- Mission Details:
- Job Title: Ballroom Talk
Rank: B
Job Location: Eraor Capital Crocus
Solo Word Count: 3500 wordsGroup Word Count: 7000 words
Additional Requirements: At least 1 B rank mage or equivalent ; participating members must be from Errings Rising ; maximum of 3 mages
Job Description:
There is a posh ball happening in a city players have chosen. Word is that some of the most influential members of local community will not be missing it. There are also rumours about a discussion of new law implementation. Your task is to infiltrate the ball however you see fit and obtain the necessary information or physical proof. Make sure you are not baited by false gossip.
Possible infiltration points/disguises:
Waiter/server - easy - One may disguise themselves as one of the employees who cater to the guests. The posh people surely won’t shoo away a champagne refill, all the while you eavesdrop. There’s a number of such employees running around, so probably nobody will notice an extra.
A guest at the ball - medium - One may attempt posing as one of the invited guests. This way is harder to pull off, as it requires successful approval of entry by the door guards. Failure will alert the guards and you will be asked to leave or in the worse case the guards will attempt to call upon Rune Knights. If you raise any suspicions during the length of the ball, the guards will be alerted as well, but will instead attempt to extract the players. Be it peacefully or forcefully.
Part of the guard force - hard - One may try their hand at an advanced infiltration and attempt to pose as being one of the guards. It is an important event, so regular guards may give a sudden addition to the guard team a pass. Guards are always needed, after all. However, upon noticing any suspicious activity, such as any attempts at pickpocketing or the like, seeing one enter a restricted area, they will become alerted and actively search the area. The Head of the Security knows how many guards are present at the ball, as well as knows the guards themselves, so he will be immediately suspicious, as soon as he notices the intruder and will notify the rest of the guards, as well as giving a heads up to the Rune Knights.
Take note that the infiltration points are merely suggestions and the “ranking” from easiest to hardest ultimately comes down to a character. You are also free to just outright crash the ball in full force, though you risk not learning anything at all.
Enemies:
Gossip, goosip aaand more gossip
Enemy Rank: Weak
A bunch of celebrities and influential people in a single place means only one thing - there will be a high concentration of chatter about basically nothing or attempting to bring down somebody else they don't like via baseless slather. Stay away from the worthless information.
Door Guard x4
Enemy Rank: Normal
Four guards stationed in the entrance area to make sure that only those with a proper invitation are allowed inside. There are two guards in front of the building by the front doors who check invitations and two more guards stationed inside of the building by the door leading to the ballroom itself. These two guards will check your possessions to ensure there is nothing illegal being smuggled inside. Every guard is equipped with a special version of an iLac that allows them to quickly communicate between themselves with just a single touch of their ear and relay news or orders.
Enemy HP: 300
Enemy Melee Damage: These guards are equipped with swords to deal 34HP damage per slash
Enemy Speed: 30Mps
Ball Guard x6
Enemy Rank: Strong
The ballroom is rather large and filled to the brim. There are 6 guards in total stationed along the endges and corners of the room, to ensure they have view of everything. They are sort of laid back, but they keep their eyes on the guests, in case of anything happening. Every guard is equipped with a special version of an iLac that allows them to quickly communicate between themselves with just a single touch of their ear and relay news or orders.
Enemy HP: 400
Enemy MP: 400
Enemy Melee Damage: They are armed with slightly better swords, dealing 46HP per slash
Enemy Spell Damage: These guards are knowledgeable in basics of ReQuip magic. They are able to change their weapons into spears and claws, dealing damage equal to B rank ReQuip
Enemy Speed: 40Mps
The Head of Security
Enemy Rank: Boss
A strongly built man in a suit that oversees the safety of the event. He is stationed in a room upstairs from the ballroom itself. There is a staircase in the back of the ballroom leading to it, though the area is considered as restricted and will alert any nearby guards. The Head of Security is equipped with the specialised iLac like the rest of the guards and periodically goes downstairs to patrol the ballroom and make sure the other guards did not miss anything. He will come downstairs if an another guard gives him a notice of any suspicious activity to investigate, regardless of his usual patrol time. He will pass a message to the Rune Knights as soon as he confirms suspicions.
Enemy HP: 500
Enemy MP: 500
Enemy Melee Damage: He is stronger and armed with a better sword than the rest of the guards, dealing 58HP per slash
Enemy Spell Damage: He shares the same ReQuip with the other guards (spear and claw), but deals damage equal to A rank ReQuip instead ; He is able to throw basic single target fireballs to deal A rank single target damage ; He is able to cast a wall of fire to block passages that can eat up to two A rank single target damage before breaking and lasts for A rank duration
Enemy Speed: 50Mps
Reward: 40k Jewels ; useful information to pass onto the Guildmaster if successful OR 20k Jewels if the information is not obtained.
The guild called Errings Rising had an obsession with government policies and order, one that many believed was beyond "bordering on" and had gone shin deep into "very unhealthy". Belladonna personally believed that the guild was a sort of hypocrisy in itself; it required laws and rules to keep its members in check, but sought to pull down every sniffling of law and order wherever it was found. Errings Rising was a dark guild, so there would be quite a number who were there for nothing save to watch the world burn and dance on its ashes. Such people were very irresponsible, according to her. For when the world was destroyed, what was there to live in?
No, law and order could stay. What she could not and would not abide was when those who thought they were the powers that be started dishing out policies that made life difficult for either those who easily fit into the category of "oppressed", her family (which was Errings Rising), or herself. That was enough reason for her to wreak havoc and make a name for herself as a malefactor. And she never cared to explain herself. After all, humans found it so easy to jump to conclusions, so what was the point?
Today, she had picked an interesting mission from the guild board. The location was in Era, a place she rather disliked, for many reasons, some of which were obvious. It was a place where some wizened old museum rejects made laws that affected future generations, and then they would not live long enough to suffer at the works of their own hands. Most of the time, people expected mages such as herself to rush in, cause damage and destroy much good, then leave laughing, to the horror of bystanders. She was not interested in a body count today; it was not necessary. Those who stood in her way were just doing their job, like she was doing hers. It was simply a matter of "may the best person win". Nothing personal.
In fact, if she had her way, she would accomplish this mission without so much as knocking anybody out, but that depended on whether her plans went smoothly. The mission details had informed her that there was supposed to be some sort of law that was being deliberated upon by the magic council, and was about entering its implementation stages. And of course, that was where she came into the big picture. Her job was to get information about this new law, and deliver it to the guild master for subsequent action.
The venue was a ballroom. And that meant posh, unmannered snops who liked to think of themselves as important. What she liked was that in such balls, wine flowed merrily and freely. And where there was wine in liberality, tongues wagged in excess. In the perfect position, a flippant mouth was all she needed to get things done. But she might need solid proof concerning the law implementation. Frankly, she was not sure how she would come across such, but she reckoned that sooner or later, when she was in the thick of things, something might pop up. She would just have to play it by ear, then. The whole event was going down in the evening, as most social gatherings occurred, so Belladonna had most of all the day to plan and prepare as much as she could.
It was now twilight. The massive city of Era was bustling with activity, as expected. With mild distaste, Belladonna wondered if some people in this city actually slept at all, and her disinclination stemmed from the fact that most of the people who looked very active at this time of day looked more like spoilt rich wastrels or shady layabouts. A day of hard work would have most of its subjects at their homes, trying to get whatever rest they could. With no small humor, she realized that she probably fell into one of the two categories she had just considered, and her classification surely was not that of the perhaps more preferred "spoilt rich wastrel".
Finding her way to the ballroom location proved to be the easiest part of this mission. It was no secret that all the Tamsins, Toms, Dicks, Reginas, Harriets and Harrys who mattered a little were invited to the political gathering. Thus, it was the talk of the town. Belladonna had considered getting herself an invite somehow, but it had proved to be somewhat difficult to obtain. There was another option, which in her opinion, might produce even more desirable fruits than rubbing shoulders with the creme de la creme of the society. Besides, their company would have galled her anyway.
Hiding in plain sight was something she was getting a knack of performing rather beautifully.
WC: 803/3500
Last edited by Digit on 28th September 2019, 4:57 pm; edited 1 time in total