Magic
Primary Magic:
Dark Pugilist Magic
Secondary Magic:
-
Caster or Holder:
Caster
Description:
As the title suggests, Dark Pugilist Magic is a combative form of burst magic based on the dark element. This means that most of its attacks are focused on close quarter attacks imbued with dark magic. For instance, it can use a burst of dark magic on impact dealing magical damage or even place negative effects on a target. The plus side of darkness magic is that Cecile can’t only use it in her attacks, but can harness darkness in a more useful and utility kind of way. Spells like Dark Moment or a snare in combination with powerful melee attacks can give her the upper hand in a fight.
Downside by using darkness as an element for burst and other magic attacks is holy/light based defense magic. While the magic can enhance strikes to shatter defenses and barriers of other elements, it has less impact against holy magic.
Strengths:
- Highly versatile
- Strong close quarter
- Enhance melee attacks
Weaknesses:
- Light Magic
- Holy Magic
- Limited to only one element
Unique Abilities:
Dark Enhancement
The dark aspect of her magic allows her to synchronize with places of darkness. Like unnatural darkness or places that have been corrupted. If Cecile is in such an area, this UA gives her magical attacks a 50% damage buff.
Burst Sprint
Cecile can enhance the movements of her legs and arms so that she can close the gap between herself and an opponent within a single heartbeat, and fight at levels normal people usually wouldn't be able to.
Primary Magic:
Dark Pugilist Magic
Secondary Magic:
-
Caster or Holder:
Caster
Description:
As the title suggests, Dark Pugilist Magic is a combative form of burst magic based on the dark element. This means that most of its attacks are focused on close quarter attacks imbued with dark magic. For instance, it can use a burst of dark magic on impact dealing magical damage or even place negative effects on a target. The plus side of darkness magic is that Cecile can’t only use it in her attacks, but can harness darkness in a more useful and utility kind of way. Spells like Dark Moment or a snare in combination with powerful melee attacks can give her the upper hand in a fight.
Downside by using darkness as an element for burst and other magic attacks is holy/light based defense magic. While the magic can enhance strikes to shatter defenses and barriers of other elements, it has less impact against holy magic.
Strengths:
- Highly versatile
- Strong close quarter
- Enhance melee attacks
Weaknesses:
- Light Magic
- Holy Magic
- Limited to only one element
- The Death Knight:
- Lineage:
Shinokishi: The Death Knight
Description: One of the Seven Knights of King Kuroryu, this Knight was no ordinary knight, he was known as the Death Knight for his mass destruction. He killed 5 of the Knights of the order, leaving only himself and his brother alive. Shinokishi was so feared by civilians, King Kuroryu had exiled him. This caused Shinokishi to slay the knights. A battle between Kuroryu and Shinokishi went on for 7 days, there was no winner - instead, Kuroryu sacrificed himself to seal Shinokishi away into the void with Kuroryu. Shinokishi remains a legendary knight that can be seen in some cultures as a God.
Ability: The user can envelop death magic around their self or their spells. Being able to destroy spells that attempt to target the user up to the users rank on contact (An AoE wouldn't be negated).
Enveloping death magic around their spells gives the user +25% spell power/damage and adds Death element to the spell. So a Fire spell would become Death/Fire or so on.
Usage: They can envelop death magic around their self to cancel 1 spell attack of their rank or lower(S Max). This ability can only be used once per thread and only affects spells that directly target them. They can envelop their death magic around their own spells once every 2 posts.
Unique Abilities:
Dark Enhancement
The dark aspect of her magic allows her to synchronize with places of darkness. Like unnatural darkness or places that have been corrupted. If Cecile is in such an area, this UA gives her magical attacks a 50% damage buff.
Burst Sprint
Cecile can enhance the movements of her legs and arms so that she can close the gap between herself and an opponent within a single heartbeat, and fight at levels normal people usually wouldn't be able to.
- Signature Magic:
- Name:
The Dark Pugilist
Rank:
Signature
Type:
Transformation
Duration:
4 posts
Cooldown:\
5 posts
Description:
For a short period of time, Cecile uses the dark magic to buff her magical melee attacks. Every punch or kick that lands and unleashes a burst of dark magic deals extra 50% magic damage in addition to the base magic damage. Unless it's met with light/holy defense of equal or higher ranked. Then the magic is nullified and does the attack only deal with melee damage.
Spells that don't require physical contact with an enemy aren't buffed.
[/b]Strengths: [/b]
- Buffs the magic of certain attacks
Weaknesses:
- Holy/light barriers
- Requires direct contact, so distance needs to be cleared first
- It only works for burst melee attacks.
- C- rank spells:
- Name:
Fists of the Behemoth
Rank:
C
Type:
Offensive/Close Combat
Duration:
3 posts
Cooldown:
4 posts
Description:
Cecile shapes the darkness around her fists, only to create two larger versions of it that float alongside her arms. With it, the melee damage is increased to B rank for the entire duration of the spell. Thus dealing 20 damage instead of 15. If used as defensive it blocks 30% of melee damage inflicted on her. The base melee damage will not increase with other buffs. Meaning when there is another spell that buffs basic melee damage, it won't stack with this spell.
[/b]Strengths: [/b]
- Increased melee damage
- Increased defense against melee damage when used for blocking
Weaknesses:
- No range thus can only be used for close combat
- defensive buff can only be used when Cecile is blocking with the fists
Name:
Burst Kick
Rank:
C
Type:
Offensive
Duration:
1 posts
Cooldown:\
3 posts
Description:
A solitaire kick in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage to a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
Strengths:
- Melee + Magic Damage (30 + 60)
weaknesses:
- When using against light or holy defenses the magical part is nullified as it is laced with the dark element
- Needs to be in direct contact with the opponent.
Name:
Burst Fist
Rank:
C
Type:
Offensive
Duration:
1 posts
Cooldown:\
3 posts
Description:
A solitaire punch in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage on a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
Strengths:
- Melee + Magic Damage (30 + 60)
weaknesses:
- When using against light or holy defenses the magical part is nullified as it is laced with the dark element
- Needs to be in direct contact with the opponent.
- D - rank spells:
- Name:
Lower Burst Fist
Rank:
D
Type:
Offensive
Duration:
1 posts
Cooldown:\
3 posts
Description:
A solitaire punch in engulfed with enough dark magic that it can break through barriers and shields of equal and lower rank. Or just to deal a massive amount of damage on a single target. Dealing the enemy a combined melee and spell damage, making it a total of 90 points damage.
Strengths:
- Melee + Magic Damage (20 + 40)
weaknesses:
- When using against light or holy defenses the magical part is nullified as it is laced with the dark element
- Needs to be in direct contact with the opponent.
Name:
Dark Moment
Rank:
D
Type:
Support
Duration:
3 posts
Cooldown:\
4 posts
Description:
Dark Moment is a spell that enables the user to cut out the lights in the room or create a specific area outside that spans 30 meters and plunges it into utter darkness. Only Cecile herself can see in this darkness, anyone else can't see through it.
[/b]Strengths: [/b]
- Others can't see in this darkness
- Only Cecile can use her sight
Weaknesses:
- It isn't offensive or defensive
- People caught in the darkness can still move and fight
- Slayers with exceptional hearing and smell can still rely on their other senses
Name:
Rapture
Rank:
D
Type:
Offensive
Duration:
1 post
Cooldown:
3 posts
Description:
Description:
With a fist engulfed in darkness, Cecile stomps onto the ground, shooting her own magic downwards and into the ground. Which creates cracks all around, from which a vague black light emits. The crack tracks any nearby enemy target in the vicinity of 60 meters and travels at the speed of 30 meters per second. The moment the cracks reach their target they will be blasted with a burst of black magic emerging from the ground and dealing every target 30 HP damage.
[/b]Strengths: [/b]
- Targets multiple enemies
- Has quite a long reach
Weaknesses:
- Can easily be evaded
- Can't penetrate light/holy based defenses from D rank or higher
Last edited by Cecile on 27th January 2020, 2:32 pm; edited 7 times in total