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    [Errings Rising] Dirt and Ashes

    Admin
    Admin

    Lineage : Admin
    Posts : 958
    Guild : Staff
    Cosmic Coins : 100
    Dungeon Tokens : 100
    Mentor : Seijin
    Experience : 100,000,000

    Character Sheet
    First Skill: Admin Magic
    Second Skill: Mod Magic
    Third Skill: Dev Magic

    [Errings Rising] Dirt and Ashes Empty [Errings Rising] Dirt and Ashes

    Post by Admin 5th December 2019, 3:43 am

    Job Title: Dirt and Ashes
    Rank: A
    Job Location: Shirotsume
    Solo Word Count: 7,000
    Group Word Count: 14,000
    Additional Requirements: Participants must be from ER ; minimum of an A rank mage or equivalent, up to a maximum of 4

    Job Description: A mysterious letter has appeared in Errings Rising’s castle. This letter speaks of a gathering of people in town of Shirotsume that is led by a young, aspiring mage. The group of people, according to the letter, is getting together under the idea of approaching the Magic Council and having them crack down on dark guilds, especially Errings Rising. The letter also speaks of whispers that the group may or may not take action themselves. The unknown sender warns that action should be taken against them, before the trouble grows too great. The sender also noted that the group is usually found in a manor of one of the mage's closest.

    Dispose of them, however you see fit.



    Enemies:


    • Enemy Name: Group Supporters (x6)
      Enemy Rank: Weak
      Enemy Description: Unarmed supporters of the group in Shirotsume. They attend the gatherings, but they mostly cheer on the others in their efforts. They will attempt to flee the scene, as soon as something goes down.



    • Enemy Name: Group Followers (x4)
      Enemy Rank: Normal
      Enemy HP: 400
      Enemy Melee Damage: 40
      Enemy Speed: 40mps
      Enemy Description: Regular folks, who wholeheartedly support the aspiring mage’s ideas. They are the ones who actively take part in the mage’s plans, aside from the mage themselves and their closest. They don’t have any fancy weapons and fight with just their limbs and trying their best.



    • Enemy Name: Mage’s closest (x2)
      Enemy Rank: Strong
      Enemy HP: 500
      Enemy Melee Damage: 50
      Enemy Speed: 50mps
      Enemy Description: Two people of the group who act as the aspiring mage’s advisors. They help the mage with plans and ideas, as well as keeping the gathering as secret as possible. Such a shame it didn’t quite pan out for them. They attack with flaming swords that deal 1 A rank amount of damage in melee range.



    • Enemy Name: Young aspiring mage
      Enemy Rank: Boss
      Enemy HP: 500
      Enemy MP: 500
      Enemy Melee Damage: 50
      Enemy Spell Damage/Healing: Water Blast - 100 (single target) ; Water Torrents - 50 (AOE knockback) ; Healing Waters - 100 (single target healing - melee)
      Enemy Speed: 50mps
      Enemy Description: A young mage, who took it upon themselves to help the Magic Council get rid of dark guilds (their visage is left up to job takers). They managed to create a bit of a following in Shirotsume, which also happens to be quite close to Errings Rising, making the mage a prime target in the guild’s vicinity. The mage attacks with water-based spells, however, they still haven’t fully grasped their magic. They can toss a ball of water at a target (has all of base A rank spell attributes for a single target spell). They can summon a torrent of water around them that knocks back those around them (has all of base A rank spell attributes for an AOE spell + 75m knockback). Last but not least, they can also heal an ally by laying their hand and conjuring healing water to mend their wounds (heals 1 A rank worth of single target spell). Considering they are a mage, one should be careful about approaching them, as they can sense other mages, though only at half of the range of regular A rank (125m).


    Reward: A rank worth of EXP ; 70k Jewels ; infamy in and around Shirotsume


    ~ Credit to V

      Current date/time is 21st November 2024, 6:52 am