Yingvi"s Magic
Magic Name: Natures Touch
Magic Type: Ancient Magic - Solitary type
Description: Natures touch is a type of ancient elemental magic. With this type of magic can the caster manipulate the nature around him/her. The caster can use the magic to manipulate the nature around the caster, but can also be used to increase the healing/poisonous characteristics of the plant. The caster must use parts of nature to cast a spell. For example, to cast a healing spell, which increases the healing speed, must the caster have one or more plants in procession with the healing characteristics. This type of magic comes from a group of elves that used to live in a forest, but they have not to be seen for many centuries.
Yingvi uses this magic type to increase the healing purposes of plants, mostly used to help treat sickness and for pain relief. Furthermore, she can create a temporary shield from leaves for protection.
Unique Abilities:
• Ability 1 (Rank D): Every caster of this rare magic type gets a unique ability, Yingvi’s ability is that she has a way to understand the animals. She cannot talk to them, but she knows what they are trying to tell her. She has always had this ability but was not aware that this is due to her magic. This ability can only be in effect with OOC permission.
Magic Name: Natures Touch
Magic Type: Ancient Magic - Solitary type
Description: Natures touch is a type of ancient elemental magic. With this type of magic can the caster manipulate the nature around him/her. The caster can use the magic to manipulate the nature around the caster, but can also be used to increase the healing/poisonous characteristics of the plant. The caster must use parts of nature to cast a spell. For example, to cast a healing spell, which increases the healing speed, must the caster have one or more plants in procession with the healing characteristics. This type of magic comes from a group of elves that used to live in a forest, but they have not to be seen for many centuries.
Yingvi uses this magic type to increase the healing purposes of plants, mostly used to help treat sickness and for pain relief. Furthermore, she can create a temporary shield from leaves for protection.
Unique Abilities:
• Ability 1 (Rank D): Every caster of this rare magic type gets a unique ability, Yingvi’s ability is that she has a way to understand the animals. She cannot talk to them, but she knows what they are trying to tell her. She has always had this ability but was not aware that this is due to her magic. This ability can only be in effect with OOC permission.
- Spells:
[*]Ability 1:
Name: Sunna’s Light
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Area of effect
Damage: N/A
Range: 1 to 30 meters
Speed: 15 meters per second
Duration: 3 max
Downside: N/A
Description: The magic owner is able to see a bit better in the night, 10% better than a non-caster. It is cast by widely opening the eyes to let more light in.
[*]Ability 2:
Name: Ing’s Protection
Rank: D
MP Cost: 20 MP
Category: Defensive
Type: Multitarget
Durability: 90 HP
Range: 1 to 45 meters
Speed: 30 meters per second
Duration: 3 max
Downside: N/A
Description: This spell creates a temporary shield from leaves. This spell is cast by throwing leaves in the air is the area that needs protection. This spell is temporary and is close range, but is also weak. The shield is easily weakened by penetration spells and can be completely destroyed by advanced penetration spells.
[*]Ability 3:
Name: Ostara’s Rage
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Single target
Damage: 40 HP
Range: 1 to 60 meters
Speed: 60 meters per second
Duration: 3 max
Downside: N/A
Description: The caster can manipulate vines and roots to whip or penetrate a target. This spell is cast by using leave or stick to lock a target which the plants must attack.
- Advanced spell:
Name: Ertha’s Kiss
Rank: D+
MP Cost: 30 MP
Category: Supportive
Type: Single target
Healing: 60 HP
Range: 1 to 90 meters
Speed: 90 meters per seconds
Duration: 5 max
Downside: N/A
Description: The caster of this spell can increase the healing purposes of a plant to help heal the sick and wounded and the spell can also be used as pain relief. The spell is cast by touching the plant and say: Ertha, father of the earth, I ask for your guidance! The wounded are healed by applying the plant on the wound. The sick must drink a mixture of the enchanted plant and water. This spell requires a lot of concentration form the caster and at least one plant with healing purposes.
Last edited by Yingvi on 6th September 2020, 8:58 am; edited 1 time in total