Magic
Magic Name: Mythos Demon Slayer
Magic Type: Slayer - Second Generation https://www.fairytail-rp.com/t36657p325-vip-shop#420450
Item/Energy needed to reach Force:
Metal, Darkness, Flesh
Slayer Can Control:
Metal, Darkness, Flesh, Sigil
Description & Appearance:
Description: This is a rare form of slayer magic that focuses on slaying demonic eldritch horrors with the holy aspect of the same force that they use to prey upon others through the use of a lacrima. This allows him to gain and call upon exclusive characteristics that resemble these eldritch beings in an old testament sense, such as summoning the powers of darkness, sacred sigils, the holy metals, and flesh as well. He can create angelic versions of these eldritch beings/weapons with this magic, as well as twist the metals and flesh to create mixtures at will. The sigil's themselves are the mark of the elder god, and they can be used in a mixture of ways of creating barriers of protection or supplementing themselves or others. Sigils are treated as counter curses, or the opposite of them. When it comes to exercising something truly evil that's beyond human comprehension, this is one of the best magic to combat that in the sense of fighting back with something seemingly evil. It also makes them immune to the madness inducements and curses from other mythos based demons and their artifacts.
Cthulhu Mythos Demon Slayer Magic, being a form of Demon Slayer Magic, allows its user to consume external sources of darkness, metal/metallic, and flesh(raw/uncooked/alive/dead) substances to restore their body and replenish their strength reserves. However, this won't work for the substances that are produced through the use of this magic.
Unique Abilities:
Slayer Benifits
Hybrid Slayer Rules
Link to second demon slayer magic: https://www.fairytail-rp.com/t44027-narwhal-slayer-thost-s-demon-slayer-magic-w-i-p
Lineage
Spells
Signature spells
D-Rank Spells
C-Rank Spells
Magic Name: Mythos Demon Slayer
Magic Type: Slayer - Second Generation https://www.fairytail-rp.com/t36657p325-vip-shop#420450
Item/Energy needed to reach Force:
Metal, Darkness, Flesh
Slayer Can Control:
Metal, Darkness, Flesh, Sigil
Description & Appearance:
Description: This is a rare form of slayer magic that focuses on slaying demonic eldritch horrors with the holy aspect of the same force that they use to prey upon others through the use of a lacrima. This allows him to gain and call upon exclusive characteristics that resemble these eldritch beings in an old testament sense, such as summoning the powers of darkness, sacred sigils, the holy metals, and flesh as well. He can create angelic versions of these eldritch beings/weapons with this magic, as well as twist the metals and flesh to create mixtures at will. The sigil's themselves are the mark of the elder god, and they can be used in a mixture of ways of creating barriers of protection or supplementing themselves or others. Sigils are treated as counter curses, or the opposite of them. When it comes to exercising something truly evil that's beyond human comprehension, this is one of the best magic to combat that in the sense of fighting back with something seemingly evil. It also makes them immune to the madness inducements and curses from other mythos based demons and their artifacts.
Cthulhu Mythos Demon Slayer Magic, being a form of Demon Slayer Magic, allows its user to consume external sources of darkness, metal/metallic, and flesh(raw/uncooked/alive/dead) substances to restore their body and replenish their strength reserves. However, this won't work for the substances that are produced through the use of this magic.
Unique Abilities:
- Demon's Endurance: Thost gains a passive 45% resistance increase to spell damage.
- -Locked- Demon's Power:Thost gains a Passive 40% increase to his spell damage
- -Locked- Exorcist Potential: Thost can summon the black markings that Demon slayers naturally produce when using his magic. This allows him to half the mp cost for his demon slayer magic spells for 5 posts in that thread. This ability cannot be activated again during that thread.
Slayer Benifits
- Spoiler:
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Hybrid Slayer Rules
- Spoiler:
Hybrid Slayers
Hybrid Slayers: Hybrid Slayers have learned the magic from the Dragon/God/Demon of their respective element as well as imbued themselves with Lacrima from another Slayer Element, or alternatively, have absorbed multiple different Lacrimas of either different Slayer types or elements. These unique Slayers do not use regular Dragon/God/Demon Force, but possess their own version called Hybrid Force. To be classed as a Hybrid Slayer, one must share between their first gen slayer magic and second gen slayer magic, or alternatively, between their two second gen slayer magics, either an element (For example, Ice Dragon Slayer and Ice Demon Slayer) or a slayer type (For example, Fire God Slayer and Poison God Slayer).
Hybrid Force: Hybrid Force can be activated/deactivated at will and anytime provided the user has at least 50% of their total magic power left.- Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
- While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
- During force spells cost no MP to cast.
- To maintain Hybrid force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Hybrid Force is active. Once the user of force hits 0 MP or once they choose to cancel it Hybrid Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
- Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
Link to second demon slayer magic: https://www.fairytail-rp.com/t44027-narwhal-slayer-thost-s-demon-slayer-magic-w-i-p
Lineage
- Spoiler:
Name: Curse of the White Witch
Description: There was once a village north beyond the snowy mountain pass that lived peacefully and abundantly. It was lead by a kind and just ruler, Margery the White. She was nicknamed as such because she was a caster, a powerful one at that. It is because of her that the village can sleep peacefully at night and plant crops without having to worry of them freezing or dying due to lack of basic nutrients. You see, she had placed a powerful incantation around the land which prevents would be wrong doers from entering their domain. It also keeps the weather and land in check, making their land an idealistic hideaway.
However, their happiness did not last long for a powerful dark Magus heard of their place, the paradise in the frozen wasteland they called it. He wanted that for his own as well, so with an army of shades and demons, he invaded the village. He had a hard time breaking through the barrier but broke through he did. The powerful white witch tried her best to defend their land but because of the sheer number of enemies and with too many to protect her effort were rendered useless. With no hope left, she did something forbidden to all white casters, and that is to use dark magic. With her new found power, she was able to turn the tides, she was able to obliterate the dark Magi and his evil horde. But it was after when she got a second glance that she realized the error of her ways. Not only did she destroy her enemies, but she also wiped out half the land and its inhabitants. Ashamed of her deed, she fled town and was never to be seen again.
Some say she took her life as punishment of her sin, others say she regressed and turned into an old and evil crone who lives in a spooky dark forest, while others say she lived the rest of her days as a simple and normal human with her husband and children.
Ability: Those who were descended from her line are gifted with great magic regeneration. It also allows them to use Chaos blast. The melding of light and dark magic creating pure raw power which is formless and non-elemental. Chaos magic is effective against any type of magic and inedible to all forms of slayers. However it is weaker against steel or any form of metal. Making it less effective against physical attacks or defensive attacks made with any metal weapon or armour.
Usage: 5% MP regeneration.
Gains an offensive "Chaos" elemental blast attack as a signature spell(max A-rank) OR normal spell of user-rank (S-rank Max) that must be made in addition to the user’s spells in their magic.
Spells
Signature spells
- Spoiler:
Name: Chaos Blast
Rank: Character-Rank "Max A" (Lineage Signature)
Category: Offensive
Type: Single-Target
Damage (HP Damage): User-Rank Single-Target Damage
Range (meters): User-Rank Single-Target Range
Speed (meters/second): User-Rank Single-Target Speed
Duration: 3 Posts
Downside: N/A
Description: Drawing upon the curse of the white witch and focusing that magic at a particular limb, Thost releases a blast of chaos magic at the foe. Chaos magic is effective against any type of magic and inedible to all forms of slayers.
D-Rank Spells
- Spoiler:
Name: Metallic Flesh Cluster
Rank: D
MP Cost: 20
Category: Offensive
Type: Multiple Target
Damage: 25 HP
Range: 45 Meters
Speed: 30 Meters Per Second
Duration: 3
Description: Three magic circles appear in numbers according to Thost's targets, and will subsequently launch metallic spiked metal cluster balls at his opponents. They also have a flesh like substance on it and one eye. If struck, the targets start to experience DoT of 25 HP once per post in the form of the balls eating away at the target.
Name: Dark Spear
Rank: D
MP Cost: 20
Category: Offensive
Type: Single Target
Damage: 40
Range: Leg's Reach
Speed: 60 Meters Per Second
Duration: 1 Post
Description: Thost hardens one of his leg with demon slayer magic and covers it with dark energy before launching an extended kick to strike his opponent. If the target is successfully struck, they will be stunned for one post.
Name: Shadow Tentacles
Rank: D
MP Cost: 20
Category: Offensive
Type: Multiple Target
Damage: 30 HP
Range: 45 Meters
Speed: 30 Meters Per Second
Duration: 3 Posts
Description: Three magic circles appear in numbers according to Thost's targets, and will subsequently launch flesh tentacles covered with dark energy at his opponents. Targets struck will be immobilized with the tentacles wrapping around them for one post. The timer will reset if the target is struck again throughout the duration of this spell. However, there is a cooldown of one post before the target can be immobilized again for an additional time.
Name: Armor Of The Mythos
Rank: D+
MP Cost: 30
Category: Auxiliary
Type: Single Target || Buff
Damage: n/a
Range: Self
Speed: Self
Duration: 5
Description:
While this spell is active, a light metal coat along with flesh covers over Thost, with the helmet representing the head of an octopus somewhat. There is also a few sigils that covers his body at this time. In this current mode, his spell speed and physical damage are increased by 37% each.
C-Rank Spells
- Spoiler:
Name: Mythos Chain Whip
Rank: C
MP Cost: 30
Category: Offensive
Type: Single Target
Damage: 60 HP
Range: 120 Meters
Speed: 120 Meters Per Second
Duration: 5
Description: With an extension of his arm, a magic circle engulfs it as a demonic spike chain covered in dark energy shoots out in an attempt to wrap itself around his opponent. The chains from hell are covered in spikes, attempting to squeeze and pierce itself to the target in order to deal damage. The tightness will continue for 5 posts, getting an even tighter squeeze while taking away 5% of the target's hp per post.
Name: Mythos Demon Veil
Rank: C
MP Cost: 30
Category: Defensive
Type: Multi-target
Durability: 135
Range: 40 Meters
Speed: 65
Duration: 3 Posts
Description: Gathering the metallic demon slayer energy into their hand/weapon, the user slams it into the ground or any surface before them and bringing about a magic circle with the mythos symbol in the middle of it. A wall of sparkling black metal and flesh will then appear to shield the user, along with the ability to bend the metallic flesh like substance to their whim in order to adjust it.
Name: Mythos, Demonc Regeneration
Rank: C
MP Cost: 30
Category: Supportive
Type: Single Target
Healing: 60 hp
Range: 120 Meters
Speed: 120 Meters Per Second
Duration: 3 Posts
Description: A magic symbol with the mythos symbol in the middle of it appears on the intended target as if they were branded. During this time, they will start to recover some damage lost. The recovery of this spell happen once per post.
Name: Blade Of The Elder God
Rank: C+
MP Cost: 45MP
Category: Offensive
Type: Single-Target
Damage: 90 HP
Range: 180 meters
Speed: 180 m/s
Duration: 6 posts
Downside: N/A
Description: The user spawns a magic circle that seems to lead from an alternate dimension as he pulls a sword covered in tentacles and dark energy. The sword can be used both in close-range and long-range, held by the user or unleashing the flesh tentacles to attack. Not only does it deal damage upon a successful hit, but it also immobilizes the hit target for the same post as being hit. After the target is immobilized for one post, there is a one post cooldown. In order to be immobilized again, the user would have to hit the target after the cooldown of the previous immobilization. This sword can also pierce through armors and shields at the cost of half of its total spell damage. Only one attack can be performed per post throughout the duration of this spell.
Last edited by Thost on 3rd March 2021, 10:01 am; edited 14 times in total