrogant and attack Arae in a bid to prove himself. She alone annihilated his entire army and imprisoned him. The young man took the time to reflect on his loss; the then Perdition Flame saw potential in the young man and trained him to be more. When that flame passed doing his duty, Kuseka found himself the new Flame at age 32, a job he has done diligently for years. He will either reform you or see to it that your sentence is carried out in full
    Flame of Peace (Hatto) - At the age of 16 Hatto is the youngest flame by far in history. It's entirely unclear how he even became a Flame without dying, but upon being chosen last year he has worked endlessly to prove himself. Much of his time has been spent following around other Flames on expeditions in an attempt to learn from them. Despite his young age and soft spoken demeanor, he is a Flame like any other and is shown the respect of such. Only time will tell his hidden potential.
    Flame of Life (Veneka) - The most loved and fear of the Flames, Veneka is in her 30's and has been a Flame for at least a decade. As the Flame of Life her power belongs to and bleeds to the very earth, helping to keep the land vibrant. This very fact is what makes her so terrifying, those who displease this Flame may find the once lush earth turn dry, rivers turn sour, plants begin to die and disease spread. One who can take life can give it as easily. Of all the Flames this one is claimed to have the most potential for countrywide devastation; or restoration depending.
    Flame of Creation (Elfrun) - The Flame of Creation is one who shapes the Flame of Life. Elfrun and Engul are quite the pair. A group of masters in their 50's, these twins were chosen one after the other. Where Veneka spreads life, Elfrun coaxes it into shape, able to create something where there was once nothing at all. Elfrun can be constantly seen at the borders in the forests of Aprax, testing the limits of his creation on the things that exist there
    Flame of Secrets (Engul) Engul, like all his predecessors is one who's flame is hidden from this world. No one save Elfrun ever knows where he walks, but the whole island knows he is there. Engul is said to possess the greatest vision in Aprax, so much so that some would (falsely) call him all-seeing.
    Flame of Corruption (Ruben) - Ruben is probably the least suited to the power he has been given. A magic capable of eroding anything, even mind and memory; this man in his 30s spends almost no time exploring the dangerous depths that are his abilities, but rather works to help all those that come to him. It is feared that should the time ever comes, he will be unable to do what must be done and remove Aprax's enemies, but only he knows for certain.
    Flame of Steel (Ineke) - Ineke is the undisputed weapons master of the Flames and Aprax in general. Starting as a young gladiator, this woman is now in her 50s and said to have mastered every form of fighting that exists, some she created and more that don't exist. Only the young and foolish still challenge her, though she welcomes all to try.
    Flame of Wings (Austa) - None is as free as the Flame of Wings. In terms of air superiority her magic and equipment allow her to take and keep control of all airspace she belongs in. Austa isn't as combat focused as some of the other flames, preferring to enjoy herself and push the limits of her ability. But when needed she guarantees the skies of Aprax belong to her.
    Flame of Strength (Isaura) - In terms of raw physicals, nothing even comes close to the Flame of Strength. All of Isaura's magic is based in physicality, he has strength and speed that seem like a blur to most. If Ineke can't be beaten with a sword in hand, Isaura can match her with his own two hands. The two have come to friendly clashes more than once. The first impromptu clash caused all 8 Flames to approach the battlefield in order to investigate. Since then they've been banned from doing so on the actual island

    The original 8 Flames were each unstoppable legends in their own right; but their passed on strength is not so. Regardless the modern day 8 Flames are said to rival the 10 Wizard Saints as a group, despite the latter's numerical advantage. The two group have never been known to clash.

    Relations
    Desierto - The oligarchical nature of Desierto means that they have a good understanding and respect for the power of the 8 Flames. The two nations are largely neutral, preferring to remain out of one another's affairs.
    Ca-Elum - Ca-Elum is the nation that has maybe the best relationship with Aprax. Aprax admires the hard working and skilled craftspeople of Ca-Elum, while Ca-Elum is the nation that most regularly can afford to buy and properly use Apraxian ore. As a result there is a mutual respect between the two nations and a largely unspoken alliance; this is partly due to the fact that any official alliance may endanger the balance of power, causing others to become uneasy.
    Seven - Largely neutral
    Bosco - Bosco is one nation that has clashed too often with Aprax. Some in Bosco's upper chains have on occasion decided that the resources of Aprax are better used in their own labs. Though never officially, Bosco has attempted to (and even succeeded in) stealing Apraxian ore for their own purposes. Thus far the Flames have tempered themselves as these clashes are rare and often have no actual trace to Bosco's higher ups. That said both countries know a major incident could incite conflict.
    Joya - Largely Neutral.
    Midi - Largely Neutral
    Minstrel - Trading partners on occasion. Minstrel has no shortage of buyers
    Iceberg - Tense neutrality. The Flames fear something must be done, but are not willing to commit to an assault of that scale
    Pergrande - No functioning relationship. Relations between the two broke down the moment the power of the Flames came into power. The two want and currently have nothing to do with one another.
    Digit v2
    Digit v2

    Player 
    Lineage : Successor of Flame
    Position : None
    Faction : The Luminous Covenant
    Posts : 400
    Guild : Sabertooth
    Cosmic Coins : 50
    Dungeon Tokens : 0
    Mentor : None
    Experience : 2,502,666

    Character Sheet
    First Skill: ???
    Second Skill: ???
    Third Skill: ???

    Worldbuilding Contest Empty Re: Worldbuilding Contest

    Post by Digit v2 23rd October 2020, 10:41 am

    The Floating Isle of Embrant

    Capital: Valos
    Largest City: Valos
    Official Language: Engua (would be closest to Portuguese)
    Government: Oligarchy. Each noble family has a “representative” in the oligarchy, making ten members of the ruling body.
    Head of State: The “Avoz” (Voice) of the Inxame. They are a “representative” chosen from among the ten members, who voices the will of the Inxame. They have a lot of power, even in the oligarchy, and their vote can sway the judgment of the Inxame... unless every other member votes against them.
    Official Representative: The “Aixador”, which is simply an ambassador.
    Official Governing Body: The “Inxame” (Swarm, even though they are not that many), made up of ten members, each from the ten noble houses.
    Head of Military: The “Picador” (Stinger). They are the commander in chief of the armed forces of Embrant.
    Population: 100,000
    Wizard Population: 5%
    Economy: Decent
    Currency: Joia

    Description: Embrant is a large “floating” island; floating, because unlike the average island which is like a mountain rising out of the sea, Embrant floats on the water, built around a large spire of rock which forms the mountain at the background of Valos, the capital city. The land mass is strengthened deep within from many years of reinforcement by soil and organic matter, so that there is no fear of communities sinking into the sea. Geographically, it is positioned to the north of Fiore, and north-west of Seven. The island roughly resembles an inverted triangle, with its apex pointing towards Fiore. Further information on this strange island can be found below.

    History:

    Terrain:

    Culture:

    People:

    Cities and Population Distribution:

    Economy:

    Government:

    Military:

    Leaders:

    Fraag
    Fraag

    Player 
    Lineage : Progeny of Arcanos
    Position : None
    Faction : The Luminous Covenant
    Posts : 1038
    Guild : Luminous Rose
    Cosmic Coins : 60
    Dungeon Tokens : 0
    Experience : 3,401,904

    Character Sheet
    First Skill: Arcane Fate Magic
    Second Skill: Night God Slayer
    Third Skill: Relativity God Slayer

    Worldbuilding Contest Empty Re: Worldbuilding Contest

    Post by Fraag 24th October 2020, 1:00 pm

    Dongxia

    Capital: Qian Dao Gong [Thousand Knives Palace]
    Largest City: Chun Zai Qiu [Spring in Autumn]
    Official Language: Dongxian (Chinese)
    Government: Monarchy (some believe it is a Theocracy)
    Head of State: The August Longdi (Dragon Emperor)
    Official Representative: The Zi Shi (Purple Scholar)
    Official Governing Body: Liang Se Ting (Court of Radiant Colors)
    Heads of Military: The Jin Guan (Golden Officer)
    Population: 15,000,000
    Wizard Population: 50%
    Economy: Very Rich
    Currency: Quan
    Description:
    History:
    Geography and Terrain:
    People:
    Culture:
    Cities and population distribution:
    Economy:
    Government and International Relations:
    Military:
    Leaders:


    _____________________________________________________________________________________

    Kit Kerrington
    Kit Kerrington

    X-Mas Event Participant- 1 Year Anniversary- Player 
    Lineage : Reapers Touch
    Posts : 1153
    Guild : N/a
    Cosmic Coins : 10
    Dungeon Tokens : 0
    Experience : 1,543,904

    Character Sheet
    First Skill: Ancient Dragon Takeover
    Second Skill: Nightshade Slayer
    Third Skill: Dragon Contracting

    Worldbuilding Contest Empty Re: Worldbuilding Contest

    Post by Kit Kerrington 1st November 2020, 1:29 am

    Name of the nation

    Capital: Concrium
    Largest City: Inner Circle (Concordia)
    Official Language: Cresium
    Government: Theocracy
    Head of State: High Priest/Priestess
    Official Representative: Arch Bishops
    Official Governing Body: High Council of Gaia
    Head of Military: Commander and Chief
    Population: 25,500,000
    Wizard Population: 75%
    Economy: Decent
    Currency: Specially cut Gemstones with the country's emblem in the middle.
    Converting to Jewels:
    Topez: 1 Jewel
    Amethyst: 5 Jewels
    Ruby: 20 Jewels
    Emerald: 50 Jewels
    Opal: 100 Jewels
    Dimond: 500 Jewels

    Description:
    History:
    A long time ago well over five hundred years ago, it was a group of people in need of assistance and, weary Travelers who do not have any inkling on how to survive or defend themselves in this world. As they struggled and got to the first place of where Concrium would be born a maiden would apper before them seeing they were in need. She would then bestow upon all of them magic of the four primary elements Earth, Fire, Water, and Air. When they would ask what her name was she responded with only….Gaia. Then before her eyes she vanish promising to always watch over them and there settlement also they stand and that if they ever needed anything is simply need to ask as she was their Guardian and under her blessing. With this new magic and a new lease on life they would start to forge a new nation that would drive them for a short time and always praying for her guidance and wisdom thus the first religion of Concrium was born the Blessings of Gaia. For a while it went well, he would answer to those who prayed to her and show her Love and blessings to everyone she could wanting them to thrive...though this would soon start to cause problems as when they grew to be a city people would argue and bicker about who was her chosen, who was her favorite, who she loved most. Gaia got angery at this in fighting...and scared they would destory themselves so one day she would choose someone to talk to exclusively for now on...someone she could let her wisdom and guidance florish through. She would to some one of the original four elements that she bestowed upon them as she felt closest to them. She chose a young earth mage to help guide and they became the first High Priest of Concrium. Though lost to translation and time Earth mages were seen to be more then others as she chose that element first. She didnt correct them as it became a way of life she would let them make there own choices for now on. As they would grow into a more prominent Kingdom she would have to guide them less and less and she just became a figurehead of their culture however they was afraid of her everyday as promise keeping their religion strong asking for her guidance throughout the course of history erecting large stone walls thinking that that would please her, and thus the nation of Concrium was born officially, A kingdom run by A High Priest/Priestess who would speak for there Godesses Gaia and share her divine wisdom.

    Terrain/Cites(Districts)
    Concrium is split into Seven district all separated by large earth walls sperating each distract. Each districts terrain is a bit diffrent the the others as each distract has a purpose in making the kingdom work and function.

    Seventh District: The Aried Lands

    The Aried Lands is the futhest out ring the Concrium built in it's recent years. Inside of this turn of the city and the wall was nothing but lush forrest and wildlife, forrests that were perfect for keeping wild life habitable and happy. Added fornif they were ever under attack and also to preserve the lands outside the walls eco system this way they became self relent so in case of a crises or war they could safely keep enemies, monsters and other things out while keeping there eco system in check. This wall exapnding to the ocean is the largest area that takes about a day or so of travel to get through to the next wall. The only structures in this area are a few small inn like buildings for travlers and forts consisting of maybe 100 people each scattered around the forrest to help maintain, track, and defend the area, animals, and the city being almost like scouts as well if they are attacked.

    The Sixth Ring: Ryze

    This District know as Ryze is the next ring consisting of perfect farm land and pools of water around for all the farm land to use. An oasis of vegtables, fruits, and grain that are grown here. The mages are specialized to use magic to magic to make the Biomes perfect for anythng they want to grow even if its not in season. This is where the Majority of the cites farming happen and mages stay in towers scattered around the area that use magic to help maintian, study, harvest the farms when they are ready, there are small homes along the wall for them to stay in. this is the second largest wall taking a day by walking to get to one end to the other.

    Fifth District: Demaria

    Demaria is the next district is the more Industrial part of the Kingdom. This is where you'll find the less natural terrain and see more man made terrain. However the terrain is from here is very dropped where does it you may have more dirt and smoother paths this is more stone and brick with a much more solid structure to the area into vein. This district is where you'll find weapons being made in mass and bread being baked the mess to be shipped out to the rest of the Kingdom. 90% of the Kingdom's industry happens here in this area so they are not to be disturbed and they don't disturb during times of prayer. You'll find a lot more people in this area then you will the other two areas by foot it takes about a day and a half to get through this area like the others are our houses along the walls and a few various places for people to stop along each path.

    Fourth District: Carisia

    Carisia is the military district, this is where you actually get into your first set of City to Reagan though it looks a lot more like Barracks than anything else it is a far different beyond the atmosphere than the industrial train that you would have just walked out of. In the middle of all the Ring its where the main force of the military stays so they can get to the other sections as quick as possible, while each section has there own gaurds/military presence this is where you will find them training, preparing and staying in this area. to track through this area would take about half a day by walking.

    Third District: Peralle

    Peralle is the living District where the majority of citizens live in, well some citizen stay in their respective areas to be closer to their jobs this is where you'll find a bulk of Housing and places to stay in the city, having a very residential type into it it looks nice and it's simplistic design however being laid out perfectly it can house many many people in this District the terrain here is what you'd expect it to be from a living area nice roads leading down streets into houses that given almost simple yet smartly designed Terrain. The one thing to know where the train is the closer you get to the Inner Circle the nicer the houses tend to get so taller buildings and more fancy buildings.

    Second District: Cario
    The Cario District is the more city like terrain where the hustle and bustle of life happens, this is where you will find alot of people as everything from shops to place to eat and the plentiful amount of churches for there sermons to Gaia. you can find everything under the sun. Buildings range in side and have a very simple and humble design to them that complements the elements and the a simplicity that almost makes it a balanced feel to them.

    First District: Concordia

    The inner most is called Concordia, it is the mountain in which they settled in originally and is considered the holy ground for there religion, this is where diplomats, important figures, and the government is located. No one is allowed in this this inner district without a pass. The terran has been made specially for the inner wall. They built into the large mountain to be closer to there goddess and feel her warmth. The area around has been morphed to walk around but the government structure and the main building is the mountain itself.

    Culture:

    Religion:
    Concrium is a religious Kingdom, there way of life revolves around there Goddess Gaia. They pray to her about twice a day, once in the morning as the sun rises to thank her for the blessings she will grant and bestow upon them that day, and once at night to thank her for the blessing she provided. The still have Services throughout the day at churches and prayer stations for those who want to show there love to Gaia. The people of this nation are very loyal and very protective of their religion and the goddess they do not like it when Outsiders come in and Bash on the religion and try to disprove their faith as their faith has gotten them this far and they have her blessings around them everyday. However the faith is not 100% perfect. While Gaia will bless anybody who prays to her in shows their faith there is a certain hierarchy to the religion in the eyes of the people. Earth majors in people with earth-type magic are considered to be on a higher standard then everyone else due to the first High Priestess being chosen having been in Earth Mage they took that as a sign and went with it. The closer you are to Earth in the elements the more blessed the people see you. However to a lesser degree Elemental Magic in general is viewed as a higher place in Conceiums views. While most of any type of magic is okay to practice in Concrium and you're not restricted to mostly Elemental Magic it is far easier to advance in concrete on the nation if you are a Elemental Mage you are seen and a higher pedestal than the rest of the citizens. Being on this higher pedestal as of right now, I'm only allows Elemental type Mages to be able to take up the higher positions in government as they have a closer Connection in bond to the goddesses Magic that was once bestowed upon them and talk to them however it is said that only an earth Mage can truly become a high priest or Priestess do to the religions ruling and tenets. One main thing with their religion is it is considered highly disrespectful Beaver selected or brought back from the dead at all as when you die you are to be buried and sent to the Earth itself to be closer to the goddess.

    Festival/Ceremonies:

    Changing of Seasons:
    One of the main festivals that happen this nation is the changing of the seasons as each seasonal change is represented as a new opportunity for Gaia to share her blessings and Boone's that she pass down to the people. At the end of each season there is a they want celebration any special service to Geyer herself that is considered a great honor to take part in. Each season is represented by a different element. To represent her elements that she wants passed down to her great people.

    Christening:
    The christening is a very special Festival. May very well decide the Fate a concrete room at points. Whenever high priest or Priestess dies a christening happens. What this means is it is time for Gaia to come down and descend from the heavens and choose a new high priest and Priestess to be the new successor of the Kingdom during this time it is said that she's Scouts the entire Kingdom for a worthy successor. The goddess Gaia then we'll search for a worthy successor that she feels will adequately lead her kingdom no she's not perfect with her selection it is ultimately up to her to pick the next successor this process has been known to take Wayward up to a month to complete and during that time the Council of the Four Elements I left to be in charge of the kingdom and its Affairs until the goddess returns with her new successor.

    Magic:
    The primary type of magic you will see in this nation is Earth Mages as they feel Earth Magic is to be closer to your goddess however Elemental Magic will also flourished here as well as it is still one of the base or mixed elements of the original four elements us being in-tune with their goddess. Wow people who don't have Elemental Magic aren't treated differently per say they still have all the same basic rights as home with Elemental Magic people do tend to look down on them for not being in tune with their goddesses Magic that she gave up on them though they understand the necessity of other types of Magic Bus they are not single-minded however you are less likely to find a mage that I can do that kind of magic in Concrium.

    Economy:

    Currency:
    As stated above concrete and currency consists of specials gemstones that are cut in a circular shape that it is imbued using magic the country's emblem in the center of the gem making it very hard to forge and or fabricate, it's a very special signature inside the gym that would take a master Craftsman or Artisan to create and there are special Mages in the Kingdom itself that are specifically trained to help make and handle the currency and economic state of the Kingdom. They do have centers within each wall where you can go and shade other countries currency where to get your gems into their currency as well.

    Converting to Jewels:
    Topez: 1 Jewel
    Amethyst: 5 Jewels
    Ruby: 20 Jewels
    Emerald: 50 Jewels
    Opal: 100 Jewels
    Dimond: 500 Jewels

    Trade:
    Concrium has much to offer when it comes to trade and distribution practices. The first thing they are one of the world's providers and is valuable and precious gemstones being at the heart of a mountain in a mountainous type terrain primarily they are excellent when it comes to mining in crafting while they may not be the most amazing blacksmith they certainly can get the materials for the blacksmith to use. Whether you want precious gemstones, Stone to build your walls in your towns, or simple smithing supplies of Iron and Steel this Kingdom would definitely have all that in Spades willing to trade out to the world. The next thing they trade-off is a lot of the excess food they make they have the ability to make large quantities of food very quickly due to the specialization of the Mages that are growing it so in turn they sell off more exotic foods that you would be able to get in Season out of season making them a very interesting commodity. In the last thing they have a plentiful amounts of due to the wall surrounding the ocean they live on is fish and things that would be in the ocean such as pearls and things like that. Country of has major specialized to go and crafts and maintain that ecosystem so they can take what they need and get rid of all the excess while maintaining their ecosystem perfectly. That people that specialize in this and they make sure to never take more than what they need to eat and survive as a do not want to disrespect the goddesses intentions. The big thing was traded they will not make a trade if they believe it will be harming their goddess has gift to them which is the land they live on they will never trade more than what they can reasonably convert back into their ecosystem and their society. However this problem has occurred due to the nature of how they handle their business.

    People and Population:
    A large majority of people in this kingdom are Mages at least 75% of them are Mages other 25% are normal people that come and go as they please live there and otherwise seek to live in the Kingdom. Over 75% of the people that are Mages 40% of them are with Mages as that is the mean magic of the religion however another 25% would be the other elements and then 10% of them are other Mages of various magical degree. A large majority of the population actually lives within the first rings of Kingdom. Having the largest amount of Housing and easily accessible could a very small Kingdom. Being that these areas have the most housing business and ways to survive however 20% of the other part of the population does live within the outer walls as it is considered an honor to be out there maintaining the land and being closer to gaia's blessing.

    Leaders of Concrium:

    High Priestess: Annabelle Carmine
    Annabelle Carmine is the current High Priestess of the Kingdom of Concrium. She is a native-born clay made who uses her claim out to eat in a defensive manner. She is one of the most devoted and well respected people in the Kingdom even before she was sought out by Gaia. She's a fair ruler who cares about the best outcome for her people in the Kingdom while trying to fix their history in the process. However much like the rest First Citizens she does have before of he does not tolerate disrespect to her goddess and she takes great offence to people who do this.

    Council of the Four Elements:

    The Council of the four elements are a group of four majors consisting of one Earth Mage one water Mage one fire Mage and one air mage. These represents the magic that are most attune with the goddess and the ones that have been granted. You must be a mage of these elements to even be considered for the console as of right now. These mages are selected based on the high priestess and who Guardians is worthy The High Priestess World put aside the Council of the four elements. They act as a registration when brought up to trials and laws The High Priestess being the fifth member and the tiebreaker if necessary they help her decide laws passed on judgment and otherwise maintain Concrium.

    Arch Bishop's:

    Arc Bishop's are the diplomats Lego across the Each Other Nation and helped make peace trade negotiations and among other things handle outside diplomacy with other nations. They were traded in high regard and respect even amongst the council as they know they are the ones on the quote-unquote front lines making the kingdom strong and spreading the good word of the goddess.

    Commander and Chief:

    The commander-in-chief is the highest rank you can achieve in the military that is not the high priestess The High Priestess has say overall in the military but the commander-in-chief is the next one in line the bay trust to run the military during times of war and to maintain it during times of peace. They are in charge of making sure the Mages are trained the soldiers are ready and the safety of the Kingdom from outside threats are handled.

    Interal Officer:

    This rank is just as important as commander-in-chief and on equal level where the commander and chief is in charge of handing the military Affairs outside of the Kingdom the internal officer is in charge of the police force and guard Force inside City maintaining peace within the walls of the city they are granted whatever permissions they need to maintain the safety & infrastructure of concrete and provided the high priestess or priests at the time allows them to do such a task. They cannot do anything to make the tenants of their religion and must act accordingly to The High Priestess and the Council of the four elements.

    Bowerstreet Bankers:

    The Bower Street Bankers are a collective group of officials in conquering that are treated with high regards and heiruspecs. Their job is maintaining the economy of kung fu that also means they're in charge of maintaining and helping maintain the ecosystem in balancing all the budget and box with foreign affairs and Internal Affairs is considered one of the hardest jobs in in the Kingdom lost people look at them for guidance in times of struggle.

    Military:

    Concriums Military is a very strong and well trained military. The armies strength doesn't just come from there training and magic..
    the army is a army of highly religious Zelots who will fight to the end for there goddess.

    The way way that Concrium fightnis defensive, they will sit back and let the enemy come to them rather then have a straight up fight, they mastered there home turf. With all there districts they can withstand sieges and torrents of war while using underground and there home terrain as a means to gain vantage on the enemy on there blessed earth.


    Government:

    The Kingdom's government is run by five people primarily the high priest or Priestess whoever's in charge right now who communes with their goddess and sits upon the council when times of deciding law and judgment. In the Council of the four elements. They are the ones who decide punishments, laws, and any other matter does not fall in preview of any of the elected officials. While they do have minor judges and priest to figure some of the Affairs out they handle the more important cases and the more important laws. No matter what the law is or what to say is the high priestess always has the right to strike down the law if it is against the tenants or beliefs of the religion.

    Priests of various are the equivalent of Judges in other lands, when a minor crime is committed they are called to a special church to do antrial on a case by case basis. they also handle filtering laws before it goes to the Council of the Four Elements and The High Priest/Priestess.
    Shen Kadokawa
    Shen Kadokawa

    Administrator- Moderator- Developer/GFX Artist- Main Account- Alignment Shift- Mythical VIP Status- Demon VIP Status- God VIP Status- Dragon VIP Status- Knight VIP Status- Regular VIP Status- VIP- Mythical- Gain An Artifact- Quality Badge Level 1- Quality Badge Level 2- Quality Badge Level 3- God Of Ishgar- Ten Wizard Saint Member- Guild Master- Custom Slayer- God Slayer- Demon Slayer- Legal Guild Ace- Neutral Guild Ace- Z-Rank- Y-Rank- X-Rank- H-Rank- S-Rank- A-Rank- Wanderer- Eevee- EXP Grinder- Jewel Grinder- Job Creator- Working Together- Forever Solo- Christian Minecraft Server- I Have Friends...- Teaming Up!- Limited Edition- Idolize- Unknown Powerhouse- Unknown Legend- The Completionist- Guild Creator- Achiever- Expert Achiever- Buddy Buddy- Obligatory Beach Episode- Shipped- Sticking Around- Loyal to the Bone- Dank Memer- Fan Artist- Taskmaster- Halloween gfx'ers- Halloween Social- Halloween job event participant - Fan Art Contest Participant- Haiku Contest Participant- Richie Rich- Rich- Veteran Level 6- Veteran Level 5- Veteran Level 4- Veteran Level 3- Veteran Level 2- Veteran Level 1- Character History!- Magic Application Approved!- Obtain A Secondary Magic!- Get A Pet!- Character Application Approved!- Complete Your First Job!- Join A Faction!- Tertiary Magic- Supreme Grand Master [5000]- Grand Master [2000]- Master [1000]- Senior [500]- Novice [250]- 3rd Place Event/Contest Winner- Christmas Event Winner- X-Mas Event Participant- Advertisement Achievement Badge- Tournament Participation Badge- Cookie Achievement- Cupcake Achievement- Rainbow Hero- Summer Special Tier 4- Summer Special Tier 3- Summer Special Tier 2- Summer Special Tier 1- Summer Special Donor- Summer Special Participant- 1 Year Anniversary- Player-
    Lineage : Assassin's Shadow
    Position : None
    Faction : The Rune Knights
    Posts : 11951
    Guild : Guildless
    Cosmic Coins : 505
    Dungeon Tokens : 0
    Age : 27
    Experience : 3,283,767

    Character Sheet
    First Skill: Infinite Arcana
    Second Skill: Vox Universum
    Third Skill: Disciple of War

    Worldbuilding Contest Empty Re: Worldbuilding Contest

    Post by Shen Kadokawa 7th November 2020, 4:32 am

    After much consideration, we have come to the conclusion that deciding a winner between the two candidates we were considering was simply too tough of a choice. What we have agreed on is to add both the nation submitted by @Digit v2 and the nation submitted by @Fraag to our official site map and thus our upcoming site lore and official site cannon.

    As you are both the winners of this contest, I must ask you to provide me with a location and appearance for your nations on our map (ideally in the form of a sketch) so that they can be added to our official map of Ishgar.

    Please be aware that your nations being added to the cannon means that they will be integrated into the lore of the site, past, present, and future, and adjustments may be made as necessary.

    That being said, congratulations to our winners and a thank you to everyone who participated in this contest~


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      Current date/time is 5th November 2024, 1:11 am