Magic
Magic Name:
Textile Manipulation
Magic Type:
Solitary Caster
Description:
This magic allows the caster to manipulate threads- and, by extension, fabric- around them, as well as conjuring threads or yarn. This magic can also be used on opponents wearing clothing, making it strongest when there is someone around whose clothing can be manipulated. Opponents without clothing may present more of a challenge, as the magic is inherently rather delicate in its nature, especially for a low level caster. When used by a powerful caster, the precise manipulation of the strings or fabric can, however, become dangerous.
Albertina began using this magic at a young age, helping out her mother in her work as a seamstress. The ability was used as more of a tool to help with sewing, rather than at any interpersonal or offensive capacity. She found the manipulation of threads to come to her naturally, with not too much effort to it. However, she never even considered any other uses for the magic until she had planned out joining a guild when she was older. Just a few months before she planned to apply for guild membership, she decided to work on more combat-suited uses for the magic.
Unique Abilities:
Spells
Magic Name:
Textile Manipulation
Magic Type:
Solitary Caster
Description:
This magic allows the caster to manipulate threads- and, by extension, fabric- around them, as well as conjuring threads or yarn. This magic can also be used on opponents wearing clothing, making it strongest when there is someone around whose clothing can be manipulated. Opponents without clothing may present more of a challenge, as the magic is inherently rather delicate in its nature, especially for a low level caster. When used by a powerful caster, the precise manipulation of the strings or fabric can, however, become dangerous.
Albertina began using this magic at a young age, helping out her mother in her work as a seamstress. The ability was used as more of a tool to help with sewing, rather than at any interpersonal or offensive capacity. She found the manipulation of threads to come to her naturally, with not too much effort to it. However, she never even considered any other uses for the magic until she had planned out joining a guild when she was older. Just a few months before she planned to apply for guild membership, she decided to work on more combat-suited uses for the magic.
Unique Abilities:
- Ability 1: Can detect the types of fabric in a 20m radius around her.
- Ability 2: Unlocks at B rank
- Ability 3: Unlocks at S rank
Spells
- D-rank spells:
- Thread Apparition:
- Name: Thread Apparition
Rank: D
MP Cost: 20 MP
Category: Auxiliary
Type: Single Target
Damage: N/A
Range: 60m
Speed: 60m/s
Duration: 1 post
Downside: N/A
Description: Several strong strings will be conjured with the aim to restrict a target's movement or grab them in case of a fall, however, at D rank, they are definitely as strong as they have the potential to be, holding the possibility of breaking under pressure. They might cut into the target's body parts that have been wrapped in string, but will not deliver any harmful effect other than that. Depending on the weight of the target, more strings will need to be conjured, which in turn will require more MP.
- Wrangler:
- Name: Wrangler
Rank: D
MP Cost: 20 MP
Category: Offensive
Type: Single target
Damage: 40 HP
Range: 60m
Speed: 60m/s
Duration: 2 posts
Downside: N/A
Description: Wrangler is an offensive spell, aimed at tightening the opponents clothes with the intent to strangle them. It requires a lot of focus due to the restriction coming from the caster's hands and the telekinetic grip around their body. A pair of translucent fabric-like extensions will emerge from the caster's hands, wrapping around the opponent. Due to the concentration necessary for this spell, the caster is left defenceless against attacks. Anyone wrangled without interruption will receive a 20% debuff to speed immediately after they've been released.
- Yarn Dome:
- Name: Yarn Dome
Rank: D
MP Cost: 20 MP
Category: Defensive
Type: Single target
Durability: 120 HP
Range: 60m
Speed: 45 m/s
Duration: 2 posts
Downside: N/A
Description:Yarn Dome will conjure a large ball of yarn, which will in turn encompass the chosen target of the spell. In the ball of yarn, it's rather hard to breathe, but it provides immediate protection against an attack. The Yarn Dome can still be knocked around or broken through if a hole is burnt through it, as it is not unbreakable.
- Fiber Rain:
- Name: Fiber Rain
Rank: D+
MP Cost: 30 MP
Category: Offensive
Type: Multiple Target
Damage: 45 HP
Range: 68m
Speed: 45m/s
Duration: 3 posts
Downside: N/A
Description:Strings resembling the likes of those used in Thread Apparition will rain down on their targets, the speed of which will tear the flesh of the targets if not avoided. These strings will stay stretched for a three seconds after appearing, making them form areas which need to be avoided upon immediate impact. A maximum of five projectiles can be launched within any post where this spell is active.
Last edited by Albertina Berille on 14th March 2021, 5:43 am; edited 1 time in total