Name: Monkey King Staff
Rank: Artifact
Type: Bo Staff
Description:
-Can roll to block A rank attacks assuming physical in nature
-Amps spells up one rank D to C etc
-Very dense and good for striking
-Can rapidly shift from pike length (150cm or 59 in) to a short staff (33in or 83 cm)
-Good for offense and defense
-Can bend slightly and spring back to rigid form
Weaknesses:
-Has no cutting edge
-unless a spell the staff needs space to shift
-Unless using a spell the weight of the staff remains constant making it hard to use when smaller.
-Conducts electricity and spreads heat making user at risk to those elements
Abilities:
Shifting mass: The staff's weight remains constant to the user so its just as easy to swing when in a large form as it is when small. When drastic transformation is used the weight is reduced but not ignored by the user making it tiring.
Semi sentient: The staff is aware of its owner and does its best to help, changing lengths to better help fit with its users fighting style but the users will overrides its own.
Monkey style: Holding onto the staff gives the user a slightly innate understanding of how to use it so they wont be at risk of hurting themselves during its shifts.
Blood of the king The staff becomes tremendously heavy and useless to any who do not share the blood of the Monkey king (Need the right Lineage to wield)
Rank: Artifact
Type: Bo Staff
Description:
- Visual appearence :
-Can roll to block A rank attacks assuming physical in nature
-Amps spells up one rank D to C etc
-Very dense and good for striking
-Can rapidly shift from pike length (150cm or 59 in) to a short staff (33in or 83 cm)
-Good for offense and defense
-Can bend slightly and spring back to rigid form
Weaknesses:
-Has no cutting edge
-unless a spell the staff needs space to shift
-Unless using a spell the weight of the staff remains constant making it hard to use when smaller.
-Conducts electricity and spreads heat making user at risk to those elements
Abilities:
Shifting mass: The staff's weight remains constant to the user so its just as easy to swing when in a large form as it is when small. When drastic transformation is used the weight is reduced but not ignored by the user making it tiring.
Semi sentient: The staff is aware of its owner and does its best to help, changing lengths to better help fit with its users fighting style but the users will overrides its own.
Monkey style: Holding onto the staff gives the user a slightly innate understanding of how to use it so they wont be at risk of hurting themselves during its shifts.
Blood of the king The staff becomes tremendously heavy and useless to any who do not share the blood of the Monkey king (Need the right Lineage to wield)
- Weapon spells:
- Grow Grow Grow!:
Rank: Equal to user
Type: Offensive
Description: Twirling the staff the user commands the staff to increase its length, width and overall size drastically. The usage of this spell can range from extending the length to strike long range foes or the width to smash it into people. Users can combine it but the size limit is ten times the original weapons size the weight of the weapon also shifts to be ten times heavier resulting in very intense hits but also the user may struggle to control the weapon as to them the weight is also increased but still a fraction of what it is to those on the receiving end.
Strengths:
-Intense physical damage if someone is hit
-Can be used to increase combat range for short time
-Slight utility use for long range pole vaulting
Weakness:
-1 to 2 post duration, user can shits it back after one and weapon will shift back at 2
-5 post cooldown
-Weapons weight increases making simple uses hard i.e a a 30ft staff is hard to use for anything other then a singular strike.
- Protect Protect:
Rank: Equal to User
Type: Defensive
Description: The user tosses the staff into the air making the command and as it comes back to the ground it spins rapidly and twirls around them and will automaticly defend them which frees their hands for combat or anything else they needed to do. The staff will fight of its own accord anywhere within 3 feet of the user and will strike the closest targets first or until nothing is within three feet.
Strengths
- User can focus on other tasks for a few moments and it helps handle out numbered situations.
-Can end the effects early by grabbing the staff which disables the spell
-Staff is very quick and since is using itself can be hard to fight.
-Parries B ranked attacks and projectile spells
Weaknesses:
-User losses access to the staff's passive and will have to rely on own skills for fighting.
-Staff will attempt to defend the user but even it can be overwhelmed.
-Does not target most dangerous targets first, instead aiming for those closest.
-2-3 post duration 7 post cool down.