Magic
Magic Name: 2nd Generation Flame God Slayer
Magic Type: Slayer
Benefits:
Kyran uses this magic to empower his damage and provide a few extra spells to his arsenal. He struggles to control the heat and destructive power of this magic. Thus he tries not to use the offensive spells in places where control is paramount.
Unique Abilities:
~Blood of Hell: The user's HP is passively enhanced with a buff equal to user rank, capping at S rank.
~Fires of Hell: The user has a passive buff to their MP equal to their rank, capping at S rank.
~God's Forge: A bonus reserve of mana is stored within the caster’s body. The size of this reserve is equal to passive user rank buff of their overall mana (capping at S) but it cannot be accessed more than once per thread and only if the caster has used up three-quarters of their total MP.
Lacrima Proof: Post 767
Spells
Signature
B Rank
A Rank
S Rank Spells
H Rank Spells
Magic Name: 2nd Generation Flame God Slayer
Magic Type: Slayer
Benefits:
- Slayer:
+50% passive increase to Strength, Speed, and Spell Damage.
Greatly enhanced senses of Hearing, Sight, and Smell.
Ability to Consume Magic of the same element as the Slayer Magic to regain MP as well as the Force Ability (See below).
Inherent Damage Resistance to their slayer element based on the rank of spell/ability as follows:
2 Ranks above Character: 0%
1 Rank above Character: 10%
Same Rank as Character: 25%
1 Rank below Character: 35%
2 Ranks below character: 50%
Magic Consumption: Can consume naturally occurring element once per post to regen 5% MP outside of normal MP regen, Cannot consume own spells, pets or abilities for this, Can consume spells of element for MP equal to that used to cast spell without damaging though consuming spells ranked higher than self will give 1/4 MP and damage slayer for full damage. God/Demon Slayers can eat mixed and pure elements but cannot consume respective counterpart.
Force Ability: A Slayer must consume at least 5 spells of their rank and respective element in MP to activate First or Second Generation Slayer Force (Max. H rank), but must have at least 50% of their total MP to be able to do so.
Force highly increases the power of the Slayer's Strength, Speed, and Spell Damage by 100% rather than just 50%.
While Force is active, the Slayer is surrounded by an aura of their respective element, increasing either their base spell damage or their base melee damage by 50%. This increase is separate from other base increases and can apply independently of the cap imposed on base increases.
During force spells cost no MP to cast.
To maintain Slayer force one must spend 10% of their total MP per post. MP cannot be regained or regenerated while Slayer Force is active. Once the user of force hits 0 MP or once they choose to cancel it Slayer Force ends. If one hits 0 MP they suffer from the consequences of running out of MP as normal.
Kyran uses this magic to empower his damage and provide a few extra spells to his arsenal. He struggles to control the heat and destructive power of this magic. Thus he tries not to use the offensive spells in places where control is paramount.
Unique Abilities:
~Blood of Hell: The user's HP is passively enhanced with a buff equal to user rank, capping at S rank.
~Fires of Hell: The user has a passive buff to their MP equal to their rank, capping at S rank.
~God's Forge: A bonus reserve of mana is stored within the caster’s body. The size of this reserve is equal to passive user rank buff of their overall mana (capping at S) but it cannot be accessed more than once per thread and only if the caster has used up three-quarters of their total MP.
Lacrima Proof: Post 767
Spells
Signature
- Firebolt:
Name: Flame God's Buckler
Rank: S
MP Cost: N/A
Category: Defensive
Type: Burst
Durability: 240 HP
Range: Self
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The user projects concentrated intense heat from a specific part of their body to protect themselves. The heat forms a solid circular barrier in the air. The user can move the heat to any part of their body to block incoming attacks. The barrier's durability regens at the beginning of the user's post. While active, the barrier imparts a buff of 70% to spell damage for the user.
- Blessing:
Name: Flame God's Blessing
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: The magic user's hands are constantly radiating heat as their body circulates the magic. This increases spell damage by 60%
- Blood:
Name: Born of the Flame God
Rank: S
MP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: Self
Duration: Always
Downside:
Description: The magic of the Flame God Slayer flowing through the user increases the body's natural ability to heal itself. They have a 5% HP regen per post which can be seen by their body smoking as it heals.
B Rank
- Blazing Sword:
Name: Flame God's Blazing Sword
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 150 HP
Range: 300 meters
Speed: 300 MPS
Duration: 8 posts
Downside: Sacrificing 1 effect for 25% boost to damage
Description: The slayer points their finger in the direction of a target. A brilliant beam of dark fire flares from the finger. If it strikes the target, it deals spell damage and burns away 5% of their HP.
- Spear:
Name: Flame God's Spear
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 300 meters
Speed: 300 MPS
Duration: 8 posts
Downside:
Description: Dark fire forms into a long sharp stick in the slayer's hand. They throw it at a target within range. The spear with home in on the target, following them up to spell range. If it hits, it deals spell damage and debuffs their spell damage by 90%.
A Rank
- Dichromatic Greed:
Name: Flame God's Dichromatic Greed
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 75 meters
Speed: 150 MPS
Duration: 7 posts
Downside:
Description: Dual colored dark flames skitter across the slayer's shoulders. This imparts them with a 65% increase to spell damage. Once per post, the fire may cover the slayer's body and teleport them out to spell range. The slayer may also throw this flame at an incoming spell and, after paying an equivalent MP cost, negate a spell of A rank or lower.
- Iridescent Lust:
Name: Flame God's Iridescent Lust
Rank: A
MP Cost: 50 MP
Category: Offensive
Type: Burst
Damage: 50 HP (250 HP)
Range: 75 meters
Speed: 150 MPS
Duration: 5 posts
Downside:
Description: A brilliant red flame with flecks of black gathers around the slayer's hands. These flames impart a 65% increase to spell speed. The slayer may throw the flames at a target within range. If it hits, the flame hurts the target for spell damage. This damage repeats for each post for spell duration. The flames fade when the spell duration is up.
- Remnant Sun:
Name: Flame God's Remnant Sun
Rank: A+
MP Cost: 75 MP
Category: Offensive/Defensive
Type: Single Target
Damage: 150 HP
Durability: 300 HP
Range: 450 meters
Speed: 450 MPS
Duration: 9 posts
Downside:
Description: An intense heat spreads across the slayer's entire body. This heat guards the slayer from harm, as best it can. When the heat is struck, the bubble is broken, erupting toward attacker, if they are within spell range. If the attacker is hit, they take spell damage. This spell imparts a 50% buff to spell range and a 50% buff to spell speed while active.
- Envy of Hades:
Name: Flame God's Envy of Hades
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Multitarget
Damage: 115 HP
Range: 338 meters
Speed: 250 MPS
Duration: 9 posts
Downside:
Description: A deep purple flame gathers within the eyes of the slayer. This flame imparts a 100% buff to spell speed. The slayer can expel the fire from their eyes at up to 9 targets within spell range. These flames appear as flaming skulls that follow the target up to spell range. If the target is struck, they take spell damage and are frozen for one post. The immobilization cannot be stacked and may only be applied to a specific target every other post.
S Rank Spells
- Bellow:
Name: Flame God's Bellow
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multitarget
Damage: 135 HP
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside: sacrificing 2 effects for 50% increase to spell damage
Description: The slayer opens their mouth and unleashes a wide beam of dark fire. If it hits people within range, it deals spell damage. This damage may only be applied to the first 10 targets it manages to hit.
- Black Sloth:
Name: Flame God's Black Sloth
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: Black fire forms in rings behind the slayer. The slayer aims a black fireball at a target within range. If it hits, the target takes spell damage. If the slayer hits a spell, they may spend MP equal to that spell to negate it. This spell imparts a 70% increase to spell range while active
- Blue Wrath:
Name: Flame God's Blue Wrath
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Multitarget
Damage: 90 HP
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside:
Description: The slayer gathers blue fire in their palm. The fire erupts from their hand out to spell range. The fire seeks out targets within spell range, aiming at up to 10 targets. If it manages to hit, it deals spell damage. While this spell is active, it imparts a 70% buff to spell damage.
- Purgatory:
Name: Flame God's Purgatory
Rank: S+
MP Cost: 90 MP
Category: Offensive
Type: AOE
Damage: 45 HP (225 HP)
Range: 300 meters
Speed: 150 MPS
Duration: 5 posts
Downside:
Description: Fire erupts out in a circle from the caster out to spell range. Giant fireballs gather in the sky to rain down on anything within the circle. Targets within the circle will have giant fireballs follow them to spell range. If the fireballs hit, they deal spell damage and worm their way into the target. The flames continue to do spell damage each post for spell duration. Enemies have their spell damage debuffed by 105% and have 5% HP burned away each post while within the circle if they are hit by the constant energy pulse.
H Rank Spells
- Rising Dead Ashes:
Name: Flame God's Rising Dead Ashes
Rank: H
MP Cost: 70 MP
Category: Offensive
Type: Multitarget
Damage: 105 HP
Range: 500 meters
Speed: 350 MPS
Duration: 20 posts
Downside:
Description: Ashes swirl from around the slayer's feet, growing upwards in a fading spiral. The faces of the dead are present in the ashes. The slayer may expel the dead from the column toward a target or number of targets up to 20 within spell range. These ashy dead skeletons home in on their targets up to spell range. If they grab hold of their target, they drain 5% HP and deal spell damage.
- Burning World:
Name: Flame God's Burning World
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: AOE
Damage: 52 HP (260 HP)
Range: 600 meters
Speed: 400 MPS
Duration: 25 posts
Downside:
Description: Fire explodes outwards from the slayer out to spell range in a sphere. Heat pulses through this sphere at spell speed every post. The heat homes in on targets that are within the sphere out to spell range. Enemies caught by the pulses are dealt spell damage and have the heat worm its way into their bones, burning 5% HP. For 4 more posts, this damage is repeated. These enemies are also debuffed by 57% for speed and spell damage.
Last edited by Kyran on 21st November 2021, 5:19 pm; edited 15 times in total