Job Title: Patrolling the Castle Grounds
Rank: C
Job Location: Mt. Hakobe Settlements or Errings Rising Guild area
Solo Word Count: 1500 minimum
Group Word Count: 3000 minimum
Additional Requirements: At least 1 C rank or equivalent, up to 4 mages ; participating members must be from Errings Rising
Job Description: A basic routine activity. While it may not be entirely necessary, it is always better to be safe than sorry. The task is simple - patrol around the Guild’s Hall and check for any suspicious activity, be it human, monster or animal. Can be undertaken during either day or night.
Note: It is entirely up to players, whether or not they will actually encounter somebody or something and what they will do with them. The following enemy list serves as mere inspiration as to what could be found during the patrol; players are free to experiment with both enemy types and amounts.
Enemies:
Reward: 15k Jewels ; Good feeling that you properly made the Guild stay safe
Rank: C
Job Location: Mt. Hakobe Settlements or Errings Rising Guild area
Solo Word Count: 1500 minimum
Group Word Count: 3000 minimum
Additional Requirements: At least 1 C rank or equivalent, up to 4 mages ; participating members must be from Errings Rising
Job Description: A basic routine activity. While it may not be entirely necessary, it is always better to be safe than sorry. The task is simple - patrol around the Guild’s Hall and check for any suspicious activity, be it human, monster or animal. Can be undertaken during either day or night.
Note: It is entirely up to players, whether or not they will actually encounter somebody or something and what they will do with them. The following enemy list serves as mere inspiration as to what could be found during the patrol; players are free to experiment with both enemy types and amounts.
Enemies:
- A pair of unarmed human travellers
Enemy Rank: Weak
Enemy Description: They are just lost in the mountains, looking for a place to set up camp. Show them the right way, whether it is peacefully or with force. Or just get rid of them. Whichever pleases you better. - Mountain Goats
Enemy Rank: Normal
Enemy HP: 200HP
Enemy Melee Damage: 20HP
Enemy Speed: 20Mps
Enemy Description: Errings Rising having set up a base in the mountains, it is quite natural to see mountain goats. They are more prone to just jump away and keep away from anything they deem dangerous, but they will kick and charge enemies with their horns if provoked. - Mountain Bears
Enemy Rank: Strong
Enemy HP: 300HP
Enemy Melee Damage: 30HP
Enemy Speed: 30Mps
Enemy Description: Very much like mountain goats, mountain bears are also rather easy to find. These bears, however, seem to be very protective of their territory and it is best avoided, if possible. They will bite and slash with their claws if agitated. - Vulcans (x3)
Enemy Rank: Boss
Enemy HP: 350 HP
Enemy MP: 300 MP
Enemy Melee Damage: 30HP
Enemy Spell Damage:
Fiery Fisticuffs - 60HP (Burst) - Vulcan enhances their fist with flames, swinging at the nearest target.
Blood Boil - +30% movement speed & +25% melee damage (Self buff) - Vulcan loudly roars, increasing their battle spirit that makes them move faster and hit harder with their fists.
Enemy Speed: 30Mps
Enemy Description: A group of 3 Vulcans that are roaming Mt. Hakobe. For whatever reason, they already quite irritated and easily agitated. They will most likely attack the patrolling mages on sight. The Vulcans seem to be rather beefy, making them sturdier, increasing their total HP. They attack with their fists, or a few tricks they have up their furry sleeves.
Reward: 15k Jewels ; Good feeling that you properly made the Guild stay safe