Magic
Magic Name: Mind Release
Magic Type: Caster Magic (Solitary Benefit: +25% to MP Cost Reduction)
Description: Mind Release is a type of magic created by its only user Satorius Ri. The idea behind the magic is derived from an ancient type of telekinesis of which is said that its caster could kill just by having the intend to do so, crushing their opponents without having to lift a finger. With what little knowledge was left, Satorius had to reinvent himself and came up with 'Mind Release' which he also calls just 'Intent'. The basis is the release and manipulation of one's own magical power through barely their own will. The difference in 'Mind Release' and regular telekinesis is that it is not only used to move or damage objects but also has the capability of healing organic matter and interjecting in all types of spells by applying magic power to disturb a spells structure and completely countering it or temporally disabling inherent magic in items. Completely removing magic from an object can be done aswell through a longer form of influence, think of a ritual or operation. While the goal is to manifest an intent or an idea, this magic alone is unable to give form to any new elements like the creation of fire or ice. This magic instead is able to boost the power of magic spells or their casters by again injecting magical power into them.
Unique Abilities:
Spells
Avanced Spells: None in use (1 availabe)
Magic Name: Mind Release
Magic Type: Caster Magic (Solitary Benefit: +25% to MP Cost Reduction)
Description: Mind Release is a type of magic created by its only user Satorius Ri. The idea behind the magic is derived from an ancient type of telekinesis of which is said that its caster could kill just by having the intend to do so, crushing their opponents without having to lift a finger. With what little knowledge was left, Satorius had to reinvent himself and came up with 'Mind Release' which he also calls just 'Intent'. The basis is the release and manipulation of one's own magical power through barely their own will. The difference in 'Mind Release' and regular telekinesis is that it is not only used to move or damage objects but also has the capability of healing organic matter and interjecting in all types of spells by applying magic power to disturb a spells structure and completely countering it or temporally disabling inherent magic in items. Completely removing magic from an object can be done aswell through a longer form of influence, think of a ritual or operation. While the goal is to manifest an intent or an idea, this magic alone is unable to give form to any new elements like the creation of fire or ice. This magic instead is able to boost the power of magic spells or their casters by again injecting magical power into them.
Unique Abilities:
- Ability 1: Seventh Eye:
Seventh Eye is the application of Magic Power straight into Satorius' eyes, allowing him to to perfectly see the flow and power of each and any magic he is looking at. This means based on his knowledge he can apply counter measures quicker, but what this ability ultimately allows him to do is to distinguish between types of magic inherent to spells, people and items and see the magical flow even through walls or even of invisible targets aslong as they have an inherent magic to them. OOC permission is needed to be able to gain insight into the type of magic a user possesses or the effects of the spells.
- Ability 2: Not applicable yet
- Ability 3: Not applicable yet
Spells
- Spells 3/3 in use:
- Name: Cleansing
Rank: D
MP Cost: 20 MP (15 MP due to caster type solitary benefit)
Category: Supportive
Type: Single Target
Healing: 40 HP
Range: Self or directly touching a target
Speed: Melee
Duration: 1 turn, instant use
Downside: Requires direct contact to heal others and can only affect one person at a time.
Description: Satorius uses his magic power to either heal himself or others by accelrating the healing process rapidly. He redistributes the magical power inside himself or injects it into the target to not only quickening their natural healing process, but also reducing the effectiveness of all debuffs by 50% by reallocating the magic power inside the target or himself to weaken negative effects which he detects through use of his 'Seventh Eye'.
Name: Release D
Rank: D
MP Cost: 20 MP (15 MP due to caster type solitary benefit)
Category: Offensive
Type: Multi Target
Damage: 30 HP
Range: 45 meters
Speed: 30 meters per second
Duration: 1 turn
Downside: Doesn't distinguish between friend and foe.
Description: Satorius releases a cone-shaped, colorless shockwave infront of him at an 90 degree angle that extends out to a range of 45 meters, damaging everything it hits in the path. Any user hit by this spell will suffer from 'spell disorder' for one turn and as such have their spelldamage reduced by 20% for that turn.
Name: Manifestation D
Rank: D
MP Cost: 20 MP (15 MP due to caster type solitary benefit)
Category: Offensive
Type: Single Target
Damage: 40 HP
Range: 60 meters
Speed: 60 meters per second
Duration: 1 turn
Downside: Small area of effect due to size of the attack.
Description: Satorius unleashes a small but compact bullet-like attack in the size of a human fist and launches it at the target. The spell looks like a form of windmagic and is only visible due to the change of airflow around the shot but is non elemental. Per OOC consent this has the possibility of causing a knockback or knockdown.
Avanced Spells: None in use (1 availabe)
Last edited by Satorius on 9th June 2020, 7:25 am; edited 2 times in total