Lineage Name: Vocat Cor
Wielder: Gaia Sabin
Description: Far down deep in her family tree line, Gaia had some ancestors who used to dabble in divination magic. This magic granted them the ability to literally bond with the Divine beings of other realms that calls to them. The ability to be able to do this happened to be all in the bloodline too, so it was only in her family that the magic could be done. The ability to do this has been kept dormant for years till it bestowed upon Gaia when she came in contact with some divination cards, which activated the start of the bond after she had cut herself and spilt some blood on the World card. Since then, her divination bonds seem to only grow stronger.
Abilities:
Summoners Skill: With Summoning as Gaia's main focus, she is able to gain one extra active summon as her magics are all solitary summoning.
Golden Collective: With some of Gaia’s summons being dragons, and some of them being kind to her, some of them naturally want her to be able to live well and hoard more money, thus granting her a 100% more jewel reward at turn in.
Absolute Domain: The mixture of divination methods that Gaia uses together are a plus for her. On the back of her hand a card-like image will appear, with her initials on it in a rather fancy script, will start to glow against her skin. That card image seeps into the domain that is for the diviners and calls upon their power. Once per thread for her current rank duration (up to S rank), or the summons duration should it be lower, when paired with a single card in her deck or a key she may possess, the summon that is called forth will have either their damage, healing, or durability actively buffed by her current rank amount up to S rank. Only one must be chosen for that thread should this be used.
Heart of the Diviner: With the divine magics sometimes bearing a heavy burden on the diviner, occasionally they can grant them assistance. The assistance in this case is more Health. They are buffed the passive amount of HP for their rank. (55% at A and 60% at S)
Divine Spirit: With the divine magics sometimes bearing a heavy burden on the diviner, occasionally they can grant them assistance. The assistance in this case is more Mana. They are buffed the passive amount of MP for their rank. (55% at A and 60% at S)
Otherworldly Summons: After realizing that she is able to summon more than just one deck of cards, Gaia was able to further spread her magic and tap into a deeper hidden ability that shouldn’t be used lightly. For a singular post per thread, twice the mana cost of her current rank, and at the risk of not being able to use spells for four posts, she is able to summon forth semi-opaque version of all of her divine summons across her magic. Similar to the Urano Metria she had read about once before, she can call upon the powers of her summons collectively to smite those within her rank burst range and speed (up to S rank) that she deems to be enemies for 1.5x burst rank damage (up to S rank). If she were to cast another spell during the four posts she is supposed to not, she will have to use 2x MP to cast the spells and will lose HP at Rank cost each time she uses a spell. (ex, loses 50 HP at A rank)
Wielder: Gaia Sabin
Description: Far down deep in her family tree line, Gaia had some ancestors who used to dabble in divination magic. This magic granted them the ability to literally bond with the Divine beings of other realms that calls to them. The ability to be able to do this happened to be all in the bloodline too, so it was only in her family that the magic could be done. The ability to do this has been kept dormant for years till it bestowed upon Gaia when she came in contact with some divination cards, which activated the start of the bond after she had cut herself and spilt some blood on the World card. Since then, her divination bonds seem to only grow stronger.
Abilities:
Summoners Skill: With Summoning as Gaia's main focus, she is able to gain one extra active summon as her magics are all solitary summoning.
Golden Collective: With some of Gaia’s summons being dragons, and some of them being kind to her, some of them naturally want her to be able to live well and hoard more money, thus granting her a 100% more jewel reward at turn in.
Absolute Domain: The mixture of divination methods that Gaia uses together are a plus for her. On the back of her hand a card-like image will appear, with her initials on it in a rather fancy script, will start to glow against her skin. That card image seeps into the domain that is for the diviners and calls upon their power. Once per thread for her current rank duration (up to S rank), or the summons duration should it be lower, when paired with a single card in her deck or a key she may possess, the summon that is called forth will have either their damage, healing, or durability actively buffed by her current rank amount up to S rank. Only one must be chosen for that thread should this be used.
Heart of the Diviner: With the divine magics sometimes bearing a heavy burden on the diviner, occasionally they can grant them assistance. The assistance in this case is more Health. They are buffed the passive amount of HP for their rank. (55% at A and 60% at S)
Divine Spirit: With the divine magics sometimes bearing a heavy burden on the diviner, occasionally they can grant them assistance. The assistance in this case is more Mana. They are buffed the passive amount of MP for their rank. (55% at A and 60% at S)
Otherworldly Summons: After realizing that she is able to summon more than just one deck of cards, Gaia was able to further spread her magic and tap into a deeper hidden ability that shouldn’t be used lightly. For a singular post per thread, twice the mana cost of her current rank, and at the risk of not being able to use spells for four posts, she is able to summon forth semi-opaque version of all of her divine summons across her magic. Similar to the Urano Metria she had read about once before, she can call upon the powers of her summons collectively to smite those within her rank burst range and speed (up to S rank) that she deems to be enemies for 1.5x burst rank damage (up to S rank). If she were to cast another spell during the four posts she is supposed to not, she will have to use 2x MP to cast the spells and will lose HP at Rank cost each time she uses a spell. (ex, loses 50 HP at A rank)