by Shen Kadokawa 2nd November 2019, 10:31 am
The magic rules clearly specify that debuffs function exactly like buffs, but in reverse. Consequently debuffs, like buffs, can only affect characters and set targets as a whole and across the board as well, never a single given spell directly.
That said, however, this is
- Spoiler:
Musicalbunny wrote:Celestial RoyaltyMagic Type: Celestial Summoning Solitary Description: In the Celestial world, there are many different realms, most of which have a ruler that hails it. For some, this could mean a monarchy, others it can mean oligarchies, and etc. However, the major leading type of ruling is monarchy. Thus, the princess's of the celestial world coming about. In their times of need, they have entrusted their strength in the holder of the Celestial Tiara. Each one of them is training to be strong enough to fulfill their missions as a princess, and become a queen amongst their realms. Whenever Maelie summons a celestial princess into Fiore, the gem in the middle of her tiara will glow a distinct color. As the princess is on the field, the gem will stay that color. If there are multiple princess's on the field, the specific color for that princess will be divided evenly by the gem. Unique Abilities: Gem of the Mermaid Tear Mermaid tears are known to be very powerful, which is why it is one of the 3 different types of gemstones held on the Celestial tiara. With this gemstone, Maelie invigorates a celestial princess for one post each round. A princess cannot be reinvigorated if they had been invigorated the turn before. Being reinvigorated means that the princess is healed for 25% of user rank damage, and then has their speed increased by 20%.
Musicalbunny wrote:
Signature Spells and Passives
Musicalbunny wrote:D and C Rank Spells- Meria:
Rank: DType: Celestial SummonSummon Melee Damage: 5 hpSummon HP: 50 hpRange: 15 MetersSpeed: 15 Mps Duration: 3 postsDownside: N/ADescription: Meria, princess of the Calming Rivers. Meria is one of two twin siblings. As a child, her mother and father split, taking with them each of the two twins. Her mother took Meria, and her father took the other child. Soon after, her parents had waged a war on each other, over total control of the bodies of water. Meria's mother saw Meria's father as a brute of the oceans, and that his ways were too harsh. Meria didn't like the fighting and disputes, and neither did her sister. So, the two of them called upon the celestial tiara for help
To summon Meria, Maelie simply raises her hand upwards, as the gem at the very top of the tiara begins to glow. It glows a bright aquamarine color, as Maelie shouts out, "Open, gate of the Calming River! Meria!" With that, Meria comes onto the field, floating above the surface if she isn't in the water. When she is summoned, she is shown to have a very gentle personality. She is very timid, and has a good heart.Abilities:Name: Misty BubblesRank: DCategory: DefenseType: Defense; MultitargetDurability: 90 hpRange: 45 metersSpeed: 30 mpsDuration: 3 postsDownside: N/ADescription: As Meria clutches onto her staff of the river, she slams it down, causing bubbles to encircle her and 2 other teammates. These bubbles protect from things outside of the bubble, but if the person inside needs to attack the enemy, their attacks can phase through the bubble, while keeping enemies out. The very thin mist that fills the bubbles invigorates the allies within it, causing their speed to increase by 50%. Passive: Fireflies Fireflies and rivers have been known to tie in with each other, which is why whenever Meria is summoned to the field, she bgrings her firefly buddies along with her. These fire flies fill a 15 meter radius with light. This light can soothe all allies, increasing their mp regen by 5%.
- Daria:
Rank: DType: Celestial SummonSummon Melee Damage: 5 hpSummon HP: 50 hpRange: 15 MetersSpeed: 15 Mps Duration: 3 postsDownside: N/ADescription: Daria, princess of the Raging Waters. Daria is one of two twin siblings. As a child, her mother and father split, taking with them each of the two twins. Her father took Daria, and her mother took the other child. Soon after, her parents had waged a war on each other, over total control of the bodies of water. Daria's father thought of Daria's mother as a woman of weakness. He didn't believe she was worthy to rule over any type of water. Daria was a girl who was always ready to draw blood, no matter what. But, when it came to her family, she still loved them. That was why she decided to ally with Meria to try and bring the family closer together. So, the two of them called upon the celestial tiara for help
To summon Daria, Maelie simply raises her hand upwards, as the gem at the very top of the tiara begins to glow. It glows a deep sea green color, as Maelie shouts out, "Open, gate of the Raging Water! Daria!" With that, Daria comes onto the field, floating above the surface if she isn't in the water. When she is summoned, she is shown to have a very foul mouthed personality. She is not afraid to speak her mind when she feels the need to.Abilities:Name: Heave ho!Rank: DCategory: OffensiveType: Single TargetDamage: 40 hpRange: 60 metersSpeed: 60 mpsDuration: 2 postsDownside: N/ADescription: As Daria's anchor glows a bright golden yellow, she latches the anchor onto the one on her hair. She then moves her head in a circular motion, as she swings the anchor towards an enemy. This enemy is dealt damage, and is then stunned for one post.Name: Yo ho ho!Rank: DCategory: OffensiveType: AoeDamage: 20 hp per postRange: 30 metersSpeed: 15 mpsDuration: 3 postsDownside: N/ADescription: Daria laughs her hartiest of laughs, as her her anchor glows a deep sea green color. After a few moments of the light getting brighter, Daria swings it with her hands, as she tosses it into the air. As it lands to the ground, it creates a small crater, that seems to be flooding with water. It then unleashes the water outward, knocking all enemies to the outside range of the spell. This happens once per post until its duration ends.
- Hattie:
Rank: DType: Celestial SummonSummon Melee Damage: 5 hpSummon HP: 50 hpRange: 15 MetersSpeed: 15 Mps Duration: 3 postsDownside: N/ADescription: Hattie, Princess of Soulfire. Hattie is a girl, who is actually a lot older than she looks. In her realm, all the people in it are dolls. They lived and moved like regular human beings, until one day whenever the life essence of all the doll people were taken up by some sort of entity. Whether they were a human, a beast, or something else is unknown. All Hattie knows, is that she was knocked out for a few minutes, before waking up to a realm full of lifeless dolls. The one thing that stopped her from going under, is her magic, the "Soulfire." Instead of using mana as an energy source, it uses the soul, and depending on how clean the soul is, it will have a different color and effect. However, it uses the soul in the same way mana does, in which it can regenerate itself. So, when her life force was taken from her, her magic was able to recuperate it.
To summon Hattie, Maelie simply raises her hand upwards, as the gem at the very top of the tiara begins to glow. It glows a mystical purple, as Maelie shouts out, "Open, gate of the Living Doll! Hattie!" With that, Hattie comes onto the field, having a porcelain doll like complexion. Her hands glow from the power of the soulfire. It is a very bright purplish color, which says a lot about Hattie's character. She is a very kind and pure girl, that believes that everyone deserves a happy ending. Abilities:Name: Bright FlameRank: DCategory: OffensiveType: Single TargetDamage: 40 hpRange: 60 metersSpeed: 60 mpsDuration: 1 postDownside: N/ADescription: As Hattie creates a fire ball in her hand. She tosses it out towards an enemy. As it hits the enemy, they feel a searing pain run through their body.Passive: Purefire With one of the purest souls in all of the celestial realm, Hattie has been blessed with the magic of Pure Soulfire. Unlike corrupted soulfire, pure soulfire has the power to sear their enemies over a long period of time. Whenever Hattie hits an enemy with her active ability, her spell damage increases by 20%, stacking up to 40%.
Musicalbunny wrote:Advanced Spells- Seraphina:
Rank: D+Type: Celestial SummonSummon Melee Damage: 7 hpSummon HP: 75 hpRange: 25 MetersSpeed: 25 Mps Duration: 5 postsDownside: N/ADescription: Seraphina, the princess of the divine. Born to be a girl who was a role model of the younger children in her realm, Seraphina has become a very loving young woman, who is both altruistic and kind. With the strictest of rules, she has been ever so careful when it comes to doing any task, which is one of the reasons why she had lost part of her realm to the corrupted. Her need to follow the rules, made her mind go into overdrive, as she stressed on deciding what to do in the current situation. Soon after the defeat of that part of her realm, Seraphine went to the Celestial Tiara for help. She wanted to learn how to think on her feet quicker. She wanted to know how she could solve situations by weaving ways through and around the strict rules her realm has set on her.
To summon Seraphine, Maelie simply raises her hand upwards, as the gem at the very top of the tiara begins to glow. It glows a bright white color, as Maelie shouts out, "Open, gate of the Divine! Seraphine!" With that, Seraphina comes onto the field, floating above it. She has wings, but doesn't seem to use them in the traditional sense. All they really do, is glow a brilliant white light that seems to soothe whoever it touches.Abilities:Name: Justice SeekersRank: D+Category: OffensiveType: MultitargetDamage: 45 hpRange: 68 metersSpeed: 45 mpsDuration: 2 postsDownside: N/ADescription: Seraphina's right hand begins to glow a brilliant white, as orbs of light swarm out from them. These orbs seek out and attack 5 enemies within range. Once they hit, Seraphina gains a 15% spell damage buff for each one of the orbs that hit an enemy. This caps at 75%.Name: Divine ArrowRank: D+Category: OffensiveType: Single TargetDamage: 30 hpRange: 90 metersSpeed: 90 mpsDuration: 1 postDownside: N/ADescription: The glove on Seraphina's left hand begins to glow a brilliant white, as a bow made from the two wings begins to form. As this happens, the bright white light turns into a multicolored one. Once unleashed, this ability hits the enemy, and pierces through the armor and shields the target has.