Magic
Magic Name: Assimilation Destruction
Magic Type: Lost(Primary)
Description: This very magic was said to be only a myth as no one could rival a God. However this power was said to kill not only God's but demons and other beings as well.This magic allows the user to create things by combining all known matter of objects together. This very magic was dubbed The Assimilation Destruction King. Because that what this magic does cause pure destruction. No one knows how this magic came to be but one thing is for sure the user is Born with it. This power was so deadly that 3 Gods had to ban together to strip it of its godly might and erase it from time. However a certain Zammy was born with it.
Zammy could absorb anything around him into himself for a short matter of time. This means any elements or inanimate objects. Could become part of his body. He even could create things with them. This magic is sonvast it could change the very landscape or weather with this magic. To Assimilate all around him is key to his magic.
Unique Abilities:
Spells: As a starter character at D rank, you start off with 3 regular D rank spells and one D+ rank advanced spell.
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Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Category: (Offensive, Defensive, Supportive, Auxiliary)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals. Alternatively, change "Damage" to "Durability" for defensive spells and "Healing" for healing spells)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Category: (Offensive, Defensive, Supportive, Auxiliary)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals. Alternatively, change "Damage" to "Durability" for defensive spells and "Healing" for healing spells)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Name: Assimilation
Rank: (What rank is your spell? D, C, B, A, S, or H)
Category: (Offensive, Defensive, Supportive, Auxiliary)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals. Alternatively, change "Damage" to "Durability" for defensive spells and "Healing" for healing spells)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Magic Name: Assimilation Destruction
Magic Type: Lost(Primary)
Description: This very magic was said to be only a myth as no one could rival a God. However this power was said to kill not only God's but demons and other beings as well.This magic allows the user to create things by combining all known matter of objects together. This very magic was dubbed The Assimilation Destruction King. Because that what this magic does cause pure destruction. No one knows how this magic came to be but one thing is for sure the user is Born with it. This power was so deadly that 3 Gods had to ban together to strip it of its godly might and erase it from time. However a certain Zammy was born with it.
Zammy could absorb anything around him into himself for a short matter of time. This means any elements or inanimate objects. Could become part of his body. He even could create things with them. This magic is sonvast it could change the very landscape or weather with this magic. To Assimilate all around him is key to his magic.
Unique Abilities:
- Ability:Zammy gains a 15% magical buff when he use Assimilation.
- Ability:
- Ability:
Spells: As a starter character at D rank, you start off with 3 regular D rank spells and one D+ rank advanced spell.
- Spoiler:
Name: Speed up Assimilation
Rank: D
Category: Auxiliary
Type: Passive
Description: The user use the Earth element to increase physical damage. 15% physical damage increase.
Name: Fire up Assimilation
Rank: D
Category: Auxiliary
Type: Passive
Description: The user use the fire element to gain magical damage. 15% magical damage increase.
Name: Wind up Assimilation
Rank: D
Category: Auxiliary
Type: Passive
Description: The user use the wind element to move faster. 15% speed buff
Name: Assimilation
Rank: D+
Category: Offensive
Type: Single Target
Damage: 120hp
Range: 60 meters
Speed: 60 meter per second
Duration: 4
Downside: N/A
Description: Zammy will absorb the elements around him. Creating a giant arm made out of the said elements. He will use this arm to attack his opponent with it. He could even fire it at his target.
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Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Category: (Offensive, Defensive, Supportive, Auxiliary)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals. Alternatively, change "Damage" to "Durability" for defensive spells and "Healing" for healing spells)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Name: (Name of the Spell )
Rank: (What rank is your spell? D, C, B, A, S, or H)
Category: (Offensive, Defensive, Supportive, Auxiliary)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals. Alternatively, change "Damage" to "Durability" for defensive spells and "Healing" for healing spells)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )
Name: Assimilation
Rank: (What rank is your spell? D, C, B, A, S, or H)
Category: (Offensive, Defensive, Supportive, Auxiliary)
Type: (Single Target, Multiple Target, Area of Effect, Burst.)
Damage: (Put the amount of damage the spell deals here, see the magic rules for how much damage each spell type deals. Alternatively, change "Damage" to "Durability" for defensive spells and "Healing" for healing spells)
Range: (Put the range of the spell, see tables and faq thread in the rules area for the range each spell type has)
Speed: (Put the speed of the spell, see tables and faq thread in the rules area for the speed each spell type has)
Duration: (How long does the spell last?)
Downside: (An optional field, a downside applies to the spell specifically in order to attempt to increase one of its aspects for an impactful trade-off)
Description: (How the spell is cast, what it looks like, what it does, extra info. )