Name:
Traveller of the Multiverse
Wielder:
Vandrad du Wolff-Ragnos
Proof of Purchase:
April IOTM
Description:
Dimensional travel is not a foreign concept to the people of Earthland. There are various ways one can shift to a different realm, or a different time entirely, by virtue of research or simple travel, through strange twists of fate, divine or devilish phenomena, and, most importantly, the strange feats that magic is capable of. Certain mages, of course, have always had higher affinities for such magic than others, and indeed, some even specialized in wielding and perfecting it. Even among those who would wield magic with a dimensional aspect, though, there were those that had taken it to the extreme: The ancient and most certainly long-forgotten civilization of the Aru. Humans, bound together at the dawn of magic by a certain trait that would show within them, the ability to not only see the fundamental elements of our universe but the building blocks of existence itself. The Aru had the innate talent to perceive the flow of time like it was a sixth sense, and, further, see both the starting point as well as the end of the long, long strands of fate, enabling them to see not just the past, but also the future, which gave them the reputation of nigh godlike beings, propelling their kind to dominance over their portion of the world. That wasn't all, though. Through their talents, the Aru would continue to develop this ability over decades, centuries, perhaps even millennia, over the generations focussing on enhancing their magical abilities to the point where their consciousness extended past just our own little bubble.
After some time, Aru were born with the power to perceive that which stretched past our universe and observe different realities, timelines, endless possibilities. These special ones were treated like kings and queens, rulers, rising to lead the Aru to a future of glory, with some even saying that they had delved into these different realms, times, these fragments of possibility and traveled them, manipulated them to their liking. As it is with all great civilizations, though, this would not last for long, for the Aru possessed a singular flaw: They could not predict their own future, their own possibilities, or those of another one of their kind. The responsibility placed on these special ones paired with the constant stream of visions past, future, and different entirely, would slowly eat away at the minds of those that possessed such a trait, driving them mad and leading the Empire the Aru had established into a slow, but steady descend into chaos. As it tends to occur in history, the oppressed and powerless realized the opportunity to rise up and defeat their masters, their civilization, one fateful night, burning to the ground, almost all traces of their very existence erased from history, with the survivors, for fear of their powers and abilities, being hunted and exterminated by those around them. A tragedy, some might say, others, perhaps, calling it righteous wrath.
Whatever the case, however, it seems that some Aru, somewhere in the world, have not only survived by blending in with other populations, they have also intermingled with them, this fact, of course, meaning that, to this day, there exist some few descendants of the ancient Aru still. And, well, who knows, some might yet even awaken their power and learn how to wield it effectively, and eventually, even utilize it to their own advantage? Only time might tell.
Abilities:
✣ Ad Infinitum ✣
The Aru were usually highly intelligent and crafty individuals, though were also prone to decadence and arrogance. While initially, their skills and powers would beget the rise of the Aru Empire, their flaws were also their downfall. Regardless, an Aru has a high chance to possess an increased understanding of not just magic and arcane powers, but also the world around them down to its most fundamental basics. Due to their Aru blood and heritage, this can also be said about the user, who benefits from 3 additional Signature Spells, one additional sig spell for each of their magics, which will rank with the user up to S rank. Further, the user also gains 5 additional Lineage Spells for a single one of their magics which rank with the user up to S rank, though these spells cost double of the regular base MP to cast when compared to a regular spell or their rank. Lastly, the user gains two additional Advanced Spell slots for one of their magics, which will also increase in rank with the user, one of the two capping at S+ Rank while the other caps at H+ rank.
✣ Ad Astra ✣
The potential the Aru held is still prevalent within the user, and especially, their magic. Aru blood has a few effects on the flow of magical power, a factor that not only is responsible for their special abilities, but also the rise, and arguably fall, of their civilization. Their Aru heritage grants the user increased control over the nature of their magic and how it interacts with time, their spells seemingly shifting through this medium unnaturally and almost glitch-like fashion, resulting in a 50% base increase to both their Spell Speed and Spell Range. Further, their unique powers and abilities also have a passive influence on the user's body, mind, and soul, aiding their cognitive abilities and comprehension of magic. This, coupled with certain other traits, grants the user a passive 200% increase to their Speed and a passive 100% increase to their MP.
✣ Ad Universum ✣
The user possesses an innate ability to not just perceive this as well as different realities, dimensions, or universes, but can also utilize their magical power to briefly open rifts in time and space, portals to these places. Outside of combat, the user can travel to anywhere in this universe, or even different realities or dimensions freely by opening a portal and traversing it, though they will require OOC permission to travel to any such reality or dimension created by a player, and need OOC permission to take other players, player-owned NPCs or Event NPCs with them. In combat, this ability can be used creatively and in a different manner. The user of the lineage can almost instantaneously open portals to teleport to anywhere within their user rank burst range instantly (Up to H Rank). The first time this is used in a given post the ability can be used without cost, though this ability can be used as many times as the user desires within any given post. Every use after the first one, though, will require the sacrifice of user rank MP per teleportation, which is unaffected by any decreases to spell MP cost.
✣ Ad Tempus ✣
Through the effective use of their lineage, the user can rely on a certain sense inherent to them which allows them to see and interact with the strings of time, and, through the use of their power, manipulate them. The user can see other people's past and future and, in a limited capacity, possesses a sense of precognition that can be used to predict immediately pending events (Requires OOC Permission to be used on Players, player-owned NPCs, and Event NPCs in any way), though they can never see their own future or perceive events that concern only them. Further, the user can briefly interact with the red strings of time and fate, which enables them to manipulate them briefly. The user may either slow down time around them, which will grant them a 300% buff to their speed for a duration according to the user's rank (Up to S Rank) or can choose to, for one post, stop time entirely. While time is stopped, only the user may move and act, though they cannot interact with their surroundings or others in any capacity and cannot cast spells, use abilities, attack, etc., until the normal flow of time resumes. Only one of these abilities can be active at a given time, and both possess a cooldown of 5 posts. Lastly, their sense of precognition grants the user a certain charisma that comes in handy for all sorts of things, haggling, in particular, being one of those. This grants the user a 100% increase to Jewel rewards earned from any Job they complete.
✣ Ad Aeternum ✣
As their ancestors once did, the user can travel to different universes, timelines, and realities as they please, though not all of these singularities are friendly or even hospitable to the average person, or even the inhabitants of those singularities themselves. Still, this is a fact the user can, through the use of their Aru heritage, exploit to their advantage. The user can open portals to these aforementioned timelines and realities, and thus has access to what can essentially be considered an arsenal that stretches across universes from which they can bring forth equipment or even creatures to aid them in battle. The user gains a single advanced ability slot that must be made in conjunction with this lineage which will rank with them up to H+. This ability slot must either be used to create a Summon or a Requip, which is brought forth from another dimension, timeline, reality, et cetera. If a Summon is made, the Summon uses the values for Immaculate Summons. If a Requip is made, the Requip uses the values for Refined Requips. The Summon or Requip abilities, like those of regular Summons or Requips, will cost MP to use. Unlike regular Immaculate Summons or Refined Requips, this ability slot only grants the Summon / Requip two ability slots and cannot possess Linked Equipment like other Requips. The Summon / Requip created through this lineage does not contribute to the limits imposed to Summons or Requips that can be active at the same time when used.
- Requip:
Name: Eternium's Vision
Rank: H+
Requip Type: Item
Grade: Refined
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: N/A
Range: Self
Speed: Self
Duration: 25 Posts
Downside:
Description: The Aru were not the first to look upon time, space and the multiverse in which all things dwell. Several other powerful beings have ascended higher than others to see behind the great curtain of existence. One such being is Eternium, a wizened old steward of the continuum. He is neither dead nor alive -- his body freely given to the cosmos to protect the veil between universes against wicked forces. Only those that prove they bear no ill will for the greater good can take upon his silver eyes to aid against those that the user judges as wicked.- Ability 1:
Name: Doom
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Burst | Buff - Charging
Damage: 157 HP per turn
Range: 500 meters
Speed: 400 m/s
Duration: 5 posts
Downside: Sacrificing friendly fire for 25% more damage. Sacrificing two effects for 25% more damage and 25% additional buff
Description: The endowment of destruction upon the user's enemies is nigh. The user's eyes light up and a circular sigil of light appears on the ground within the full range of the spell. The user's magic spell range is increased by 140% while this spell is active. Anyone caught within the circle will suddenly find a ghostly apparition appear next to them, reaching out to tap them somewhere on their body. Thus a spectral clock materializes above their head, spinning backwards as a bold number five rests in the center. This tap doesn't do any damage at first but instead compiles magical energy upon the target's body. The user can choose to activate the detonation of magic power anytime during the countdown up until the fifth post. A pulse of magical energy is released from the user and should the targets remain in range of the user, this secondary hit activates Doom and results in an explosion of compiled energy.
- Ability 2:
Name: Beyond Comprehension
Rank: H+
MP Cost: 105 MP
Category: Defensive
Type: Single Target | Buff - Counter-Effect - Negation - Reflection
Durability: 945 HP
Range: Self
Speed: Self
Duration: 25 Posts
Downside: Sacrificing range/speed for 50% more durability
Description: The user's body becomes a gateway for Eternium's full power, a thick crystallized aura of several colorful hues blanketing the user. The user's hair turns as silver as their eyes as they take on the state of Eternium's existence. The aura has a base durability of 945 HP and while it is active around the user, their durability is increased by 115%. In addition, this aura grants the user a resistance to debuffs, decreasing their potency by 50%. Further, the user can choose, once per post, to negate a spell targeted at them or reflect it back at the original caster. The user must pay the original cost of the spell to negate the spell or double the cost to reflect it back at the original caster, the spell must be of H+ rank or lower and the user must make physical contact with the spell to negate/reflect it.
Last edited by Vandrad Ragnos on 23rd April 2020, 3:26 pm; edited 3 times in total