PRIMARY MAGIC: Arc of the Moon — Luna
SECONDARY MAGIC: Arc of the Sun — Sol
MAGIC TYPE: Lost Magic (Solitary): Max spell duration +3; MP cost +25%.
DESCRIPTION: You open the old, leather-bound book and begin reading: "Once upon a time, a young boy was orphaned and stranded in a valley where the sun never shined. It was cold and harrowing, with savage animals and little to eat. The moon god, however, saw this little boy every night as he passed overhead. On the full moon, he descended and said, 'There’s no need to worry anymore. I can only appear to you when the moon is full, but for the time in between, I will teach you the ways of the moon: to gently dispel evils and mend your wounds.'"
The Arc of the Moon, recorded in an old journal, then forgotten about, includes incredible amounts of information on how to manipulate magic to harness the power of the moon; detailing the writer’s account of reading one of his old children’s books and the magical enlightenment that followed. The magic’s spells are light-based (moonlight) and water/ice-based (tides and mist), and often incorporate folklore and fairy tales. The magic is multi-purpose, but because of so, loses the offensive focus that other common magics have—and thus lends itself for team-play.
STRENGTHS:
☾ A magic with powerful utility that can easily shift the tide ;) of battle.
☾ Has a plethora of ways to heal the caster and their allies.
☾ Due it being a lost magic, it is impossible for a stranger to predict how a caster would use it.
WEAKNESSES:
☾ Its dazzling, beautiful lights make it particularly hard to be stealthy.
☾ Since many of its spells require constant control and expenditure of magic energy, the caster can exhaust themselves if they don't carefully pace themselves..
☾ Many light-elemental spells of this magic can be reflected or disabled by mirrors. (Does not affect semi-reflective surfaces like stainless steel/other metals, glass, water, etc.)
☾ THE CREATION MYTH: For every spell cast, the user restores a bit of their health.
☾ UNRELENTING: It's slightly easier for the caster and slightly more difficult for enemies to recover from status conditions.
Last edited by Alun on 7th May 2020, 10:49 am; edited 8 times in total