Magic 1
Magic Name: Bioalchemical Arts
Magic Type:
- Primary: Corporikinetic Techniques (Lost: +2 posts to total spell duration, +15% to MP costs)
- Auxiliary: Transmogrification Skills (Take Over: +15% to HP & MP
==============================
Description:
History:
Long ago, before the age of the great dragon wars, there existed two groups of mages, one being the “Kuroyakushi Clan” in Midi and the other being the “Faustein Family” in Iceberg. The “Kuroyakushi Clan” was renowned for an old magic known as “Bioalchemical Arts” while the “Faustein Family” was famous for a magic called “Transmogrification Skills”. These two groups had been isolated up till the start of the great dragon wars, but their next generation leaders had met & become attracted to each other during them. So, after the great dragon wars ended, these two had met up again and eventually became united in wedlock after an appropriate courting period, which led to the union of their respective sides too. Consequently, over time, the resources and magic held by the two groups were shared, leading to the creation of a single, large organization known as the “Fausyakushi Alliance”. This fusion of resources and magic of the two previously disparate groups led to the Alliance enjoying a great degree of influence, power, and prosperity in the subsequent centuries.
Eventually, the current heir to the Alliance’s leadership position, a young man named “Zhāng Faustein”, was born into the world. He showed great promise right from childhood, and so was taught all but the most forbidden arts of his people. However, this incited an insatiable thirst for knowledge in him which ultimately caused him to commit the greatest sin in all of alchemy, aka human transmutation research in his quest to master all forms of knowledge about everything present in the world. Unfortunately, he was caught before he could reach that goal, but since he was the sole heir to the throne, he was exiled permanently from the Alliance for committing such a grievous offense instead of being put to death. After his banishment, he wandered Earthland for quite a long time, searching for a place to set down roots. Eventually, he came to settle in the kingdom of Fiore where he still resides and works as an alchemyouji & physician-scientist in Magnolia Town to this day.
----------------------
Powers & Abilities:
This is the first of the three branches of magical prowess which Zhāng/Stein will come to possess and be able to wield at will eventually. This first magic is in turn made of two parts, the first being a Lost magic called “Corporikinetic Techniques” and the second being a Take Over magic known as “Transmogrification Skills”. The first of these, aka “Corporikinetic Techniques”, gives the user power over the ultimate taboo in all of alchemy which is known as human transmutation and this lets Zhāng/Stein manipulate his body at will in various ways. Some simple things he can do with this magic include changing his nails to claws and/or talons as well as hardening his skin to resist damage. Other moderately difficult tasks he can perform with this magic are things like modifying his tongue to work like that of a chameleon or frog and expanding or contracting his biomass freely. The most complex of the abilities he is afforded by this magic are feats such as erasing his presence to a large degree and ultra-fast regeneration.
However, even with all these abilities, this first subset still cannot let him do truly astounding things like transforming into various supernatural beings. That is where the second subset of his first magic, aka “Transmogrification Skills”, works and since this is Take Over magic, it does let him transform his body to resemble those of supernatural beings in both form and function. The theme his Take Over magic follows is called the “Six Realms Philosophy” and it gives him three basic forms and a fourth unique one which is a fusion of parts from the first three. The first form is that of a heavenly ruler who wields electromagnetic powers while the second is that of a cyborg demonic beast which devours souls, mimics the abilities of animals, and has cybernetic body parts. The third form is that of an underworld king who commands darkness powers such as black flame mastery, illusion manipulation, as well as necromancy. The last form is a chimera of the first three and so, the powers it possesses are also a mix of those from the first three forms.
========================================================
Unique Abilities:
Ability 1: Superhuman Immune Response
Lore:
The body’s immune system is responsible for combating invasion of the body by noxious foreign matter. However, in all who don’t practice human transmutation type bioalchemy magic, this system only counters non-magical maladies. Since Zhāng/Stein does have command over this forbidden form of bioalchemy magic, he can amplify the innate abilities of his immune system so that it can even neutralize magical ailments successfully to a certain extent.
Parameters:
- Type: Burst
- Category: Auxiliary
- Cost: EQUAL to targeted spell’s/ability's MP cost
- Range: User ranked burst (capped at S-rank)
- Speed: User ranked burst (capped at S-rank)
- Duration: ONCE per turn
- Effect: Removes any ONE status effect or debuff from any ONE target of the user’s choice (EITHER the user himself OR someone/something else) by negating the associated spell or ability.
NOTE:
This can be used ONLY if the associated spell or ability is EQUAL TO or BELOW the user’s character rank (Maximum Cap: S-rank)
============================
Spells:
CORPORIKINETIC TECHNIQUES:
-------------------------------------------
C-rank:
Name: Integument Mastery
Rank: C
Category: Auxiliary
Type: Area of Effect
Cost: 30 MP
Damage: N/A
Range: Self (when affecting user), 60 m (when affecting others)
Speed: Self (when affecting user), 30 m/s (when affecting others)
Duration: 5 posts
Description:
The user channels mana into the tissues that constitute his skin in order to gain complete control over the various aspects of all of its components (e.g. hair, nails, color, etc.). This allows him to freely manipulate his skin & all of its components. That, in turn, allows him to do things like turning his nails into talons or claws, changing his physical appearance to disguise himself, & hardening the skin to gain some degree of physical damage resistance.
Summary:
A) +10% to user’s physical damage resistance for 5 posts
B) - 40% to sensory range of all targets deemed as opponents for 5 posts
Downside: N/A
--------------------------------------------------------------------------------------
Name: Musculoskeletal Mastery
Rank: C
Category: Auxiliary
Type: Single Target
Cost: 30 MP
Damage: N/A
Range: Self
Speed: Self
Duration: 5 posts
Description:
The user channels mana into the tissues that constitute his musculoskeletal system in order to gain complete control over the various aspects of all of its components (e.g. muscles, bones, cartilage, etc.). This allows him to freely manipulate his musculoskeletal system & all of its components. That, in turn, allows him to do things like increasing his musculature to enhance strength, and hollowing out his skeleton to increase movement speed.
Summary:
A) +30% to user’s melee damage for 5 posts
B) +25% to user’s speed for 5 posts
Downside: N/A
----------------------
Name: Claw & Talon Close Combat
Rank: C
Category: Offensive
Type: Multiple Target
Cost: 30 MP
Damage: 22 HP
Range: 90 m
Speed: 65 m/s
Duration: 5 posts
Description:
First, the user channels mana into his fingernails & toenails to transmute them into dragon claws & talons, respectively. Then, he rushes at the target(s) and tries to attack them using a series of close combat maneuvers (up to 10 targets total). Upon successful impact, in addition to dealing basic damage, the user can also tear through any defenses put up by the target(s) due to the extreme sharpness of his dragon claws & talons. When 'piercing barriers', the spells base damage is reduced by 50%.
Summary: Basic damage + “Barrier Pierce” effect for 5 posts
Downside: N/A
----------------------
Name: Needle Hair Cocoon
Rank: C+
Category: Offensive/Defensive
Type: Area of Effect
Cost: 45 MP
Damage/Durability:
- Shield Durability: 85 HP
- Counterstrike Damage: 26 HP
Range:
- Shield Diameter: 15 m
- Counterstrike Range: 30 m
Speed: 22 m/s
Duration: 6 posts
Description:
First, the user channels mana into his hair to increase its volume & durability exponentially and then transmutes it to create a translucent, dome shaped hair shield around himself. This shield is 15 m in diameter, has many long, thick, razor sharp spikes over its surface, & blocks a maximum of 85 HP of damage before breaking apart. If any targets get within 30 m of the shield, its spikes fire automatically at 22 m/s to cause 26 HP of damage & bleeding wounds.
Summary:
A) Creates a 85 HP counterstrike shield which deals 26 HP of damage to all targets deemed as opponents
B) Basic damage + “Bleed” effect (5% HP drain/post for 6 posts)
Downside: -50% to base Range & Speed for 6 posts in exchange for:
======================================
TRANSMOGRIFICATION SKILLS:
-----------------------------------------------------------------
C-rank:
Name: Limbs of Ankhseram
Rank: C
Type: Burst, Partial Take Over
Cost: 30 MP
Melee Damage: 12 HP
Range: 30 m
Speed: 30 m/s
Duration: 5 posts
Description:
First, the user channels mana into all four of his limbs while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s limbs to become a temporary vessel for the spirits that constitute Ankhseram’s limbs and thereby doing, his limbs take on the form of those of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s limbs for 5 posts.
Abilities:
Buff: +25% to user’s melee damage for 5 posts
----------------------
Name: Torso of Ankhseram
Rank: C
Type: Burst, Partial Take Over
Cost: 30 MP
Melee Damage: 12 HP
Range: 30 m
Speed: 30 m/s
Duration: 5 posts
Description:
First, the user channels mana into his entire torso while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s torso to become a temporary vessel for the spirits that constitute Ankhseram’s torso and thereby doing, his torso takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s torso for 5 posts.
Abilities:
Buff: +25% to user’s physical damage resistance for 5 posts
----------------------
Name: Head of Ankhseram
Rank: C
Type: Burst, Partial Take Over
Cost: 30 MP
Melee Damage: 12 HP
Range: 30 m
Speed: 30 m/s
Duration: 5 posts
Description:
First, the user channels mana into his head while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s head to become a temporary vessel for the spirits that constitute the head of the Netherworld King and thereby doing, his head takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to the head of the Netherworld King for 5 posts.
Abilities:
Buff: +25% to user’s magic & normal sensory range for 5 posts
----------------------
Name: Avatar of Ankhseram
Rank: C+
Type: Burst, Full Take Over
Cost: 45 MP
Melee Damage: 27 HP
Range: 45 m
Speed: 45 m/s
Duration: 6 posts
Description:
First, the user activates the 3 partial take overs each of which represents one of the 3 body elements of the Netherworld King, “Ankhseram”. Then, he channels some more mana into his entire body while invoking Ankhseram’s name again in order to temporarily become the full incarnation of “Ankhseram”. That, in turn, lets him employ all the abilities held by the Netherworld King, “Ankhseram” for 6 posts.
Abilities:
--------------------------------------------------------------------------------------
Buff: +25% to user’s magic resistance for 6 posts
======================================
Signature Spell:
------------------------------------------------
Name: Hyper-elastic Body
Rank: User ranked , starting at C rank (Maximum Cap: S rank)
Category: Auxiliary
Type: Single Target
Cost: 0 MP
Damage: N/A
Range: Self
Speed: Self
Duration: User ranked, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)
Description:
First, the user channels mana into whichever area of his body he wants to expand or contract in order to gain complete control over the entirety of the biomass there. This allows him to expand or contract that part of his body at will for the duration of this spell in any situation that requires this sort of ability. This , in turn, lets him gain a temporary boost to the range of spells that involve manipulation of his body in combat for the duration of this spell.
Summary: User ranked buff to spell range, starting at +55% for C rank (Maximum Cap: +70% for S rank) for user ranked number of posts, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)
Downside: N/A
Magic Name: Bioalchemical Arts
Magic Type:
- Primary: Corporikinetic Techniques (Lost: +2 posts to total spell duration, +15% to MP costs)
- Auxiliary: Transmogrification Skills (Take Over: +15% to HP & MP
==============================
Description:
History:
Long ago, before the age of the great dragon wars, there existed two groups of mages, one being the “Kuroyakushi Clan” in Midi and the other being the “Faustein Family” in Iceberg. The “Kuroyakushi Clan” was renowned for an old magic known as “Bioalchemical Arts” while the “Faustein Family” was famous for a magic called “Transmogrification Skills”. These two groups had been isolated up till the start of the great dragon wars, but their next generation leaders had met & become attracted to each other during them. So, after the great dragon wars ended, these two had met up again and eventually became united in wedlock after an appropriate courting period, which led to the union of their respective sides too. Consequently, over time, the resources and magic held by the two groups were shared, leading to the creation of a single, large organization known as the “Fausyakushi Alliance”. This fusion of resources and magic of the two previously disparate groups led to the Alliance enjoying a great degree of influence, power, and prosperity in the subsequent centuries.
Eventually, the current heir to the Alliance’s leadership position, a young man named “Zhāng Faustein”, was born into the world. He showed great promise right from childhood, and so was taught all but the most forbidden arts of his people. However, this incited an insatiable thirst for knowledge in him which ultimately caused him to commit the greatest sin in all of alchemy, aka human transmutation research in his quest to master all forms of knowledge about everything present in the world. Unfortunately, he was caught before he could reach that goal, but since he was the sole heir to the throne, he was exiled permanently from the Alliance for committing such a grievous offense instead of being put to death. After his banishment, he wandered Earthland for quite a long time, searching for a place to set down roots. Eventually, he came to settle in the kingdom of Fiore where he still resides and works as an alchemyouji & physician-scientist in Magnolia Town to this day.
----------------------
Powers & Abilities:
This is the first of the three branches of magical prowess which Zhāng/Stein will come to possess and be able to wield at will eventually. This first magic is in turn made of two parts, the first being a Lost magic called “Corporikinetic Techniques” and the second being a Take Over magic known as “Transmogrification Skills”. The first of these, aka “Corporikinetic Techniques”, gives the user power over the ultimate taboo in all of alchemy which is known as human transmutation and this lets Zhāng/Stein manipulate his body at will in various ways. Some simple things he can do with this magic include changing his nails to claws and/or talons as well as hardening his skin to resist damage. Other moderately difficult tasks he can perform with this magic are things like modifying his tongue to work like that of a chameleon or frog and expanding or contracting his biomass freely. The most complex of the abilities he is afforded by this magic are feats such as erasing his presence to a large degree and ultra-fast regeneration.
However, even with all these abilities, this first subset still cannot let him do truly astounding things like transforming into various supernatural beings. That is where the second subset of his first magic, aka “Transmogrification Skills”, works and since this is Take Over magic, it does let him transform his body to resemble those of supernatural beings in both form and function. The theme his Take Over magic follows is called the “Six Realms Philosophy” and it gives him three basic forms and a fourth unique one which is a fusion of parts from the first three. The first form is that of a heavenly ruler who wields electromagnetic powers while the second is that of a cyborg demonic beast which devours souls, mimics the abilities of animals, and has cybernetic body parts. The third form is that of an underworld king who commands darkness powers such as black flame mastery, illusion manipulation, as well as necromancy. The last form is a chimera of the first three and so, the powers it possesses are also a mix of those from the first three forms.
========================================================
Unique Abilities:
Ability 1: Superhuman Immune Response
Lore:
The body’s immune system is responsible for combating invasion of the body by noxious foreign matter. However, in all who don’t practice human transmutation type bioalchemy magic, this system only counters non-magical maladies. Since Zhāng/Stein does have command over this forbidden form of bioalchemy magic, he can amplify the innate abilities of his immune system so that it can even neutralize magical ailments successfully to a certain extent.
Parameters:
- Type: Burst
- Category: Auxiliary
- Cost: EQUAL to targeted spell’s/ability's MP cost
- Range: User ranked burst (capped at S-rank)
- Speed: User ranked burst (capped at S-rank)
- Duration: ONCE per turn
- Effect: Removes any ONE status effect or debuff from any ONE target of the user’s choice (EITHER the user himself OR someone/something else) by negating the associated spell or ability.
NOTE:
This can be used ONLY if the associated spell or ability is EQUAL TO or BELOW the user’s character rank (Maximum Cap: S-rank)
============================
Spells:
CORPORIKINETIC TECHNIQUES:
-------------------------------------------
C-rank:
Name: Integument Mastery
Rank: C
Category: Auxiliary
Type: Area of Effect
Cost: 30 MP
Damage: N/A
Range: Self (when affecting user), 60 m (when affecting others)
Speed: Self (when affecting user), 30 m/s (when affecting others)
Duration: 5 posts
Description:
The user channels mana into the tissues that constitute his skin in order to gain complete control over the various aspects of all of its components (e.g. hair, nails, color, etc.). This allows him to freely manipulate his skin & all of its components. That, in turn, allows him to do things like turning his nails into talons or claws, changing his physical appearance to disguise himself, & hardening the skin to gain some degree of physical damage resistance.
Summary:
A) +10% to user’s physical damage resistance for 5 posts
B) - 40% to sensory range of all targets deemed as opponents for 5 posts
Downside: N/A
--------------------------------------------------------------------------------------
Name: Musculoskeletal Mastery
Rank: C
Category: Auxiliary
Type: Single Target
Cost: 30 MP
Damage: N/A
Range: Self
Speed: Self
Duration: 5 posts
Description:
The user channels mana into the tissues that constitute his musculoskeletal system in order to gain complete control over the various aspects of all of its components (e.g. muscles, bones, cartilage, etc.). This allows him to freely manipulate his musculoskeletal system & all of its components. That, in turn, allows him to do things like increasing his musculature to enhance strength, and hollowing out his skeleton to increase movement speed.
Summary:
A) +30% to user’s melee damage for 5 posts
B) +25% to user’s speed for 5 posts
Downside: N/A
----------------------
Name: Claw & Talon Close Combat
Rank: C
Category: Offensive
Type: Multiple Target
Cost: 30 MP
Damage: 22 HP
Range: 90 m
Speed: 65 m/s
Duration: 5 posts
Description:
First, the user channels mana into his fingernails & toenails to transmute them into dragon claws & talons, respectively. Then, he rushes at the target(s) and tries to attack them using a series of close combat maneuvers (up to 10 targets total). Upon successful impact, in addition to dealing basic damage, the user can also tear through any defenses put up by the target(s) due to the extreme sharpness of his dragon claws & talons. When 'piercing barriers', the spells base damage is reduced by 50%.
Summary: Basic damage + “Barrier Pierce” effect for 5 posts
Downside: N/A
----------------------
Name: Needle Hair Cocoon
Rank: C+
Category: Offensive/Defensive
Type: Area of Effect
Cost: 45 MP
Damage/Durability:
- Shield Durability: 85 HP
- Counterstrike Damage: 26 HP
Range:
- Shield Diameter: 15 m
- Counterstrike Range: 30 m
Speed: 22 m/s
Duration: 6 posts
Description:
First, the user channels mana into his hair to increase its volume & durability exponentially and then transmutes it to create a translucent, dome shaped hair shield around himself. This shield is 15 m in diameter, has many long, thick, razor sharp spikes over its surface, & blocks a maximum of 85 HP of damage before breaking apart. If any targets get within 30 m of the shield, its spikes fire automatically at 22 m/s to cause 26 HP of damage & bleeding wounds.
Summary:
A) Creates a 85 HP counterstrike shield which deals 26 HP of damage to all targets deemed as opponents
B) Basic damage + “Bleed” effect (5% HP drain/post for 6 posts)
Downside: -50% to base Range & Speed for 6 posts in exchange for:
- + 30% to base Shield Durability for 6 posts
- +20% to base Counterstrike Damage for 6 posts
======================================
TRANSMOGRIFICATION SKILLS:
-----------------------------------------------------------------
C-rank:
Name: Limbs of Ankhseram
Rank: C
Type: Burst, Partial Take Over
Cost: 30 MP
Melee Damage: 12 HP
Range: 30 m
Speed: 30 m/s
Duration: 5 posts
Description:
First, the user channels mana into all four of his limbs while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s limbs to become a temporary vessel for the spirits that constitute Ankhseram’s limbs and thereby doing, his limbs take on the form of those of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s limbs for 5 posts.
Abilities:
- Ability 1:
Name: Necromantic Touch
Rank: C
Category: Supportive
Type: Multiple Target
Damage: Heals 56 HP
Range: 45 m
Speed: 32 m/s
Duration: 5 posts
Description:
First, the user activates the mana within Ankhseram’s limbs to generate a mass of ectoplasm attached to his upper back. Then, he transmutes this ectoplasm into the form of 5 humanoid upper limbs which radiate out from his back and which he can use to touch up to 5 targets. Upon successful contact, these limbs not only heal 56 HP on their targets, but can also convert the targets into mindless zombies which obey the user’s will for 5 posts.
Summary: Basic healing + “Mind Control” effect for 5 posts
NOTES:- Spoiler:
A) This CANNOT be used on PCs or any special NPCs (e.g. PC related NPCs, event NPCs, etc.)
B) This CANNOT affect any target with a rank greater than that of this ability
C) If the targets are already undead, this spell just heals them & lets the user control them for the duration of this spell without transforming them first.
D) Allies targeted by this spell are healed without the zombie transformation while living enemies are not only healed, but also transformed into zombies which can be controlled by this spell’s user.
E) Any targets which are dead would be revived with a maximum of 56 HP & become zombies which obey the user of this ability for the duration of the spell.
F) Inorganic beings (e.g. golems, magical androids, elemental spirits, etc.) are immune to this ability regardless of rank.
G) Incorporeal beings (e.g. ghosts, angels, etc.) are immune to this ability regardless of rank unless they are possessing some other completely physical entity when targeted by this ability.
Downside: +25% to base Spell Healing in exchange for:- -50% to base range
- -50% to base speed
Buff: +25% to user’s melee damage for 5 posts
----------------------
Name: Torso of Ankhseram
Rank: C
Type: Burst, Partial Take Over
Cost: 30 MP
Melee Damage: 12 HP
Range: 30 m
Speed: 30 m/s
Duration: 5 posts
Description:
First, the user channels mana into his entire torso while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s torso to become a temporary vessel for the spirits that constitute Ankhseram’s torso and thereby doing, his torso takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to Ankhseram’s torso for 5 posts.
Abilities:
- Ability 1:
Name: Mirage Veil
Rank: C
Category: Defensive
Type: Area of Effect
Damage/Shield Durability: 135 HP
Range:
- Shield Diameter: 3 m
- Sensory Disorientation Effect: 27 m
Speed: 15 m/s (for both shield setting & disorientation effect)
Duration: 5 posts
Description:
First, the user activates the mana in Ankhseram’s torso to create a form-fitting illusory veil around himself. This veil is 3 m in diameter & obscures his real body from view while protecting him from all attacks with up to 135 HP of damage before breaking apart. While this spell is active, this veil also projects illusory visions of the user to various points within the spell’s range in order to confuse all targets within the spell’s range which are deemed as opponents.
Summary:
A) Creates a 135 HP shield around the user for 5 posts
B) -50% to magic & normal sensory ranges of all targets deemed as opponents for 5 posts
Downside: +50% to Shield Durability in exchange for:- -50% to base range
- -50% to base speed
- -50% to base range
Buff: +25% to user’s physical damage resistance for 5 posts
----------------------
Name: Head of Ankhseram
Rank: C
Type: Burst, Partial Take Over
Cost: 30 MP
Melee Damage: 12 HP
Range: 30 m
Speed: 30 m/s
Duration: 5 posts
Description:
First, the user channels mana into his head while invoking the name of the Netherworld King, “Ankhseram”. This allows the user’s head to become a temporary vessel for the spirits that constitute the head of the Netherworld King and thereby doing, his head takes on the form of that of “Ankhseram”. That, in turn, allows the user to employ the ability that is inherent to the head of the Netherworld King for 5 posts.
Abilities:
- Ability 1:
Name: Evil Inferno
Rank: C
Category: Offensive
Type: Area of Effect
Damage: 15 HP/post
Range: 60 m
Speed: 30 m/s
Duration: 5 posts
Description:
First, the user molds the mana in Ankhseram’s head to give it a hell-fire elemental affinity. Then, he channels this elemental mana into his lungs while inhaling deeply. Then, he exhales forcefully to generate a conical blast of hell-fire which creates a giant area of effect conflagration around the targets that not only does basic DoT type damage, but also drains some life force from all affected targets via its burn infliction upon successful impact.
Summary:
A) Basic damage of “DoT” type (15 HP/post for 5 posts)
Basic damage + “Burn” effect (5% HP drain/post for 5 posts)
NOTE: The duration of the aforementioned burn effect cannot circumvent the maximum duration of this spell or its associated Take-Over.
Downside: N/A
Buff: +25% to user’s magic & normal sensory range for 5 posts
----------------------
Name: Avatar of Ankhseram
Rank: C+
Type: Burst, Full Take Over
Cost: 45 MP
Melee Damage: 27 HP
Range: 45 m
Speed: 45 m/s
Duration: 6 posts
Description:
First, the user activates the 3 partial take overs each of which represents one of the 3 body elements of the Netherworld King, “Ankhseram”. Then, he channels some more mana into his entire body while invoking Ankhseram’s name again in order to temporarily become the full incarnation of “Ankhseram”. That, in turn, lets him employ all the abilities held by the Netherworld King, “Ankhseram” for 6 posts.
Abilities:
- Ability 1:
Name: Dark Void
Rank: C+
Category: Offensive
Type: Area of Effect
Damage: 45 HP
Range: 90 m
Speed: 45 m/s
Duration: 6 posts
Description:
First, the user activates the mana in Ankhseram’s entire avatar to create a small sphere of extremely compressed dark matter in the palm of his hand. Then, he makes it spin at blinding speeds to generate a vortex which sucks all targets designated as enemies toward him. Upon successful impact, this not only does basic damage to these enemies; but also slows them down, drains some of their mana, & refills the user’s own mana reserves with it.
Summary:
A) Basic damage + “Mana Drain” effect to all enemies ( 5% MP drain/post which lasts 6 posts)
B) Basic damage + “Mana Regeneration” effect to user (5% MP recharge/post which lasts 6 posts)
-50% to speed of all targets within the spell’s range that are deemed as opponents for 6 posts
NOTE: The duration of the aforementioned mana drain & mana regeneration effects cannot circumvent the maximum duration of this spell or its associated Take-Over.
Downside: N/A
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- Ability 2:
Name: Fiendish Aura
Rank: C+
Category: Offensive
Type: AOE
Damage: 45 HP
Range: 90 m
Speed: 45 m/s
Duration: 6 posts
Description:
First, the user activates the mana in Ankhseram’s entire avatar to manifest his killing intent all around him in the form of a crimson red & black aura which resembles a demon’s head. Then, he amplifies it so that the waves from it radiate out to hit all targets within the spell’s range which are designated as enemies. Upon successful impact, these waves not only do basic damage, but also overwhelm the targets with sheer terror which paralyses & blinds them.
Summary:
A) Basic damage + “Paralysis” effect to all targets designated as enemies (this hits every alternate turn for 6 posts)
B) Basic Damage + “Blindness” effect to all targets designated as enemies (this hits every post for 6 posts)
-50% to speed of all targets designated as enemies (this hits every post for 6 posts)
NOTE: The duration of the aforementioned immobilization & blindness effects cannot circumvent the maximum duration of this spell or its associated Take-Over.
Downside: N/A
Buff: +25% to user’s magic resistance for 6 posts
======================================
Signature Spell:
------------------------------------------------
Name: Hyper-elastic Body
Rank: User ranked , starting at C rank (Maximum Cap: S rank)
Category: Auxiliary
Type: Single Target
Cost: 0 MP
Damage: N/A
Range: Self
Speed: Self
Duration: User ranked, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)
Description:
First, the user channels mana into whichever area of his body he wants to expand or contract in order to gain complete control over the entirety of the biomass there. This allows him to expand or contract that part of his body at will for the duration of this spell in any situation that requires this sort of ability. This , in turn, lets him gain a temporary boost to the range of spells that involve manipulation of his body in combat for the duration of this spell.
Summary: User ranked buff to spell range, starting at +55% for C rank (Maximum Cap: +70% for S rank) for user ranked number of posts, starting at 5 posts for C rank (Maximum Cap: 10 posts for S rank)
Downside: N/A
Last edited by Stein66 on 27th October 2019, 7:09 am; edited 10 times in total