Primary Magic:
Rapture Magic
Caster or Holder:
Caster
Description:
A Magic that allows the user to pressurize the Magic Power within a person until it, quite literally, explodes. The more Magic Power a person has, the more powerful Rapture Magic's effects are.
The user tends to use it's arm by faintly moving it towards a target to trigger a rapture. But this is merely more a form of habit, the user only have to look into the direction of the target. But he had to know where the enemy is, when blinded and he has no idea where the other mage is then it are just random attacks hoping he hits the enemy mage.
The magic biggest downside is that it doesn't have variety in spells like other magic, no the user can only use the rapture magic in a few ways. Like a single, double and so on kind of attacks. And varies them in strength.
Strengths:
- painful magic directly used on the enemy
- Starting from B rank spell also using the enemies magic power for the explosions.
- the crippling pain of internal magical explosions can render the enemy paralyzed for moments
- slightly ranged magic attacks, targets has to be in a vicinity of 25 meters
Weaknesses:
- Even if the targets has to be around 25 meters, it has to be in sight for Harrigan to hit them
- only usable on people, creatures and objects with magical properties
- No variety in spells, the user is only to be able to use the same sort of attacks.
- No direct defensive capabilities, only the same spells you use for attacking.
- Player Rank limited, because of the strength of this magic it is rather unfair against mages that are higher ranked then the user. So the spells only have the desired effect on the same or lower rank as the user. And less effective on mages that are one rank higher then the user.
- Most of the lower spells have a one post duration.
- Has no buff capabilities
- Has no melee capabilities
- Ranks higher then the user will have a reduced effect of the MP cost by 50%.
Abilities/Powers:
- Paralyze, because of the internal damage from this magic it deals a crippling pain that shocks the entire body and it's senses. There it is not that rare that after a multitude of hits that deal this pain that the target would be paralyzed for one 1 post. Being unable to move from the crippling pain it is feeling. For this to happen the user has to hit the target 10 times, if the user has hit him after 10 posts he can roll an extra damage dice. And if it hits the target would be paralyzed for one post.
Rapture Magic
Caster or Holder:
Caster
Description:
A Magic that allows the user to pressurize the Magic Power within a person until it, quite literally, explodes. The more Magic Power a person has, the more powerful Rapture Magic's effects are.
The user tends to use it's arm by faintly moving it towards a target to trigger a rapture. But this is merely more a form of habit, the user only have to look into the direction of the target. But he had to know where the enemy is, when blinded and he has no idea where the other mage is then it are just random attacks hoping he hits the enemy mage.
The magic biggest downside is that it doesn't have variety in spells like other magic, no the user can only use the rapture magic in a few ways. Like a single, double and so on kind of attacks. And varies them in strength.
Strengths:
- painful magic directly used on the enemy
- Starting from B rank spell also using the enemies magic power for the explosions.
- the crippling pain of internal magical explosions can render the enemy paralyzed for moments
- slightly ranged magic attacks, targets has to be in a vicinity of 25 meters
Weaknesses:
- Even if the targets has to be around 25 meters, it has to be in sight for Harrigan to hit them
- only usable on people, creatures and objects with magical properties
- No variety in spells, the user is only to be able to use the same sort of attacks.
- No direct defensive capabilities, only the same spells you use for attacking.
- Player Rank limited, because of the strength of this magic it is rather unfair against mages that are higher ranked then the user. So the spells only have the desired effect on the same or lower rank as the user. And less effective on mages that are one rank higher then the user.
- Most of the lower spells have a one post duration.
- Has no buff capabilities
- Has no melee capabilities
- Ranks higher then the user will have a reduced effect of the MP cost by 50%.
Abilities/Powers:
- Paralyze, because of the internal damage from this magic it deals a crippling pain that shocks the entire body and it's senses. There it is not that rare that after a multitude of hits that deal this pain that the target would be paralyzed for one 1 post. Being unable to move from the crippling pain it is feeling. For this to happen the user has to hit the target 10 times, if the user has hit him after 10 posts he can roll an extra damage dice. And if it hits the target would be paralyzed for one post.
- S - Rank:
Name:
Rapture Barrage
Rank:
S
Type:
Internal Magic Source
Description:
One of the most powerful rapture spells in Harrigan's arsenal, which uses a variety of hits on a single target. The hits are just like normal rapture spells and don't have any other effects.
Strengths:
- Hits up to 30 hits of A rank damage
- takes up 15% from targets MP
- hits add up to paralyze ability
Weaknesses:
- Holder type mages that don't use a mp source are not affected
- Only usable on creatures, humans and objects with magical energy
- Long cooldown compared to duration
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 10 posts
Name:
Rapture Penetration
Rank:
S
Type:
Internal Magic Source
Description:
A powerful rapture attack that targets one specified of the internal body, namely the heart. Harrigan focusses his rapture on where a human's heart should be and releases a double rapture attack on it. However unlike other rapture attacks that can be aimed from a distance, this one needs to be at least one meter away from the target.
Strengths:
- 2 S rank hits on a targets heart
- takes up 10% from targets MP
- hits add up to paralyze ability
Weaknesses:
- Holder type mages that don't use a mp source are not affected
- damage is 50% less effective against those of higher rank
- Only usable on creatures, humans and objects with magical energy
- Long cooldown compared to duration
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 15 posts
- A - Rank:
Name:
Full Body Rapture
Rank:
A
Type:
Internal Magic Source
Description:
A rapture attack that focusses on the entire body, dealing it a crippling pain
Strengths:
- Deals crippling pain
- builds up to paralyze ability
- Spell takes up 10% of targets MP
Weaknesses:
- player rank limited
- Only usable on creatures, humans and objects with magical energy
- Long cooldown compared to duration
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 6 posts
Name:
Continuation Rapture
Rank:
A
Type:
Internal Magic Source
Description:
A powerful rapture spell that continues on for 3 posts, and dealing every post 3 hits of A rank damage. However it deals crippling pain, it won't necessarily stop enemies in their movement
Strengths:
- Continued attack for 3 posts
- takes up 5% from targets MP
- hits add up to paralyze ability
Weaknesses:
- Player rank limited
- damage is 50% less effective against those of higher rank
- Only usable on creatures, humans and objects with magical energy
- Long cooldown compared to duration
Duration/Cooldowns
- Duration: 3 post
- Cooldown: 11 posts
Name:
Imploding Rapture
Rank:
A
Type:
Internal Magic Source
Description:
Instead of focussing on the targets body or magical object, this rapture is specialized in materialized magic attacks. Like earth, fire, water, plant and so on. It focusses on the attack and makes it implode an by it stopping it. However it doesn't work with energy, holy, shadow or mind magic based attacks
Strengths:
- Stops attacks
- focusses on materialized and manifested magic
- short cool down
Weaknesses:
- spell rank limited
- not useable against energy, holy, shadow or mind like attacks
- does not take MP
- does not build up to paralyze ability
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 3 posts
- B - Rank:
Name:
Quadruple Rapture
Rank:
B
Type:
Internal Magic Source
Description:
Four rapid rapture attacks on the body, the user can choose to randomly attack spots on the body. Or focus on one part in particular.
Strengths:
- Deals crippling pain
- builds up to paralyze ability
- Spell takes up 5% of targets MP
Weaknesses:
- player rank limited
- Mp drain only counts for spell, not per hits
- Only usable on creatures, humans and objects with magical energy
- If quintuple or quadruple are used after another, both spells will gain +2 cool down
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 4 posts
Name:
Quintuple Rapture
Rank:
B
Type:
Internal Magic Source
Description:
Five rapid rapture attacks on the body, the user can choose to randomly attack spots on the body. Or focus on one part in particular.
Strengths:
- Deals crippling pain
- builds up to paralyze ability
- Spell takes up 5% of targets MP
Weaknesses:
- player rank limited
- Mp drain only counts for spell, not per hits
- Only usable on creatures, humans and objects with magical energy
- If quintuple or quadruple are used after another, both spells will gain +2 cool down
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 4 posts
- C - Rank:
Name:
Singular Rapture 4
Rank:
C
Type:
Internal Magic Source
Description:
The most basic rapture attack only then stronger, a single magical explosion by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a certain place in their body.
Strengths:
- double attack
- Deals crippling pain
- builds up to paralyze ability
Weaknesses:
- player rank limited
- Takes no magic from the enemy mage
- Only usable on creatures, humans and objects with magical energy
- Does not take up enemies MP
- When the singular raptures are used after another, the last one cast of those gets +1 post cool down
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 4 posts
Name:
Singular Rapture 5
Rank:
C
Type:
Internal Magic Source
Description:
The most basic rapture attack only then stronger, a single magical explosion by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a certain place in their body.
Strengths:
- double attack
- Deals crippling pain
- builds up to paralyze ability
Weaknesses:
- player rank limited
- Takes no magic from the enemy mage,
- Only usable on creatures, humans and objects with magical energy
- Does not take up enemies MP
- When the singular raptures are used after another, the last one cast of those gets +1 post cool down
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 4 posts
- D - Rank:
- - Takes no magic from the enemy mage,
Name:
Triple Rapture
Rank:
D
Type:
Internal Magic Source
Description:
A triple rapture attack, a quick triple magical explosion caused by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a two places inside their bodies.
Strengths:
- double attack
- Deals crippling pain
- hits builds up to paralyze ability
Weaknesses:
- player rank limited
- Only usable on creatures, humans and objects with magical energy
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 4 posts
Name:
Singular Rapture 1
Rank:
D
Type:
Internal Magic Source
Description:
The most basic rapture attack, a single magical explosion by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a certain place in their body.
Strengths:
- short cool down
- Deals crippling pain
- 10 meters range
Weaknesses:
- player rank limited
- Singular attack form
- Only usable on creatures, humans and objects with magical energy
- When the singular raptures are used after another, the last one cast of those gets +1 post cool down
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 3 posts
Name:
Singular Rapture 2
Rank:
D
Type:
Internal Magic Source
Description:
The most basic rapture attack, a single magical explosion by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a certain place in their body.
Strengths:
- short cool down
- Deals crippling pain
- 10 meters range
Weaknesses:
- player rank limited
- Singular attack form
- Only usable on creatures, humans and objects with magical energy
- When the singular raptures are used after another, the last one cast of those gets +1 post cool down
- 10 meters range
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 3 posts
Name:
Singular Rapture 3
Rank:
D
Type:
Internal Magic Source
Description:
The most basic rapture attack only then stronger, a single magical explosion by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a certain place in their body.
Strengths:
- double attack
- Deals crippling pain
- builds up to paralyze ability
Weaknesses:
- player rank limited
- Takes no magic from the enemy mage,
- Only usable on creatures, humans and objects with magical energy
- Does not take up enemies MP
- When the singular raptures are used after another, the last one cast of those gets +1 post cool down
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 4 posts
Name:
Double Rapture
Rank:
D
Type:
Internal Magic Source
Description:
A double rapture attack, a quick double magical explosion caused by pressured magic in someones body. The user targets an enemy object, creature or mage and makes the magic explode in a two places inside their bodies.
Strengths:
- double attack
- builds up to paralyze ability
- Deals crippling pain
Weaknesses:
- player rank limited
- Takes no magic from the enemy mage,
- Only usable on creatures, humans and objects with magical energy
- 10 meters range
Duration/Cooldowns
- Duration: 1 post
- Cooldown: 4 posts
Last edited by Harrigan on 15th January 2014, 2:06 pm; edited 1 time in total