- Job Details:
Job Title: The One Magic Part One: A Great Discovery
Rank: 10 yr
Player Requirements: Must have a party of three. No more, no less. All those in the party must be, at least, S-rank. Must roll boss. Must roll 5 monster dice. One Time Only.
Job Requirements: 70 posts w/550 word count minimum
Legal- Find the source of the disturbance.
- Infiltrate the mine.
- Secure the crystals.
Dark- Find the source of the disturbance.
- Convince the occupants you share their views.
- Defend the crystals.
Job Location: Sin
Job Description:
An odd feeling took over the mages of Earthland, a calling. This calling was only comparable to homesickness. This was no ordinary homesickness, no. This was something that halted the actions each and every mage were taking. This was something that was omniscient. This feeling was one that would lead to the ultimate discovery.
In a land far away, buried deep beneath the ruins of an ancient empire, was something of unknown potential. It released huge amounts of energy, though none of it was harmful. It was something that would draw a mage in from miles away. This was something unidentifiable even to the most intelligent of mages; it had not been on this planet for an innumerable number of years. It was a source of something magical. This feeling alone would make one ask, "What is magic?"
Magic, as it is thought of now, is is the use of ethernano and the will of the mage. This will, along with the tedious training of the mage, allows the person the ability to commit all sorts of feats; magic is the physical embodiment of the mage. It is his truest form. While magic is not limited to mages, as it is used in lacrima and said lacrima used as fuel for magical objects, it is one of the most notable uses. Magic, although dominant in every Guild, is only used by ten percent of this world's population. This is what magic is known as today, but what is its origin? Where did it come from?
The One Magic. This is the, albeit unknown, source of all magic. Very little is known about One Magic, in fact, it's mere existence is often debated. What was it? How did it come to be? And then the ultimate question, "What is the One Magic?" There are a multitude of answers one will hear if they ask around; there is no exact definition as to what it is. If someone, or some group, could find a source of One Magic they would open a door to an unimaginable world. Being able to create new forms of magic, shape the world, and who knows what else!
This is what you are being sent to recover/protect. Will you heed their call? Can you help/halt the progress of these unknown perpetrators?
Enemies:
*The appearance, and magics, of all enemies is left up to the group. Have some fun with it.
Legal
Weak:
Grunts x10:
These are the lowest tier in the organization. You cannot simply write them off, however! They still hold power much greater than the average mage. They are all high ranking mages with a variety of magics. These guys deal a whole 6 S-rank damage, and take a whole 15 S-rank damage to take down! Yikes.
Normal:
Workers x5:
These guys are third on the totem pole! They have been granted knowledge on what they are doing and are faithfully loyal to the organization. These mages are no joke! Beware! They deal a whole 10 S-rank damage and take 17 S-rank damage to drop!
Strong:
Lieutenants x3:
These guys are serious business! Under estimating them will lead being severely maimed! They deal a whole 20 S-rank damage! You though thats all? It takes a whopping 13 S-rank damage to drop them. Good luck...
Boss:
Generals x1:
These guys are at the top of the food chain and hate that you even got this far. They will be going all out. They are being empowered by the crystals in the mine and deal a whopping 2 H-rank damage! That may kill some of ya! Be careful! They wont fall until they've been dealt 20 H-rank worth of damage! But, don't kill him! You need information on what they were planning, and where their base is!
Dark
Weak:
Trainee x10:
These are the lowest tier in the army. You cannot simply write them off, however! They still hold power much greater than the average mage. They are all high ranking mages with a variety of magics. These guys deal a whole 6 S-rank damage, and take a whole 15 S-rank damage to take down!
Normal:
Solder x5:
These guys are third on the totem pole! They have been granted knowledge on what they are doing and are faithfully loyal to the army. These mages are no joke! Beware! They deal a whole 10 S-rank damage and take 17 S-rank damage to drop!
Strong:
Lieutenants x3:
These guys are serious business! They plan to stop you guys at all costs!! They deal a whole 13 S-rank damage! You though thats all? It takes a whopping 20 S-rank damage to drop them. Good luck...
Boss:
Generals x1:
These guys are at the top of the food chain and hate that you even got this far. They will be going all out. They are, almost, on tier with some of the mages from Fiores Wizard Saints deal a whopping 2 H-rank damage! That may kill some of ya! Be careful! They wont fall until they've been dealt 20 H-rank worth of damage! But, don't kill him! You need information on what they were planning, and where their base is!
Reward:
Legal
150k and access to The One Magic Part Two: End the Tyranny
Dark
150k and access to The One Magic Part Two: Change the World
Sign Up: Here.- Find the source of the disturbance.
There was something peculiar occuring in Earthland at the time, it was a odd sensation. Like a longing that lingered in the people's hearts, a need to return ...home. Except it wasn't their homes they were longing for, but somewhere else. The Magic Council it seemed were very conscious of this noticeable 'change' in the air. It was a concern that didn't require ordinary magic, but the strong. Fairy Tail, it seemed was chosen and assigned to it were three highly recognisable names in Fiore. The importance of this task had been made clear, and so the Magic Council had decided that two saints and a god of Ishgar would be the ideal selection for the task.
The task required their travelling to Sin, where the source of the disturbance was rumoured to be emanating from. Nessa had never been to Sin, nor had she been informed very pleasant things about the place. Because she had never travelled to Sin herself, she couldn't open a portal there. Meaning she was required to travel there by carriage. She was accompanied by Sebastian, the little grey Exceed, who for once wasn't complaining about how little she took him on jobs. He understood the importance of the situation not to push Nessa right now, plus her mind was in a bit of disarray at the moment. With Mythal's vanishing and her being unable to reach Aven as of late. The stress of everything she had been through was weighing down on the girl. She just wanted to see her friends, to know they were okay. Then there was everything going on with... Markus. She sighed loudly, looking out of the window of the carriage.
"Ness..." Sebastian said softly, she slowly pulled her gaze from the view of the land outside, which was growing noticeably less pleasant the further they travelled. She brought her violet eyes to the Exceed who were eying her with a look of uncertainty. "Perhaps it might be ideal to focus on the mission ahead, I know you're worried, but you'll be seeing your guildmates soon. You don't want Sorano and Mura to have cause for concern do you?" He asked, Nessa's gaze remain on him for a moment before she nodded. Reaching up, she rubbed her cheeks slightly.
"No, You're right, I don't want to worry them." She remarked, sitting up a little straighter. She needed to focus, to get her 'head in the game' as they say. It probably didn't help that this heavy sensation was getting stronger the closer they got to Sin. It was strange, she had never been influenced by magic in such a way. To feel so 'homesick' over a place she knew nothing of. Something told her they would likely uncover something dangerous today. Which was fine, Nessa had gotten used to being in danger. If anything, she was kind of used to it by now. Fighting was almost second nature to the girl, because whenever she took on a job, it rarely involved 'talking things out' as she often hoped. She also felt at least confident, in the capabilities of her guildmates. It had been a long time since she had fought alongside Mura, in fact the last time they had actually worked together was back when Nessa had been only a weak little D Rank mage. She had been near enough useless compared to him. It was strange how quickly all that time had passed, she had also seen him fight in the Fairy Festival, there was no question in the guys capabilities. Then there was Sorano, who although she had witnessed her magic for moving furniture and creating illusions of sorts. She had never seen it used in an offensive or defensive manner. She had to admit, she was pretty excited to see the magic in action, just what was her Guild Master capable of?
The carraige stopped, and the driver annouced that they had arrived at the border of Sin. Nessa nodded, stepping out. There were papers prepared, passports ready and the like so that she could travel into Sin without issue. She paid the driver, and watched as it left. She eyed the land of Sin before her, it was as unpleasant as she'd imagined. A barren land, that reminded her so much of the dark places where she had been sent to do jobs. Those monsters she'd seen in those places, alongside the evil. It didn't ease her suspicions on what was yet to come.
She adjusted the white satchel over her shoulder, she had her usual provision with her; bottles of water, a first aid kit and the like. She was wearing her usual white skirt and top layered with violet trimmings. She had on her knee high boots, and white gloves to match. On her neck she bore the blue crystal necklace she usually wore, an item she'd gotten from that job with Rina in the Ace of Spades. Her long silver hair was down at the moment, yet it did not move. There wasn't really a breeze at the moment. In fact everything was quite still, perhaps a little too still.
WC: 859
Tagged: @Mura Kensho , @ivyleaf33