Magic
Magic Name: Mystic Blood
Magic Type: Auxiliary: Summoning, Blood, Caster
Benefit: Blood: +25% HP, Summoning: 2 summons active, Caster: 10% MP reduction
Description: This magic allows the caster to personify their inner demons/emotions through representation. It creates living representations from their blood in order to do their bidding. This gives it versatility as well as some drawbacks. The creations, like the spells, can be different depending on the caster. One might use elephants for buffing and eagles for attacking. Another might use snakes for debuffs and grasshoppers for defense. The caster must stay within range of their creations or risk them turning to black dust. The user must also ‘download’ instructions into their creations, being precise to get them to do what they wish. As a user gets stronger, they can create autonomous creations that think and move on their own. Furthermore, these autonomous creations lack the range restriction of their dull counterparts. Generally, these summons are motivated by the emotions that spawned them. Asking a summon created out of jealousy not to be jealous of something is like asking an adult elephant not to be big. There are exceptions to the rule but that depends on the overall strength of the caster and their will. Control over their emotions can help them to create autonomous creations that are near human but that has only been done on rare occasions.
Kyran uses this magic to support himself on solo missions or to back up his allies should they need assistance. Being his oldest and most beloved magic, he attempts to use it as often as possible, sometimes to the exclusion of his other magics.
Unique Abilities:
~Bloody Magic: As the caster’s HP decreases, their spell damage increases. The exchange is equal, meaning if the caster has lost 20% of their health, their spells have 20% more damage. The total of this is capped at user rank player passive buff (capping at S). The magic that enacts this exchange doesn’t wish to stay separated from its master. The caster’s blood flows back towards them which grants them a passive regeneration of 5% every other post. This regeneration cannot restore HP used for Blood spells.
~Healthy: Constantly using one's health to power spells empowers the body. The user receives a passive increase to HP equal to rank (capping at S).
~Dexterous: When one damages themselves, they must avoid damage from others. The magic user has a passive increase to speed equal to rank (capping at S).
Spells:
Signature Spells
B Rank
A Rank
S Rank Spells
H Rank Spells
Magic Name: Mystic Blood
Magic Type: Auxiliary: Summoning, Blood, Caster
Benefit: Blood: +25% HP, Summoning: 2 summons active, Caster: 10% MP reduction
Description: This magic allows the caster to personify their inner demons/emotions through representation. It creates living representations from their blood in order to do their bidding. This gives it versatility as well as some drawbacks. The creations, like the spells, can be different depending on the caster. One might use elephants for buffing and eagles for attacking. Another might use snakes for debuffs and grasshoppers for defense. The caster must stay within range of their creations or risk them turning to black dust. The user must also ‘download’ instructions into their creations, being precise to get them to do what they wish. As a user gets stronger, they can create autonomous creations that think and move on their own. Furthermore, these autonomous creations lack the range restriction of their dull counterparts. Generally, these summons are motivated by the emotions that spawned them. Asking a summon created out of jealousy not to be jealous of something is like asking an adult elephant not to be big. There are exceptions to the rule but that depends on the overall strength of the caster and their will. Control over their emotions can help them to create autonomous creations that are near human but that has only been done on rare occasions.
Kyran uses this magic to support himself on solo missions or to back up his allies should they need assistance. Being his oldest and most beloved magic, he attempts to use it as often as possible, sometimes to the exclusion of his other magics.
Unique Abilities:
~Bloody Magic: As the caster’s HP decreases, their spell damage increases. The exchange is equal, meaning if the caster has lost 20% of their health, their spells have 20% more damage. The total of this is capped at user rank player passive buff (capping at S). The magic that enacts this exchange doesn’t wish to stay separated from its master. The caster’s blood flows back towards them which grants them a passive regeneration of 5% every other post. This regeneration cannot restore HP used for Blood spells.
~Healthy: Constantly using one's health to power spells empowers the body. The user receives a passive increase to HP equal to rank (capping at S).
~Dexterous: When one damages themselves, they must avoid damage from others. The magic user has a passive increase to speed equal to rank (capping at S).
Spells:
Signature Spells
- Falcon:
Name: Silent Falcon
Rank: S
HP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: N/A
Duration: Always
Downside:
Description: The tattoo of a flying falcon appears on the back of the user's neck. This imparts a passive buff to movement speed equal to the user's rank (capping at S). When the user moves, the falcon appears to flap its wings aggressively.
- Venom:
Name: Jealousy's Venom
Rank: S
HP Cost: N/A
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: A swirling ball of blood, usually suspended above the caster's hand, transforms into a red tinged spider the size of one's hand. This spider leaps toward a target within range, firing a thin line of red web to home in on the target. The line of webbing only reaches to spell range and the spider will crumble to dust if it must move more than spell range toward the target as it homes in. If it hits, the spider wraps itself around the targets face and bites, doing spell damage before crumbling to dust. The caster can throw one of these spiders per post for the duration of the spell.
- Sadness:
Name: Spider's Tears
Rank: S
HP Cost: N/A
Category: Auxiliary
Type: Passive
Damage: N/A
Range: Self
Speed: N/A
Duration: Always
Downside:
Description: The image of a red spider hugs the back of the caster's hand. This image imparts a spell speed increase to all spells the caster uses. This buff increase caps at S rank.
B Rank
- Lightning:
Name: Dispassionate Lightning
Rank: B+
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 75 meters
Speed: 93 MPS
Duration: 8 posts
Downside: Sacrifice 1 effect for 25% greater spell speed
Description: Red lightning crackles in the palm of the caster's hand. The lightning leaps toward a target, unerringly following them within spell range and up to spell range, disappearing if extending past that. If it hits, it does spell damage. The caster can repeat this attack once per post for spell duration.
- Hemorrhage:
Name: Hemorrhaging Passion
Rank: B+
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 75 meters
Speed: 75 MPS
Duration: 8 posts
Downside:
Description: A small red ball leaps from the caster's hand toward a target. It homes in on the target in spell range and disappears if it must move more than spell range to hit the target. If it hits, it splashes upon their body and slowly sinks into them. The target is afflicted by a HP hemorrhage of 5% per post for spell duration and their spells are slower by 90% for spell duration.
A Rank
- Blade:
Name: Blood Blade
Rank: A
HP Cost: 100 HP
Category: Offensive
Type: Single Target
Damage: 100 HP
Range: 300 meters
Speed: 375 MPS
Duration: 7 posts
Downside: sacrificing 1 effect for 25% increase to spell speed
Description: A swirling ball of blood transforms into a crimson blade that hovers behind the caster. At the caster's command, it will fly at a target within range with unerring precision (homing). It can follow the target to spell range and if it doesn't hit, crumbles into black dust. If it hits, the blade does spell damage before flying back to the caster. The caster can make this attack once per post for spell duration.
- Shield:
Name: Shield of Justice
Rank: A
HP Cost: 100 HP
Category: Defensive
Type: Single Target
Durability: 450 HP
Range: 300 meters
Speed: 300 MPS
Duration: 7 posts
Downside: sacrifice 2 effects for a 50% increase to Durability
Description:The caster transforms a swirling ball of blood into a floating shield around themselves or someone in range. This shield will interject itself between whoever it is protecting and incoming attacks. Its durability is restored every post until the duration ends.
- Angel:
Name: Angel of Peace
Rank: A
Grade: Normal
Linked Equipment: N/A
Melee Damage: 28 HP
Summon HP: 200 HP
Range: 75 meters
Speed: 150 MPS
Duration: 7 posts
Downside:
Description: The caster summons an angelic being within range. The being is hooded, with large white wings behind them, clutching a shield in front of them. The Angel emanates a feeling of peace to those around it (plot). When the summons duration is up or if the Angel's HP hits zero, it bursts into a cloud of black dust.- Joy:
Name: Heavenly Joy
Rank: A
MP Cost: 50 MP
Category: Auxiliary
Type: Multitarget
Damage: N/A
Range: 225 meters
Speed: 165 MPS
Duration: 7 posts
Downside:
Description: Up to 7 streams of white light burst form the hand of the angel. The angel can strike allies or enemies with these streams. Within A rank burst range (75 meters) of the angel, the angel's caster can spend MP equal to a Offensive or Auxiliary spell of A rank or lower for one of the streams to negate said spell. Allies, if struck by the streams, have their durability increased by 30% for duration (cannot be stacked, i.e. multiple streams connecting only apply buff once). Enemies, if struck by the streams, find their movement reduced by 35% for duration of the ability (cannot be stacked, i.e. multiple streams hitting only has debuff applied once).
- Faith:
Name: Fortress of Faith
Rank: A
MP Cost: 50 MP
Category: Defensive
Type: Single Target
Durability: 450 HP
Range: 300 meters
Speed: 300 MPS
Duration: 7 posts
Downside: sacrifice 2 effects for a 50% increase to Durability
Description: A floating fortress made of light descends upon an ally within range. This floating fortress protects the ally from harm if possible. At the beginning of every post, it regenerates its Durability.
- Flash:
Name: Red Flash
Rank: A
Duration: 7 posts
Description: The caster sends out a brilliant flash of red all about them. Those within the flash are pinged, like objects and animals in echolocation. The flash repeats throughout the duration allowing the caster to constantly be aware of their surroundings for a time.
- Wolf:
Name: Wolf Ferocity
Rank: A
Duration: 7 posts
Description: A ball of swirling blood elongates into a giant wolf. The wolf growls and sounds like a normal wolf but holds itself unnaturally still. The user may direct this wolf to act as needed though it is prone to attack those nearby if provoked. The wolf moves quicker than its size would suggest, almost like red lightning.
- Dragon:
Name: Bladed Dragon
Rank: A+
Grade: Normal
Linked Equipment: N/A
Melee Damage: 42 HP
Summon HP: 300 HP
Range: 110 meters
Speed: 110 MPS
Duration: 9 posts
Downside:
Description: The caster summons a giant black dragon with multiple blades protruding from its skin. The dragon is assigned one ally to guard and aid to the best of its abilities. Should the dragon's duration run out or should its HP hit zero, it dissipates in a cloud of black dust- Breath:
Name: Jagged Breath
Rank: A+
MP Cost: 75 MP
Category: Offensive
Type: Multitarget
Damage: 115 HP
Range: 422 meters
Speed: 375 MPS
Duration: 9 posts
Downside: Sacrifice 3 effects for 25% spell range and 50% spell speed
Description: The dragon belches forth a stream of blades out to spell range, sweeping its head back and forth. The first 9 targets to get hit by the stream in one post, should they fail to avoid it, take spell damage.
- Wall:
Name: Blade Wall
Rank: A+
MP Cost: 75 MP
Category: Defensive, Offensive
Type: Single Target
Durability: 375 HP
Damage: 150 HP
Range: 450 meters
Speed: 450 MPS
Duration: 9 posts
Downside: sacrifice 1 effects for 25% increase to Durability
Description: The dragon creates a floating wall of blades within spell range. The wall defends against attacks best it can, interposing itself between whoever the dragon is attempting to protect. If it is attacked, the wall fires a blade at the attacker if they are within spell range. This blade homes in on the target, following them up to spell range before falling to the ground. If the blade hits, it does spell damage. The wall regenerates its durability at the beginning of every post.
- Vines:
Name: Vines of Destruction
Rank: A+
MP Cost: 75
Category: Offensive
Type: Multi target
Damage: 143 HP
Range: 110 Meters
Speed: 250 MPS
Duration: 9 posts
Downside: sacrifice 1 effect for 25% damage increase
Description: Up to 9 vines of red energy burst from near the caster's arm. They target nearby enemies, homing in on them within spell range and following them up to spell range. If they hit, the vines sprout thorns as they wrap around the target (plot only), doing spell damage and draining 5% HP. if they don't hit, they dissolve into black dust.
S Rank Spells
- Worm:
Name: Jealousy Worm
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Single Target
Damage: 120 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside:
Description: A swirling ball of blood transforms into a thin warm with a four part mouth hiding razor sharp teeth. It darts through the air at a target within spell range, homing in on them up to spell range. If it doesn't connect, it shrieks before poofing into black dust. If it does hit, the worm screams right before it slams into its target, dealing spell damage. Then it worms its way beneath the skin of its target draining 5% HP per post for spell duration.
- Balm:
Name: Soothing Balm
Rank: S
MP Cost: 60 HP
Category: Supportive
Type: Single Target
Healing: 150 HP
Range: 400 meters
Speed: 400 MPS
Duration: 10 posts
Downside: Sacrifice 1 effect for 25% more healing
Description: A thin strand of red leaps from the caster toward a target in range. If it connects, it heals the target and reduces one debuff by 50%.
- Rhino:
Name: Raging Rhino
Rank: S
Grade: Normal
Linked Equipment: N/A
Melee Damage: 35 HP
Summon HP: 250 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The caster summons a fat creature with a horn or two on its face. The creature is deep red in color. The Rhino charges about the battlefield, smashing into everything it can, only barely avoiding enemies. When the spell duration ends or if the Rhino runs out of HP, the creature bursts into black dust.- Charge:
Name: Bloody Charge
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 120 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The Rhino roars and charges at spell speed to spell range. If it hits an enemy, they take spell damage. An ally within spell range gets a 70% boost to spell damage.
- Rage:
Name: Rage Aura
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Multi Target
Damage: N/A
Range: 300 meters
Speed: 225 MPS
Duration: 10 posts
Downside:
Description: Ten tendrils of red float around the Rhino out to spell range. If they connect with allies, their spell damage gets a 70% increase. If the tendrils connect with an enemy, they burn away 5% HP.
- Cheetah:
Name: Cheeky Cheetah
Rank: S
Grade: Normal
Linked Equipment: N/A
Melee Damage: 35 HP
Summon HP: 250 HP
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The caster summons a medium sized cat creature covered in spots and made for speed. The cat tends to run around the battlefield as it wills, rarely taking direct orders in a timely manner. When the cat's spell duration ends or when its HP hits zero, the cat bursts into a cloud of black dust.- Speed:
Name: Speed Trap
Rank: S
MP Cost: 60 MP
Category: Offensive
Type: Burst
Damage: 120
Range: 100 meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The cheetah moves at spell speed at a target within spell range once per post. Their speed creates a kickback sound boom that if it hits the target will do spell damage. An ally within spell range gains a buff of 70% to their spell speed for spell duration.
- Speed:
Name: I Am Speed
Rank: S
MP Cost: 60 MP
Category: Auxiliary
Type: Burst
Damage: N/A
Range: 100 Meters
Speed: 200 MPS
Duration: 10 posts
Downside:
Description: The cheetah sends a green spectral version of itself towards a ally within spell range. They are granted a 70% movement speed buff for spell duration and once per post, the target can teleport to S rank burst range (100 meters) for spell duration.
- Tree:
Name: Tree of Life
Rank: S+
MP Cost: 90
Category: Offensive
Type: Multitarget
Damage: 168 HP
Range: 450 meters
Speed: 340 MPS
Duration: 12 posts
Downside: sacrifice 1 effect for 25% increase to damage
Description: The caster gestures and a massive crimson tree springs to life within spell range. Its limbs slap at any target nearby, attacking up to 12 times. If it connects, the limb does spell damage and drains 5% HP. Their movement is slowed by 105% for spell duration.
H Rank Spells
- Field:
Name: Blood Field
Rank: H
HP Cost: 140 HP
Category: Offensive
Type: Multi Target
Damage: 131 HP
Range: 500 meters
Speed: 350 MPS
Duration: 20 posts
Downside: Sacrifice 1 effect for 25% more damage
Description: A large sphere of blood floats above the caster's head. With a scream, it pops. Everything within spell range is coated in a layer of blood (plot). From the blood, up to twenty skeletons, dripping the crimson liquid crawl forth to attack nearby targets. If they hit, they do spell damage, decrease the target's movement speed by 75% and every other post, immobilize the target. Then the skeletons sink back into the lake of blood.
- Death:
Name: Storm of Death
Rank: H+
MP Cost: 105 MP
Category: Offensive
Type: Area of Effect
Damage: 105 HP
Range: 750 meters
Speed: 500 MPS
Duration: 25 posts
Downside: Sacrifice 1 effect for 25% spell range increase
Description: A storm of red gold clouds spreads from above the caster's head out to spell range. Blood and skulls begin to fall from the sky. While in this storm, enemies have a movement speed debuff of 115%, take spell damage once per post and drains 5% HP each post.
Last edited by Kyran on 28th September 2021, 6:04 pm; edited 16 times in total