Magic
Magic Name: Elemental Cat Magic
Magic Type: Takeover (Solitary: 30% HP and MP)
Description: Elemental Cat is a type of takeover where Sienna is able to transform herself into various forms that allow her to control the elements. From the more simple types such as fire and water, to more complex ones such as psychic and darkness. Originally, she was only able to use three of them but as her powers have increased, so have the amount of forms that she is able to use. Now, she is able to use eight. In combat, they are primarily damage dealing in nature and strike a fine balance between close ranged and distance combat. They may look cute but underestimating them is a mistake as the amount of harm that they can potentially cause cannot be ignored.
Unique Abilities:
Spells: (Lineage grants me 2 extra advanced spells, 5 normal spells and 2 signature spells.)
Magic Name: Elemental Cat Magic
Magic Type: Takeover (Solitary: 30% HP and MP)
Description: Elemental Cat is a type of takeover where Sienna is able to transform herself into various forms that allow her to control the elements. From the more simple types such as fire and water, to more complex ones such as psychic and darkness. Originally, she was only able to use three of them but as her powers have increased, so have the amount of forms that she is able to use. Now, she is able to use eight. In combat, they are primarily damage dealing in nature and strike a fine balance between close ranged and distance combat. They may look cute but underestimating them is a mistake as the amount of harm that they can potentially cause cannot be ignored.
- Lineage:
- Lineage Name: Friends From The Other Side
Wielder: Sienna
Purchase Proof: Here
Description
One day while exploring the forest near her home, Sienna came across an injured cat although it was the oddest looking one that she'd ever seen. In fact, she was unsure if it truly was a cat, as the animal seemed to be also part dog, rabbit and fox as well. The poor thing could barely move but despite its growling when she came close, Sienna picked it up and took it home, nursing it back to health. The two grew very close as time passed and by the time the animal was healed up and ready to be let go again, she didn't want to leave. Yet, the creatures knew she had to, as she didn't truly belong in Sienna's world and so as a parting gift, the fluffy creature blessed the girl with her unusual powers. After a tearful farewell, the little beast then vanished, returning home and leaving Sienna to discover the gifts that her friend had blessed her with.
Abilities:
• Power Of Friendship: Increases Lena's magical damage by 180% - 3 Effects
• Friends Knowledge: Grants Sienna an additional two advanced spells, one ranking up with her to S+ and the other to H+. She also gains 5 normal spells and 2 signature ones, the latter of which rank up with her to S rank. - 5 Effects
• Friends Fortune: Increases the amount of jewels that Sienna earns from jobs by 100% as well as granting her a friend token that grants her a pair of passive buffs. The token works in the same way as equipment does and the strength of each token depends on the rank of the job completed, following the on site tables. These tokens cannot be traded to other players, only the users other accounts. - 2 Effects
Plot Abilities:
Animal Communication: Sienna is able to converse with animals just as easily as she does with humans.
Talents Of Nature: Sienna has enhanced hearing, sight, smell and reflexes.
Animal Transformation: Sienna is able to transform herself into a small and fluffy form at any time.
- Ascendant Abilities:
- Gold Rush - X Rank:
- Name: Gold Rush
Description: Centuries ago, a tribe came to Fiore from a continent that is so incredibly far away that to this day those who ventured to find it have failed; the tribe members claimed to have come from a place called "Egypt". Wherever the tribe went, they prospered beyond belief; to each country and continent they went to, they rose to become the most powerful group of people there. Eventually, they were captured by all dark guilds at the time for their fortune and ability to prosper, and when the tribe refused to cooperate, they were all killed. Luckily, some were not captured, so your bloodline still lives on today. However, you must be wondering - "How did they do it?". Well, it's quite simple.
The tribe from Egypt, which were known as Egyptians, were cast away from their homeland by raiders with absolutely nothing. An Egyptian goddess, who was saddened by what could potentially happen to her people, cast a powerful spell over the tribe to make them the luckiest people on the planet (literally!). Because of this, the tribe was able to find a significant amount of jewels, items to sell, and they were said to be so lucky that they could even cheat death and danger; of course, that wasn't the case when they were completely obliterated...
Ability: The user is given 3 passive abilities and 2 active abilities, though they can only ever choose one ability from the passive and active parts of this lineage. Whenever going on a job, the user must always pick from one of the following abilities:
* Increase your own jewel reward by 100%
* Find a custom weapon, item, or armor (rank depends on the difficulty of the job; you get to choose the type of item)
* Increase the jewel reward of you and ONE other participant of the job by 50%
The user's active ability are the following:
* The user is able to sacrifice their EXP gained from jobs for additional jewels
* The user's luck will become at its peak (as though you needed any more...) and will now have great things overall happen to them. This ranges from getting a simple kiss from that one special person, to having your opponent stumble, causing them to, even if narrowly, miss the direction they were sending their spell at.
Usage: Lineage has three passive abilities and two active abilities; you MUST pick one of the passive abilities at the start of any job. The second active ability of this lineage can only be used once per thread, with a duration of 4 posts; again, you can only pick one of the two active abilities.
Whenever the second passive ability of this lineage is used, the rank of the weapon/item/armor is found at the following job ranks:
* D-Rank: Nothing
* C-Rank: Strong
* B-Rank: Strong+
* A-Rank: Strong+
* S-Rank: Legendary
* SS-Rank: Legendary+
* 10Y: Legendary+
* 100Y: Artifact
Whenever the first active ability of this lineage is used, the jewels gained for the amount of exp sacrificed is as the following:
* 25 EXP: 1,000 (D-Rank)
* 50 EXP: 2,500 (C-Rank)
* 250 EXP: 7,500 (B-Rank)
* 1,250 EXP: 17,000 (A-Rank)
* 6,250 EXP: 30,000 (S-Rank)
* 18,750 EXP: 45,000 (SS-Rank)
* 56,250 EXP: 70,000 (10Y-Rank)
* 168,750 EXP: 100,000 (100Y-Rank)
- Feline Sense - Locked until Y rank:
- Name: Feline Sense
Description: A long time ago, on an island not yet discovered by the world, there lived a race called the Neko; half man - half feline. ( an ancestor of the modern Neko ) When explorers discovered their island, they slaughtered the Neko for their treasures and fur. However, the Neko carried a special virus that was passed onto the explorers, who then took it back to the mainland. The virus infected their blood and DNA, and grew as it was passed down from generation to generation.
When the virus reaches its final stage it nests itself in the human brain. At random it would become active and partially transform and mutate the body of its host. The ears would grow hair and become pointed, the nails and teeth would get a bit sharper, the nose would grow long hairs and change shape, and the eyes would become cat eyes. The host's senses would become feline senses until the virus would become passive again. With enough practice, the host could stimulate and control the virus to become passive and active at will by controlling their emotions.
Ability: Heightened speed(25%), hearing, and other senses. User becomes very agile. Can assume the form of a cat or a hybrid of various stages between Human ---> Cat.
Usage: Passive.
- Magician's Spirit - Locked until Z rank:
- Name: Magician's Spirit
Description: The first human gifted with the ability of magic became a powerful Sage of wisdom, and was the messenger of the Gods. Able to lift up mountains, part the oceans, conjure meteors, summon massive tornadoes, Open black holes out of thin air, call upon the stars themselves to come to his aid. However, he was not immortal, and though he did magnificent deeds and told the word of the Gods; he knew he would not live forever and that they would choose another. Unable to let go of his duties, he chained his spirit to the physical world so it can inherit a new host, and transfer his powers to them. Doing this however, relinquished all of his omnipotent power. Those who inherit his spirit, will gain him as a mentor of guidance; but will need to unlock the power of the magic themselves.
Ability: 25% increase to base MP as well as 25% to spell damage, ability to identify the enemies magic (Whether it's good / evil, elements, and general nature). Ability to summon mage to fight, able to communicate with an ancient spirit with vast information.
Usage: The user will passively gain an increase of MP and Spell power, as well as have the old Sage appear when needed for guidance. They can, however, summon the mage to perform a powerful spell in times of great crises once per thread. Doing this however, will drain the user of their available magic, and relinquish the Sage's wisdom and guidance for the rest of the thread as well as suffering the effects of having 0% MP. The user must have at least 20% MP to summon the Sage to attack.
Spell: Flare of Solaria- Crash of the Majestic Sun; The Sage will appear next to the user and conjures a Meteor to fall from the sky upon a 30 meter radius + 15 per rank beyond D with an explosion of fifteen meter radius beyond that (+5 per rank beyond D), for 200% user-ranked spell damage. Range is 30 meters + 15 per rank above D away from the user.
Unique Abilities:
- Ability: Animal Reflexes: Increases Sienna's movement speed by 60%
- Ability: Knowledge From Another World: Increases Sienna's magical damage by 60%
- Ability: Elemental Strength: Whenever Sienna uses one of her full takeover spells, her physical attacks will deal S rank multi target spell damage rather than physical due to her body becoming consumed by the element of the form she's using. Her physical attacks will also deal 5% of her opponents maximum HP in elemental damage. (Burn/shock/frostbite etc)
Spells: (Lineage grants me 2 extra advanced spells, 5 normal spells and 2 signature spells.)
- Duna, The Darkness Cat:
- Name: Duna, The Darkness Cat
Rank: H+
Take-Over Type: Full
Grade: Transcended
Take-Over Buff: 172% Spell Damage
Melee Damage: 180HP
Range: 500M
Speed: 400M/S
Duration: 25
Description: Sienna calls out the name of the darkness cat, causing almost a choir of screams to be heard briefly as she takes on this form. She gains a beautiful black and yellow coloured dress to complete her look.
Abilities:- Ability 1:
Name: Inner Darkness
Rank: H+
MP Cost: 105MP
Category: Defensive
Type: Burst
Durability: 630HP
Range: 500M
Speed: 400M/S
Duration: 25
Description: Sienna allows her emotions to come to the surface and her entire body glows with the power of darkness, shielding her from harm. In this state, her spell damage is increased by 115% while she also regains 5% of her maximum HP and MP per post. Sienna is also able to teleport once per post. All effects last for the duration of the spell.
- Ability 2:
Name: Darkness Scythe
Rank: H+
MP Cost: 105MP
Category: Offensive
Type: Multi Target
Damage: 158HP
Range: 700M
Speed: 600M/S
Duration: 25
Description: Sienna creates a scythe of death that she is able to use in either close combat or as a distance weapon. While this weapon is wielded, she gains a 57% increase to her spell damage and movement speed, drains her foes for 5% of their maximum HP and immobilises any target that she strikes with the scythe for a post. The immobilisation effect can't stun the same target twice in a row. She is also able to negate one spell up to H+ rank per post if she pays the cost of the spell being used but in order to negate it, she must strike it with the scythe. All effects last for the duration of the spell.
Name: Head Of Duna
Rank: H
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 37% Spell Damage
Melee Damage: 47HP
Range: 300M
Speed: 150M/S
Duration: 20
Description: Sienna's hair turns black, her eyes turn red and she gains a black and yellow coloured hat.
Abilities:- Ability 1:
Name: Pulse Of Fear
Rank: H
MP Cost: 70MP
Category: Offensive
Type: Burst
Damage: 210HP
Range: 300M
Speed: 150M/S
Duration: 2
Downside: Sacrificing two effects for 50% damage.
Description: Sienna unleashes a pulse of black energy around her that causes all opponents to become immobilised by fear for a turn. She can't stun the same targets twice in a row.
Name: Legs Of Duna
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 35% Spell Damage
Melee Damage: 35HP
Range: 100M
Speed: 100M/S
Duration: 10
Description: Sienna gains a pair of knee high black stockings as well as jet black boots.
Abilities:- Ability 1:
Name: Skull Of Destruction
Rank: S
MP Cost: 60MP
Category: Offensive, Supportive
Type: Single Target
Damage/Healing: 60HP, 60HP
Range: 400M
Speed: 400M/S
Duration: 2
Description: Sienna creates a skull shaped sphere of darkness that she hurls towards her opponent. If it strikes the target, it will not only damage them but heal Sienna, as well as paralyse them for a post. The stun effect can't affect the same target twice in a row.
Name: Tail Of Duna
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 35% Spell Damage
Melee Damage: 35HP
Range: 100M
Speed: 100M/S
Duration: 10
Description: Sienna grows a large and fluffy black and yellow tail.
Abilities:- Ability 1:
Name: Darkness Blade
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Multi Target
Damage: 90HP
Range: 300M
Speed: 225M/S
Duration: 10
Description: Sienna's tail glows with darkness energy and becomes razor sharp, increasing her movement speed and spell damage by 32% All targets struck by her tail will take an additional 5% damage per post due to bleed damage. All effects last for the duration of the spell.
- Oracle, The Psychic Cat:
- Name: Oracle, The Psychic Cat
Rank: H+
Take-Over Type: Full
Grade: Normal
Take-Over Buff: 115% Spell Damage
Melee Damage: 105HP
Range: 500M
Speed: 400M/S
Duration: 25
Description: Sienna calls out the name of the psychic cat and briefly rises into the air, before becoming surrounded by energy. Once this energy has disappeared, she is wearing a purple coloured dress that reaches her knees, completing her psychic ensemble.
Abilities:- Ability 1:
Name: Psystrike
Rank: H+
MP Cost: 105MP
Category: Offensive
Type: Single Target
Damage: 210HP
Range: 800M
Speed: 800M/S
Duration: 25
Description: Sienna channels all of her magical energy into one psychic blast which is fired from her hand towards the target. If it makes contact, the opponent will be stunned for a post. The stun can only happen once every other post if the target is hit again. They will also have their magical damage lowered by 115% and take 5% extra damage each post for the duration of the spell.
- Ability 2:
Name: Psyshield
Rank: H+
MP Cost: 105MP
Category: Defensive
Type: Single Target
Durability: 945HP
Range: Self
Speed: Self
Duration: 25
Downside: Sacrificing two effect for 50% durability
Description: Sienna creates a barrier around herself that shields her from harm. While this shield is active, she also takes 50% less damage from both physical and magical attacks. She also restores 5% of her maximum HP per post. All effects last for the duration of the spell.
Name: Head Of Oracle
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 35% Spell Damage
Melee Damage: 35HP
Range: 100M
Speed: 100M/S
Duration: 10
Description: Sienna's hair turns purple and her eyes a dark blue colour as the spell takes effect, due to the sudden emergence of her psychic powers.
Abilities:- Ability 1:
Name: Psychic Gaze
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 120HP
Range: 400M
Speed: 400M/S
Duration: 2
Description: Sienna blinks and unleashes a purple coloured pulse towards her opponent. If it makes contact then they will fall under her direct control for a single post. While she has a target under the effects of this spell, Sienna gains a boost to her magic damage by 65% Requires OOC permission to be used on players and player owned NPC's.
Name: Legs Of Oracle
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 35% Spell Damage
Melee Damage: 35HP
Range: 100M
Speed: 100M/S
Duration: 10
Description: Sienna's legs begin to pulse with psychic energy and she gains a pair of purple coloured stockings and heels.
Abilities:- Ability 1:
Name: Psywave
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Multi Target
Damage: 90HP
Range: 300M
Speed: 225MN/S
Duration: 2
Description: Sienna clicks her heels together and unleashes a wave of psychic energy in the area around her. All targets hit by this wave are confused for a single turn and enemies become immobilised for a post. The immobilisation. can only happen once every other post should they be hit again. If at least one target is hit, she restores 5% of her maximum MP.
Name: Tail Of Oracle
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 35% Spell Damage
Melee Damage: 35HP
Range: 100M
Speed: 100M/S
Duration: 10
Description: Sienna grows a long three pronged purple coloured tail that she is then able to cast spells from.
Abilities:- Ability 1:
Name: Hypnosis
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 120HP
Range: 400M
Speed: 400M/S
Duration: 2
Description: Sienna whips her tail around in front of her and begins to spin it in a circle, hypnotising the first target who sees it and causes them to fall asleep for a post. The sleep effect can only happen once every other post should they be hit again. Requires OOC permission to be used on players and player owned NPC's. She will also drain the enemy for 5% of their maximum HP.
- Flare, The Fire Cat:
- Name: Flare, The Fire Cat
Rank: S+
Take-Over Type: Full
Grade: Normal
Take-Over Buff: 105% Spell Damage
Melee Damage: 78HP
Range: 150M
Speed: 150M/S
Duration: 12
Description: Sienna calls out the name of the fire cat and becomes completely surrounded by flame. When she emerges again, she is wearing a red and yellow jacket, skirt and boots that match her hair.
Abilities:- Ability 1:
Name: Meteor
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: Burst
Damage: 180HP
Range: 150M
Speed: 150M/S
Duration: 12
Description: Sienna raises a hand in the air and fires a ball of fire as high as she possibly can. After a moment, it will then turn and start to descend to the ground again, increasing in size and speed, before smashing into the ground. All targets struck are stunned for one post, burned for the duration of the spell, losing 5% of their maximum HP per post and have their physical and magical resistance lowered by 50% each.
- Ability 2:
Name: Flame Tornado
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: Burst
Damage: 180HP
Range: 150M
Speed: 150M/S
Duration: 12
Description: Sienna claps her hands together and causes a tornado of flame to burst up from the target of her choice, capturing all targets for a post and burning them causing them to lose 5% of their maximum HP per post. They will also have their magical and physical strength lowered by 52% each. The immobilisation lasts one post while the other effects last for the duration of the spell.
Name: Head Of Flare
Rank: S
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 35% Spell Damage
Melee Damage: 35HP
Range: 100M
Speed: 100M/S
Duration: 10
Description: Sienna's hair and ears turn from their natural brown colour to a combination of red and yellow, while her eyes turn from red to blue.
Abilities:- Ability 1:
Name: Flamethrower
Rank: S
MP Cost: 60MP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 400M
Speed: 400M/S
Duration: 10
Description: Sienna opens her mouth and unleashes a powerful blast of flame that strikes the first opponent it reaches, burning them for the duration and dealing 5% of their maximum HP each post. Her foe will also have their spell durability lowered by 65% for the duration of the spell.
Name: Legs Of Flare
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Damage
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna's legs suddenly burst into flame, causing them to give off a powerful aura of heat.
Abilities:- Ability 1:
Name: Blaze Kick
Rank: A
MP Cost: 50HP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: Melee Range
Speed: Melee Range
Duration: 2
Description: Sienna jumps into the air and delivers a flaming kick that knocks the opponent back and stuns them for a single post, as well as dealing 5% of their maximum HP in burn damage.
Name: Tail Of Flare
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Damage
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna grows a large and fluffy brown tail which is strong enough to be used for close combat.
Abilities:- Ability 1:
Name: Fiery Dance
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna starts to twirl her tail around in a circle and then starts to spin herself, unleashing a barrage of flames that start from her position and spread outwards, damaging all targets in range. All targets struck will be burnt and lose 5% of their maximum HP per post for the duration of the spell.
- Glacier, The Ice Cat:
- Name: Glacier, The Ice Cat
Rank: S+
Take-Over Type: Full
Grade: Normal
Take-Over Buff: 105% Spell Damage
Melee Damage: 78HP
Range: 150M
Speed: 150M/S
Duration: 12
Description: Sienna calls out the name of the ice cat, which causes her to briefly become frozen in a large cube of ice. After a moment or two, it will melt, revealing her new form. She now wears a two toned blue hooded top, knee high socks and boots that match her tail.
Abilities:- Ability 1:
Name: Ice Shards
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: Multi Target
Damage: 135HP
Range: 450M
Speed: 340M/S
Duration: 12
Description: Sienna waves a hand in front of her and releases a large amount of ice shards that travel in all directions. Anyone struck by this spell will freeze for a post and have their movement speed lowered by 105% for the duration of the spell but the targets speed can't be lowered beyond -50% total. They will also be drained for 5% of their maximum MP.
- Ability 2:
Name: Blizzard
Rank: S+
MP Cost: 90MP
Category: Offensive
Type: AOE
Damage: 90HP
Range: 300M
Speed: 150M/S
Duration: 12
Description: Sienna creates a blizzard of ice and snow that covers a large area. All targets in the area will be blinded for a post, take an additional 5% frostbite damage for the duration of the spell and have their magical damage reduced by 105% Sienna will also restore 5% of her maximum HP and MP per post. All effects last for the full duration of the spell besides the freezing which just lasts for the first post.
Name: Head Of Glacier
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Damage
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna's hair and ears turn a dark shade of blue, as do her eyes, which become almost ice like when you look at them.
Abilities:- Ability 1:
Name: Freeze Ray
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 300M
Speed: 300M/S
Duration: 2
Description: Sienna fires a beam of ice from her eyes that freezes the first target she strikes, causing them to become frozen solid for one post and deal an additional 5% in frostbite damage. The freezing effect can only happen once every other post if the target is hit again.
Name: Legs Of Glacier
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Damage
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna's legs turn ice cold, enough so that anyone touching them will feel a chill at the very least.
Abilities:- Ability 1:
Name: Ice Pillar
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 75M/S
Duration: 2
Description: Sienna smashes one of her feet on the floor and after a moment, a large pillar of ice shoots up from underneath her targets, freezing them for one post and lowering their physical resistance by 65% The freezing effect can only happen once every other post if the target is hit again.
Name: Tail Of Glacier
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Damage
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna grows a tail that extends out and becomes almost like an icicle in shape, with a two tone blue tinge to it.
Abilities:- Ability 1:
Name: Ice Strike
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 300M
Speed: 300M/S
Duration: 2
Description: Sienna spins around quickly and strikes her opponent with her tail, which freezes as she spins, resulting in the force knocking the opponent back and stunning them if they hit any hard surface, as well as dealing an additional 5% of their maximum HP in bleed damage. OOC permission required for the knock back effect to be used on the target.
- Jolt, The Electric Cat:
- Name: Jolt, The Electric Cat
Rank: A+
Take-Over Type: Full
Grade: Normal
Take-Over Buff: 100% Spell Damage
Melee Damage: 63HP
Range: 110M
Speed: 110M/S
Duration: 9
Description: Sienna calls out the name of the electric cat, which causes a massive rumble of thunder to be heard, before she is struck by a massive bolt of lightning. Yet, instead of taking damage, she instead takes on the form of Jolt. Her outfit matching the colour of her hair and becoming a yellow dress, as well as her boots.
Abilities:- Ability 1:
Name: Electric Storm
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 110M
Speed: 110M/S
Duration: 8
Description: Sienna summons a powerful storm that causes bolts of electricity to batter an area of her choice, stunning all targets for a post and slowing their movement speed by 100% for the duration of the spell. They will also take 5% shock damage each post. The paralyse effect can only happen once every other post if the target is hit again.
- Ability 2:
Name: Discharge
Rank: A+
MP Cost: 75MP
Category: Offensive
Type: Burst
Damage: 150HP
Range: 110M
Speed: 110M/S
Duration: 2
Description: Sienna charges both hands with electricity and then discharges them in the area around her, paralysing all opponents for one post and lowering the magical damage by 100% they do for the duration of the spell. Sienna will also regain 5% of her maximum MP if she hits at least one target. The paralyse effect can only happen once every other post if the target is hit again.
Name: Head Of Jolt
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Damage
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna's hair and ears turn completely blonde and spiky, giving her an electric look.
Abilities:- Ability 1:
Name: Electro Ball
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Burst
Damage: 100HP
Range: 75M
Speed: 75M/S
Duration: 2
Description: Sienna charges an orb between her ears, before suddenly ducking her head down and launching it towards her enemies. When it reaches the end of its range, it will explode, damaging all enemies and paralysing them for a post, as well as briefly lowering their physical damage by 65% The paralyse effect can only happen once every other post if the target is hit again.
Name: Claws Of Jolt
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Damage
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna's hands turn into a yellow pair of claws, which crackle with electricity.
Abilities:- Ability 1:
Name: Electric Slash
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 300M
Speed: 300M/S
Duration: 2
Description: Sienna charges her claw with electricity before delivering a powerful slash to her opponent, paralysing them for a post if it makes contact, as well as dealing 5% additional shock damage. The paralyse effect can only happen once every other post if the target is hit again.
Name: Legs Of Jolt
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Damage
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna's legs charge with energy, giving them a bright yellow aura and ready for combat.
Abilities:- Ability 1:
Name: Electric Charge
Rank: A
MP Cost: 50MP
Type: Single Target
Damage: 100HP
Range: 300M
Speed: 300M/S
Duration: 2
Description: Sienna sprints toward the opponent, causing as much electricity to charge inside her as possible, before smashing in to them at full force and sending them backwards, stunning them for a post. They will also have their spell speed and range lowered by 32% for the duration of the spell. OOC permission required for the knockback effect to be used on a target.
- Leaf, The Grass Cat:
- Name: Leaf, The Grass Cat
Rank: A+
Take-Over Type: Full
Grade: Normal
Take-Over Buff: 100% Spell Durability
Melee Damage: 63HP
Range: 110M
Speed: 110M/S
Duration: 9
Description: Sienna calls out the name of the grass cat, causing her form to briefly be covered by leaves and planets, before vanishing and leaving her wearing a yellow and green coloured dress.
Abilities:- Ability 1:
Name: Woodland Armour
Rank: A+
MP Cost: 75MP
Category: Defensive
Type: Single Target
Durability: 450HP
Range: Self
Speed: Self
Duration: 9
Description: Sienna raises her hand, causing her body to become shrouded in an armour of leaves, protecting her from harm. While this spell is active, she gains a 100% increase to spell durability and restores 5% of her maximum HP and MP per post for the duration of the spell.
- Ability 2:
Name: Nature's Defence
Rank: A+
MP Cost: 75MP
Category: Defensive
Type: Burst
Durability: 450HP
Range: 110M
Speed: 110M/S
Duration: 9
Description: Sienna claps her hands together and causes a dome of natural energy to surround the area of her choice, shielding all those in range. All allies in range will receive a 100% increase to their spell durability and passively restore 5% of their maximum HP and MP per post for the duration of the spell.
Name: Head Of Leaf
Rank: A
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 32% Spell Durability
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 7
Description: Sienna's hair turns blonde while her eyes turn a crimson red colour as this spell takes effect. Her magical aura also gains a woodland scent.
Abilities:- Ability 1:
Name: Solarbeam
Rank: A
MP Cost: 50MP
Category: Offensive
Type: Single Target
Damage: 100HP
Range: 300M
Speed: 300M/S
Duration: 7
Description: Sienna opens her mouth and unleashes a powerful blast of nature energy that strikes the first opponent it reaches. The target will have their spell durability lowered by 65% and they will be drained for 5% of their MP each turn.
Name: Legs Of Leaf
Rank: B
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 30% Spell Durability
Melee Damage: 19HP
Range: 50M
Speed: 50M/S
Duration: 6
Description: Sienna's legs become covered by yellow stockings, as well as a pair of red coloured heels.
Abilities:- Ability 1:
Name: Vine Whip
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single Target
Damage: 80HP
Range: 200M
Speed: 200M/S
Duration: 2
Description: Sienna clicks her heels and causes a pair of large green coloured vines to fly towards the target. Should they make contact, they will wrap around her foe and immobilise them for one post. The immobilise effect can only happen once every other post if the target is hit again.
Name: Tail Of Leaf
Rank: B
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 30% Spell Durability
Melee Damage: 19HP
Range: 50M
Speed: 50M/S
Duration: 6
Description: Sienna grows a large and fluffy brown and green tail which is strong enough to be used for close combat.
Abilities:- Ability 1:
Name: Leaf Storm
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50M
Speed: 50M/S
Duration: 2
Description: Sienna slams her tail against the floor and causes a large amount of leaves to surround her near vicinity, shredding all foes in range. All targets struck will briefly have their physical resistance reduced by 50%.
- Sylvia, The Fairy Cat:
- Name: Sylvia, The Fairy Cat
Rank: B+
Take-Over Type: Full
Grade: Normal
Take-Over Buff: 90% Spell Healing
Melee Damage: 42HP
Range: 75M
Speed: 75M/S
Duration: 8
Description: Sienna calls out the name of the fairy cat and becomes completely surrounded by hearts. When she emerges again, she is wearing a pink dress, complimenting the rest of her attire.
Abilities:- Ability 1:
Name: Healing Cry
Rank: B+
MP Cost: 60MP
Category: Supportive
Type: Burst
Healing: 120HP
Range: 75M
Speed: 75M/S
Duration: 8
Description: Sienna briefly unleashes a cute cry, causing the powers of the fairies to respond in kind. A warm and white coloured glow will shine down from the heavens, healing all those in range. All allies touched by this spell will have their spell healing increased by 90% and be passively healed 5% of their maximum HP per post for the duration of the spell.
- Ability 2:
Name: Fairies Friendship
Rank: B+
MP Cost: 60MP
Category: Supportive, Defensive.
Type: Single Target
Healing/Durability: 120HP, 240HP
Range: 300M
Speed: 300M/S
Duration: 8
Description: Sienna briefly chants in the tongue of fairies, before releasing a ball of pink energy from her hands that surrounds the ally of her choice which both heals and shields them. They also gain a passive 5% restoration of their MP per post.
Name: Head Of Sylvia
Rank: B+
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 67% Spell Healing
Melee Damage: 28HP
Range: 75M
Speed: 75M/S
Duration: 8
Description: Sienna's hair and ears would change a little in colour, turning a lovely pink colour.
Abilities:- Ability 1:
Name: Soothing Song
Rank: B+
MP Cost: 60MP
Category: Supportive
Type: Single Target
Healing: 120HP
Range: 75M
Speed: 75M/S
Duration: 8
Description: Sienna opens her mouth and sings a sweet melody, releasing a stream of hearts that travel towards an ally. They will not only be healed but gain a 90% boost to their magic damage, as well as healing for 5% of their maximum HP per post. Both effects last for the duration of the spell.
Name: Legs Of Sylvia
Rank: B
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 30% Spell Healing
Melee Damage: 19HP
Range: 50M
Speed: 50M/S
Duration: 6
Description: Sienna utters the name of the spell and gains a pair of pink, knee high boots.
Abilities:- Ability 1:
Name: Hypnotising Jig
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single Target
Damage: 80HP
Range: 200M
Speed: 200M/S
Duration: 2
Description: Sienna starts to perform a dance, capturing the attention of her foe and forcing them to obey her commands for a post. This cannot be used against PC's, player owned NPC's or Event NPC's without OOC permission.
Name: Tail Of Sylvia
Rank: B
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 30% Spell Healing
Melee Damage: 19HP
Range: 50M
Speed: 50M/S
Duration: 6
Description: Sienna grows a beautiful pink tail that seems to almost have a life of its own.
Abilities:- Ability 1:
Name: Tantalising Tail
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Burst
Damage: 80HP
Range: 50M
Speed: 50M/S
Duration: 2
Description: Sienna raises her tail above her head and begins to move it from left to right, releasing waves of fairy type energy in the area in front of her. All enemies who are caught by these waves are immobilised for one post. The immobilise effect can only happen once every other post if the target is hit again.
Name: Fists Of Sylvia
Rank: B
Take-Over Type: Partial
Grade: Normal
Take-Over Buff: 30% Spell Damage
Melee Damage: 19HP
Range: 50M
Speed: 50M/S
Duration: 6
Description: Sienna utters the name of the spell and gains a pair of pink coloured gloves.
Abilities:- Ability 1:
Name: Fairy Punch
Rank: B
MP Cost: 40MP
Category: Offensive
Type: Single Target
Damage: 80HP
Range: 200M
Speed: 200M/S
Duration: 2
Description: Sienna surrounds her fist with fairy energy and then launches it as a projective towards her foe. If it makes contact, it will stun them for a post. The stun effect can only happen once every other post if the target is hit again.
- Signature Spells:
- Name: Elemental Boost
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 60%
Name: Elemental Boost II
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases movement speed 60%
Name: Elemental Boost III
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases spell damage by 60%
Name: Elemental Boost IV
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases movement speed by 60%
Name: Elemental Boost V
Rank: S
Category: Auxiliary
Type: Passive
Description: Increases MP by 60%
Last edited by Sienna on 9th October 2020, 3:40 am; edited 3 times in total