Job Title: The Behemoths: Primordial
Rank: 10 Year
Category: Normal/ International
Job Location: Pergrande
Solo Word Count: 10,000
Group Word Count: 20,000
Additional Requirements: N/A
Job Description:
Introduction
Long ago, at the dawn of human civilization, dragons ruled the world. Their strengths, intelligence and magical ability far exceeded everything the humans were ever capable off, resulting in the dragons kind ultimate dominion over the world. Or so we always believed until the very day 'they' awakened; beings so powerful that they rivaled or even surpassed the dragons in sheer strengths, creatures so large that they blocked out the light of day with their size alone. Until now, we've always discarded the existence of these creatures-- these behemoths-- as mere myths, as folklore and fairytales from uncivilized tribes.
Who could blame us? How could we ever believe in creatures with such tremendous power?
The Request
Going against everything they stand for, the wife of an Army General is asking for outside help from any mage who is willing to travel there, despite the risks to her status and life. A being so powerful has awakened in their southern regions that even their grand army can't stand against it. All they've managed is to distract the creature at the cost of many, many lives, leaving their cities unharmed for now. However, with the loss of those forces in addition to the many troops still being tasked with guarding the grand wall in the northeast that separates them from the monsters of Sin, things are looking bleak. The Pergrande Army has realized they can't fight this creature alone, not if they want to save their country, but they still fight.
Out in the southern fields stands a creature so fierce and powerful that it has struck fear in even the most powerful armies in Earthland. Upon arriving you'll see why. Towering above everything else you have ever seen stands an enormous body with nine long necks. Each neck ends in a gaping maw that could swallow an entire regiment whole. No wonder the Pergrande Army has had so much trouble in dealing with this creature. It can take on a whole army from every side!
There's a small, bedraggled troop remaining with the beast, leading it further away from cities and towns at the cost of its men. Many bodies are littered around and speckle the path of crater-like footprints in the earth. The General is still alive and is not fond of taking the help of mages, but he has only a few good soldiers left and is desperate. He'll treat you with a cold shoulder, but ultimately let you command his men as needed, though he will continue to do his own thing. Despite all the hatred and differences the county has towards those wielding magical powers, army members will not turn away your help out of desperation, though they won't like it. You better leave as soon as the creature is downed or they may turn on you yet. Use their help while you have it.
Enemies:
Reward: 300,000 jewel and a quick, hostile boot out of their country. Filthy Mage.
Rank: 10 Year
Category: Normal/ International
Job Location: Pergrande
Solo Word Count: 10,000
Group Word Count: 20,000
Additional Requirements: N/A
Job Description:
Introduction
Long ago, at the dawn of human civilization, dragons ruled the world. Their strengths, intelligence and magical ability far exceeded everything the humans were ever capable off, resulting in the dragons kind ultimate dominion over the world. Or so we always believed until the very day 'they' awakened; beings so powerful that they rivaled or even surpassed the dragons in sheer strengths, creatures so large that they blocked out the light of day with their size alone. Until now, we've always discarded the existence of these creatures-- these behemoths-- as mere myths, as folklore and fairytales from uncivilized tribes.
Who could blame us? How could we ever believe in creatures with such tremendous power?
The Request
Going against everything they stand for, the wife of an Army General is asking for outside help from any mage who is willing to travel there, despite the risks to her status and life. A being so powerful has awakened in their southern regions that even their grand army can't stand against it. All they've managed is to distract the creature at the cost of many, many lives, leaving their cities unharmed for now. However, with the loss of those forces in addition to the many troops still being tasked with guarding the grand wall in the northeast that separates them from the monsters of Sin, things are looking bleak. The Pergrande Army has realized they can't fight this creature alone, not if they want to save their country, but they still fight.
Out in the southern fields stands a creature so fierce and powerful that it has struck fear in even the most powerful armies in Earthland. Upon arriving you'll see why. Towering above everything else you have ever seen stands an enormous body with nine long necks. Each neck ends in a gaping maw that could swallow an entire regiment whole. No wonder the Pergrande Army has had so much trouble in dealing with this creature. It can take on a whole army from every side!
There's a small, bedraggled troop remaining with the beast, leading it further away from cities and towns at the cost of its men. Many bodies are littered around and speckle the path of crater-like footprints in the earth. The General is still alive and is not fond of taking the help of mages, but he has only a few good soldiers left and is desperate. He'll treat you with a cold shoulder, but ultimately let you command his men as needed, though he will continue to do his own thing. Despite all the hatred and differences the county has towards those wielding magical powers, army members will not turn away your help out of desperation, though they won't like it. You better leave as soon as the creature is downed or they may turn on you yet. Use their help while you have it.
Enemies:
- Behemoth: Primordial Hydra
He's a powerful and strong Behemoth that has a fierce resilience to any magic that embodies the natural elements. This means that any magical attack that embodies a natural element deals 50% less damage. The heads of the Primordial Hydra takes up to 5 H-rank hits each to be defeated.
However, that is not its only advantage. This creature is so powerful that every head on its own deals 5x H-rank damage for basic physical attacks. Each head has its own element that it draws on to cast devastating spells that are up to the user's creativity. There is an upside, though. Even though its heads are its power, they are also its downfall. With each head you manage to destroy, an element will have its full effect against the creature restored as follows:
First Head: Water/Ice
Second Head: Fire
Third Head: Earth
Fourth Head: Wind
Fifth Head: Lightning
Sixth Head: Light/Holy
Seventh Head: Darkness/Shadow
Eighth Head: Earth
Nineth Head: Nature
Enemy Rank: Boss
Reward: 300,000 jewel and a quick, hostile boot out of their country. Filthy Mage.