Magic
Magic Name: Requip: The Swordman
Magic Type: Primary: Requip / Auxiliary: Caster
Description: Requip is a magic that utilizes a pocket dimension that the user uses to store items in. When used they can quickly arm themselves with the items stored in the other dimension. One cannot put living creatures into the dimension, even willingly (though a sentient weapon would work). One also can put in items inside the dimension, keeping them at hands reach for later use. However, while this magic allows the user to do special tricks with their equipment, this magic does not give the user the ability to effectively wield the equipment. This is why this magic tend to be preferred by people who have a lot of practice with weapons. This magic is an offshoot from the Knight, but more centered around swords. Which is also why the majority of weapons she has stored tend to be swords. They're so obsessed with swords they actually turned their will into magic to be a better swordsman on their own, sometimes without even notice they're doing it until after they've done it.
Lineage:
Name: Warrior's Heart
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Unique Abilities:
Magic Name: Requip: The Swordman
Magic Type: Primary: Requip / Auxiliary: Caster
Description: Requip is a magic that utilizes a pocket dimension that the user uses to store items in. When used they can quickly arm themselves with the items stored in the other dimension. One cannot put living creatures into the dimension, even willingly (though a sentient weapon would work). One also can put in items inside the dimension, keeping them at hands reach for later use. However, while this magic allows the user to do special tricks with their equipment, this magic does not give the user the ability to effectively wield the equipment. This is why this magic tend to be preferred by people who have a lot of practice with weapons. This magic is an offshoot from the Knight, but more centered around swords. Which is also why the majority of weapons she has stored tend to be swords. They're so obsessed with swords they actually turned their will into magic to be a better swordsman on their own, sometimes without even notice they're doing it until after they've done it.
Lineage:
Name: Warrior's Heart
Ability: These descendants are known for courage and fighting prowess, along with making them immune to any fear or discouragement. Any weapon they wield adds 25% more overall damage to simulate their prowess on top of the increase the weapon already gives.
Usage: Passive.
Unique Abilities:
- Ability 1: Master Swordsman The user has spend a great deal of time practicing with swords. Any non-magical attack made with sword deals more damage equal to the users burst damage. Note that this is not an increase of strength, the user does not become more physically stronger by merely wielding a sword. This ability reflects the skill of the user, rather than raw strength.
- Ability 2:
- Ability 3:
- D:
- Longsword:
- Name: Longsword
Rank: D
Requip Type: weapon
Grade: Normal
Linked Equipment: N/A
Requip Damage: ((7*2.5) +basic ranked melee(30)+ranked burst(60))*warrior's heart(1.25)=134(134.375 rounded down)
Requip Durability: N/A
Range: melee
Speed: N/A
Duration: Until dispelled
Downside: N/A
Description: A mundane steel longsword one can find a plenty in just about any blacksmith or similar weapon store.- Ability 1:
Name: Mundane
Rank: D
MP Cost: 0
Category: Passive
Type: Utility
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: This weapon is so mundane the user can store a ton of them. They're not exactly powerful, and they don't have any other special abilities, but having a lot of ordinary swords can have it's uses. Although this ability does not allow the user to do anything special with them, and it also doesn't allow them to wield more than they can carry, at least without the use of further magic.
- Ability 2:
Name: Blade Barrage
Rank: D
MP Cost: 18 MP
Category: Active
Type: Offensive
Damage: weapon damage
Range: 15 meters
Speed: 15 meters per second
Duration: instant
Downside: N/A
Description: The user takes up to three swords up with magic and tosses them at a target at the same time. This target can be the same for all swords or the caster can target individually with each sword.
- Breastplate:
Name: Breastplate
Rank: D
Requip Type: Armor
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: 150 HP
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: A simple breastplate you could find in any blacksmith.- Ability 1:
Name: Steel Protection
Rank: D
MP Cost: N/A
Category: Passive
Type: Defensive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: As long as the user is wearing the armor all physical damage is lowered by 40%.
- Ability 2:
Name: Agile
Rank: D
MP Cost: Passive
Category: Buff
Type: Supportive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: The user isn't hampered as much as in most armors, getting them a 40% increase in speed.
- swordsman's headband:
Name: swordsman's headband
Rank: D
Requip Type: Item
Grade: Normal
Linked Equipment: N/A
Requip Damage: N/A
Requip Durability: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: A magical headband that can be worn to get specific effects.- Ability 1:
Name: Swordsman's Resolve
Rank: D
MP Cost: N/A
Category: Passive
Type: Offensive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: The headband enhances the users strength with 40%
- Ability 2:
Name: Swordsman's Vigor
Rank: D
MP Cost: N/A
Category: Passive
Type: Offensive
Damage: N/A
Range: N/A
Speed: N/A
Duration: N/A
Downside: N/A
Description: The headband makes the user especially resolute. The user's endurance increases by 40% while wearing the headband, allowing them to get tired slower and keep fighting more.
- Magical Burst:
Name: Magical Burst
Rank: D
MP Cost: 18 MP
Category: Supportive
Type: Active
Damage: N/A
Range: N/A
Speed: N/A
Duration: 3 posts
Downside: N/A
Description: The user channels their magical power effectively. All magical spells do 40 extra Hit Point damage as long as this spell is activated. This spell can be activated along with another spell.