Name:
Event Horizon
Rank:
Artifact (+) Weapon
Type:
Bow
Proof of purchase:
Post n°143
Description:
Event Horizon is a simple, onyx-colored recurve bow. At first glance, there is absolutely nothing special about it, although the weapon is made out of a strange material that seems to easily absorb and store magical energy. It does possess the potential to fire arrows of pure magical energy that is absorbed from its surroundings, provided the user knows how to control the magical energies. The bow, due to the merit of the material it is made of, has the potential to be turned into a useful weapon, but its full potential has yet to be unlocked.
The bow possesses the ability to magically transform into what appears like a simple gold coin when not in use for storage purposes.
Abilities:
- Equipment Abilities:
Name: Comet
Rank: B
MP Cost: 40 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 200 m
Speed: 200 m/s
Duration: 6 posts
Downside: User must pay user-rank MP to activate this ability despite being an equipment ability for 50% more damage
Description:
Building up magical energy sparkling with various bright colors within the weapon's core, the user can once per post for the duration of this ability channel the attack, pulling the bowstring back and unleashing a bright arrow of cosmic magical energy towards a single target. The arrow leaves behind a trail of glistening sparks that quickly disappate. Upon hitting a target, the arrow can pierce through shields or armor, but sacrifices 50% of the ability's base damage if used in such a way.
Name: Meteor Shower
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Multi Target
Damage: 135 HP per hit
Range: 225 m
Speed: 206 m/s
Duration: 8 posts
Downside: User must pay user-rank MP to activate this ability despite being an equipment ability for 50% more damage. Sacrificing 1 base effect for 25% more speed
Description:
The user allows magical energy to flow from his body into the weapon, infusing it with cosmic energy that cycles between himself and the weapon to form a self-perpetuating cycle of arcane flux. This not only increases the user's spell damage by 90% for the duration of the ability but allows the weapon to operate without the need for physical ammunition, as arrows can be materialized at the user's will from the same cosmic energy. Arrows fired through this ability are bright white in color and seem to be, as suggested, formed out of energy, leaving a trail of sparks as they fly, although retaining a semi-physical shape.
- Holder Abilities:
Name: Star's Core
Rank: B
Category: Auxiliary
Type: Burst
Duration: Passive
Description: The user draws energy from the magic stored within the weapon, granting them a passive 50% increase to MP.
Name: Pulsar I
Rank: B
Category: Auxiliary
Type: Burst
Duration: Passive
Description: The weapon can store magical energy, but also just as easily release it at the user's discretion, granting them a passive 50% increase to Spell Damage.
Name: Pulsar II
Rank: B
Category: Auxiliary
Type: Burst
Duration: Passive
Description: The weapon can store magical energy, but also just as easily release it at the user's discretion, granting them a passive 50% increase to Spell Damage.