Magic Name: Eden Gate:Hands Of Time
Magic Type: Caster ( Primary)
Description: Being apart of the timekeeper bloodline have given rise to the most powerful type of magic. That is time itself. This allows the user to control time by manipulating the hands of time themselves. Especially around the user himself. Being able to slow down time which could make him move at high speeds. Or even speed up time to dodge incoming attacks. His bloodline is so vast in time that for his kind the timekeepers. Time slows down around their bodies so much so that they are really older than they look. Being keepers of time have made their true ages really unknown to most. Being not immortals but stuck between life and death at a natural rate. The user could also move him inorganic and organic things back and forth throughout time to an extinct.
The user Ghost have now created very handy works with his time control magic. Being able to control time to the point he could move at speeds well above the normal. Extremely powerful timekeepers have even proven to go through time although that is extremely forbidden powerful and dangerous. Usually to escape or attack.
Lineage
Name: Time Keeper's Curse
Description: Since the beginning, there has always been one to control and rule the delicate realm of time. There they would stay, watching over every clock to make sure everything stays on scheduled. However, the task of guarding time is a burden beyond any single person's control; despite being immortal. Driving each keeper mad, the task has been passed down from generation upon generation; each one a new Keeper of time is chosen. Though they inherit the powers of the Time Keeper, it is not until they have fully matured, do they inherit the responsibility of watching over time till they find the next replacement.
Ability: The Time Keeper is able to slow down or speed up time Slowing down time makes the user appear faster, being the equivalent of a 100% speed and reaction boost. Speed up time makes the user appear slower by 100% and very slow to react. The user can also once per thread, completely stop time for 1 post to avoid an attack or something. They cannot affect anything while time is stopped at all and after use they will cannot use spells for 3 posts and they cannot use the speeding up or slowing down time ability of this lineage
Usage: Time speeding or time slowing share a 1 post duration and a cooldown of 5 posts. The user can use their ability to only affect themselves. They can speed up their melee attacks to cause them to deal 50% more damage or slow their attacks down to dodge potential threats. The user once per thread, can stop time completely for 1 post but cannot affect anything and only can move at this time. After stopping time completely the user cannot use spells for 3 posts due to the stress placed on their bodies due to stopping time completely. In addition, they cannot use the speeding up or slowing down time ability of this ability while they cannot use spells.
Unique Abilities:
- Ability: Time Keeper perk: Allows the user to slow down time to prolong his lifespan. A magic brought on by the curse itself. Cannot deactivate it on his own but by a high power.
- Ability: Eden Gate Of Time- The user can now tap into Eden Gate energy. Allowing the time keeper access to the knowledge that times knows-rank B
- Ability: Eden Gate: Allows the user to cast time magic most powerful of spells via his life force.
[Locked]-gets at rank S
- Spoiler:
Spells:D rank
Name: Time Magic Mercury
Rank: D
Type: Single Target
Damage: N/A
Range: Self
Speed: 60 mps
Duration: 1
Downside: This is not a shield and the user can still take damage
Description: The spell is cast once the user says the phase Time Magic Mercury. A light blue orb will come around the user. As small clocks will as well however the clocks will soon vanish. The user slows down time allowing him to move at high speeds. This will allow him to escape or react to things at a much faster rate. Such as dodging or even following things that are faster than himself. The user can only move with this buff up to and around 60 meters. With a + 30% buff speed this speed could be used only once a post.
Name: Time Magic Sloth
Rank: D
Type: Burst
Damage: N/A
Range: 10 meter
Speed: 15 mps
Duration: 1 post
Downside: N/A
Description: Once the user says Time Magic Sloth a blue orb will appear along with small clocks. Which will soon vanish. This ability allows them to slow down time around himself in order to stop certain things such as people objects or to avoid danger. The speed debuff is slilt amounts all effected in its range. If anything or one comes within the 10 meter mark of the user a 20% speed debluff will come into play. This allows the user a 25% speed buff
Name: Time Magic Time Keeper demand X1
Rank: D+
Type: AOE/ Immobilization/Spell Delay
Damage: N/A
Range: 45 meters
Speed: 25 mps
Duration: 1 Post
Downside: The user must pay the cost of the target spells ( only if he cast his spell to negate the target spell.)
Description: The user ushers the phase Time Keeper Curse. Not being able to truly use the most powerful form of this magic. The user will stop time for a post of all participants. This will cause everyone who is affected by this spell to skip time for the post. Although seem weak this could allow the user to make a clean getaway within that time frame. The ones trapped by that will truly be disillusioned by what happened. As one tries to active a spell only to realize time messed it up. This spell is used to immobilize his target. But at times he could also cause spell negation up to D ranks. This spell can immobilize its targets within its range. Paying double the cost if used after someone used their spell. Cane negate one spell post turn
Name: Time Magic Mercy
Rank: D
Type: Single Target
Damage: Healing 50% Of D Rank Damage ( 20 HP)
Range: Self / Targets up 15 meters
Speed: 60 mps
Duration: 1 post
Downside: N/A
Description: The user speeds up time in his wounded area if he could. Which will allow his wounds to heal faster then they should. The user will usher the phase Time magic mercy. As a light blue orb and small clocks appear which does not vanish.
- Spoiler:
Name: Time Magic Ticking Time Bomb
Rank: C
Type: Burst
Damage: 60 Burst Hp
Range: 30 Meters
Speed: 30 Meters per second
Duration: 1
Downside: The bombs could be avoided
Description: The user will cause Time to speed up and slow down in a giving area. This, in turn, will cause a rift in the time-space of the said area. This, in turn, will cause an explosion of time and space to take place. The explosion will cover 30 meters in width and height
Name: Time Magic Time Out
Rank: C
Type: Single Target/immobilize
Damage: 60 Hp
Range: Contact
Speed: 120 mps
Duration: 1
Downside: If the target magic is stronger then the user than. They could break out of it. A spell known for breaking such magic attacks based on time.
Description: The user uses his two fingers of either hand and touches his target. By doing this he will have made physical contact with the said target. The target will then see time as the user do and if the target is not a time mage. The target mind will move 10 years ahead and back 3 times. Causing their mind to nearly snap. Leaving them immobilize. As their mind tries to fix its time window.( User must have ooc permission to use this on a PC or PC npc.)
Name: Time Magic Time Worlds
Rank: C
Type: Muti Targets
Damage: N/A
Range: 90 Meters
Speed: 65 Meters per second.
Duration: 3
Downside: A target can cause an AOE spell that could damage the time bodies etc.... Each time body has 13.5 hp and cannot use spells that was already used and must pay the said Mp to use more spells
Description: The user will utter the words Time Magic. This will then cause the user to see ahead in time giving him the insight to which way he could've took and the way he should take. This very spell will leave time clones in the exact places of where he would have moved to. The clones are in fact real and are him if he took that way in time. The time clones may be able to use his other spells. But have to pay the Mp to cast them. The clones limit is 10 and they may only cast C rank or lower spells. Only one clone can cast a spell.
Name: Time Magic Time Keeper Demand X2
( Advance)
Rank: C+
Type: Movement/ Immobilize/ AOE
Damage: N/A
Range: 90 Meters
Speed: 45 Meters per second
Duration: 1
Downside: The user target can still move if they are 2 Ranks higher than his.
Description: The user is able to stop time and move around inside of his time space. To his targets it would appear as something happening in a instance. But to him time stopped all together.
Signature
Name: Time Magic Time Strike
Rank: B
Type: Burst
Damage: 80Hp
Range: 50 Meters per second
Speed: 50 Meters per second
Duration: 1
Downside: Even tho the user hits multiple times. The attack counts as only getting hit once.
Description: The user speeds up time only to slow back down striking his target. By doing such a thing in such a way the user will have blended in with the space-time zone. Striking the target 5 times around their heart area. However, it will appear as if he struck then once. This attack is more or so a single target attack. As it deals with hitting a single target multiple times with time. But it appears as they were hit only once.
- Spoiler:
Name: Eden Gate: Time Sight
Rank: B
Type: AOE
Damage: N/A
Range: 100 meters
Speed: 50 Mps
Duration: 6
Downside: the Target etc... Must stay within the user 360 vision meters.
Description: The user gain the sight of Eden. A 360 vision capable of looking up to 100 meters. Within this sight, the user is able to locate any time frame see he fits. This, in turn, allows him to see incoming attacks and a chance to see how to counter it. Rather the user could counter it or not. With that being said this spell allows the user to predict danger.
Name: Eden Gate: Time Keepers Command
Rank: B
Type: muti-target
Damage: 60 Hp
Range: 100 Meters
Speed: 110 Mps
Duration: 5
Downside: N/A
Description: Within his Time space the user can assault his targets. By htiing them with time strikes. Hitting them with balls made of time. The balls are the size of basketballs and could blow up. With a range of 25 meters high and wide.
Name: Eden Gate: Time Wrap
Rank: B
Type: AOE
Damage: N/A
Range: 100 Meters
Speed: 50 Meters
Duration: 6
Downside: N/A
Description: The User will gather the energy of Eden gate. Using his Time magic he will Wrap a location he is at. To be a completely different type it was before. Example of this is if the user was in a desert. Depending I. The location he is at. He could wrap time to when that very area had plant life all around it. I will need OOC to use against PC and NPC controlled by a PC
Name: Eden Gate: Devastation Blast
Rank: B+
Type: AOE
Damage: 60HP
Range: 300 Meters
Speed: 300 Mps
Duration: 1
Downside: N/A
Description: The users opens a wormhole of time via Eden Gate energy. With that he will lunch a very powerful beam of time at his target. Hitting the target and area behind them. The wormhole is 20 meters long and wide as is the time beam coming out of it.
Signature
Name: Eden Gate: Time Keeper Demand
Rank: A
Type: Movement/ Immobilize/ muti-target
Damage: N/A
Range: 100 meter
Speed: 110
Duration: 1
Downside: The tagert(s) must be at least a Rank higher then him to move freely.
Description: The user Freezes time using Eden Gateway energy. He will be able to move around freely however for those who could not tell. It will appear as he is doing things in in instance. The user is able to attack his Target(s) as well.
Last edited by Ghost on 25th June 2019, 1:24 am; edited 72 times in total