Magic
Magic Name: Lore of Metal
Magic Type: Ancient Magic Solitary Benefit of +50% to damage
Description:
As the name suggest, it is a ancient magic focused around Metal. It allows its user to detect, manipulate, transmutate, conjure and control metals. This includes but is not limited to: Heating the metal up, changing one metal into another, changing the form of the metal, controlling the metal temperature, transmuting metal into another metal and telekinesis on metals.
Unique Abilities:
- Ability 1: Golden Rule:
“Gold… it’s the most royal of all metals”
The flesh of the user slowly turns golden. Granting 5% resistance to damage from physical, cold and fire sources per rank in the ability. Due to flesh being metal, electricity based damage deals 5% more damage, per rank of the ability.
Each time the Ability gets stronger (with each rank), both resistance and vulnerability increases by 5%. - Ability 2:
- Ability 3:
Spells
- Statless D rank:
- Name: Curse of Rust
Rank: D
MP Cost: N/A
Category: Offensive
Type: Area of effect
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: The spell doesn’t differentiate between friends, foes or even the caster, it only targets metal
Description:
The caster creates a spell circle in the area causing this area to emit smell of sea water alongs side fumes that slowly damage metal in the area.
“Rust in peace!”
Name: Transmute Metal
Rank: D
MP Cost: N/A
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: As the name suggest it can only target metal. It also cannot change the amount of something.
Description: Allows to manipulate the shape, texture, density or even kind of metal. It cannot be used on objects worn or carried by someone.
“You see mishter Powersh… I love goooold.”
- D rank:
Name: Metal Missle
Rank: D
MP Cost: 20 mp
Category: Offensive
Type: Multi Target
Damage: 30 hp
Range: 45 meters
Speed: 30 m/s
Duration: 3 turns
Downside: The metal disappears after the use, probably goes back to the GOLD DIMENSION
Description: After drawing a magical circle in the air, mage can summon multiple missiles made out of metal to shoot them at their enemy.
“Fantabulous.”
- Advanced D rank:
- Name: Heat/Cool Metal
Rank: D+
MP Cost: 30 mp
Category: Offensive
Type: Single Target
Damage: 60 hp
Range: 90 meters
Speed: 90 m/s
Duration: 5 turns
Downside: It can only be used on metal.
Description: Mage uses his powers to change temperature of metal, either heating it up so much that it nearly reaches the point of glowing, or cools it so much touching it can actually cause frostbite. Damage dealt is more caused by the cold or heat rather than the metal itself.
“c00l”
Last edited by DebonairOcelot7 on 5th June 2020, 2:52 am; edited 3 times in total