Magic
Magic Name: Solitary PMC
Magic Type: Primary Summoning/Auxiliary ReEquip
Description: solitary PMC magic is a very unique magic that Felicia had made from scratch to fit her unique style of combat, while she is a very capable combatant she found that working with others can sometimes be a hard task while she's not opposed to it she figured why not work with you self bus developing a magic to not only clone herself but equip Weapon made to her clones and yourself too much any situation she might need to be in. In theory this magic is very strong as I can create multiple columns very quickly and flood the enemy out with bodies and gunfire, however this magic is not without its drawbacks as each clone while a solid copy of the original isn't as durable as a normal person. The more clowns that are made the weaker each one becomes durability wise and are more easily defeated in this instance. The other downpour her magic is they have no way to communicate with each other once they are made while they all think similarly so they will generally do the same action there's no way for them all to communicate without equipment.
In combat the way her magic works is but she will summon a squatter to of clones to her side and equip them with whatever weapon she deems necessary at the time for the situation and command them and move in with them as they complete their various tasks. Having a partition mind they all think similarly so there knowledge and experience are shared together as one. If being tactical is less of an option at the moment she will then resort to Drowning out her enemy with bodies sending out clones one after the other two try to make them either way so magic or find a way out as a each gains experience every time.
Unique Abilities:
Magic Name: Solitary PMC
Magic Type: Primary Summoning/Auxiliary ReEquip
Description: solitary PMC magic is a very unique magic that Felicia had made from scratch to fit her unique style of combat, while she is a very capable combatant she found that working with others can sometimes be a hard task while she's not opposed to it she figured why not work with you self bus developing a magic to not only clone herself but equip Weapon made to her clones and yourself too much any situation she might need to be in. In theory this magic is very strong as I can create multiple columns very quickly and flood the enemy out with bodies and gunfire, however this magic is not without its drawbacks as each clone while a solid copy of the original isn't as durable as a normal person. The more clowns that are made the weaker each one becomes durability wise and are more easily defeated in this instance. The other downpour her magic is they have no way to communicate with each other once they are made while they all think similarly so they will generally do the same action there's no way for them all to communicate without equipment.
In combat the way her magic works is but she will summon a squatter to of clones to her side and equip them with whatever weapon she deems necessary at the time for the situation and command them and move in with them as they complete their various tasks. Having a partition mind they all think similarly so there knowledge and experience are shared together as one. If being tactical is less of an option at the moment she will then resort to Drowning out her enemy with bodies sending out clones one after the other two try to make them either way so magic or find a way out as a each gains experience every time.
Unique Abilities:
- Ability 1:Partitioned Mind: These are not just copies of the user but actual clones of her, thus All Summons have access to her spells and abilities. All spells used by a the summons can only be of the summon's rank or lower, that the user still has to pay the MP cost of the spell being cast, and that spells used still adhere to durations
- Ability 2:
- Ability 3:
- Signature:
Name: Main PMC Squad
Rank: C Rank Signature
Grade: Normal
Melee Damage: 12 HP
Summon HP: 100 HP
Range: 30 M
Speed: 30 Mps
Duration: 5 posts
Downside: N/A
Description: The user of this spell can split apart into and up to five solid copies of themselves. Each copy made this way gets there health cut in half, weakening them the more that come out of her. Each copy looks and thinks like the user of the spell, while they don't telepathically speak the think like them.
1 copy: 100 hp each
2 copies 50 hp each
3 copies 33 hp each
4 copies 25 hp each
5 copies 20 hp each
(Gave up two C rank Spell slots to get two more abilities)- Ability 1:
Name: Enhanced Clones
Rank: C Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: This passive ability lets them them have a stronger connection to the spells user. As such the distance they can be away from the user and the speed they are Summoned is increased by 25%.
- Ability 2:
Name: Tactical Implant
Rank: C Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: These are theUsers primary clones, a bit better then the rest due to experience, They are the most in tune with the user and there skills, All spells and abilities that this unit does is increased by 55% range.
- Ability 3:
Name: Enhanced Magical Implants
Rank: C Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: These implants help focus magic and spells, any spells cast by this Summon are reduced by 50% cost reduction.
- Summoning Magic:
- Name: PMC Light Squad
Rank: C Rank
Grade: Normal
Melee Damage: 12 HP
Summon HP: 100 HP
Range: 30 M
Speed: 30 Mps
Duration: 5 posts
Downside: N/A
Description: The user of this spell can split apart into and up to five solid copies of themselves. Each copy made this way gets there health cut in half, weakening them the more that come out of her. Each copy looks and thinks like the user of the spell, while they don't telepathically speak the think like them.
1 copy: 100 hp each
2 copies 50 hp each
3 copies 33 hp each
4 copies 25 hp each
5 copies 20 hp each- Ability 1:
Name: Wired Reflexes
Rank: C Rank
MP Cost:N30 MP
Category: Auxiliary
Type: Passive
Damage: N/A
Range: 30 M
Speed: 30 Mps
Duration: 6 posts
Downside: N/A
Description: When this ablitt is activated the user's Reflexes and speed are enhanced, once per post for the next six post they can move at unimaginable speed like a teleport, after they do this they move at a 55% increased movement speed as they slow down from the burst of speed.
- Ability 2:
Name: Double Tap
Rank: C Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description:The squads quick nature allows there spell speed to be increased by 55%.
Name: Vanguard PMC Squad
Rank: C Rank
Grade: Normal
Melee Damage: 12 HP
Summon HP: 100 HP
Range: 30 M
Speed: 30 Mps
Duration: 5 posts
Downside: N/A
Description: The user of this spell can split apart into and up to five solid copies of themselves. Each copy made this way gets there health cut in half, weakening them the more that come out of her. Each copy looks and thinks like the user of the spell, while they don't telepathically speak the think like them.
1 copy: 100 hp each
2 copies 50 hp each
3 copies 33 hp each
4 copies 25 hp each
5 copies 20 hp each- Ability 1:
Name: Barricades
Rank: C Rank
MP Cost: 30 MP
Category: Defensive
Type: Multi Target
Damage: 135
Range: 90 M
Speed:N65 Mps
Duration: 6
Downside: N/A
Description: The Clones use there defensive magic to create a barricade that others can use for cover or can block incoming attacks, the barricade can take 135 hp worth of damage before breaking.
- Ability 2:
Name: Energy Shell
Rank: C Rank
MP Cost: 30 mp
Category: Defensive/Supportive
Type: AoE/ Healing
Damage: 60 hp
Range: 60 meters
Speed: 30 meters
Duration: 5 Posts
Downside: N/A
Description: This squad is deployed with a special upgrade, when they use upgrade they deploy a domed energy shield around themselves and the squad to keep them safe. Not only can the Dome take up to 90 points of damage but everyone inside the Dome heals 5% of their health per post inside the Dome.
Name: Medical PMC Squad
Rank: C Rank
Grade: Normal
Melee Damage: 12 HP
Summon HP: 100 HP
Range: 30 M
Speed: 30 Mps
Duration: 5 posts
Downside: N/A
Description: The user of this spell can split apart into and up to five solid copies of themselves. Each copy made this way gets there health cut in half, weakening them the more that come out of her. Each copy looks and thinks like the user of the spell, while they don't telepathically speak the think like them. However this squad focus’s there efforts on keeping there fellow team members alive.
1 copy: 100 hp each
2 copies 50 hp each
3 copies 33 hp each
4 copies 25 hp each
5 copies 20 hp each- Ability 1:
Name: Advanced Medical Knowledge
Rank: C Rank
MP Cost: 30 mp
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: this squad is extensively studied their medical magic and medical knowledge to know just how to fix any wound, any healing spell they cast is buffed by 55%l
- Ability 2:
Name: Healing Burst
Rank: C Rank
MP Cost: 30 mp
Category: Supportive
Type: Multi Target, Healing
Damage: 45 Hp Healed
Range: 45 M
Speed: 45 Mps
Duration: 1 post
Downside: 50% range for 50% stranger healing effect.
Description: the squad uses their medical magic that they've studied to cure their fellow squadmates it will hit multiple of them at a time they can heal someone 45 health peruse of this ability.
Name: Heavy PMC Squad
Rank: C Rank
Grade: Normal
Melee Damage: 12 HP
Summon HP: 100 HP
Range: 30 M
Speed: 30 Mps
Duration: 5 posts
Downside: N/A
Description: The user of this spell can split apart into and up to five solid copies of themselves. Each copy made this way gets there health cut in half, weakening them the more that come out of her. Each copy looks and thinks like the user of the spell, while they don't telepathically speak the think like them. However this squad focus’s there efforts on getting into the thick of combat in coming out on top.
1 copy: 100 hp each
2 copies 50 hp each
3 copies 33 hp each
4 copies 25 hp each
5 copies 20 hp each- Ability 1:
Name: Fortitude
Rank: C Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: the squad has trained for a more harsh conditions in more harsh environments, this squad has an additional 55% more health compared to its other squads.
- Ability 2:
Name: Woven Body Armor
Rank: C Rank
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: These clones have a bit more armor woven into there cloths, They take 25% less physical and spell damage from all sources.
- Re Equip Magic:
Name: Aries Assault Rifle
Rank: C Rank Advance
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 21 hp
Requip Durability: N/A
Range: 180 m
Speed: 180 mps
Duration: 6
Downside: N/A
Description: The Ares assault rifle is a custom-made gun, designed to be all around and perfect for any situation this weapon is the main weapon used by the PMC unit.- Aries Assault Rifle :
- Ability 1:
Name: Vented Chamber
Rank: C Rank Adv
MP Cost: N/A
Category: Passive
Type: Auxiliary
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: Allows the Weapon to have less recoil when firing, causing it to also shoot faster. This gun has a 42% increase to weapons speed and range capabilities.
- Ability 2:
Name: Grenade Launcher
Rank: C Rank Adv
MP Cost: 45 MP
Category: Offensive
Type: AoE, Stun
Damage: 45 HP
Range: 90 M
Speed: 45 Mps
Duration: 2 posts
Downside:
Description: Underneath the gun there's an under-barrel for a grenade launcher loaded with a stun grenade, when this grenade is fired into an area I went inside the area sees a flash as a explosion happens in the area and everyone takes 45 HP or damage, additionally for the following post they are stunned for one post,
Name: Aries Alpha Sub Machine Gun
Rank: C Rank Advance
Requip Type: Weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: 21 hp
Requip Durability: N/A
Range: 90 m
Speed: 270 mps
Duration: 6
Downside: Sacrificing 50% Range for 50% Speed
Description: The Ares assault rifle is a custom-made gun, designed to be Used at shorter range’s but with increased firing speed It excels at close quarters combat- Aries Alpha Sub Machine Gun :
- Ability 1:
Name: Rata-Tat-Tat
Rank: C Rank Advanced
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: This gun was made to shoot fast and put a lot of Bullets down Range, as such this gun has a 85% increased speed.
- Ability 2:
Name: Hair Trigger
Rank: C Rank Adv
MP Cost: 45 MP
Category: Offensive
Type: Multi Target, Debuff
Damage: 68 HP
Range: 135 M
Speed: 100 Mps
Duration: 6 posts
Downside: N/A
Description: When this ability is triggered the gun starts to shoot faster and with much less control. Anyone hit by this ability takes 68 Hp of damage and is slow down by 85% of there movement speed as the spray and onslaught of bullets become to much for them to power through.