- Gimmick:
Name:
Elemenie
Rank:
Weak
Type:
Bottle
Description:
Eons ago, the four elements spontaneously combined into a race of curious magical creatures called a Elemenies, which is short for elemental genies. Also eons ago, a powerful proto-mage managed to trick the poor creatures into signing contracts and thus enslaved the poor Elemenies for all of time. Their homes are now exotic glass bottles with matching caps to keep them trapped in style. Whoever comes into possession of a Elemenie bottle is now the proud owner of a real, live genie that can grant you wishes!
Since there are an unknown amount of Elemenie bottles out in Earthland, the individual appearance, gender, and personality of the one contained within each bottle is as varied as any other humanoid race. Essentially it’s like a box of chocolates; you never know what you’re gonna get! However, one personality trait common to all Elemenies is their fear of violence and other scary things. They are absolute cowards. It makes them utterly useless in combat and PvP situations.
Abilities:
Name: You Ain’t Never Hadda Friend Like Me
Description: Yes, this Elemenie uses their adept control over the four main elements to create pretty much anything the user asks for. Unlike other genies from tales of old, they can grant unlimited wishes to those who think to spend a wish on such a thing, but they still cannot kill or bring people back to life ... not because of a contract, but because they’re scaredy cats. Warning: Be careful what you wish for! Every action has an equal consequence. Also, Elemenies have been trapped in bottles for a very long time, so there’s a high chance they will misunderstand what you want. Any wish affecting other players or their NPCs in any way will require OOC permission from that player.
Price: 5,000 Jewels
Stock: ∞
- Lacrima:
Name:
Natural Disaster
Type:
God Slayer
Item/Energy needed to reach Force:
Earth, Water, Fire, Air
Slayer Can Control:
Mud, Rain, Lava, Wind
Description & Appearance:
This lacrima appears to be a crystal ball of sorts that once held the four elements of nature in complete harmony with one another. Now, it seems shattered from within, the elements now fractured and chaotic, constantly trying to win supremacy over one another.
History:
The elements have always lived in a delicate balance that could spell destruction for not only the world they make up, but the people relying on them to survive. The avatars of the elements were once said to be praised like gods by several tribes within Tetsukazu, with independent and mixed shrines and temples for prayers and offerings dedicated to each element. One tribe had been gifted an orb by those avatars that would not only protect them but would give them what they needed to survive. Over time, though, the tribe forgot the origins of the orb, viewing the gifts it offered them as nothing more than superstitious nonsense. The sorrow of the elemental avatars started to show as, within the orb, cracks started to show, the balance it once held becoming chaotic.
Eventually, the cracks became so apparent that no matter how much the tribe now prayed, the elements turned a deaf ear to the pleas of those they once loved so dearly. As punishment for their overindulgence the elements had turned on them. Soon there was torrential rain that caused the rivers to swell and mudslides to devastate the countryside. The whirlwinds they'd wielded, which had protected them from predators, now turned on them, taking their shelter, and the nearby volcano that had been dormant for so long now once again became active, destroying everything in its path. The fate of this tribe has never been found and so to this day is shrouded in mystery.
Price: 150 CC
Stock: 1
- Lacrima:
Name:
Rex Aetheres
Type:
God Slayer
Item/Energy needed to reach Force:
Air, Water, Light
Slayer Can Control:
Air, Winds, Clouds, Sky, Angels
Description & Appearance:
The lacrima itself appears like a gilded feather that radiates holy, divine energy, almost glowing with magical power. Despite the fact that the feather appears like it is crafted from pure gold, it, in a feat of mysterious magic, retains an uncharacteristic weight, making it quite literally light as a feather.
History:
Aither is a god of skies, the king of the air realm. Anything not touching land or ocean was under his control. He ruled with an iron fist and many feared him. Though he was such a tough king, the beings of the sky flourished under his control. This gave Aither an ego to go with his strength.
One day a lesser god managed to convince him that his rule needed to extend to the land realms and that everyone - earth or sky - should know his name. Aither agreed to this readily. The lesser god warned him that they could not manifest on land without a great effort and sacrifice. The king of skies decided to contact a human and give them his embodiment in the form of a golden feather. With feather in hand, the human was sent out to spread the name and rule of Aither.
Price: 100 CC
Stock: 1
- Mythical - Claimed by Cersei LaRoux:
Name:
The Inferno Blade
Rank:
Mythical Weapon
Type:
Sword
Proof of purchase:
[Insert link to purchase post]
Description:
The Inferno Blade is a greatsword embodying the power of fire. When exposed to natural flame, this sword absorbs the fire into its steel, adding its heat and ferocity to its own fire, making its strength equivalent to that of an inferno. The wielder of this sword cannot be burnt by its flames.
Abilities:
Name: Wielder of Flame
Rank: D
Category: Auxiliary
Type: Passive
Description: The wielder of this sword is especially resistant to all fire magic. This means that they receive an additional 25% passive damage resistance when hit with fire spells. This is not restricted by the regular damage resistance cap of 50%. They will also regenerate 5% HP per post passively.
Name: Plains of Wildfire
Rank: User Rank (Up to C)
Category: Offensive
Type: AoE, Piercing
Damage: User Rank AoE Damage
Range: User Rank AoE Range
Speed: User Rank AoE Speed
Duration: User Rank Max
Description: The wielder sweeps the swords in a horizontal motion, unleashing wildfire upon the land in a circle around themselves. Everything caught in this spell will catch alight. These flames can pierce barriers, armours and shields. Because of the power of the flames, the fire does not forfeit any base damage when piercing.
Name: Wall of Fire
Rank: User Ranked, Caps at B
Category: Defensive
Type: Burst, Buff
Durability: User Rank Burst Durabiliy + 50%
Range: User Rank Burst Range - 50%
Speed: User Rank Burst Speed - 50%
Duration: User Rank Max
Downside: 50% less range and speed for 50% more base durability
Description: The wielder uses the sword's blade to draw a line in the earth, this line will create a wall that spreads outwards around the user, creating a giant wall of flame. The wielder and their allies can still fire attacks through this wall without them being burnt, but any incoming attacks will hit the wall of flame. Once activated the wielder receives a user ranked active buff to spell durability for the remainder of the spell's duration.
Name: Healing Burns
Rank: User Rank (Up to A)
Category: Supportive
Type: Burst, Negation, Buff
Healing: User Rank Burst Healing + 50%
Range: Melee
Speed: Melee
Duration: User Rank Max
Downside: 50% more base healing for less range and speed
Description: The flames of the sword suddenly turn green, travelling down the blade towards the hilt. They will travel over the wielder's body, healing their wounds. Once cast the wielder will receive a user ranked active buff to spell healing for the remainder of the spell's duration. Additionally, due to the flames' magic power, the fire can burn away an effect the wielder has been hit with, negating one effect of the ability's rank or lower per post. Because of the sword's strength, this will only cost the user 0.5x spell cost of the spell being negated.
Name: The Great Blaze
Rank: User Rank (Up to S)
Category: Offensive
Type: Multi Target, Debuff, Drain
Damage: User Rank Multi Target Damage
Range: User Rank Multi Target Range
Speed: User Rank Multi Target Speed
Duration: User Rank Max
Description: When engaged in close combat, the combination of flame and steel will deal user ranked MT damage, these flames can even stretch outwards like a giant flame snake reaching up to user rank MT range and speed. Any hit with this attack will be burned by the swords magnificent flame, receiving a debuff to speed equal to user ranked active debuff as well as being drained of 5% MP once per post for the duration of the spell.
Name: Unstoppable Inferno
Rank: User Rank (Up to H)
Category: Offensive
Type: Burst, Buff, Drain, Negation
Damage: User Rank Burst Damage
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: User Rank Max
Description: The swords true power is unleashed, creating the most immense raging fire one has ever seen. This ferocious flame explodes outwards from the blade incinerating everything in its path. Due the swords immense power, once activated the user receives a user rank active buff to spell damage that is twice as strong as a normal user rank active buff for their rank. All targets hit by the flame will receive a 5% drain to HP for the remainder of the spell's duration. Additionally, due to the flames' magic power, the fire can burn away incoming spells, able to negate one spell of user rank or lower per post. Because of the swords strength, this will only cost the user 0.5x spell cost of the spell being negated.
Price: 50 CC or 1,000,000 Jewels
Stock: 1
- Mythical:
Name:
Òrd
Rank:
Mythical Weapon
Type:
Hammer
Proof of purchase:
[Insert link to purchase post]
Description:
An ancient weapon crafted by the gods, Òrd is a single-handed, double-headed hammer with a leather-wrapped handle and a leather wrist strap. It was forged out of a unique metal whose ore can only be found in the realm of the gods. Infused with lightning from a great and violent thunderstorm that was raging during its forging, it allows the wielder to blast charges of lightning at their opponents or even to create storms.
Òrd was originally forged for a god called Odros, master of storms and sky. He used the hammer to channel his power and fight against the wicked demon forces that warred with his brethren eons passed. Though there are no written accounts of what happened, legend says that Odros was eventually struck down by a powerful and cunning demon king. Unable to wield the holy weapon himself, the demon buried it with Odros' corpse beneath a mountain of molten lava. While the god's body was destroyed, Òrd survived, waiting for the day it would be dug up and discovered by someone worthy of wielding its powers.
Abilities:
Name: Worthy One
Rank: D
Category: Auxiliary
Type: Passive
Description: The wielder of Òrd receives a passive 40% bonus to their strength, and can deal 5% HP drain up to once per turn as long as a target is struck by the hammer. Due to the holy origins of the energy imbued into the hammer, Òrd’s lightning can only be eaten by slayers who are capable of consuming demon slayer magic.
Name: Furious Bolt
Rank: User Rank (Caps at C)
Category: Offensive
Type: Single Target, Debuff
Damage: User Rank Single Target Damage
Range: User Rank Single Target Range - 50%
Speed: User Rank Single Target Speed + 50%
Duration: User Rank Max
Downside: 50% range exchanged for +50% speed
Description: The wielder calls upon the inherent powers of the hammer and calls forth a bolt of lightning to streak across space toward their opponent. The bolt doesn’t cover much ground, but like all lightning it moves with exceptional speed. For the duration of the spell, the target afflicted by the lightning receives an active user rank debuff to speed as lightning causes their muscles to spasm uncontrollably.
Name: Thunder Dome
Rank: User Rank (Caps at B)
Category: Offensive
Type: AoE, Buff, Drain
Damage: User Rank AoE Damage
Range: User Rank AoE Range
Speed: User Rank AoE Speed
Duration: User Rank
Downside: N/A
Description: Raising Òrd upwards, the user creates a swift thunderstorm in the sky, causing lightning to constantly strike at the ground several bolts at a time in a circle around them over the period of the spell. For the duration of the spell, anyone struck by the lightning suffers from a 5% HP drain up to once per turn. Additionally, the wielder receives an active user rank buff to spell damage until the storm clears.
Name: [Custom ability for the user to design]
Rank: User Rank (Caps at A)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Name: [Custom ability for the user to design]
Rank: User Rank (Caps at S)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Name: [Custom ability for the user to design]
Rank: User Rank (Caps at H)
Category:
Type:
Damage:
Range:
Speed:
Duration:
Downside:
Description:
Price: 50 CC or 1,000,000 Jewels
Stock: 1
- Summoning Key - Claimed by SlayerMathis_:
Name:
Lupa
Rank:
Unknown Summoning Key
Type:
Pterolykos
Summon Melee Damage:
User Rank Unknown Summon Melee Damage (Up to H)
Summon HP:
User Rank Unknown Summon HP (Up to H)
Range:
User Rank Burst Range (Up to H)
Speed:
User Rank Burst Speed (Up to H)
Duration:
User Rank Max (Up to H)
Proof of purchase:
[Insert link to purchase post]
Description:
Lupa is a unique species known as a Pterolykos, or a 'Winged Wolf' believed to originate from the deep mountains of Seven. Not only can she used her powerful bat-like wings to fly, but each of her paws emits an aura of elemental magic that she can manipulate. These elements include; fire, wind, water, and earth. Additionally, she can also communicate telepathically with her summoner as well as other beasts.
Abilities:
Name: Dash
Rank: User Rank (Up to H)
Category: Auxiliary
Type: Burst, Buff, Regen
Range: User Rank Burst Range
Speed: User Rank Burst Speed
Duration: User Rank Max
Description: Lupa pushes her wing down hard, bursting forth in a quick dash she can move from one destination to another at immense speed. Once this ability is activated, both her and her summoners speed is buffed by a user ranked active buff multiplied by 1.5x for the remainder of the spell's duration. Once this ability is activated, Lupa will also regen 5% of her own HP once per post for the remainder of the spell's duration.
Name: Elementia Nexum
Rank: User Rank (Up to H)
Category: Offensive
Type: Multi Target, Debuff
Damage: User Rank Multi Target Damage
Range: Melee
Speed: Melee
Duration: User Ranked Max
Description: Lupa can switch the elemental magic from paw to paw, meaning when engaged in combat, as she swipes her opponent, she can hit them with any of the four elemental magics she can control; fire, water, air, or earth dealing user rank MT damage to their opponent. If hit with this ability, the opponent will receive a debuff to spell damage equivalent to user rank active debuff for the remainder of the spell's duration. They will also additionally have their HP drained for 5% per post for the duration of the spell.
Name: Elementia Aurus
Rank: User Rank Advanced (Up to H+)
Category: Offensive
Type: Burst, Buff, Drain, Immobilization
Damage: User Rank Advanced Burst Damage
Range: User Rank Advanced Burst Range
Speed: User Rank Advanced Burst Speed
Duration: User Rank Advanced Max
Description: Lupa stomps her paw onto the ground, unleashing a huge wave of elemental magic, this wave can contain either fire, air, water, earth or a combination of any of the four elements she chooses. These waves will burst outwards, hitting all enemies in range and immobilizing them for one post, this can immobilize targets at least once every other post as long as the spell continues to hit the targets. Targets hit with this spell will also be drained for 5% MP once per post for the remainder of the spell's duration. Once activating this ability, Lupa and her Summoner will both receive a user ranked active buff to spell damage multiplied by 1.5x for the remainder of the spell's duration.
Price: 50 CC or 1,000,000 Jewels
Stock: 1
Last edited by Johann on December 18th 2019, 7:30 am; edited 7 times in total