Magic
Magic Name: Withered Death Magic
Magic Type: Solitary Caster (+25% Mana Reduction due to it being Solitary Caster Magic)
Description:
Toxins and venoms are a boon in most fights. Being able to blind your enemy and cause there organs to melt at the same time is a powerful ability. Most would argue however that toxins and venoms are best used by the sneaks, hit the enemy and by the time they realize it's too late to act. The user is such a sneak, hoping to carve their name into each target to be known as the best of assassins with this magic.
The user’s plan with this kind of magic is to deceive the enemy and to hopefully finish them off in a few quick bursts at most by utilizing multiple debuffing and damaging toxins/venoms. They also have learned to control the flow of their spells, adding another layer of unpredictability and burst.
Spells:
Magic Name: Withered Death Magic
Magic Type: Solitary Caster (+25% Mana Reduction due to it being Solitary Caster Magic)
Description:
Toxins and venoms are a boon in most fights. Being able to blind your enemy and cause there organs to melt at the same time is a powerful ability. Most would argue however that toxins and venoms are best used by the sneaks, hit the enemy and by the time they realize it's too late to act. The user is such a sneak, hoping to carve their name into each target to be known as the best of assassins with this magic.
The user’s plan with this kind of magic is to deceive the enemy and to hopefully finish them off in a few quick bursts at most by utilizing multiple debuffing and damaging toxins/venoms. They also have learned to control the flow of their spells, adding another layer of unpredictability and burst.
- Lineage:
- Name: Bringer of Death
Description: A vicious lineage that is said to only appear one in a trillion. This lineage is one where you become the living embodiment of death itself. Like a vessel of death, you spread death, decay, and demise wherever you go. 'Bringer of Death' is the title bestowed upon you as your crusade for all living things to die forges your own name to be forever marked in history. The immense power you feel surges through your body like no other. Unlike other lineages, this lineage is obtained through supernatural means instead of being inherited it. Nobody knows the mystery behind this destructive lineage,
and very little is known about it's origins or how it came to be. However, it is said that those who hold this lineage are never mistaken to be a wielder of any lineage as their aura, presence, and killer instinct is so intense that it brings those who are too weak to their knees.
"I wanted nothing but silence,
black woods, decay, cold winds;
to lie twisted and turned as a serpent,
to be in unison with a dying earth."
- Segovia Amil
Ability: Mortem: The 'Bringer of Death' is capable of unleashing a wave of death. This wave instantly kills all weak monsters in any thread instantly.
Shi:The 'Bringer of Death' instantly kills an additional normal monster if they succeed in killing one.
Muerte:The 'Bringer of Death' can kill any boss when they sacrifice themselves.
Orcus: The 'Bringer of Death' charges their magic or weapon with the power of death, darkness shrouds their weapon and they deal 50% more damage for 5 turns.
Usage: The user can choose one ability to use in a thread once per a thread.
- Unique Abilities:
- Back-up plan(passive): The user understands they are not a perfect fighter, and will make mistakes. However they have trained for the worst. If a target reduces one or heals from one of their debuffing effects, then the next spell they land on that same target gets a user ranked passive damage buff(EX. The user is a D ranked mage, Target A is afflicted with a debuff and reduces it or heals from it. User is able to land another spell after this on target A and it gets a 40% damage buff upon impact for only that one spell). Passive buffs for each rank: D-40% C-45% B-50% A-55% S-60% H-65%.
- Ability:Locked Until B Rank
- Ability:Locked Until S Rank
- Back-up plan(passive): The user understands they are not a perfect fighter, and will make mistakes. However they have trained for the worst. If a target reduces one or heals from one of their debuffing effects, then the next spell they land on that same target gets a user ranked passive damage buff(EX. The user is a D ranked mage, Target A is afflicted with a debuff and reduces it or heals from it. User is able to land another spell after this on target A and it gets a 40% damage buff upon impact for only that one spell). Passive buffs for each rank: D-40% C-45% B-50% A-55% S-60% H-65%.
Spells:
- D Rank Spells:
Name: Poisoned Edge
Rank: D
Category: Auxiliary
Type: Multi Target
Damage: The spell itself does no damage however adds 2HP damage to the user's melee attacks for its duration since its considered a weak weapon
Range: The dagger can be created at most 5 meters away from the user.
Speed: The dagger is formed at 30mps
Duration: 2 posts
Description: The user conjures a orb of venom in their hand before it takes shape and hardens into a dagger, 29.21 cm in length and 17.78 cm in width and equivalent to a weak weapon. If the blade is able to land a hit on a target, then said target will receive a additional 25% D-rank spell damage from all damage coming from the user's spells for the duration of this spell. Debuff effect does not work on non-magical non-organics.
Name: Allergy Cloud
Rank: D
Category: Auxilary
Type: AoE
Damage: 0HP
Range: 30 meters
Speed: 15mps
Duration: 3 posts
Description: The user casts this spell by blowing through one or both hands(whatever is convenient) before a thick cloud of purple spreads in a cone like shape outward of the user. Those caught in this cloud will be hit by a burning sensation all over them, and then suffer the effects of a allergic reaction(Headache, watery/itchy eyes, sore and itchy nose) which will distract them heavily if same rank or lower then this spell. The debuff loses half of its effectiveness 1 post after the initial impact on afflicted targets. Only works fully if the targets have their faces exposed and unprotected from gases, and are organic. It can also affect the user if they are not wearing a gas mask or similar device to keep out the gas. Even if the debuffing effect is unable to take hold, the cloud is thick as a fog and is unable to be seen through.
Name: Acid Spray
Rank: D
Category: Offensive
Type: Multi Target
Damage: 30HP
Range: 45 meters
Speed: 30 mps
Duration: 2 posts
Description: The user sprays acid forward like a hose for one post. During that post the user can move the direction the acid goes allowing the spell to hit multiple targets at a maxium of 3 people. The acid will remain on anyone the spell hit for 3 posts and during those 3 posts they have a -20% Magical Resistance debuff. Only works on organic targets
- C Rank Spells:
Name: Poisoned Arrowhead
Rank: C
Category: Offense
Type: Multi Target
Damage: 15HP per shot, 45HP for all shots
Range: 125 meters range
Speed: The bow and arrows are formed at 30mps while the arrows also travel at 30mps
Duration: 3 posts
Downside: Traded 35mps for a extra 35 meters of range
Description: Similar to the poisoned edge spell the user holds up their hand and a large ball of poison forms before the ball shapes itself into a bow with a arrow completely made of poison already loaded and ready to be fired. After firing off the arrow the next post another arrow will form where the other one was already loaded and ready to be fired once more. The user can do shoot upto 3 poison arrows(one per post) until the spell ends. This spell is mostly used for enemys trying to run away or are coming at him from far away thanks to this spells long range.
Name: Balls of Death
Rank: C
Category: Offensive
Type: Burst
Damage: 60 hp
Range: 30 Meters
Speed: 30 Meters per second
Duration: 1 post
Description: One of the more simpler spells of this magic the user forms four medium sized orbs of poison behind before launching them all forward towards a target. While the orbs fly depending on how far away the target is they will move closer together so that when they hit the target they all collide together to deal the most damage possible in one area.
Name: Stun Spore
Rank: C
Category: Auxilary
Type: AoE
Damage: 0
Range: The center of the square can be created at most 60 meters away from the user.
Speed: The square forms and the gas drops at 30 mps
Duration: 5 posts
Description: The user forms a 4x4 meters green square 8 meters above an area made of poisonous gas before letting the gas drop spread to the floor making a box of poisonous gas. If a C rank or lower breaths in this gas they will be paralyzed for 1 post. If a B rank or above breaths in this gas they will gain a 10% debuff to speed. A target can only be paralyzed once per use of the spell. If someone who already was paralyzed once in that use of the spell after being paralyzed breaths in the gas again will also gain a 10% debuff to speed.
- B Rank Spells:
Locked Till B Rank
- A Rank Spells:
Locked Till A Rank
- S Rank Spells:
Locked Till S Rank
- H Rank Spells:
Locked Till H Rank
- Signature Spells:
Name: Skull of Venom
Rank: User Rank Upto S
Category: Offensive
Type: AoE
Damage: User Ranked AoE damage upto S
Range: User Ranked AoE Range upto S
Speed: User Ranked AoE
Duration: 3
Description: The user creates a bowling bowl sized orb of a very cloudy light purple venom. The user then launches it in the direction they want. The user at any point of the spell as long as it has not already can make the orb explode. The orb also automatically explodes if it comes into contact of anything solid or a spell. When the orb explodes the poison travels outward from the orb creating a 7.5x7.5 meters skull of poison where the orb was when it exploded being the center of the skull. Anyone who is in range of the skull's creation when the poison explodes outward is dealt the user ranked damage. If there is not room where the orb explodes to make the full skull it will make as much of the skull as possible with the room available. Afterwards the skull will stay where it is for 3 posts including the post where the spell was cast. This spell is usually used by the user as a sort of calling card rather then combat purposes.
- Advanced Spells:
Name: Snake Bite
Rank: D+
Category: Offensive
Type: Single Target
Damage: 60HP
Range: The snake and the snake jaw can only travel a maximum of 90 meters from the user.
Speed: 90 Meters per second
Duration: 3 posts
Description: The user can either prep this spell to have it activate upon hitting a target within this post or the user can create a hand sized serpent made of coursing venom. If the serpent is made, it is able to move based on the user’s commands through telepathy(It's health is equal to a C-rank melee hit). If the spell is prepped then activated then a snake's jaw made of venom will automatically be formed and launched at the attacked target. If the jaws come into contact with the attacked target they will bite down on them. If the snake is able to bite a target or if the jaws are able to land, the target is dealt D-rank+ spell damage. After the brief impact happens the target receives a 10% speed debuff on the initial post it lands, which increases by 10% per post after it landed until the spell duration ends.
Name: Mana Leeching Serpent
Rank: C+
Category: Auxilary
Type: Single Target
Damage: 0HP
Range: The snake can only travel a maximum of 270 meters away from the user whether its attached to someone or not.
Speed: 90mps
Duration: 5 Posts
Downside: Took off 90 speed for 90 more range
Description: The user creates a arm sized winged serpent made of venom of course which will fly at a target the user decides. The serpent will fly straight at the target its only objective is to attach onto it's target. If the serpent is able to attach onto its target's skin it won't deal any damage however it will begin draining 4% MP from the target every turn until the duration of the spell ends. The MP is simply destroyed after being sucked from the target. While the serpent is not attached to a target then it only takes 1 C-rank melee attack worth of damage to destroy it while if it is attached to a target it takes 1 B-rank spell attack worth of damage to destroy.
Last edited by Atuzite Fumus on 26th January 2020, 7:41 am; edited 12 times in total